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Active: 1758 users

Dark Swarm - too strong in zvt? - Page 9

Forum Index > Brood War Strategy
Post a Reply
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IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2004-12-01 11:51:48
December 01 2004 11:51 GMT
#161
Edit: nevermind.
Moderator<:3-/-<
Bladox
Profile Joined February 2003
Canada763 Posts
December 01 2004 12:05 GMT
#162
terran are strong enough in zvt...
remove/decrease dark swarm and then youll have a totally unbalanced matchup.
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
gulii
Profile Joined November 2004
Sweden2791 Posts
December 01 2004 16:57 GMT
#163
No irridate and many tanks will do absolutly fine. That combo own the.... proper firebat micro can also do the work !
bio.Joe
Profile Joined January 2004
Czech Republic21 Posts
December 01 2004 17:06 GMT
#164
ok, remove irradiate and ht storm and then u can remove dark swarm
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
December 01 2004 17:47 GMT
#165
Killing the defilers with irradiate with the back up of tanks is alright. Besides, you shouldn't be at a point where you let them cast an offensive swarm in your base. Unless you get ultimately surprised by some kind of drop.

LastWish
Profile Blog Joined September 2004
2015 Posts
December 02 2004 01:28 GMT
#166
On December 01 2004 19:55 eternalbliss wrote:
Fuck Dark Swarm, so cheap, t.t.

Fuck Terrans, so stupid, t.t.

Peace
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
cSf.Vicek
Profile Joined January 2004
Czech Republic271 Posts
December 02 2004 04:56 GMT
#167
it is too strong, only way is to do not zerg let build any defiler
kP_cHoBo
Profile Joined June 2004
United States439 Posts
December 02 2004 05:58 GMT
#168
On November 29 2004 16:39 Day[9] wrote:
Games i recommend watching to see terrans countering swarm really well -->
July vs ArtOfTerran on Requiem


On November 29 2004 12:14 Legionnaire wrote:
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.


EVERYONE KEEPS TALKING ABOUT THIS VOD PLZ GIVE ME THE LINK!! PLZ!! I BEEN SEARCHING FOR ABOUT A MONTH NOW...
Hello
FeelTheMoment
Profile Joined August 2004
89 Posts
December 02 2004 07:32 GMT
#169
I am terran but I think toss and zerg need their high-tech advantage to make the game more fun. Without the threaten of hive units tvz will be mad boring when terran play it safe.
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
December 02 2004 08:39 GMT
#170
i love dark swarm, it has completely changed my zvt style. I used to just mass to ultras off of 4 gas, but that usually meant getting crushed mid game cause zerg has no answers to 10 tanks and m&m control. Now I power off of 2 gas sources and tech straight to defilers at the 13-15 minute mark I'll start my 1st swarm. Because of the lower unit count during the entire game, I spend much more time microing drops and other sneaky disruption tactics. All in all, much more fun way of playing
Simon and Garfunkel rock my face off
7op
Profile Joined February 2004
Canada654 Posts
December 02 2004 08:48 GMT
#171
I agreee let's ban dark swarm
baelrog
Profile Joined July 2004
Austria705 Posts
December 02 2004 21:15 GMT
#172
On November 29 2004 20:17 emperor wrote:
Show nested quote +
On November 29 2004 12:00 PIKI wrote:
Dark Swarm is ok.
Consume is imbalanced :/


ya i agree , u can make some pretty trails with them defilers


without swarm this whole shit would slowly become even more cost ineffeciant than it already is. i mean without consume zerg needs many defilers lurks terrors ultras or whatever he uses. the fact is zerg needs so fucking many gas that he just cant afford swarm without consume
i love u
baelrog
Profile Joined July 2004
Austria705 Posts
December 02 2004 21:16 GMT
#173
i want to add that an "small" army of 12 lurks and 3 defilers already cost about 2k mins. an abasolutely ridicolous sum of money. i do think that there are some maps like guiltine where zerg can get too many gases it becomes a bit imba but not on lt
i love u
LastWish
Profile Blog Joined September 2004
2015 Posts
December 02 2004 21:32 GMT
#174
On December 02 2004 17:48 7op wrote:
I agreee let's ban dark swarm

Let's ban iradiate too and see what happens.
Listen Swarm is OK, maybe the consume thing could be more like 25 mana for zergling and more mana for higher units since one zergling is only 25 minerals. By consuming ultra u should get full mana anyway.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
December 02 2004 23:44 GMT
#175
i HATE accidentally consuming ultras T_T
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
December 02 2004 23:44 GMT
#176
this, i believe, makes it fair.
Jethro
Profile Joined September 2003
Norway95 Posts
December 02 2004 23:52 GMT
#177
How about consuming an ovie with 2 ultras in it? :D
Do you get more mana restored from an comsumed ultra than a consumed ling btw?
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
December 03 2004 00:07 GMT
#178
nope
Moderator
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 03 2004 00:16 GMT
#179
no
every unit including air units
small medium large

all give the defiler 50 mana.
this pretty much makes the use of defiler mana upgrade useless, seeing as how it will only cost 50 minerals to get instant 100 mana.
i think it is pretty balanced.
the real unbalance is the units that work within the dark swarm.
lurker is really a ranged unit but works in it :/.
ultralisks have way too much armor in this game especially vs protoss.
cracklings 3 3 vs marines or zlots 3 3 ups.
the upgrades negate eachother (except zlot armor 1 and shield ups) but cracklings attack much faster which just means that in the end, zerg gets the huge advantage.
3 cracklings with 3 3 ups should beat a zlot with 3 3.
1 crackling vs 1 marine 3 3 ups should win also

ultra armor. 6 armor.
makes marine damage ( with 3 ups) only 3 because of 6+3 marine damage - 6
this means that marines have to hit an ultra about 136 times in order to kill it.
and usually the zerg has more than 1.................
think about if they have 7 ultras. 7 x 136 = enough. do the math

vs protoss.
zlots attack type :/ 2x
6 armor ultras 12 minus damage from initial 16 + 6 - 12 = 12
400 devided by 12 = a lot seeing as how zlots hits are very slow.

even vs lings :/ 3 hits. comeon................
maybe the terrans are a bit balanced because tanks do 70 damage seige without upgrades. 85 is hugeeeee. defense matrix can eat up 250 damage per casting. irradiate kills off every zerg unit except ultra and devourer. but i think the damage should be a bit faster. a tad bit.

but protoss. dark archons can help with this problem but maelstrom has a huge mana cost and the maelstrom lasts a VERY VERY VERY short amount of time. i think the balance should be that the maelstrom effect lasts a bit longer. maybe about 9 seconds?
Micro.Macro.Scouting.Harassment.
Jethro
Profile Joined September 2003
Norway95 Posts
Last Edited: 2004-12-03 03:24:34
December 03 2004 03:24 GMT
#180
the zealot is a tier 1 unit, and an ultra is a tier 3. Shoud'nt the ultra's own zealot's? Toss have many units that counters ultra's pretty good: DT's, Reaver's, Goon's, DA's and Archon's.

it's the same principal with ultra's vs rine's. an ultra is a high tech unit while marines is NO TECH units.
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