Dark Swarm - too strong in zvt? - Page 9
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IntoTheWow
is awesome32277 Posts
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Bladox
Canada763 Posts
remove/decrease dark swarm and then youll have a totally unbalanced matchup. | ||
gulii
Sweden2791 Posts
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bio.Joe
Czech Republic21 Posts
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Smurg
Australia3818 Posts
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LastWish
2015 Posts
On December 01 2004 19:55 eternalbliss wrote: Fuck Dark Swarm, so cheap, t.t. Fuck Terrans, so stupid, t.t. Peace ![]() | ||
cSf.Vicek
Czech Republic271 Posts
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kP_cHoBo
United States439 Posts
On November 29 2004 16:39 Day[9] wrote: Games i recommend watching to see terrans countering swarm really well --> July vs ArtOfTerran on Requiem On November 29 2004 12:14 Legionnaire wrote: Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game. Why cry about one imbalance, there are quite a few. There is a strategy forum for things like this. EVERYONE KEEPS TALKING ABOUT THIS VOD PLZ GIVE ME THE LINK!! PLZ!! I BEEN SEARCHING FOR ABOUT A MONTH NOW... | ||
FeelTheMoment
89 Posts
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EAGER-beaver
Canada2799 Posts
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7op
Canada654 Posts
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baelrog
Austria705 Posts
On November 29 2004 20:17 emperor wrote: ya i agree , u can make some pretty trails with them defilers without swarm this whole shit would slowly become even more cost ineffeciant than it already is. i mean without consume zerg needs many defilers lurks terrors ultras or whatever he uses. the fact is zerg needs so fucking many gas that he just cant afford swarm without consume | ||
baelrog
Austria705 Posts
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LastWish
2015 Posts
On December 02 2004 17:48 7op wrote: I agreee let's ban dark swarm Let's ban iradiate too and see what happens. Listen Swarm is OK, maybe the consume thing could be more like 25 mana for zergling and more mana for higher units since one zergling is only 25 minerals. By consuming ultra u should get full mana anyway. | ||
88)WhyYouKickMyDog
United States608 Posts
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88)WhyYouKickMyDog
United States608 Posts
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Jethro
Norway95 Posts
Do you get more mana restored from an comsumed ultra than a consumed ling btw? | ||
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Liquid`Drone
Norway28701 Posts
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ahk-gosu
Korea (South)2099 Posts
every unit including air units small medium large all give the defiler 50 mana. this pretty much makes the use of defiler mana upgrade useless, seeing as how it will only cost 50 minerals to get instant 100 mana. i think it is pretty balanced. the real unbalance is the units that work within the dark swarm. lurker is really a ranged unit but works in it :/. ultralisks have way too much armor in this game especially vs protoss. cracklings 3 3 vs marines or zlots 3 3 ups. the upgrades negate eachother (except zlot armor 1 and shield ups) but cracklings attack much faster which just means that in the end, zerg gets the huge advantage. 3 cracklings with 3 3 ups should beat a zlot with 3 3. 1 crackling vs 1 marine 3 3 ups should win also ultra armor. 6 armor. makes marine damage ( with 3 ups) only 3 because of 6+3 marine damage - 6 this means that marines have to hit an ultra about 136 times in order to kill it. and usually the zerg has more than 1................. think about if they have 7 ultras. 7 x 136 = enough. do the math vs protoss. zlots attack type :/ 2x 6 armor ultras 12 minus damage from initial 16 + 6 - 12 = 12 400 devided by 12 = a lot seeing as how zlots hits are very slow. even vs lings :/ 3 hits. comeon................ maybe the terrans are a bit balanced because tanks do 70 damage seige without upgrades. 85 is hugeeeee. defense matrix can eat up 250 damage per casting. irradiate kills off every zerg unit except ultra and devourer. but i think the damage should be a bit faster. a tad bit. but protoss. dark archons can help with this problem but maelstrom has a huge mana cost and the maelstrom lasts a VERY VERY VERY short amount of time. i think the balance should be that the maelstrom effect lasts a bit longer. maybe about 9 seconds? | ||
Jethro
Norway95 Posts
it's the same principal with ultra's vs rine's. an ultra is a high tech unit while marines is NO TECH units. | ||
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