[D/G]Bisu/oov's new PvT opening - Page 3
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Kiante
Australia7069 Posts
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Miwyfe
England101 Posts
Well, my favourite game which used range, 2nd gate, double is this one http://www.teamliquid.net/tlpd/korean/games/48001_Classic_vs_Tyson/vod MBCGame Hero Protosses used it in a few games around that time. Classic opens with the rax double so I think you will be interested in this game. It is a brilliant game. Very clean, Im tempted to do an analysis on it. Also you mentioned bias towards SK Telecom T1 players; Best has used the build on Fortress several times. Off the top, one against Frozen where he goes arbiter then 3rd nexus, and also one against ForGG where he goes 3rd nexus after 3rd gate with obs. Ive got the build orders written down for both these games if you want them. The build is map dependant. Icarus and Fortress are short rush maps relative to others. Thats why you want a slightly larger army earlier on to be safe. http://www.teamliquid.net/forum/viewmessage.php?topic_id=193287 Flash vs Grape on Icarus, search the interview for the word 'rush'. In my opinion: A protoss player can use range, 2nd gate, nexus build against a factory first build by Terran to great effect, especially on aggressive maps. If P sees a rax expand, skip the second gate and get the nexus. This is a general rule for todays current maps. In starcraft things change. Overall go watch Classic vs Tyson. It is one of my favourite games of last year! Enjoy | ||
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ArvickHero
10387 Posts
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prosatan
Romania7435 Posts
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phosphorylation
United States2935 Posts
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ArvickHero
10387 Posts
On May 13 2011 07:27 phosphorylation wrote: urgh toss don't need to any more new builds to help them out at the lower levels (under C iccup) Terran and Zergs getting the shaft foreigner-scene wise for builds lol.. | ||
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Kiante
Australia7069 Posts
On May 13 2011 05:43 Miwyfe wrote: Good article thanks Kiante. Well, my favourite game which used range, 2nd gate, double is this one http://www.teamliquid.net/tlpd/korean/games/48001_Classic_vs_Tyson/vod MBCGame Hero Protosses used it in a few games around that time. Classic opens with the rax double so I think you will be interested in this game. It is a brilliant game. Very clean, Im tempted to do an analysis on it. Also you mentioned bias towards SK Telecom T1 players; Best has used the build on Fortress several times. Off the top, one against Frozen where he goes arbiter then 3rd nexus, and also one against ForGG where he goes 3rd nexus after 3rd gate with obs. Ive got the build orders written down for both these games if you want them. The build is map dependant. Icarus and Fortress are short rush maps relative to others. Thats why you want a slightly larger army earlier on to be safe. http://www.teamliquid.net/forum/viewmessage.php?topic_id=193287 Flash vs Grape on Icarus, search the interview for the word 'rush'. In my opinion: A protoss player can use range, 2nd gate, nexus build against a factory first build by Terran to great effect, especially on aggressive maps. If P sees a rax expand, skip the second gate and get the nexus. This is a general rule for todays current maps. In starcraft things change. Overall go watch Classic vs Tyson. It is one of my favourite games of last year! Enjoy i watched the vod. the build is different. What makes this build unique is you literally DONT MAKE A GOON before your nexus. Nothing, JUST range. The classic tyson game was a regular 2 gate, this build is special | ||
WeRRa
378 Posts
so in the end i think the timings of the first goons are nearly the same as them if u do 12 nexus. | ||
JMave
Singapore1803 Posts
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vishrut
United States567 Posts
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Severedevil
United States4830 Posts
Aren't y'all comparing a CoreZ build against a no-zealot build? CoreZ builds cut probe and slightly delay dragoon to get an early zealot. If you don't have plans for that zealot, you do not open CoreZ. The oddity in this build is that you go Range-Gate-Nexus before building any units. Is this really better than going Range-Goon-Nexus? | ||
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Kiante
Australia7069 Posts
On May 13 2011 08:31 JMave wrote: Ya man. I think this build dies to BBS. please read the OP. I recommend scouting for proxies and not doing this if you see a BBS | ||
Rhaegar99
Australia1190 Posts
On May 13 2011 12:09 Severedevil wrote: The oddity in this build is that you go Range-Gate-Nexus before building any units. Is this really better than going Range-Goon-Nexus? Your pulling probes off gas after range to get a faster nexus. I guess also cause your 2nd gate comes out faster, you'll have move units later on against fac timing pushes. A bit off topic but does anyone know what happened to the 10/15 pressure build that use to be popular back in the days. I remember it being used a lot on Medusa and some other maps. | ||
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Kiante
Australia7069 Posts
On May 13 2011 12:35 Rhaegar99 wrote: Your pulling probes off gas after range to get a faster nexus. I guess also cause your 2nd gate comes out faster, you'll have move units later on against fac timing pushes. A bit off topic but does anyone know what happened to the 10/15 pressure build that use to be popular back in the days. I remember it being used a lot on Medusa and some other maps. I use it occasionally. Its fairly easy to block and easy to scout and puts you behind if they defend it, which is probably why korean pros dont use it very often. | ||
Severedevil
United States4830 Posts
On May 13 2011 12:35 Rhaegar99 wrote: Your pulling probes off gas after range to get a faster nexus. Of course. That's a very basic piece of optimization... normal 1 gate FE builds don't mine more gas than they want, either. I guess also cause your 2nd gate comes out faster, you'll have move units later on against fac timing pushes. You're buying an earlier second gateway to pump more dragoons. And to get it, you're not pumping dragoons. Why is that a good idea? | ||
JMave
Singapore1803 Posts
On May 13 2011 12:14 Kiante wrote: please read the OP. I recommend scouting for proxies and not doing this if you see a BBS I have read the OP. Your assumption is based on proxy BBS. Even if he decides to go for BBS in his own base, you are still going to die if you do this build because of how late your units arrive. I feel that the proxy is useful for a double rax rush but not needed. The only real significance is proxy off 1 rax because common logic is that your marine count is double with BBS than with a single proxy rax. | ||
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Kiante
Australia7069 Posts
On May 13 2011 13:00 Severedevil wrote: Of course. That's a very basic piece of optimization... normal 1 gate FE builds don't mine more gas than they want, either. You're buying an earlier second gateway to pump more dragoons. And to get it, you're not pumping dragoons. Why is that a good idea? Because it gives you faster range allowing you to slow down FE's etc. You get 4 goons at a critical timing to defend an FD push (as we saw in the bisu bogus game). If you say got 1 gate then took the expo, you'd just have less goons all up and straight up die to the FD | ||
pyrogenetix
United Arab Emirates5090 Posts
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Kiante
Australia7069 Posts
On May 13 2011 13:06 JMave wrote: I have read the OP. Your assumption is based on proxy BBS. Even if he decides to go for BBS in his own base, you are still going to die if you do this build because of how late your units arrive. I feel that the proxy is useful for a double rax rush but not needed. The only real significance is proxy off 1 rax because common logic is that your marine count is double with BBS than with a single proxy rax. i've literally never, ever, seen someone do an in base BBS. Not to mention, in this build, you scout. You get 2 gateways fast. if something is up, you dont drop your nexus and you get units instead. easy peasy. honestly though, where are you finding these terrans doing their in base BBS, seriously. O.o | ||
henzi
United States200 Posts
On May 13 2011 13:06 JMave wrote: I have read the OP. Your assumption is based on proxy BBS. Even if he decides to go for BBS in his own base, you are still going to die if you do this build because of how late your units arrive. I feel that the proxy is useful for a double rax rush but not needed. The only real significance is proxy off 1 rax because common logic is that your marine count is double with BBS than with a single proxy rax. an in base BBS makes no sense since the distance is so long for marine follow ups, even if you take down the nexus, the protoss has range done and two gates, while you have two barracks and a bunker. I think this build has some flexibility, especially for in base BBS that gets scouted, cutting probes for that first dragoon, if scouting goes well | ||
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