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Dark Swarm - too strong in zvt? - Page 3

Forum Index > Brood War Strategy
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FreeMarine
Profile Joined November 2004
Canada76 Posts
November 29 2004 05:46 GMT
#41
Zerg is the best race some of those guys just suck ass.
Ezo
Profile Joined July 2003
Poland42 Posts
November 29 2004 06:15 GMT
#42
swarm isn`t too strong . consume is , i`m z user and i`m positive about it
lol
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 29 2004 06:28 GMT
#43
How is swarm too strong? It's very late tier and gas heavy. In terms of tech level, they're the same level as Arbiters! (and ... ghosts >_>)
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 29 2004 06:35 GMT
#44
upgrade tank attack. +_+ I think it will help a bit..heeheh
mmm.beer
Profile Joined March 2003
Canada412 Posts
November 29 2004 06:49 GMT
#45
Sure it's unbalanced if they were able to consume and cast swarm on their own while I continue my macro.
Moggle
Profile Blog Joined November 2004
Canada327 Posts
November 29 2004 06:54 GMT
#46
Dark Swarm isn't imbalanced, look at Irradiate cost.

Massive damage to a Mutalisk group, 4 Vessels taking out 12 guardians, free Lurker etc.

Just how I see it, not really complaining
Moggle @ USWest. I hate Spore Colonies!
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
November 29 2004 06:58 GMT
#47
while i think it's too strong, I don't think there's any way you could possibly balance it

maybe make it cost 125 mana, that way defilers would need energy upgrade to throw two swarms without consuming

yeah that would actually be really sweet.

eri is a genius!


Moderator
TreK
Profile Joined August 2004
Sweden2089 Posts
November 29 2004 07:02 GMT
#48
if u have energy for 10 matrixed bats then ur oponent have 12 ultraliskt under the swarm too..for real
Bergkamp ftw!
TreK
Profile Joined August 2004
Sweden2089 Posts
November 29 2004 07:08 GMT
#49
offensive swarm is too good...defensive swarm is totally balanced...making the terran unable to attack...when used offensive...the terran will 100% lose the attacked expansion for example because of the extreme invulnability of lurker under swarm.
The only counter ive seen a terran have is 1. kamikaze on the defilers hoping he only has 2-3 to gain more time and maybe counter attack or 2. not kamikaze and letting the zerg swarm up 200 swarms all over the exp/base making all marines useless in battle so u can fight with only tanks and vessle yay...maybe stimpack your marines trying to kill a zerg expansion or something.
For swarms energy price and defilers cost its totally imbalanced , tho its hive tech so i guess its not that bad...just try kill the zerg before any hive units is basically the game idea of tvz hehe.
althought its a way too cost efficient unit for a race like zerg who mostly dominate the resorces, blizzard wont change anything, we cant change anything so it doesnt matter...lets just find counterthings like 10 matrixed bats!!! thats a great idea!!
Bergkamp ftw!
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 07:13 GMT
#50
--------------------
Balance Changes 1.12
--------------------

ZERG:
Defiler:
- Incrased energy cost of Consume to 50
- Consume gives 100 energy

:D
iS-HredunoS
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 29 2004 07:17 GMT
#51
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~
That wasn't any act of God. That was an act of pure human fuckery.
PIKI
Profile Joined March 2003
Poland143 Posts
November 29 2004 07:20 GMT
#52
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


You are zerg player who never used defiler? Right?
iS-HredunoS
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
November 29 2004 07:24 GMT
#53
i hate people who want to change the game, it's awesome as it is.. I'm radically against any balance change in bw


yes dark swarm is incredibly useful, so stop trying to get 20 3/3 ultras every game and stop complaining about imbalance

terran users should try to keep the zerg from being even with them and getting defilers/scourge/units at the same time
DANCE ALL DAY
Soun
Profile Joined September 2004
Poland373 Posts
November 29 2004 07:26 GMT
#54
On November 29 2004 11:56 FriEndLy86 wrote:
on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced.


Let's count:

Terran 100 fac 150 starport 50 control tower 150 science facility 200 irradiate 225 science vessel. = 875
Zerg 100 lair 100 queen's nest 150 hive 100 defiler mound 150 defiler 50 den 200 lurker aspect 125*2 lurkers. = 1100.

Seems it's still something inbalanced, even more if we keep in mind that 1 sci vessel > 2 lurks + 1 defiler, but that's hard counter.
Please, state the nature of the medical emergency (Star Trek)
Pob
Profile Joined February 2004
880 Posts
November 29 2004 07:29 GMT
#55
that unit terran likes to build so much....the tank....still does 70 splash under swarm....keep building them....
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 29 2004 07:31 GMT
#56
Even though dark swarm IS good, think about irradiate and storm...

Maybe only adjustable thing about defilers is to lower the consumed energy?
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2004-11-29 07:34:19
November 29 2004 07:33 GMT
#57
in teory you could send 3 vultures vs the lone lurker and kill it with mines

if there are 2+ lurkers the splash will kill it

but terran has one awful spell called irradiate T_T
I have returned
Violence
Profile Joined November 2004
Afghanistan24 Posts
November 29 2004 07:36 GMT
#58
hi
Allah akbar
Soun
Profile Joined September 2004
Poland373 Posts
November 29 2004 07:38 GMT
#59
On November 29 2004 16:36 Violence wrote:
hi


Popping up your post count? I see the future... It's very black for you
Please, state the nature of the medical emergency (Star Trek)
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 29 2004 07:39 GMT
#60
On November 29 2004 16:20 PIKI wrote:
Show nested quote +
On November 29 2004 16:17 Mindcrime wrote:
Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~


You are zerg player who never used defiler? Right?


If ds gets nerfed, irrad needs nerfed. Did I imply that I don't ever use defilers?
That wasn't any act of God. That was an act of pure human fuckery.
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