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i do think so. example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got. example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.
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ive always felt the same way but didnt have balls to say anything :-P good man
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but i guess isnt like 2 port mass sci vessel a counter?? just irradiate all the units underneath it but you need ALOT of science vessels which would take away from tank count but eh....i dono
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Don't care since Terran have their cheaped high effective scv :p
Seriously : U have to play with a different style like having more sci and firebats i think or at least get some mine it's always good but near the scv minerals... Oh well fuk it die plz scv !
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generally speaking defilers are hugely underused, people prefer to spend there money on ultras and not have to micro anything. Plague is also amazing (not so much zvt)
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I prefer 100 siege tanks and blast everything before it can burrow
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Sweden33719 Posts
On November 29 2004 11:23 InFiNitY[pG] wrote: i do think so. example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got. example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.
Matrix a firebat^_^
Irradiate the lurkers.
That's where you need the sick apm of progamers (nada irradiating is o_O)
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You gotta stop Z from getting the gas to be able to afford defilers. Thats the whole basis of TvZ i thought
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on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced.
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yea absolutely infinity[pg] I believe this is true as well... there is no parallel power within any other race with such stopping power as the defiler
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Dark Swarm is ok. Consume is imbalanced :/
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d-web stops everything from attacking isnt that kinda the opposite effect?? i think its kinda the same power edit: except obviously....totally the opposite:-P
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Yeah, impassable is a word.
What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.
I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.
But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series.
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zerg has swarm T has bunker rush ^^
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Australia4514 Posts
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.
Why cry about one imbalance, there are quite a few.
There is a strategy forum for things like this.
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Sweden33719 Posts
On November 29 2004 12:06 tomson wrote: Yeah, impassable is a word.
What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.
I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.
But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series. Making loads of firebats is good vs swarm regardless isn't it :O
I mean if you matrix them they can deal with decent amounts of lurkers and hydras wont hit them/lings die horribly.
And ehm tanks hitting them to kill lurkers I guess could work?
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Without swarm zerg's haven't any chances against Terran in late game.
10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.
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On November 29 2004 12:06 tomson wrote:
What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.
Yea i noticed that too, especially at my own zvt, i tried to improve it though, but i think the main factor is that dark swarm is indeed very micro intensive, thus the perfect moment to use it when you have less units to control. when i have 150 supply hydra/lurk i find it amazingly hard to get a few defilers and micro my dark swarm effectively
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Netherlands13554 Posts
The tanks will miss the bats :p
But yes, bats are good vs lurkers.
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