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Active: 2210 users

Dark Swarm - too strong in zvt?

Forum Index > Brood War Strategy
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InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 02:23 GMT
#1
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.
"I just pressed stimpack, and somehow I won the battle" -Flash
Response
Profile Blog Joined April 2004
United States1936 Posts
November 29 2004 02:44 GMT
#2
ive always felt the same way but didnt have balls to say anything :-P good man
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1936 Posts
November 29 2004 02:47 GMT
#3
but i guess isnt like 2 port mass sci vessel a counter?? just irradiate all the units underneath it but you need ALOT of science vessels which would take away from tank count but eh....i dono
the REAL ReSpOnSe
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 29 2004 02:51 GMT
#4
Don't care since Terran have their cheaped high effective scv :p

Seriously : U have to play with a different style like having more sci and firebats i think or at least get some mine it's always good but near the scv minerals... Oh well fuk it die plz scv !
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
November 29 2004 02:52 GMT
#5
generally speaking defilers are hugely underused, people prefer to spend there money on ultras and not have to micro anything. Plague is also amazing (not so much zvt)
I love mankind, its people I hate
seeyoulater
Profile Joined June 2004
970 Posts
November 29 2004 02:53 GMT
#6
I prefer 100 siege tanks and blast everything before it can burrow
TheGreenBeret
Profile Joined June 2004
United Kingdom548 Posts
November 29 2004 02:55 GMT
#7
Except T>Z
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 29 2004 02:56 GMT
#8
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.

Matrix a firebat^_^

Irradiate the lurkers.

That's where you need the sick apm of progamers (nada irradiating is o_O)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheGreenBeret
Profile Joined June 2004
United Kingdom548 Posts
November 29 2004 02:56 GMT
#9
You gotta stop Z from getting the gas to be able to afford defilers. Thats the whole basis of TvZ i thought
FriEndLy86
Profile Joined February 2004
Poland104 Posts
November 29 2004 02:56 GMT
#10
on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced.
simple1004
Profile Joined November 2004
1 Post
November 29 2004 02:57 GMT
#11
yea absolutely infinity[pg] I believe this is true as well... there is no parallel power within any other race with such stopping power as the defiler
-
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 03:00 GMT
#12
Dark Swarm is ok.
Consume is imbalanced :/
iS-HredunoS
Response
Profile Blog Joined April 2004
United States1936 Posts
Last Edited: 2004-11-29 03:03:18
November 29 2004 03:02 GMT
#13
d-web stops everything from attacking isnt that kinda the opposite effect?? i think its kinda the same power
edit: except obviously....totally the opposite:-P
the REAL ReSpOnSe
tomson
Profile Joined November 2002
Poland641 Posts
Last Edited: 2004-11-29 03:07:35
November 29 2004 03:06 GMT
#14
Yeah, impassable is a word.

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.

I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.

But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series.
Tnargav
Profile Joined October 2004
Poland174 Posts
November 29 2004 03:09 GMT
#15
zerg has swarm T has bunker rush ^^
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2004-11-29 03:15:06
November 29 2004 03:14 GMT
#16
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 29 2004 03:20 GMT
#17
On November 29 2004 12:06 tomson wrote:
Yeah, impassable is a word.

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.

I also don't know why Terrans don't make a whole lot of Firebats (meaning 10+) when they do encounter Zerglings + Swarms (no Lurkers). You shouldn't get carried away with the number of Vessels though. 8 is absolutely enough, you don't gain from having more.

But then again, you know, every race has its moment in the game. Early game for Zerg is rock, paper, scissors which was proved in the recent BoxeR vs YellOw series.

Making loads of firebats is good vs swarm regardless isn't it :O

I mean if you matrix them they can deal with decent amounts of lurkers and hydras wont hit them/lings die horribly.

And ehm tanks hitting them to kill lurkers I guess could work?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yOOysi
Profile Joined December 2002
Poland726 Posts
November 29 2004 03:21 GMT
#18
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.
Lee Yun Yeol Fighting~!! // Since December 2002 with TL.net
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 03:21 GMT
#19
On November 29 2004 12:06 tomson wrote:

What I find peculiar is that Zergs tend to use it to actually get back to the game, rather than to increase their advantage if they have one. I think that's one very common mistake in ZvT.



Yea i noticed that too, especially at my own zvt, i tried to improve it though, but i think the main factor is that dark swarm is indeed very micro intensive, thus the perfect moment to use it when you have less units to control. when i have 150 supply hydra/lurk i find it amazingly hard to get a few defilers and micro my dark swarm effectively
"I just pressed stimpack, and somehow I won the battle" -Flash
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
November 29 2004 03:23 GMT
#20
The tanks will miss the bats :p

But yes, bats are good vs lurkers.
Moderator
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 03:23 GMT
#21
On November 29 2004 12:21 yOOysi wrote:
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.


you can go hydra/guardian, or mass hydra/lurk, or ultra/ling just like people did before defilers became so popular ( and many people still do play without defilers successfully )
"I just pressed stimpack, and somehow I won the battle" -Flash
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2004-11-29 03:30:29
November 29 2004 03:28 GMT
#22
yamato gun > any beast in swarm
nuke > any beasts in the swarm
GGNORE!!!!
I dont want to be totally out :3
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 03:37 GMT
#23
I think its overpowered, yes. but zerg very often uses it to get back into the game, and it does require a high skill level to use properly.

I've seen (and made) some ridiculous comebacks due to swarm though, where the terran didn't really make any big mistakes.

it's like, I sorta think it's necessary to be that good, because zerg needs it, but in games that were seemlingly even until zerg gets defilers it does break the game
Moderator
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
November 29 2004 03:48 GMT
#24
On November 29 2004 12:14 Legionnaire wrote:
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.


hey leg do you know where you can dl this vod??
All Those beneath an angry star
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
November 29 2004 03:49 GMT
#25
On November 29 2004 12:37 Liquid`Drone wrote:
I think its overpowered, yes. but zerg very often uses it to get back into the game, and it does require a high skill level to use properly.

I've seen (and made) some ridiculous comebacks due to swarm though, where the terran didn't really make any big mistakes.

it's like, I sorta think it's necessary to be that good, because zerg needs it, but in games that were seemlingly even until zerg gets defilers it does break the game



ultras are already SO SO strong =[
All Those beneath an angry star
cav
Profile Joined August 2004
Pitcairn514 Posts
November 29 2004 03:50 GMT
#26
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.

what did you mean by that last part?
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
November 29 2004 03:51 GMT
#27
2 irradiate > 2 lurks under dark swarm.
It's not imba, most zerg users now only to macro, and zerg still can get along with that - not to mention pro level of course.
It requires skill & art
Complete the cycle!
Kaotu
Profile Blog Joined October 2004
United States986 Posts
November 29 2004 04:05 GMT
#28
its not imbalanced. without dark swarm, zerg has to either have 4+ bases running or kill terran quick (or starve him). Basically, zerg shouldn't have to spend ludicrous amounts of cash on a non-hive army that is going to get about a 30% value for its cost. And there is no hive unit other than defiler that is cheap. It is the advantage to zerg tech without having to take the entire freaking map.

Its not imbalanced, it just adds a factor to TvZ, so that terran can't just secure the win just b/c zerg hasn't been able to expo 5 times.
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
November 29 2004 04:20 GMT
#29
zerg need it to beat marine/medic

its strong but its very late tech
zerg/human - vancouver, canada
xCx
Profile Joined October 2004
Poland123 Posts
November 29 2004 04:21 GMT
#30
It is difficult to beat good zerg in late game because of defiler/ultra/guard tech but Terrans are better in early-mid game and if Terran can force zerg to stop making expos Z will be never affordable to do defilers.
theburningred
Profile Joined October 2004
France92 Posts
November 29 2004 04:34 GMT
#31
it is so hard to micro, because when you have defilers it often means you have hive and mass lings/hydras/lurkers... and tank siege kill units under swarm
pooper-scooper
Profile Joined May 2003
United States3108 Posts
November 29 2004 04:40 GMT
#32
yeah watch art of terran vs july zerg... I've also seen mines used pretty effectively late game vs zerg believe it or not... They buy a lot of time.
Good...Bad... Im the guy with the gun
Sadist
Profile Blog Joined October 2002
United States7286 Posts
November 29 2004 04:51 GMT
#33
they could fix it by making it cost 75 energy and removing consume

the gayest thing is right when you are attacking 2 defilers hatch and then they consume swarm and you cant do anything --;
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 04:54 GMT
#34
On November 29 2004 12:50 cav wrote:

what did you mean by that last part?


Marines target the units that attack them, i.e. the zerglings, thus the scourges can fly over their heads and kill the vessels without being attacked
"I just pressed stimpack, and somehow I won the battle" -Flash
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 29 2004 05:14 GMT
#35
i dont think it is too strong.
i think the natural turtling style of terrans make this hard.
many units and their buildings such as bunkers and tanks make them defensive.
when swarm is used near terran bases it really rox them but when its used on in the field it is pretty easy to run away.

i bet many zergs are thinking that sci vessels are too strong seeing as how it can kill nearly every single zerg unit except devourers and ultralisks in 1 cast. plus it does splash damage.

use bats, use tanks efficiently, target scourge with marines,
LEAD WITH SCIS. find their defilers and irradiate them before htey reach the field.
these units obviously cost an enormous amount of gas and if you can take the zerg expos and irradiate his defilers, he wont have too much gas to work with.

gl.
Micro.Macro.Scouting.Harassment.
m4nk1
Profile Joined November 2004
Poland11 Posts
November 29 2004 05:18 GMT
#36
irradiate and lurker is gone
TryThisOne
yeehaw
Profile Joined October 2004
San Marino888 Posts
November 29 2004 05:21 GMT
#37
Yes. Irradiate too strong, dark swarm too strong too. Tone them down and we wouldn't always see late game caster war in tvz.
G_G
ItchReliever
Profile Joined April 2004
2489 Posts
November 29 2004 05:33 GMT
#38
notice how mostly the terran users are complaining :D
FreeMarine
Profile Joined November 2004
Canada76 Posts
November 29 2004 05:35 GMT
#39
Pfft I don't like that idea. Taking energy from the filer or the vessel makes things too boring. I don't think filers are imbalanced anyhow. I mean for a zerg to pull off ling/lurk filer it requires such a high skill level to do right. Unless it's something like korhal where it's pretty straight forward. On lt for example there is so much a terran can do to hurt or stop the swarm from being used where the Z wants. Hydra/lurk with filer is good but usually the zerg would have won anyhow. Same goes with ultra/ling. Filers are fine the way they are.
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
November 29 2004 05:40 GMT
#40
i think its even. small maps, like korhal, it makes it more even vs T. big macro maps it needs so much micro that its most viable as a comeback strategy with few units. late game, its soooo hard even for pros to use it effectively. there are some pro zergs who almost always get defiler tech and spend a lot of their practice time working on their defiler usage (such as Dream.t)theSiva), but they havent gone too far in the leagues.

But obviously right now terran are dominating WCG, and OSL and all the other korean leagues and if some zergs could start using defilers more effectively when in a balanced situation (not coming from behind), it could possibly get zergs back in the game.
FreeMarine
Profile Joined November 2004
Canada76 Posts
November 29 2004 05:46 GMT
#41
Zerg is the best race some of those guys just suck ass.
Ezo
Profile Joined July 2003
Poland42 Posts
November 29 2004 06:15 GMT
#42
swarm isn`t too strong . consume is , i`m z user and i`m positive about it
lol
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 29 2004 06:28 GMT
#43
How is swarm too strong? It's very late tier and gas heavy. In terms of tech level, they're the same level as Arbiters! (and ... ghosts >_>)
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 29 2004 06:35 GMT
#44
upgrade tank attack. +_+ I think it will help a bit..heeheh
mmm.beer
Profile Joined March 2003
Canada412 Posts
November 29 2004 06:49 GMT
#45
Sure it's unbalanced if they were able to consume and cast swarm on their own while I continue my macro.
Moggle
Profile Blog Joined November 2004
Canada327 Posts
November 29 2004 06:54 GMT
#46
Dark Swarm isn't imbalanced, look at Irradiate cost.

Massive damage to a Mutalisk group, 4 Vessels taking out 12 guardians, free Lurker etc.

Just how I see it, not really complaining
Moggle @ USWest. I hate Spore Colonies!
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 06:58 GMT
#47
while i think it's too strong, I don't think there's any way you could possibly balance it

maybe make it cost 125 mana, that way defilers would need energy upgrade to throw two swarms without consuming

yeah that would actually be really sweet.

eri is a genius!


Moderator
TreK
Profile Joined August 2004
Sweden2089 Posts
November 29 2004 07:02 GMT
#48
if u have energy for 10 matrixed bats then ur oponent have 12 ultraliskt under the swarm too..for real
Bergkamp ftw!
TreK
Profile Joined August 2004
Sweden2089 Posts
November 29 2004 07:08 GMT
#49
offensive swarm is too good...defensive swarm is totally balanced...making the terran unable to attack...when used offensive...the terran will 100% lose the attacked expansion for example because of the extreme invulnability of lurker under swarm.
The only counter ive seen a terran have is 1. kamikaze on the defilers hoping he only has 2-3 to gain more time and maybe counter attack or 2. not kamikaze and letting the zerg swarm up 200 swarms all over the exp/base making all marines useless in battle so u can fight with only tanks and vessle yay...maybe stimpack your marines trying to kill a zerg expansion or something.
For swarms energy price and defilers cost its totally imbalanced , tho its hive tech so i guess its not that bad...just try kill the zerg before any hive units is basically the game idea of tvz hehe.
althought its a way too cost efficient unit for a race like zerg who mostly dominate the resorces, blizzard wont change anything, we cant change anything so it doesnt matter...lets just find counterthings like 10 matrixed bats!!! thats a great idea!!
Bergkamp ftw!
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 07:13 GMT
#50
--------------------
Balance Changes 1.12
--------------------

ZERG:
Defiler:
- Incrased energy cost of Consume to 50
- Consume gives 100 energy

:D
iS-HredunoS
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 29 2004 07:17 GMT
#51
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~
That wasn't any act of God. That was an act of pure human fuckery.
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 07:20 GMT
#52
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


You are zerg player who never used defiler? Right?
iS-HredunoS
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
November 29 2004 07:24 GMT
#53
i hate people who want to change the game, it's awesome as it is.. I'm radically against any balance change in bw


yes dark swarm is incredibly useful, so stop trying to get 20 3/3 ultras every game and stop complaining about imbalance

terran users should try to keep the zerg from being even with them and getting defilers/scourge/units at the same time
DANCE ALL DAY
Soun
Profile Joined September 2004
Poland373 Posts
November 29 2004 07:26 GMT
#54
On November 29 2004 11:56 FriEndLy86 wrote:
on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced.


Let's count:

Terran 100 fac 150 starport 50 control tower 150 science facility 200 irradiate 225 science vessel. = 875
Zerg 100 lair 100 queen's nest 150 hive 100 defiler mound 150 defiler 50 den 200 lurker aspect 125*2 lurkers. = 1100.

Seems it's still something inbalanced, even more if we keep in mind that 1 sci vessel > 2 lurks + 1 defiler, but that's hard counter.
Please, state the nature of the medical emergency (Star Trek)
Pob
Profile Joined February 2004
880 Posts
November 29 2004 07:29 GMT
#55
that unit terran likes to build so much....the tank....still does 70 splash under swarm....keep building them....
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 29 2004 07:31 GMT
#56
Even though dark swarm IS good, think about irradiate and storm...

Maybe only adjustable thing about defilers is to lower the consumed energy?
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2004-11-29 07:34:19
November 29 2004 07:33 GMT
#57
in teory you could send 3 vultures vs the lone lurker and kill it with mines

if there are 2+ lurkers the splash will kill it

but terran has one awful spell called irradiate T_T
I have returned
Violence
Profile Joined November 2004
Afghanistan24 Posts
November 29 2004 07:36 GMT
#58
hi
Allah akbar
Soun
Profile Joined September 2004
Poland373 Posts
November 29 2004 07:38 GMT
#59
On November 29 2004 16:36 Violence wrote:
hi


Popping up your post count? I see the future... It's very black for you
Please, state the nature of the medical emergency (Star Trek)
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 29 2004 07:39 GMT
#60
On November 29 2004 16:20 PIKI wrote:
Show nested quote +
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


You are zerg player who never used defiler? Right?


If ds gets nerfed, irrad needs nerfed. Did I imply that I don't ever use defilers?
That wasn't any act of God. That was an act of pure human fuckery.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 29 2004 07:39 GMT
#61
ok, this is how dark swarm operates: (in my humble but extraordinarily correct opinion)

First off, the terran needs to be a very strong terran for dark swarm to be balanced. If you suck, you will get raped. Likewise, people who can't micro M&M vs lurkers will get raped.

assuming the zerg has been going zergling/lurker and gets a relatively fast swarm, it can be used early in two situations

1) direct defense: if the terran is right at the entrance to your base, you can swarm some lurkers to hold them for a while. i've seen H_Paul_WII do this, where he expands to the other two mains on LT, and simply gets 3-4 defilers w/ some lurkers and the terran cannot break either of them w/ a direct attack. It allows paul to power a while more

2) direct offense: if the terran has NOT decided to leave his base, you can push strait up to his expansion with dark swarm. an excellent example of this is the last game of iloveoov vs July in the Gilette starleague. july contains iloveoov early, and then techs VERY quickly to a hive w/ defilers (note that he skips a spire and overlord speed). consequently, he can push strait into oov's expo w/ lurkers and zerglings, doing some serious ass damage

3) if you are going ultra/ling swarm can really fuck a terran up even harder! :D


However, there are things to note about the defiler which, in my opinion, do make it balanced. the most significant thing is that the defiler is a hive tech unit. meaning the terran has to focus on getting a strong advantage in the middle game, depending upon what the opponent is doing. if the zerg is hydra/lurker (a very costly mid-game army) the chances of defilers coming immediately are very low, and if they defilers DO come from that, then the zerg simply does not have enough units in combination w/ the defilers. OR, if the zerg is lurker/ling, then the terran has to be very aggressive early on, making sure not to let the zerg expand freely before he gets defilers. Note the game between ArtOfTerran and July. July manages to get defilers while going lurker/zergling, but ArtOfTerran is able to control very well vs the defilers and irradiate them.

Also note that situations #1 and #2 results in the terran being too passive... no dropships or midgame M&M harassment/attack gives zerg a huge advantage anyways, whether it be defilers or mass expanding. #3 is just you being completely fucked because you let them get mass ultra/ling w/ defilers :D

Problem w/ dark swarm is that control is the counter to it. (that's why direct offense in a main is so effective, they can't move the buildings ! ^_^) You must indirectly counter dark swarm by killing off expansions to make sure the zerg doesn't have too many lurker/ling in combination w/ the dark swarm.

Games i recommend watching to see terrans countering swarm really well -->

July vs oov on IntotheDarkness
July vs ArtOfTerran on Requiem
Siva vs Sync on Nostalgia (even tho siva wins, sync still does an extraordinary job and the game is REALLY REALLY close)


Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Geval
Profile Joined September 2004
788 Posts
November 29 2004 07:56 GMT
#62
I fond it is funny, besiede the obvious fact that
zerg-"it is balance"
terr: "it is unbalance"
that most toss : "it is balance"
I guess most toss want terr to feel what they feel vs Z in the late game.
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
dork_of_death!!
Profile Joined September 2004
United States374 Posts
November 29 2004 08:14 GMT
#63
irradiate will solve all of your zerg problems
GG!!!!!!
DooMeR
Profile Joined July 2003
United States1519 Posts
November 29 2004 08:20 GMT
#64
i think its balanced enough, i aint really ever lost games vs defiler that i wasn't losing to begin with :O
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 08:43 GMT
#65
well i can only speak from my perspective, and I

a) never ever played someone that could "effectively" counter my defilers, with the most successful attempts being mass scan+ irradiate the defilers while avoiding to get hit by scourges before.

b) lost a lot of games to defilers that i would've probably won had the zerg gone for ultralisks or guards
"I just pressed stimpack, and somehow I won the battle" -Flash
evanthebouncy
Profile Joined November 2004
China491 Posts
November 29 2004 08:50 GMT
#66
swarm is pretty to watch, hard to use.
BOINK BOINK! Recursively defined
Geval
Profile Joined September 2004
788 Posts
November 29 2004 08:56 GMT
#67
On November 29 2004 17:43 InFiNitY[pG] wrote:
well i can only speak from my perspective, and I

a) never ever played someone that could "effectively" counter my defilers, with the most successful attempts being mass scan+ irradiate the defilers while avoiding to get hit by scourges before.

I thought that you are playing vs lots of good players all the time, and never?
somehow boxer/nada + some other korean pros are actually doing pretty well

b) lost a lot of games to defilers that i would've probably won had the zerg gone for ultralisks or guards

I think thats why they went defilers...
But dont say you never loose to ultralisks or guards.
WOW cant believe LT gave me BETA KEY thx thx thx thx thx
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 29 2004 09:00 GMT
#68
defilers and more specifically dark swarm is COMPLETELY balanced because:

A. they are the hardest z unit to use, with some of the lowest hp, high cost, no armor and being a hive tech they are a expensive commoditity. Also, using dark swarm effectively while moving units into position to utilize the spell is again, difficult micro intensive action.

B. As infinity said, z's used to hydra/guard before defilers became popular, well medics kind of changed that. Dark Swarm is an absolute essential spell for zerg because in late game vs a terran user it is the only way to crack a dug in terran. Guards and hydra dont work because of mass sci/tanks and m&m. That doesnt mean 100% but it does mean its near impossible.

C. Dark Swarm isnt invincible, if you put tons lurkers under the swarm when they are unburrowed they will get hit, also lings/ultras take splash damage under there. ALSO mines/firebats do just fine under the swarm, its not like terran users dont have options..

D. Swarm is the only way in late late game vs protoss that a zerg can make a protoss cry by killing 100000 cannons guarding a expansion with some cracks and a defiler. Again, guards do this as well, but lets be realistic in late late game zvp guardians wont get the job done (shouldnt) as well as cracks/swarm.

E. Its not a problem. T users have topped the charts in pro leagues for the duration of the leagues! Also, defilers are not popular and they are very balanced imo. IF a z user goes fast defiler he is being risky.. chances are he skipped spire/doesnt have drop. This leaves them open to tanks on cliff, drop micro wraith etc.. also in late game defilers equal the palying field, and again i think their high intesive micro demanding characteristics level out their powerful capabilities.
Dl33ter
Profile Joined July 2003
Canada197 Posts
November 29 2004 09:03 GMT
#69
I think defilers ARE too strong TvZ but I think the problem runs deeper.

Isn`t the whole Zerg Hive tech the real problem here ? I mean, we are talking about 3 very, very strong options (Guards, Ultras/Cracks, Defilers) that you must be 100% ready for as Terran to just *survive*. And we are not even talking about those options being used in conjonction with each other.

Even if you've kept up with the Zerg through mid-game, I find you are still behind when late game comes due to the sheer power of Hive tech as a whole.
Insert pseudo-witty comment here
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 29 2004 09:27 GMT
#70
On November 29 2004 18:03 Dl33ter wrote:
Isn`t the whole Zerg Hive tech the real problem here ?


No.
My psychiatrist says I have deep-seated Ragneuroses :(
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
November 29 2004 09:57 GMT
#71
I think zvt late game is very micro intensive on pro level. Terran needs to stim/micro M&M, siege tanks, and use vessels. A zerg need to do 5 things to get a good attack with lurker/ling/defilers/scourge.
1: Clone scourges on vessels.
2: Swarm/consume properly.
3: Phlank the terran units.
4: Move lurkers in first, then burrow them.
5: Targeting the M&M with the lurkers.

In addition to this both races have to use their cash. For terran this is harder as he has to make m/f/m from rax, tanks from facs, and vessels, while zerg has afford to wait with this if he has ultra cavern. Then he can use all his cash on say 12 ultras. Thus zerg has the adventage late game if both players have the same income. Its no secret that a zerg always opts for hive right from the very start, and i havent seen a lategame zvt lately not involving defilers where the zerg has won. The last two years the swarm has been something the best zergs went really early. Julyzerg, Chojja "almost" always go the lurk/ling combo after some mutas(not always they go muts first). If the zerg goes lurk/ling he needs adrenal obviously, and he needs swarm to get the best out of his lurkers. The hydra/lurker combo will not work on pro level because its not cost efficent enough, unless the zerg has the whole map as mentioned earlier.

I think the game Gorush vs Nada on Luna in KT-KTF in the middle of a city not too long ago displayed a great attack from Gorush where he did a final attack on Nada with all these units. It IS microintensive and the zerg need ultra cavern to help him use his money after the attack.
Live2Win is awesome. Happy new year scarabi!
TreK
Profile Joined August 2004
Sweden2089 Posts
November 29 2004 10:07 GMT
#72
well at high level the swarm is too cost efficient and gives the zerg too much from the prize...i dont know what control is talking about armor and low hp and stuff...id be happy to trade a well placed swarm for a defiler.
at extreme pro level i suppose swarm is zergs only chance of not getting mega outmicroed by all gosu terrans m&m micro...zerg cant fully use their massive macro then i guess so they rather go fewer exp more units not to die against nada, boxer, oov etc ... in that case its totally balanced...terran almost always win the big tournaments
Bergkamp ftw!
HiFi
Profile Joined February 2004
United States518 Posts
November 29 2004 10:19 GMT
#73
On November 29 2004 13:05 Kaotu wrote:
Its not imbalanced, it just adds a factor to TvZ, so that terran can't just secure the win just b/c zerg hasn't been able to expo 5 times.


good point, i'm a T user, but if let zerg expo 5 times i deserve to lose :O
dont spam ya apm, no good 4 ya health
previousemperor
Profile Joined July 2004
Canada271 Posts
November 29 2004 11:17 GMT
#74
On November 29 2004 12:00 PIKI wrote:
Dark Swarm is ok.
Consume is imbalanced :/


ya i agree , u can make some pretty trails with them defilers
`Majority of our imports come from other countries.` - George W. Bush
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
November 29 2004 11:24 GMT
#75
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.


Well Infinity, you are correct in your examples, but here's why you're wrong about Swarm being imbalanced.

It seems to me that Defilers operate at a relatively equal cost to Science Vessels. The cost of a Science Vessel is 100m, 225g. The cost of a Defiler is 50m, 150g. A Defiler will most likely consume at least one ling to immediately get enough energy for Swarm, at an effective cost of 25m. Then when you count the two Scourge (at 25m, 75g), required to destroy the Vessel, the total cost comparison becomes 100m, 225g to 100m, 225g. So on the surface, they are directly balanced against each other.

However, when you factor in other units, control, the sizes of attack groups, mobility, number of expansions controlled, and macro ability, things become more complicated. As a rule, players that do not have a large number of Science Vessels are practically asking for the Zerg player to get Swarm. You need good eyes and a fast reaction time to properly Irradiate Defilers (obviously) before Swarm gets too out-of-hand. Of course, you know all this already because you are a high-level player, but still consider the alternatives of a frontal attack:

1) Scan the zones where the Zerg masses up, and Irradiate Defilers (or Scourge, if you can get enough of them) before he can attack you, forcing him to stay on the defensive.

2) Use Dropships to hit expansions (especially gas expansions) and split his forces, then regain map control.

3) Switch up to Vults with Mines maybe haha. This is not entirely a joke either - you could say it operates on the theory that Swarm is neutralized by Dweb. Because all of the Zerg forces will crowd inside the Swarm, using Mines may not be such a bad idea.

Anyway, you may have already tried most or all of these things, but if not then please attempt all avenues before claiming imbalance =) Heck maybe Nuke Swarm hahaha =]
Moderator
MrIncognito
Profile Joined February 2004
United States217 Posts
November 29 2004 11:38 GMT
#76
One thing I have noted about terrans defending against swarm:

Most terrans fail to build enough defensive depth against swarm. If a zerg is using swarm/lurk/ling, it is infinately more difficult for him to destroy 3 bunks and tanks placed to provide defensive depth than 3 bunks and tanks next to each other. If the zerg tries picking the outlying bunker off, I might throw a single tank out there too just to make it prohibitively expensive for him to do so.

Against swarm, I try to place a bunker further out than normal. The sooner the zerg has to start laying down swarms, the better. A couple firebats in the first bunk can be very effective at cutting down the number of lings before they can tear your base apart, too. Additionally, the zerg cannot usually get good scouting past the outer layer of your defence, which means he must place the swarms on the fly while controlling lings and lurks simulataneously. This is far more taxing on his micro. You thus have the opportunity to either abandon your exp to its chances while you micro elsewhere, or an extra couple seconds to clone irradiate on the attack, or whatever.

Keep in mind that I'm talking more about midlevel games, but I see problems with positioning of defence at all levels.
All I want is a kind word, a warm bed, and unlimited power.
exalted
Profile Blog Joined March 2004
United States3612 Posts
November 29 2004 12:01 GMT
#77
You shoudln't be on the defensive anyway, you should be moving out so he has to use them defensively
too easy
FreeMarine
Profile Joined November 2004
Canada76 Posts
November 29 2004 12:16 GMT
#78
Every 10 zvt filer may be used once.. if that.
MrIncognito
Profile Joined February 2004
United States217 Posts
November 29 2004 12:45 GMT
#79
On November 29 2004 21:01 exalted wrote:
You shoudln't be on the defensive anyway, you should be moving out so he has to use them defensively


You will eventually have to defend somewhere. You can't possibly spend the whole game running around killing exps - eventually he will counter. The terran holding or losing his min only exp on LT or other non-choke defended exp is the pivotal position in many tvz games.
All I want is a kind word, a warm bed, and unlimited power.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
November 29 2004 14:54 GMT
#80
i think alot of terrans don't like it just because its a noticeably strong spell haha. It's kinda like storm in PvZ... there comes a point where storm is not only critical, but insanely powerfully good.

I will admit, if swarm didn't exist, TvZ would be SOO FUCKING EASY for terran sometimes haha
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Ready2[ESC]
Profile Joined October 2002
Hungary1436 Posts
November 29 2004 14:56 GMT
#81
like someone said earlier :

swarm is balanced
consume is not
--- Nuked ---
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 15:30 GMT
#82
yeah I mean zerg needs swarm
and it requires high skill to use, so I don't really mind it. but if the zerg and the terran are evenly matched before swarm comes into play, then terran is gonna get owned by a zerg who has really good control. and the fact that you can shut down an expansion with 1 lurker and 1 defiler regardless of how many tanks he has *is* kinda fucked up. its not always imbalanced, and it's a necessity to balance the matchup, but sometimes terran just can't do anything about it. (unlike storm in pvz, which is oh so much weaker if the zerg has great micro. and it's the offensive use of swarm that is too strong, you can't run any further into your own base. for defense or any kind of battles in the middle, it's not any better than it should be. )
Moderator
Alpha
Profile Joined September 2004
France1495 Posts
November 29 2004 18:26 GMT
#83
well, lately i've been laying vs zergs usinf fast ultra ling.. So i guess using swarm will become very popular maybe even replacing the hydra lurk game vs marines and tanks. Anyway terran can still use bats so it depends on the skills of both players
The psi bolts enlighten me.
hasuwar
Profile Joined April 2003
7365 Posts
November 29 2004 18:54 GMT
#84
I guess it depends..but I mean, when you encounter that, it's usually only lurkers under there, right? tanks kill whatever else, and if you move your vessels back so they can't see the burrowed lurkers, they'll more often than not lose their defiler from tank shots too.. blind, irridiate, firebats..there's options :O Did you know that restore will actually kill a swarm? Of course they can recast it, but if you got tanks, the shit under there is gonna be dead in a second or two anyway..














































SIKE
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
November 29 2004 19:03 GMT
#85
swarm isn't so bad; it is zerg's most realistic chance of winning in late game compared to other hive techs
the only problem is that defiler and swarm is immobile but this can be solved marginally by overlord transport
irradiate does have "range" to avoid scourges so at any rate its still pretty much irradiate > all zerg units
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 19:07 GMT
#86
there are a bunch of arguments mentioned that -to me- dont seem to make sense.

a) zerg needs defilers to be able to come back when he's losing. One of my main arguments was/is that defilers enable a zerg to come back and win games that he simply should not have won anymore. has anyone ever seen a toss come back from a 50 to 120 supply with 2 arbiters? or a terran with 2 science vessels? surely not, but i've seen plenty of games where zerg managed to do this with 2 or 3 defilers. I myself won at least 10 games that i would never ever have won with switching to ultralisks or guardians. But noone here will doubt that both are amazing units even if they are hive tech. But the points is that they are worth their cost, while one defiler is worth a lot more than his actual cost.

b) Terran has to kill zerg before he gets enough defilers. When did terran become stronger than zerg in midgame? Early game has always been hard for zerg, but lets say both manage to go to midgame evenly, is terran stronger than zerg then? No. to quote Grot "terran users should try to keep the zerg from being even with them". this implies that, if both players play equally well until the zerg gets defilers, he usually wins, which is exactly my point. Is there another matchup where one player has to keep the opponent from being even with him?

What i find peculiar too is that all the top players (trek, eri, tomson, day) see the problems with dark swarm while many others don't, which brings me to the conclusion that some of you just don't have lots of experience in either effectively using dark swarm or playing vs zerg that's good at using dark swarm
"I just pressed stimpack, and somehow I won the battle" -Flash
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
November 29 2004 19:22 GMT
#87
On November 29 2004 20:24 Excalibur_Z wrote:

It seems to me that Defilers operate at a relatively equal cost to Science Vessels. The cost of a Science Vessel is 100m, 225g. The cost of a Defiler is 50m, 150g. A Defiler will most likely consume at least one ling to immediately get enough energy for Swarm, at an effective cost of 25m. Then when you count the two Scourge (at 25m, 75g), required to destroy the Vessel, the total cost comparison becomes 100m, 225g to 100m, 225g. So on the surface, they are directly balanced against each other.

However, when you factor in other units, control, the sizes of attack groups, mobility, number of expansions controlled, and macro ability, things become more complicated. As a rule, players that do not have a large number of Science Vessels are practically asking for the Zerg player to get Swarm. You need good eyes and a fast reaction time to properly Irradiate Defilers (obviously) before Swarm gets too out-of-hand. Of course, you know all this already because you are a high-level player, but still consider the alternatives of a frontal attack:


You completely ignore the most important factor here. Terran does not have the minerals/vespine that zerg has. Back in the day terrans always played with mass barracks +1fac tanks +1port vessels, which was good vs standard zerg style, which was either a )muta harass to lurk contain to guard or ultra b) lurk contain to muta harass to guard or ultra.
However, the zerg players eventually learned to adjust, going for mass hydra/lurk which beat the shit of the terrans until they started going for 2fac tanks with only a few vessels. But now we've reached a point where the zerg can simply choose his strat according to the terran's. Few vessels ask for swarm, few tanks ask for mass hydra/lurk (or ultra/ling/scourge) A vessels might be as strong as a defiler, but you cannot compare their cost because as someone (i think it was eri) already mentioned the defiler is an incredibly cheap, strong spellcaster for a race that used to rely on simply outnumbering the opponents forces

Anyway, you may have already tried most or all of these things, but if not then please attempt all avenues before claiming imbalance =)


Day already explained that. Defilers *can* be countered to a certain extent, but even he can only name 4 games where that actually happened, with all of them featuring two of the top 5 terrans in the world. So on uber-pro level defilers might be balanced, but everywhere below to me they are still too good
"I just pressed stimpack, and somehow I won the battle" -Flash
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
Last Edited: 2004-11-29 19:33:45
November 29 2004 19:30 GMT
#88
Cast Defensive Matrix on an SCV and run it in there and get the tanks to shoot it and cause the splash to kill the lurks.

If you've got a sci vessel in the area, you should if not already have it, be researching Irradiate.

Remember defilers are pretty slow and can't attack. So I'd say vult spamming + kamikaze on defilers. It's 75 minerals vs 50 mins and 150 gas. Could be a useful way to kill defilers, whilst dodging any other outward attacks of say lings/lisks or whatever. Remember if they have defilers, the game should be at a point where resources aren't scarce, but aren't in abundance, so vult kamikaze sweeps on defilers would be useful. Don't forget to lay a few wayward mines to slow down any other attacks or make them progress more slowly by having to take them out. Tanks > Defilers in so many ways as well.

If they try something like this. Kill all their overlords with Valks or something. ^_^
xCx
Profile Joined October 2004
Poland123 Posts
November 29 2004 19:53 GMT
#89
They are not as strong if You can make irriadiates as well as Boxer can.That is true I lost a few games only by well used defiler.I still think thats if terran froce zerg to stop expoing He will beat Z which has defilers because of economy advantage.If Z expo map he can do defilers and easily beat Terran.They are a little to strong but 80% of Zergs can t use them properly.
tranCe[RaGe]
Profile Joined November 2004
United States420 Posts
November 29 2004 19:58 GMT
#90
Dark swarm is clearly putting zerg at a advantage, another question what about ENSNARE!
Carpe Diem, Love and Hope...
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:06 GMT
#91
I recall a game of yellow where he came back from 50 vs 150 supply with defilers
that just isnt possible with anything else. of course it wouldnt have been possible if the terran had played well either, but considering he got a 150 vs 50 supply advantage vs yellow he's obviously not bad

surprise carriers or arbiters can be just as gamechanging as defilers. but they cost far, far more.
in certain scenarios swarm is necessary. but in some, I really do feel it is too powerful. in particular the ability to shut down an expansion at *minimal* cost. (and terrans are very often limited to only one expansion, as defending an exp requires a considerable amount of supply, unlike zerg and toss. ), thus that starves them off completely.
Moderator
AirMouse
Profile Joined November 2004
Canada106 Posts
Last Edited: 2004-11-29 21:57:18
November 29 2004 20:25 GMT
#92
On November 29 2004 12:23 InFiNitY[pG] wrote:
Show nested quote +
On November 29 2004 12:21 yOOysi wrote:
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.


you can go hydra/guardian, or mass hydra/lurk, or ultra/ling just like people did before defilers became so popular ( and many people still do play without defilers successfully )


Hydra Guardian sux because a terran can use irradiate two vessels, and float them to 8 guards , and kill them all
Edit : ^ That only works in certain circumstances lol T_T but, imho guardians are quite immobile, and it's quite rare to win a z vs t w/ hydra guards unless you had already had it won, or he made way too many tanks.
There is a huge imbalance without dark swarm. Zergs NEED IT, or else it's so hard to compete with 2 fact tank, or even 3 fact tank(TheCruise style)
Yeah, it's quite possible to win without a defiler mound, but very hard to do so vs very gosu korean terrans. Drops are a must without defilers.

baelrog
Profile Joined July 2004
Austria705 Posts
November 29 2004 20:27 GMT
#93
On November 29 2004 11:23 InFiNitY[pG] wrote:
i do think so.
example: 1 darkswarm + 2 lurks can make a way completely impassable(?) for a whole terran army while you can easily counter his main with all you got.
example 2: 1 darkswarm + 2 lurks can completely shut off an oponnents expansion. not only that, but thanks to consume you can pretty much cast swarm over and over again. The only way effective way to kill those is obviously irradiate. but its pretty much impossible, thx to the ai, to keep vessels alive vs zerglings + scourges.


how to counter a terran leaving his tanks with a mass of tanks and rines??? lurk/hyd will die so as lurk/ling. and unless u can afford really manny upgrades ultras+cracks u have no chance because guardiens die if they are not used over a cliff. and swarm is also available just with hive tech. so whats your point man? without swarm zerg couldn not win a single z vs t on high levels because the old hyd/lurk still you are still using in z vs t doesnt work vs the good terrs anymore.
just because your terra gets slaid at wgt by the gosu zerg swarm is not imba.
i love u
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:27 GMT
#94
On November 30 2004 05:25 AirMouse wrote:
Show nested quote +
On November 29 2004 12:23 InFiNitY[pG] wrote:
On November 29 2004 12:21 yOOysi wrote:
Without swarm zerg's haven't any chances against Terran in late game.

10 tanks + M&M with ups 2:2 is able to crush a huge number of zerg units.


you can go hydra/guardian, or mass hydra/lurk, or ultra/ling just like people did before defilers became so popular ( and many people still do play without defilers successfully )


Hydra Guardian sux because a terran can use irradiate two vessels, and float them to 8 guards , and kill them all
There is a huge imbalance without dark swarm. Zergs NEED IT, or else it's so hard to compete with 2 fact tank, or even 3 fact tank(TheCruise style)
Yeah, it's quite possible to win without a defiler mound, but very hard to do so vs very gosu korean terrans. Drops are a must without defilers.


yeah, irradiating two vessels and flying them over his guardians works great against the hydra/guardian combination
Moderator
AirMouse
Profile Joined November 2004
Canada106 Posts
November 29 2004 20:30 GMT
#95
On November 29 2004 14:40 88)WhyYouKickMyDog wrote:
there are some pro zergs who almost always get defiler tech and spend a lot of their practice time working on their defiler usage (such as Dream.t)theSiva), but they havent gone too far in the leagues.
.


Almost every zerg is using defilers in korean leagues, at one point, the announcers said they didn't believe it was possible to win z vs t without hive tech. So I don't know what you are talking about. Look at GoRush, July, etc.
Relifed
Profile Joined November 2004
Dominican Republic47 Posts
November 29 2004 20:41 GMT
#96
wtf.. why do people just wanna gang on zerg so much? even though they're losing a shitload... >_<
TheGoliath
Profile Joined September 2004
United States682 Posts
Last Edited: 2004-11-29 20:55:03
November 29 2004 20:49 GMT
#97
On November 30 2004 05:30 AirMouse wrote:
Show nested quote +
On November 29 2004 14:40 88)WhyYouKickMyDog wrote:
there are some pro zergs who almost always get defiler tech and spend a lot of their practice time working on their defiler usage (such as Dream.t)theSiva), but they havent gone too far in the leagues.
.


Almost every zerg is using defilers in korean leagues, at one point, the announcers said they didn't believe it was possible to win z vs t without hive tech. So I don't know what you are talking about. Look at GoRush, July, etc.


yellow has crazy assed fucking defiler usage, watch his game vs xellos on bifrost in the olympus final, yellow loses, but during the middle of the game yellow tears xellos apart with plagues, and then crashed xellos's base with 12 lurkers and swarm, truely amazing.

as for defilers themselves, zerg needs swarm against terran late game, period. also, in terms of army battles vs army battles late game its still usually an even fight, because terran can micro tanks an irradiate well as well as keeping marines out of harm, the problem with swarm vs terran is two things:

1. zerg can attack bases far far far too well with swarm, because terran cannot outmicro the swarm as he needs to be able to.

2. zerg can shut down expansions with one or two lurkers and swarm.

when finding a solution to this problem, basically you need to be able to keep defilers strong in battle but weaker for the above purposes. my best idea is to make swarm last less time, so that way it lasts long enough with battles, but not so long that they can camp mineral lines for years at a time.

one question i have, eri says that consume is imbalanced, how so?

EDIT: ok, i have one more thought, about consume, because swarm is so good for base attacking, swarm energy should be higher so zerg has to consume more, making swarms harder to create, this might help balance out dark swarm in this situation.

EDIT AGAIN: i read the the thread again and noticed that eri posted the above idea, if he likes it then it has to be good
goliaths are awesome because they kill evil carriers - yay i have internet at my home now ^_^
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
November 29 2004 20:51 GMT
#98
I think its possible to beat, but T should try to be so agressive that the game is over before swarm comes.
Enter a Uh
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 20:57 GMT
#99
I didn't say that consume is imbalanced, plenty others did
at least I don't think I did. consume is part of why defilers are so great, but I think it's necessary. although paying 50 minerals for a swarm is well, extreemely good.

Moderator
poor newb
Profile Joined April 2004
United States1879 Posts
November 29 2004 21:06 GMT
#100
sci vessals > zerg
just mass sci vessals and irradiate everything, get some mm to protect aginst scourage
How do you mine minerals?
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2004-11-29 21:39:19
November 29 2004 21:33 GMT
#101
On November 30 2004 05:27 baelrog wrote:

how to counter a terran leaving his tanks with a mass of tanks and rines??? lurk/hyd will die so as lurk/ling. and unless u can afford really manny upgrades ultras+cracks u have no chance because guardiens die if they are not used over a cliff. and swarm is also available just with hive tech. so whats your point man? without swarm zerg couldn not win a single z vs t on high levels because the old hyd/lurk still you are still using in z vs t doesnt work vs the good terrs anymore.
just because your terra gets slaid at wgt by the gosu zerg swarm is not imba.


My point man, is that i'm not gonna comment on every newbie that talks bullshit here. How about you learn this game instead of flaming me just because you don't know what you're talking about
"I just pressed stimpack, and somehow I won the battle" -Flash
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2004-11-29 22:00:03
November 29 2004 21:38 GMT
#102
On November 30 2004 06:06 poor newb wrote:
sci vessals > zerg
just mass sci vessals and irradiate everything, get some mm to protect aginst scourage


you obviously don't get it. if you keep your marines and vessels together he can dark swarm and kill the marines before you irradiatet "everything" + he can scourge your vessels at the same time. If you try to fly over to his defilers to irradiate them you cannot protect them with m&m.

I just played This game which demonstrates the power of dark swarm pretty well
http://www.wgtour.com/match.php?action=dl&datab=broodwar&id=486060&url=upload/ladder/broodwar/5941in9.rep
"I just pressed stimpack, and somehow I won the battle" -Flash
lingwu
Profile Joined August 2004
Japan321 Posts
November 29 2004 22:19 GMT
#103
actually i agrees that dark swarm is indeed too powerful..in some instances when the zerg has too many bases.. defilers just keerp comsuming lings and casting dark swarms to keep the terran army out and also use iot to flank the terran army
Hardcore man
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
November 29 2004 23:45 GMT
#104
Make Vessel a possibility to consume :>
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
November 30 2004 00:14 GMT
#105
All these topics about something too strong leads to nothing, only to some flaming....I think that you are enough skilled to kill it all infinity
#1 bio.dante fan
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
November 30 2004 00:24 GMT
#106
On November 29 2004 11:52 Kobayashi wrote:
generally speaking defilers are hugely underused, people prefer to spend there money on ultras and not have to micro anything. Plague is also amazing (not so much zvt)


Well,actually in ZvT it can be quite disasterous plaguing the m&m ,taking all the energy of the medics and leaving the marines quite defenseless and you can combine it with parasite(which cannot be restored now due to lack of energy) and ensnare to make things horrible.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
November 30 2004 00:53 GMT
#107
You can protect your vessels from scourges if your micro is good enough.But mine surely isnt.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 30 2004 01:23 GMT
#108
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


wtf are you joking?
this means that guardians dont die in 1 irradiate.
and mana upping to 100??? are you retarded orsomething??
even storm cost 75 and its strong as heck.
Micro.Macro.Scouting.Harassment.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 30 2004 01:27 GMT
#109
the only real imbalance in this game imo is:

dark archon spell cost
ultralisk armor vs zlots :/
cracklings vs zlots
to sum up the 2 above zlot attack x 2 :/
scout ground damage for its cost :/
scout upgrades

tell me some else i missed
Micro.Macro.Scouting.Harassment.
ky[Z]
Profile Joined January 2003
China1730 Posts
November 30 2004 01:30 GMT
#110
im sure yellow will disagree about dark swarm being too powerful


it is amazing how many topics about how zerg being too powerful among us newbie....while the top pros whing about zerg being too weak.
Terran is SOoOo over-powered~!! Especially in TvT~!
lastprobeALIVE
Profile Blog Joined October 2004
United States974 Posts
November 30 2004 01:45 GMT
#111
On November 29 2004 12:14 Legionnaire wrote:
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.


That was a very great game. ArtOfTerran handled that very well.
when in doubt DT out
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
November 30 2004 02:08 GMT
#112
so much whine...first z is imba cause boxer bunker rushed..and since he did it its obviosly not possible to defend against!..then its all the terrans thinking carriers r to good in pvt..and now swarm is to good? ...whats the next ridiculus claim? maybe dweb is imbalanced in pvz...cause its so hard for zerg to ever win that match up..just like tvz favours zerg so much
aka StormtoSS
Nal_Testie
Profile Joined April 2004
Canada1257 Posts
November 30 2004 02:17 GMT
#113
I didn't bother reading any of this but the first page, I will simply state this and not look back. Do not question it.

At the high level end of gaming swarm is far from imbalanced. As it takes a lot to do and slows the zerg down enormously. Look at most zergs when they get defilers, their money will tend to skyrocket.

Also, simply teching to swarm unless you have gained a large advantage leaves the zerg open to die in a variety of ways, or if they are secure, they will most definitely lose any expansions should the terran be playing how he should. Swarm should never be a, "surprise! I've got swarm!" Unless one has fucked up.

All I will say is that if you are finding swarm to be imbalanced it is not because of the game. It is because of your own mistakes earlier on that put you in a precarious position to let swarm become a nuisance. In which case, you deserve to be punished for your insolence and swarmed by the swarm.

The fact that we have flamethrowers means at some point someone said to himself - Gee I sure would like to set those people on fire over there but im just not close enough to get the job done, if only I had something that would throw the flame on them
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 30 2004 03:38 GMT
#114
Flee before the might of the swarm... @ Broodwar.com
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
poor newb
Profile Joined April 2004
United States1879 Posts
November 30 2004 04:53 GMT
#115
learn how to move units
How do you mine minerals?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 30 2004 05:00 GMT
#116
On November 30 2004 10:23 ahk-gosu wrote:
Show nested quote +
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


wtf are you joking?
this means that guardians dont die in 1 irradiate.
and mana upping to 100??? are you retarded orsomething??
even storm cost 75 and its strong as heck.


Way to miss my point. My point was that nerfing swarm would be equivolent to crippling irrad. -_-;
That wasn't any act of God. That was an act of pure human fuckery.
oPtioNaLk
Profile Joined September 2004
Korea (South)564 Posts
November 30 2004 07:57 GMT
#117
On November 29 2004 12:00 PIKI wrote:
Dark Swarm is ok.
Consume is imbalanced :/


Yea gotta agree. But then again irradiate > zerg xcept scourge.
mightypenny_ph
Profile Joined September 2004
Philippines259 Posts
November 30 2004 08:12 GMT
#118
yup defilers are really very strong... i think consume capability should be taken away... im a terran user... hehehehe... BoxeR + NaDa Rocks!!!!
SlayerS_`BoxeR` + [ReD]NaDa
LastWish
Profile Blog Joined September 2004
2015 Posts
November 30 2004 09:47 GMT
#119
I get sick and tired of these terran cryings -
How come T>Z with all these imba swarms around lol. Actually if there were no swarms, i doubt zerg would have any chance to beat 200/200 Terran Army. If u want to make swarm 125 why not but don't forget to make iradiate 100 too.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
_GniL_
Profile Joined August 2004
Canada66 Posts
November 30 2004 09:51 GMT
#120
On November 30 2004 18:47 LastWish wrote:
I get sick and tired of these terran cryings -
How come T>Z with all these imba swarms around lol. Actually if there were no swarms, i doubt zerg would have any chance to beat 200/200 Terran Army. If u want to make swarm 125 why not but don't forget to make iradiate 100 too.


Exactly Zerg has no chance of beating a 200/200 terran army.And with all the bullshit Terran can do like just bunker up you need dark swarm.I don't hear people bitching when Oov is sitting just massing and rolling out when Zerg can't do shit.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 30 2004 09:55 GMT
#121
On November 30 2004 06:38 InFiNitY[pG] wrote:
Show nested quote +
On November 30 2004 06:06 poor newb wrote:
sci vessals > zerg
just mass sci vessals and irradiate everything, get some mm to protect aginst scourage


you obviously don't get it. if you keep your marines and vessels together he can dark swarm and kill the marines before you irradiatet "everything" + he can scourge your vessels at the same time. If you try to fly over to his defilers to irradiate them you cannot protect them with m&m.

I just played This game which demonstrates the power of dark swarm pretty well
http://www.wgtour.com/match.php?action=dl&datab=broodwar&id=486060&url=upload/ladder/broodwar/5941in9.rep


As I watching the rep I thought shit, Infinity is getting raped, but then I realized that the Terran could never leave his base with his main army because if the Zerg ever got the Terran ramp it would be gg. I still don't think swarm is over powered though, because its a game-ender for the Zerg and you should lose if Zerg has that many units + swarm. For the rep, interesting build, it looked a bit rough in that rep, but I think it would be an interesting strat to have in a repetoire to play once in a while.
My psychiatrist says I have deep-seated Ragneuroses :(
_GniL_
Profile Joined August 2004
Canada66 Posts
November 30 2004 10:01 GMT
#122
On November 30 2004 18:47 LastWish wrote:
I get sick and tired of these terran cryings -
How come T>Z with all these imba swarms around lol. Actually if there were no swarms, i doubt zerg would have any chance to beat 200/200 Terran Army. If u want to make swarm 125 why not but don't forget to make iradiate 100 too.


Exactly Zerg has no chance of beating a 200/200 terran army.And with all the bullshit Terran can do like just bunker up you need dark swarm.I don't hear people bitching when Oov is sitting just massing and rolling out when Zerg can't do shit.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
November 30 2004 10:07 GMT
#123
oOv style isnt jsut about "massing and rolling out" dickwad.
Holy shit I'm good. Why u easy?
_GniL_
Profile Joined August 2004
Canada66 Posts
November 30 2004 10:10 GMT
#124
Oov overpowers you with superior Macro which is extremely difficult to keep up with from the Zerg view.You've seen so many pros just get wasted TvZ by Oov that it's not even funny.So i know it's more then 1 thing asswipe
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
November 30 2004 10:26 GMT
#125
well these pro zergs simply arnt as good.
Holy shit I'm good. Why u easy?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 30 2004 10:28 GMT
#126
On November 30 2004 19:26 tlstmddn wrote:
well these pro zergs simply arnt as good.


Zerg has been the most used race in korea since starcraft was introduced over there, what are the fucking odds that the best players just happen to be terran?
That wasn't any act of God. That was an act of pure human fuckery.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
November 30 2004 10:31 GMT
#127
just because its the most used race doesnt mean they will be automatically better.
Holy shit I'm good. Why u easy?
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 30 2004 10:35 GMT
#128
On November 30 2004 19:31 tlstmddn wrote:
just because its the most used race doesnt mean they will be automatically better.


Hmm, statistically if more players used Zerg the higher the possibility of having talented Zerg players. This is why large schools usually dominate smaller schools in sports, they have a larger talent pool.
My psychiatrist says I have deep-seated Ragneuroses :(
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
November 30 2004 10:49 GMT
#129
who knows? maby they are not as commited or dont practice as much? Anyway where is the proof that says there are more zergs than terrans?
Holy shit I'm good. Why u easy?
mightypenny_ph
Profile Joined September 2004
Philippines259 Posts
November 30 2004 11:00 GMT
#130
swarm is zerg's best weapon!!!!
SlayerS_`BoxeR` + [ReD]NaDa
ProudCappi
Profile Joined October 2004
United States366 Posts
November 30 2004 11:02 GMT
#131
Hmm... a TvT final and *WAAHH* the game is imbalanced.

I wonder if these crying zergs would be crying if it had been a ZvZ final.

-proud capitalist- |freedom|property|individualism|self-reliance|
Luhh
Profile Joined October 2003
Sweden2974 Posts
November 30 2004 11:02 GMT
#132
Darkswarm SHOULD be strong since it's often the only way to kill off a terran who has a large force, with a large one of your own. Perhaps it shouldn't remain for as long as it does now, but I don't think it's that big of an issue. You remember that they reduced the time disruption web was active right? Perhaps a similar scenario...
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
z3rgy
Profile Joined July 2004
Korea (South)100 Posts
November 30 2004 11:18 GMT
#133
lots of zerg palyers are doing good these days pro zergs dont sux look at chojja O_O
hi
jangnan
Profile Joined October 2004
Korea (South)1 Post
November 30 2004 11:19 GMT
#134
you people sadden me.......
if you can't play late game in zvt, that means that you are just not good enough.
you can do many things.
drop harass, guardian( also harass), ultra, hydra lurker ssam ssa muk gi, etc.
stop crying about it it is fair.
Pob
Profile Joined February 2004
880 Posts
November 30 2004 11:58 GMT
#135
agree with the guy who said if you are gonna make swarm more expensive at least make irridate more expensive , ridiculous spell
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
November 30 2004 12:16 GMT
#136
On November 30 2004 19:35 A3iL3r0n wrote:
Show nested quote +
On November 30 2004 19:31 tlstmddn wrote:
just because its the most used race doesnt mean they will be automatically better.


Hmm, statistically if more players used Zerg the higher the possibility of having talented Zerg players. This is why large schools usually dominate smaller schools in sports, they have a larger talent pool.


The china should be #1 in Football World Cup

Ohhh wait, they are not.

(no bad cooments on china intended)
Moderator<:3-/-<
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
November 30 2004 12:24 GMT
#137
On November 30 2004 13:53 poor newb wrote:
learn how to move units




just move your units out of it..........
its not that hard.
just try to keep your units at the zergs entrance.
if someone can push a terran into his own base and he is losing to dark swarms, he is most likely going to lose the game.
imo terran is the hardest to push back and to break into.
Micro.Macro.Scouting.Harassment.
oPtioNaLk
Profile Joined September 2004
Korea (South)564 Posts
November 30 2004 12:53 GMT
#138
On November 30 2004 21:16 IntoTheWow wrote:
Show nested quote +
On November 30 2004 19:35 A3iL3r0n wrote:
On November 30 2004 19:31 tlstmddn wrote:
just because its the most used race doesnt mean they will be automatically better.


Hmm, statistically if more players used Zerg the higher the possibility of having talented Zerg players. This is why large schools usually dominate smaller schools in sports, they have a larger talent pool.


The china should be #1 in Football World Cup

Ohhh wait, they are not.

(no bad cooments on china intended)


That's not the same as the talent pool discussion because China may have a big talent pool but their culture does not support or nurture football as much as America does. Please think before you make false analogies.
_GniL_
Profile Joined August 2004
Canada66 Posts
December 01 2004 03:34 GMT
#139
ZvT late game if you have enough of a economy then you should win and if u contained the Terran long enough.TvZ you need to win mid game when zerg is usually at their weakest once Zerg has
Ultra/Ling/Defiler or another combo then it's really hard for the Terran to win.TvZ/ZvT is definately the hardest matchup and takes the most skill out of all the possible matchups there are in SC.
And it's qualitity player not quantity.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 03:47 GMT
#140
ZvT is not about containing the terran they can break out easilly with tanks. TvZ is all about winning the battles you fight, if you lose one badly the chances are you will lose the game.

Btw do they teach english in canada?
Holy shit I'm good. Why u easy?
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 01 2004 04:02 GMT
#141
On November 30 2004 21:16 IntoTheWow wrote:


The china should be #1 in Football World Cup

Ohhh wait, they are not.

(no bad cooments on china intended)


There are more variables in this example than in comparing pro zergs to pro terrans. Completely invalid point.
That wasn't any act of God. That was an act of pure human fuckery.
_GniL_
Profile Joined August 2004
Canada66 Posts
December 01 2004 04:07 GMT
#142
On December 01 2004 12:47 tlstmddn wrote:
ZvT is not about containing the terran they can break out easilly with tanks. TvZ is all about winning the battles you fight, if you lose one badly the chances are you will lose the game.

Btw do they teach english in canada?


When i say containment i mean not allowing them out.If they come out you kill them.Not by leaving lurkers burrowed so tanks and kill them.Btw yes they do teach english here and we speak it better then britian k?
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
Last Edited: 2004-12-01 04:16:30
December 01 2004 04:16 GMT
#143
Terran dont need alot of expansions to win vs zerg.....containment???? ..more like waiting for me to smear your canadian ass on the floor.
Holy shit I'm good. Why u easy?
_GniL_
Profile Joined August 2004
Canada66 Posts
December 01 2004 04:25 GMT
#144
uh dude how many British people play SC.Go play CS with all your noobie brits
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 04:27 GMT
#145
lol..
Holy shit I'm good. Why u easy?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 01 2004 04:49 GMT
#146
On December 01 2004 13:07 _GniL_ wrote:
Show nested quote +
On December 01 2004 12:47 tlstmddn wrote:
ZvT is not about containing the terran they can break out easilly with tanks. TvZ is all about winning the battles you fight, if you lose one badly the chances are you will lose the game.

Btw do they teach english in canada?


When i say containment i mean not allowing them out.If they come out you kill them.Not by leaving lurkers burrowed so tanks and kill them.Btw yes they do teach english here and we speak it better then britian k?

No you don't speak it better than the brits.
And I have no clue what you are arguing about.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 01 2004 05:34 GMT
#147
On December 01 2004 13:16 tlstmddn wrote:
Terran dont need alot of expansions to win vs zerg.....containment???? ..more like waiting for me to smear your canadian ass on the floor.


You have no fucking idea what you're talking about. Zerg many times waits for terran to come out and flank him at an oppurtune time, this is containment.
That wasn't any act of God. That was an act of pure human fuckery.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 05:40 GMT
#148
thats not containment =/ thats just standard zvt.
Holy shit I'm good. Why u easy?
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 01 2004 05:46 GMT
#149
On December 01 2004 14:40 tlstmddn wrote:
thats not containment =/ thats just standard zvt.


It's containment if terran can't move out his main force and kill expos or take more expos, is it not? He said zvt is about zerg containment, that is what he was refering to, and he would be correct.
That wasn't any act of God. That was an act of pure human fuckery.
baal
Profile Joined March 2003
10541 Posts
December 01 2004 05:54 GMT
#150
Zerg with hive its very dangerous, the classical T > Z advantage is totally gone when hive is in the game, specially if the T do not have lots of SV.

The defiler its pretty cheap, so cheap sometimes its better to irradiate the lurks under the swarm, i think defilers should be more expensive to make irradiate worth.
Im back, in pog form!
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 06:02 GMT
#151
Containment occurs when terran is prevented from expanding or forced to stay in his base. This can be due constant muta harrassment or drops(lurker//ling/hydra). Flanking wont to stop terran from picking off zerg expos with drops.
Holy shit I'm good. Why u easy?
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2004-12-01 06:36:34
December 01 2004 06:35 GMT
#152
On December 01 2004 14:54 baal wrote:
Zerg with hive its very dangerous, the classical T > Z advantage is totally gone when hive is in the game, specially if the T do not have lots of SV.

The defiler its pretty cheap, so cheap sometimes its better to irradiate the lurks under the swarm, i think defilers should be more expensive to make irradiate worth.


the point to irradiate defilers is to stop zerg from using dark swarm, if you just use it on lurkers then darkswarm+ultra+ling will still kill you

remember that terran owns lurkers without darkswarm
How do you mine minerals?
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 01 2004 06:36 GMT
#153
On December 01 2004 15:02 tlstmddn wrote:
Containment occurs when terran is prevented from expanding or forced to stay in his base. This can be due constant muta harrassment or drops(lurker//ling/hydra). Flanking wont to stop terran from picking off zerg expos with drops.


Your definition of containment is much more narrow than most other players.
That wasn't any act of God. That was an act of pure human fuckery.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 06:52 GMT
#154
Irradiating and dropping can throw his flank into dissaray and if you get the timing right you can just roll out and paste those critters.

example replay: http://ygclan.vgaclub.co.kr/?m=replay&board=gosureplay&rno=35555
Holy shit I'm good. Why u easy?
Mindcrime
Profile Joined July 2004
United States6899 Posts
December 01 2004 07:19 GMT
#155
On December 01 2004 15:52 tlstmddn wrote:
Irradiating and dropping can throw his flank into dissaray and if you get the timing right you can just roll out and paste those critters.


Most zergs use scourge and sunken/lurk at expos ^^
That wasn't any act of God. That was an act of pure human fuckery.
SnoopySnacks
Profile Joined May 2003
Tarsonis903 Posts
December 01 2004 07:32 GMT
#156
If you watched that replay you would have seen that oovs drops were not all that effective but he still managed to break the "containment" without any trouble. Ive seen this done many times and tried similar things myself.. I just dont feel like im contained by a zerg who just trys to flank the middle. Its just part of the zergs game style, if they didnt flank they would almost certainly lose.
Holy shit I'm good. Why u easy?
TheMann
Profile Joined December 2004
Canada7 Posts
December 01 2004 09:11 GMT
#157
Containment is keeping the terran in their base by drops/muta harassment.Also preventing expansions is containment.
A house divided cannot stand
eternalbliss
Profile Joined August 2004
United States1035 Posts
December 01 2004 10:55 GMT
#158
Fuck Dark Swarm, so cheap, t.t.
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
December 01 2004 11:29 GMT
#159
best counter is speed+mine vultures, you can kill defilers, you can place mines and slow him down, and more importantly, you can kill ultras easily and you can kill lurkers inside swarm

and drone harass helps too
Son Of Law
mightypenny_ph
Profile Joined September 2004
Philippines259 Posts
December 01 2004 11:41 GMT
#160
yup, T has no choice but mines, bats and vessels!!! which requires too much hand speed...
SlayerS_`BoxeR` + [ReD]NaDa
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2004-12-01 11:51:48
December 01 2004 11:51 GMT
#161
Edit: nevermind.
Moderator<:3-/-<
Bladox
Profile Joined February 2003
Canada763 Posts
December 01 2004 12:05 GMT
#162
terran are strong enough in zvt...
remove/decrease dark swarm and then youll have a totally unbalanced matchup.
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
gulii
Profile Joined November 2004
Sweden2791 Posts
December 01 2004 16:57 GMT
#163
No irridate and many tanks will do absolutly fine. That combo own the.... proper firebat micro can also do the work !
bio.Joe
Profile Joined January 2004
Czech Republic21 Posts
December 01 2004 17:06 GMT
#164
ok, remove irradiate and ht storm and then u can remove dark swarm
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
December 01 2004 17:47 GMT
#165
Killing the defilers with irradiate with the back up of tanks is alright. Besides, you shouldn't be at a point where you let them cast an offensive swarm in your base. Unless you get ultimately surprised by some kind of drop.

LastWish
Profile Blog Joined September 2004
2015 Posts
December 02 2004 01:28 GMT
#166
On December 01 2004 19:55 eternalbliss wrote:
Fuck Dark Swarm, so cheap, t.t.

Fuck Terrans, so stupid, t.t.

Peace
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
cSf.Vicek
Profile Joined January 2004
Czech Republic271 Posts
December 02 2004 04:56 GMT
#167
it is too strong, only way is to do not zerg let build any defiler
kP_cHoBo
Profile Joined June 2004
United States439 Posts
December 02 2004 05:58 GMT
#168
On November 29 2004 16:39 Day[9] wrote:
Games i recommend watching to see terrans countering swarm really well -->
July vs ArtOfTerran on Requiem


On November 29 2004 12:14 Legionnaire wrote:
Firebats and medics/irradiate, you should watch Artofterran vs Julyzerg on requiem (pro league match) you will see what i mean. Its a bloody awesome game.

Why cry about one imbalance, there are quite a few.

There is a strategy forum for things like this.


EVERYONE KEEPS TALKING ABOUT THIS VOD PLZ GIVE ME THE LINK!! PLZ!! I BEEN SEARCHING FOR ABOUT A MONTH NOW...
Hello
FeelTheMoment
Profile Joined August 2004
89 Posts
December 02 2004 07:32 GMT
#169
I am terran but I think toss and zerg need their high-tech advantage to make the game more fun. Without the threaten of hive units tvz will be mad boring when terran play it safe.
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
December 02 2004 08:39 GMT
#170
i love dark swarm, it has completely changed my zvt style. I used to just mass to ultras off of 4 gas, but that usually meant getting crushed mid game cause zerg has no answers to 10 tanks and m&m control. Now I power off of 2 gas sources and tech straight to defilers at the 13-15 minute mark I'll start my 1st swarm. Because of the lower unit count during the entire game, I spend much more time microing drops and other sneaky disruption tactics. All in all, much more fun way of playing
Simon and Garfunkel rock my face off
7op
Profile Joined February 2004
Canada654 Posts
December 02 2004 08:48 GMT
#171
I agreee let's ban dark swarm
baelrog
Profile Joined July 2004
Austria705 Posts
December 02 2004 21:15 GMT
#172
On November 29 2004 20:17 emperor wrote:
Show nested quote +
On November 29 2004 12:00 PIKI wrote:
Dark Swarm is ok.
Consume is imbalanced :/


ya i agree , u can make some pretty trails with them defilers


without swarm this whole shit would slowly become even more cost ineffeciant than it already is. i mean without consume zerg needs many defilers lurks terrors ultras or whatever he uses. the fact is zerg needs so fucking many gas that he just cant afford swarm without consume
i love u
baelrog
Profile Joined July 2004
Austria705 Posts
December 02 2004 21:16 GMT
#173
i want to add that an "small" army of 12 lurks and 3 defilers already cost about 2k mins. an abasolutely ridicolous sum of money. i do think that there are some maps like guiltine where zerg can get too many gases it becomes a bit imba but not on lt
i love u
LastWish
Profile Blog Joined September 2004
2015 Posts
December 02 2004 21:32 GMT
#174
On December 02 2004 17:48 7op wrote:
I agreee let's ban dark swarm

Let's ban iradiate too and see what happens.
Listen Swarm is OK, maybe the consume thing could be more like 25 mana for zergling and more mana for higher units since one zergling is only 25 minerals. By consuming ultra u should get full mana anyway.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
December 02 2004 23:44 GMT
#175
i HATE accidentally consuming ultras T_T
88)WhyYouKickMyDog
Profile Joined July 2004
United States608 Posts
December 02 2004 23:44 GMT
#176
this, i believe, makes it fair.
Jethro
Profile Joined September 2003
Norway95 Posts
December 02 2004 23:52 GMT
#177
How about consuming an ovie with 2 ultras in it? :D
Do you get more mana restored from an comsumed ultra than a consumed ling btw?
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
December 03 2004 00:07 GMT
#178
nope
Moderator
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 03 2004 00:16 GMT
#179
no
every unit including air units
small medium large

all give the defiler 50 mana.
this pretty much makes the use of defiler mana upgrade useless, seeing as how it will only cost 50 minerals to get instant 100 mana.
i think it is pretty balanced.
the real unbalance is the units that work within the dark swarm.
lurker is really a ranged unit but works in it :/.
ultralisks have way too much armor in this game especially vs protoss.
cracklings 3 3 vs marines or zlots 3 3 ups.
the upgrades negate eachother (except zlot armor 1 and shield ups) but cracklings attack much faster which just means that in the end, zerg gets the huge advantage.
3 cracklings with 3 3 ups should beat a zlot with 3 3.
1 crackling vs 1 marine 3 3 ups should win also

ultra armor. 6 armor.
makes marine damage ( with 3 ups) only 3 because of 6+3 marine damage - 6
this means that marines have to hit an ultra about 136 times in order to kill it.
and usually the zerg has more than 1.................
think about if they have 7 ultras. 7 x 136 = enough. do the math

vs protoss.
zlots attack type :/ 2x
6 armor ultras 12 minus damage from initial 16 + 6 - 12 = 12
400 devided by 12 = a lot seeing as how zlots hits are very slow.

even vs lings :/ 3 hits. comeon................
maybe the terrans are a bit balanced because tanks do 70 damage seige without upgrades. 85 is hugeeeee. defense matrix can eat up 250 damage per casting. irradiate kills off every zerg unit except ultra and devourer. but i think the damage should be a bit faster. a tad bit.

but protoss. dark archons can help with this problem but maelstrom has a huge mana cost and the maelstrom lasts a VERY VERY VERY short amount of time. i think the balance should be that the maelstrom effect lasts a bit longer. maybe about 9 seconds?
Micro.Macro.Scouting.Harassment.
Jethro
Profile Joined September 2003
Norway95 Posts
Last Edited: 2004-12-03 03:24:34
December 03 2004 03:24 GMT
#180
the zealot is a tier 1 unit, and an ultra is a tier 3. Shoud'nt the ultra's own zealot's? Toss have many units that counters ultra's pretty good: DT's, Reaver's, Goon's, DA's and Archon's.

it's the same principal with ultra's vs rine's. an ultra is a high tech unit while marines is NO TECH units.
LastWish
Profile Blog Joined September 2004
2015 Posts
December 03 2004 07:32 GMT
#181
On December 03 2004 12:24 Jethro wrote:
the zealot is a tier 1 unit, and an ultra is a tier 3. Shoud'nt the ultra's own zealot's? Toss have many units that counters ultra's pretty good: DT's, Reaver's, Goon's, DA's and Archon's.

it's the same principal with ultra's vs rine's. an ultra is a high tech unit while marines is NO TECH units.

This is not W3, protoss&terran don't have tier units
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
loztdignity
Profile Joined September 2004
Sweden176 Posts
December 04 2004 18:30 GMT
#182
hmm well perhaps it is, but then again, if it was don't you think zerg would be dominating Terrans then?
I kinda agree that its perhaps a bit strong, not the spell itself but consume. They shuold tak consume away or something, but then again, I almost never have problems with Dark Swarm since, like Infinity also said, its VERY micro-intense and its very hard to pull off with alot of units, so basically it won't win the game for you.
no thx.
PIKI
Profile Joined March 2003
Poland143 Posts
December 05 2004 18:51 GMT
#183
DualTournament - 2004/12/05 - Game 5 Xellos vs Clon
Clon easly rape Xellos with fast defiler. He has only 1 gas, wtf!?
iS-HredunoS
Pob
Profile Joined February 2004
880 Posts
December 05 2004 19:08 GMT
#184
On December 06 2004 03:51 PIKI wrote:
DualTournament - 2004/12/05 - Game 5 Xellos vs Clon
Clon easly rape Xellos with fast defiler. He has only 1 gas, wtf!?

bwahahaha 1 gas defilers , terran deserved to die
uiCk
Profile Blog Joined December 2002
Canada1925 Posts
December 05 2004 22:42 GMT
#185
On December 06 2004 04:08 Pob wrote:
Show nested quote +
On December 06 2004 03:51 PIKI wrote:
DualTournament - 2004/12/05 - Game 5 Xellos vs Clon
Clon easly rape Xellos with fast defiler. He has only 1 gas, wtf!?

bwahahaha 1 gas defilers , terran deserved to die

yea, seriously :/
I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
December 05 2004 23:48 GMT
#186
i second that
Micro.Macro.Scouting.Harassment.
worst.player
Profile Joined July 2004
625 Posts
December 06 2004 09:19 GMT
#187
Why can't you use 3 valks w/ upg (or just 4 valks) to fight off any scourges while you irrad the defilers?

Theorycraft on the spot. Prolly sux.. but how much are valks? 125 gas? Worth it if you can just irad all his defilers as you please. :O

prolly sux early game though, when you don't have an expo for 2nd gas.
NuclearAntelope
Profile Joined February 2003
United States1369 Posts
December 06 2004 09:46 GMT
#188
I have to respond to the topic question by saying "yes, it is". What can the average guy do to stop dark swarm? For those of us who don't have extreme micro/iradiate skill, dark swarm cannot really be countered tvz. If a zerg does a dark swarm lurk drop on a t main, all the buildings that can't fly will just be razed to the ground. Thankfully(I think tomson touched on this), zergs don't use the move enough to win the game, they just do it to make a comeback.
people are similar in nature. its the experience of life that makes them so different.
ComunistHobo
Profile Joined May 2004
Canada208 Posts
December 06 2004 09:54 GMT
#189
If T had a solid counter for it then Z would get owned even worst then they already get in TvZ
kuwakJai
Profile Blog Joined August 2003
Thailand198 Posts
December 06 2004 11:13 GMT
#190
yes, they probly are if u looked at in scientifically.
but id like to look at it just like something of terran having that option of early game bunk adv (or d/a) and zerg having late game swarm adv
the Illuminated lantern
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