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[D/G]Bisu/oov's new PvT opening - Page 6

Forum Index > Brood War Strategy
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Ethelis
Profile Blog Joined September 2008
United States2400 Posts
May 19 2011 21:38 GMT
#101
Bisu build vs T

need klazart to do a commentary on that game btw
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 19 2011 23:42 GMT
#102
On May 20 2011 03:26 APurpleCow wrote:
Looks like a good build, but it seems to me like it's inferior to 12 nex against everything but proxy rax and BBS.

Am I wrong here?

Theres no real risk of getting bunker rushed. When you 12 nex, a terran who scouts you before your gateway finishes has the options to simply box 8 scv's and kill your nexus, and if they know what they're doing, you cant really stop it. Sure, you can sac the nexus and try and play it out, but if they've expanded while doing it, dont sac their scv's, you end up equal or behind. This build just puts you ahead, thats the advantage. Also getting range out super fast lets u hold rushes and defuse mines. range on a 12 nex is super late
Writer
Taekwon
Profile Joined May 2010
United States8155 Posts
May 21 2011 04:39 GMT
#103
this build could theoretically work in PvP...
▲ ▲ ▲
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 21 2011 06:58 GMT
#104
On May 21 2011 13:39 Taekwon wrote:
this build could theoretically work in PvP...

no.
they make a zealot
they send it to your base, you HAVE to make a goon/zealot to stop it. hence you deviate from the build, making the build useless.
Writer
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
May 21 2011 07:15 GMT
#105
On May 21 2011 13:39 Taekwon wrote:
this build could theoretically work in PvP...


I think if you want to FE in pvp, you can try this pvp build
http://www.teamliquid.net/forum/viewmessage.php?topic_id=137582
BW forever!
Biff The Understudy
Profile Blog Joined February 2008
France8195 Posts
May 21 2011 08:40 GMT
#106
Why Oov?

It's so boring that every time a SKT player does something unusual we have instant reaction zomgOovsogenius. It's already doubtful that players really invent the builds they do; and Oov doesn't even play Protoss.

The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 21 2011 09:05 GMT
#107
On May 21 2011 17:40 Biff The Understudy wrote:
Why Oov?

It's so boring that every time a SKT player does something unusual we have instant reaction zomgOovsogenius. It's already doubtful that players really invent the builds they do; and Oov doesn't even play Protoss.



Someone doesn't read interviews. i even mentioned it in the OP

Q: Any last words you want to say?
A: I used a special build in today’s ace match, and it was a build created by Coach (T)iloveoov. It had been never used in a broadcasted match before.

from http://www.teamliquid.net/forum/viewmessage.php?topic_id=222026
Writer
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
May 23 2011 08:56 GMT
#108
against a 4-6 factory, can the third base to gateway timing be slimmed down in time for the push along with zealot speed?

assuming he opens siege expand, it is possible to get the third nexus before the robotics. i was wondering if you add in 4-5 gates just as your nexus is 75% complete and your citadel after the gateways, if this could stomp a 6 factory push.

since the natural econ is up quite early, constant goons can be made through the initial 2 gates during the duration of the 3rd nexus building time and halted at around 50% for gateways to be made along with the citadel.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 23 2011 10:44 GMT
#109
Hilarious that Oov creates builds for the Protoss players as well. XD
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
May 23 2011 13:01 GMT
#110
1rax cc economic style beats this easily
p has to cut probes to get his units out, t doesn't, also less agression than regular 1gate fe because goons arive later at your bunker and siege will finish soon
p can't deny your scout so you won't need turrets, get your 3rd base early, don't attack with your units just defend
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 23 2011 13:05 GMT
#111
I wouldn't say it beats it. Your nexus gets down fairly quickly, and you still have a chance to snipe a tank if they've over agressive with it (hold back 2 goons, they come to hit 2 goons 2 with their tank, sprint with 4 goons and attempt to kill). You could even rush to DT tech as soon as their scv dies in your base to take advantage of a terran who's skimping on detection, or attempt a 2 base goon/shuttle push to break a terran going too hard for a third.
saying this build straight up is beaten by a 1 rax cc is just :S. by the same logic 1 rax cc also beats 1 gate 3 goon FE, which is what 90% of pro games are
Writer
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
May 23 2011 13:15 GMT
#112
i didnt say to skip on detection just on ebay/turrets get comsat with armory anyway
i said you dont need to be agressive with your units, so you cant snipe a tank except when t tries to get to his 3rd

1gate fe denies t scout much earlier so you have to get turrets to be safe against dt

and how will you scout a fast 3rd with 6minutes and something obs?
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
May 23 2011 13:17 GMT
#113
this build gets 4 goons out faster than 1 gate fe. also, if you didn't know about this build as t, and you saw 2 gate in protoss base, wouldn't you build more marines in fear of aggression?
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
Last Edited: 2011-05-23 13:31:00
May 23 2011 13:26 GMT
#114
i have no doubt that anyone will lose to this build who doens't know about it
but once you know how it works, it isn't that fearsome anymore

i don't think this build is bad, because it forces the terran into a macro game even if he doesn't want it,
but 1gate fe into arbiters does the same thing if not better once the novelity of the build has vanished
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 23 2011 14:43 GMT
#115
This build gets a faster nexus with more goons. if you dont get bunker rushed and completely screw it up, and you hold a 2 fac with good micro that would've got scouted by initial zealot harass (aka vs a bad terran) then i dont see how 1 gate is better...
Writer
Harem
Profile Joined November 2007
United States11393 Posts
May 23 2011 14:50 GMT
#116
This build also has an advantage over gate FE variants in that you can stop Fac CC Fac as range and second gate are so quick.
Moderator。◕‿◕。
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
May 23 2011 20:38 GMT
#117
Against Rax CC having earlier goons isn't useful anyway, since you can't start hammering away at the bunker until you have range, so this build is actually better that 1gate fe.
AIV_Funnytoss and sGs.Funnytoss on iCCup
Reyis
Profile Joined August 2009
287 Posts
May 24 2011 17:57 GMT
#118
well i would say this build is something flash would came up if he was playin protoss. very good one for todays games. it offers you many many different options to transition into very easily also if terran do something.
기적의 혁명가 김택용 화이팅~!!
naneri
Profile Blog Joined May 2008
Kyrgyzstan165 Posts
June 19 2011 12:25 GMT
#119
Replay.
My FD got destroyed by this build today, though i have found my opponent on 15 limit. But it is just that i saw it for the first time.
High APM is when your marine gets 3 stim packs instead of one.
Miwyfe
Profile Joined September 2010
England101 Posts
December 19 2011 17:44 GMT
#120
Kiante still using this build? How are you getting on with it?

I only recently watched a game between Best and Classic March 2011 on Circuit Breakers where Best uses this build. It is actually an earlier example of it strangely, despite the interview. So hope this is considered a worthwhile bump.
http://www.teamliquid.net/tlpd/korean/games/60935_BeSt_vs_Classic/vod

Also I must apologise for my earlier posts in this thread.
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