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Dark Swarm - too strong in zvt?

Forum Index > Brood War Strategy
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1 2 3 4 5 8 9 10 Next All
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 02:23 GMT
#1
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.
"I just pressed stimpack, and somehow I won the battle" -Flash
Response
Profile Blog Joined April 2004
United States1937 Posts
November 29 2004 02:44 GMT
#2
ive always felt the same way but didnt have balls to say anything :-P good man
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1937 Posts
November 29 2004 02:47 GMT
#3
but i guess isnt like 2 port mass sci vessel a counter?? just irradiate all the units underneath it but you need ALOT of science vessels which would take away from tank count but eh....i dono
the REAL ReSpOnSe
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 29 2004 02:51 GMT
#4
Don't care since Terran have their cheaped high effective scv :p

Seriously : U have to play with a different style like having more sci and firebats i think or at least get some mine it's always good but near the scv minerals... Oh well fuk it die plz scv !
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
November 29 2004 02:52 GMT
#5
generally speaking defilers are hugely underused, people prefer to spend there money on ultras and not have to micro anything. Plague is also amazing (not so much zvt)
I love mankind, its people I hate
seeyoulater
Profile Joined June 2004
970 Posts
November 29 2004 02:53 GMT
#6
I prefer 100 siege tanks and blast everything before it can burrow
TheGreenBeret
Profile Joined June 2004
United Kingdom548 Posts
November 29 2004 02:55 GMT
#7
Except T>Z
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 29 2004 02:56 GMT
#8
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.

Matrix a firebat^_^

Irradiate the lurkers.

That's where you need the sick apm of progamers (nada irradiating is o_O)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheGreenBeret
Profile Joined June 2004
United Kingdom548 Posts
November 29 2004 02:56 GMT
#9
You gotta stop Z from getting the gas to be able to afford defilers. Thats the whole basis of TvZ i thought
FriEndLy86
Profile Joined February 2004
Poland104 Posts
November 29 2004 02:56 GMT
#10
on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced.
simple1004
Profile Joined November 2004
1 Post
November 29 2004 02:57 GMT
#11
yea absolutely infinity[pg] I believe this is true as well... there is no parallel power within any other race with such stopping power as the defiler
-
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 03:00 GMT
#12
Dark Swarm is ok.
Consume is imbalanced :/
iS-HredunoS
Response
Profile Blog Joined April 2004
United States1937 Posts
Last Edited: 2004-11-29 03:03:18
November 29 2004 03:02 GMT
#13
d-web stops everything from attacking isnt that kinda the opposite effect?? i think its kinda the same power
edit: except obviously....totally the opposite:-P
the REAL ReSpOnSe
tomson
Profile Joined November 2002
Poland641 Posts
Last Edited: 2004-11-29 03:07:35
November 29 2004 03:06 GMT
#14
Yeah, impassable is a word.

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.

I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.

But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series.
Tnargav
Profile Joined October 2004
Poland174 Posts
November 29 2004 03:09 GMT
#15
zerg has swarm T has bunker rush ^^
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-11-29 03:15:06
November 29 2004 03:14 GMT
#16
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 29 2004 03:20 GMT
#17
On November 29 2004 12:06 tomson wrote:
Yeah, impassable is a word.

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.

I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.

But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series.

Making loads of firebats is good vs swarm regardless isn't it :O

I mean if you matrix them they can deal with decent amounts of lurkers and hydras wont hit them/lings die horribly.

And ehm tanks hitting them to kill lurkers I guess could work?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yOOysi
Profile Joined December 2002
Poland726 Posts
November 29 2004 03:21 GMT
#18
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.
Lee Yun Yeol Fighting~!! // Since December 2002 with TL.net
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 03:21 GMT
#19
On November 29 2004 12:06 tomson wrote:

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.



Yea i noticed that too, especially at my own zvt, i tried to improve it though, but i think the main factor is that dark swarm is indeed very micro intensive, thus the perfect moment to use it when you have less units to control. when i have 150 supply hydra/lurk i find it amazingly hard to get a few defilers and micro my dark swarm effectively
"I just pressed stimpack, and somehow I won the battle" -Flash
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 29 2004 03:23 GMT
#20
The tanks will miss the bats :p

But yes, bats are good vs lurkers.
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