• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:15
CEST 10:15
KST 17:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? BW General Discussion BW caster Sayle Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1104 users

Dark Swarm - too strong in zvt? - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Ready2[ESC]
Profile Joined October 2002
Hungary1436 Posts
November 29 2004 14:56 GMT
#81
like someone said earlier :

swarm is balanced
consume is not
--- Nuked ---
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 15:30 GMT
#82
yeah I mean zerg needs swarm
and it requires high skill to use, so I don't really mind it. but if the zerg and the terran are evenly matched before swarm comes into play, then terran is gonna get owned by a zerg who has really good control. and the fact that you can shut down an expansion with 1 lurker and 1 defiler regardless of how many tanks he has *is* kinda fucked up. its not always imbalanced, and it's a necessity to balance the matchup, but sometimes terran just can't do anything about it. (unlike storm in pvz, which is oh so much weaker if the zerg has great micro. and it's the offensive use of swarm that is too strong, you can't run any further into your own base. for defense or any kind of battles in the middle, it's not any better than it should be. )
Moderator
Alpha
Profile Joined September 2004
France1495 Posts
November 29 2004 18:26 GMT
#83
well, lately i've been laying vs zergs usinf fast ultra ling.. So i guess using swarm will become very popular maybe even replacing the hydra lurk game vs marines and tanks. Anyway terran can still use bats so it depends on the skills of both players
The psi bolts enlighten me.
hasuwar
Profile Joined April 2003
7365 Posts
November 29 2004 18:54 GMT
#84
I guess it depends..but I mean, when you encounter that, it's usually only lurkers under there, right? tanks kill whatever else, and if you move your vessels back so they can't see the burrowed lurkers, they'll more often than not lose their defiler from tank shots too.. blind, irridiate, firebats..there's options :O Did you know that restore will actually kill a swarm? Of course they can recast it, but if you got tanks, the shit under there is gonna be dead in a second or two anyway..














































SIKE
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
November 29 2004 19:03 GMT
#85
swarm isn't so bad; it is zerg's most realistic chance of winning in late game compared to other hive techs
the only problem is that defiler and swarm is immobile but this can be solved marginally by overlord transport
irradiate does have "range" to avoid scourges so at any rate its still pretty much irradiate > all zerg units
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 19:07 GMT
#86
there are a bunch of arguments mentioned that -to me- dont seem to make sense.

a) zerg needs defilers to be able to come back when he's losing. One of my main arguments was/is that defilers enable a zerg to come back and win games that he simply should not have won anymore. has anyone ever seen a toss come back from a 50 to 120 supply with 2 arbiters? or a terran with 2 science vessels? surely not, but i've seen plenty of games where zerg managed to do this with 2 or 3 defilers. I myself won at least 10 games that i would never ever have won with switching to ultralisks or guardians. But noone here will doubt that both are amazing units even if they are hive tech. But the points is that they are worth their cost, while one defiler is worth a lot more than his actual cost.

b) Terran has to kill zerg before he gets enough defilers. When did terran become stronger than zerg in midgame? Early game has always been hard for zerg, but lets say both manage to go to midgame evenly, is terran stronger than zerg then? No. to quote Grot "terran users should try to keep the zerg from being even with them". this implies that, if both players play equally well until the zerg gets defilers, he usually wins, which is exactly my point. Is there another matchup where one player has to keep the opponent from being even with him?

What i find peculiar too is that all the top players (trek, eri, tomson, day) see the problems with dark swarm while many others don't, which brings me to the conclusion that some of you just don't have lots of experience in either effectively using dark swarm or playing vs zerg that's good at using dark swarm
"I just pressed stimpack, and somehow I won the battle" -Flash
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 19:22 GMT
#87
On November 29 2004 20:24 Excalibur_Z wrote:

It seems to me that Defilers operate at a relatively equal cost to Science Vessels. The cost of a Science Vessel is 100m, 225g. The cost of a Defiler is 50m, 150g. A Defiler will most likely consume at least one ling to immediately get enough energy for Swarm, at an effective cost of 25m. Then when you count the two Scourge (at 25m, 75g), required to destroy the Vessel, the total cost comparison becomes 100m, 225g to 100m, 225g. So on the surface, they are directly balanced against each other.

However, when you factor in other units, control, the sizes of attack groups, mobility, number of expansions controlled, and macro ability, things become more complicated. As a rule, players that do not have a large number of Science Vessels are practically asking for the Zerg player to get Swarm. You need good eyes and a fast reaction time to properly Irradiate Defilers (obviously) before Swarm gets too out-of-hand. Of course, you know all this already because you are a high-level player, but still consider the alternatives of a frontal attack:


You completely ignore the most important factor here. Terran does not have the minerals/vespine that zerg has. Back in the day terrans always played with mass barracks +1fac tanks +1port vessels, which was good vs standard zerg style, which was either a )muta harass to lurk contain to guard or ultra b) lurk contain to muta harass to guard or ultra.
However, the zerg players eventually learned to adjust, going for mass hydra/lurk which beat the shit of the terrans until they started going for 2fac tanks with only a few vessels. But now we've reached a point where the zerg can simply choose his strat according to the terran's. Few vessels ask for swarm, few tanks ask for mass hydra/lurk (or ultra/ling/scourge) A vessels might be as strong as a defiler, but you cannot compare their cost because as someone (i think it was eri) already mentioned the defiler is an incredibly cheap, strong spellcaster for a race that used to rely on simply outnumbering the opponents forces

Anyway, you may have already tried most or all of these things, but if not then please attempt all avenues before claiming imbalance =)


Day already explained that. Defilers *can* be countered to a certain extent, but even he can only name 4 games where that actually happened, with all of them featuring two of the top 5 terrans in the world. So on uber-pro level defilers might be balanced, but everywhere below to me they are still too good
"I just pressed stimpack, and somehow I won the battle" -Flash
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
Last Edited: 2004-11-29 19:33:45
November 29 2004 19:30 GMT
#88
Cast Defensive Matrix on an SCV and run it in there and get the tanks to shoot it and cause the splash to kill the lurks.

If you've got a sci vessel in the area, you should if not already have it, be researching Irradiate.

Remember defilers are pretty slow and can't attack. So I'd say vult spamming + kamikaze on defilers. It's 75 minerals vs 50 mins and 150 gas. Could be a useful way to kill defilers, whilst dodging any other outward attacks of say lings/lisks or whatever. Remember if they have defilers, the game should be at a point where resources aren't scarce, but aren't in abundance, so vult kamikaze sweeps on defilers would be useful. Don't forget to lay a few wayward mines to slow down any other attacks or make them progress more slowly by having to take them out. Tanks > Defilers in so many ways as well.

If they try something like this. Kill all their overlords with Valks or something. ^_^
xCx
Profile Joined October 2004
Poland123 Posts
November 29 2004 19:53 GMT
#89
They are not as strong if You can make irriadiates as well as Boxer can.That is true I lost a few games only by well used defiler.I still think thats if terran froce zerg to stop expoing He will beat Z which has defilers because of economy advantage.If Z expo map he can do defilers and easily beat Terran.They are a little to strong but 80% of Zergs can t use them properly.
tranCe[RaGe]
Profile Joined November 2004
United States420 Posts
November 29 2004 19:58 GMT
#90
Dark swarm is clearly putting zerg at a advantage, another question what about ENSNARE!
Carpe Diem, Love and Hope...
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:06 GMT
#91
I recall a game of yellow where he came back from 50 vs 150 supply with defilers
that just isnt possible with anything else. of course it wouldnt have been possible if the terran had played well either, but considering he got a 150 vs 50 supply advantage vs yellow he's obviously not bad

surprise carriers or arbiters can be just as gamechanging as defilers. but they cost far, far more.
in certain scenarios swarm is necessary. but in some, I really do feel it is too powerful. in particular the ability to shut down an expansion at *minimal* cost. (and terrans are very often limited to only one expansion, as defending an exp requires a considerable amount of supply, unlike zerg and toss. ), thus that starves them off completely.
Moderator
AirMouse
Profile Joined November 2004
Canada106 Posts
Last Edited: 2004-11-29 21:57:18
November 29 2004 20:25 GMT
#92
On November 29 2004 12:23 InFiNitY[pG] wrote:
Show nested quote +
On November 29 2004 12:21 yOOysi wrote:
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.


you can go hydra/guardian, or mass hydra/lurk, or ultra/ling just like people did before defilers became so popular ( and many people still do play without defilers successfully )


Hydra Guardian sux because a terran can use irradiate two vessels, and float them to 8 guards , and kill them all
Edit : ^ That only works in certain circumstances lol T_T but, imho guardians are quite immobile, and it's quite rare to win a z vs t w/ hydra guards unless you had already had it won, or he made way too many tanks.
There is a huge imbalance without dark swarm. Zergs NEED IT, or else it's so hard to compete with 2 fact tank, or even 3 fact tank(TheCruise style)
Yeah, it's quite possible to win without a defiler mound, but very hard to do so vs very gosu korean terrans. Drops are a must without defilers.

baelrog
Profile Joined July 2004
Austria705 Posts
November 29 2004 20:27 GMT
#93
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.


how to counter a terran leaving his tanks with a mass of tanks and rines??? lurk/hyd will die so as lurk/ling. and unless u can afford really manny upgrades ultras+cracks u have no chance because guardiens die if they are not used over a cliff. and swarm is also available just with hive tech. so whats your point man? without swarm zerg couldn not win a single z vs t on high levels because the old hyd/lurk still you are still using in z vs t doesnt work vs the good terrs anymore.
just because your terra gets slaid at wgt by the gosu zerg swarm is not imba.
i love u
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:27 GMT
#94
On November 30 2004 05:25 AirMouse wrote:
Show nested quote +
On November 29 2004 12:23 InFiNitY[pG] wrote:
On November 29 2004 12:21 yOOysi wrote:
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.


you can go hydra/guardian, or mass hydra/lurk, or ultra/ling just like people did before defilers became so popular ( and many people still do play without defilers successfully )


Hydra Guardian sux because a terran can use irradiate two vessels, and float them to 8 guards , and kill them all
There is a huge imbalance without dark swarm. Zergs NEED IT, or else it's so hard to compete with 2 fact tank, or even 3 fact tank(TheCruise style)
Yeah, it's quite possible to win without a defiler mound, but very hard to do so vs very gosu korean terrans. Drops are a must without defilers.


yeah, irradiating two vessels and flying them over his guardians works great against the hydra/guardian combination
Moderator
AirMouse
Profile Joined November 2004
Canada106 Posts
November 29 2004 20:30 GMT
#95
On November 29 2004 14:40 88)WhyYouKickMyDog wrote:
there are some pro zergs who almost always get defiler tech and spend a lot of their practice time working on their defiler usage (such as Dream.t)theSiva), but they havent gone too far in the leagues.
.


Almost every zerg is using defilers in korean leagues, at one point, the announcers said they didn't believe it was possible to win z vs t without hive tech. So I don't know what you are talking about. Look at GoRush, July, etc.
Relifed
Profile Joined November 2004
Dominican Republic47 Posts
November 29 2004 20:41 GMT
#96
wtf.. why do people just wanna gang on zerg so much? even though they're losing a shitload... >_<
TheGoliath
Profile Joined September 2004
United States682 Posts
Last Edited: 2004-11-29 20:55:03
November 29 2004 20:49 GMT
#97
On November 30 2004 05:30 AirMouse wrote:
Show nested quote +
On November 29 2004 14:40 88)WhyYouKickMyDog wrote:
there are some pro zergs who almost always get defiler tech and spend a lot of their practice time working on their defiler usage (such as Dream.t)theSiva), but they havent gone too far in the leagues.
.


Almost every zerg is using defilers in korean leagues, at one point, the announcers said they didn't believe it was possible to win z vs t without hive tech. So I don't know what you are talking about. Look at GoRush, July, etc.


yellow has crazy assed fucking defiler usage, watch his game vs xellos on bifrost in the olympus final, yellow loses, but during the middle of the game yellow tears xellos apart with plagues, and then crashed xellos's base with 12 lurkers and swarm, truely amazing.

as for defilers themselves, zerg needs swarm against terran late game, period. also, in terms of army battles vs army battles late game its still usually an even fight, because terran can micro tanks an irradiate well as well as keeping marines out of harm, the problem with swarm vs terran is two things:

1. zerg can attack bases far far far too well with swarm, because terran cannot outmicro the swarm as he needs to be able to.

2. zerg can shut down expansions with one or two lurkers and swarm.

when finding a solution to this problem, basically you need to be able to keep defilers strong in battle but weaker for the above purposes. my best idea is to make swarm last less time, so that way it lasts long enough with battles, but not so long that they can camp mineral lines for years at a time.

one question i have, eri says that consume is imbalanced, how so?

EDIT: ok, i have one more thought, about consume, because swarm is so good for base attacking, swarm energy should be higher so zerg has to consume more, making swarms harder to create, this might help balance out dark swarm in this situation.

EDIT AGAIN: i read the the thread again and noticed that eri posted the above idea, if he likes it then it has to be good
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
November 29 2004 20:51 GMT
#98
I think its possible to beat, but T should try to be so agressive that the game is over before swarm comes.
Enter a Uh
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:57 GMT
#99
I didn't say that consume is imbalanced, plenty others did
at least I don't think I did. consume is part of why defilers are so great, but I think it's necessary. although paying 50 minerals for a swarm is well, extreemely good.

Moderator
poor newb
Profile Joined April 2004
United States1879 Posts
November 29 2004 21:06 GMT
#100
sci vessals > zerg
just mass sci vessals and irradiate everything, get some mm to protect aginst scourage
How do you mine minerals?
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 100
StarCraft: Brood War
PianO 414
Soma 354
Mind 238
EffOrt 161
Pusan 145
Shinee 88
Aegong 38
NaDa 34
Bale 29
Sharp 24
[ Show more ]
Hm[arnc] 14
GoRush 14
IntoTheRainbow 12
zelot 3
Sea 0
Dota 2
BananaSlamJamma392
XcaliburYe387
XaKoH 343
League of Legends
JimRising 643
Reynor45
Counter-Strike
shoxiejesuss467
Stewie2K311
Other Games
summit1g6192
ceh9410
C9.Mang0235
Tasteless123
Happy107
Mew2King68
Organizations
Counter-Strike
PGL6446
Other Games
gamesdonequick936
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH110
• LUISG 16
• Light_VIP 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1644
• Lourlo461
Upcoming Events
The PondCast
1h 45m
OSC
3h 45m
Wardi Open
1d 2h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.