Dark Swarm - too strong in zvt? - Page 3
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FreeMarine
Canada76 Posts
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Ezo
Poland42 Posts
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KissBlade
United States5718 Posts
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FreeZEternal
Korea (South)3396 Posts
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mmm.beer
Canada412 Posts
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Moggle
Canada327 Posts
Massive damage to a Mutalisk group, 4 Vessels taking out 12 guardians, free Lurker etc. Just how I see it, not really complaining ![]() | ||
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Liquid`Drone
Norway28701 Posts
maybe make it cost 125 mana, that way defilers would need energy upgrade to throw two swarms without consuming yeah that would actually be really sweet. ![]() eri is a genius! | ||
TreK
Sweden2089 Posts
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TreK
Sweden2089 Posts
The only counter ive seen a terran have is 1. kamikaze on the defilers hoping he only has 2-3 to gain more time and maybe counter attack or 2. not kamikaze and letting the zerg swarm up 200 swarms all over the exp/base making all marines useless in battle so u can fight with only tanks and vessle yay...maybe stimpack your marines trying to kill a zerg expansion or something. For swarms energy price and defilers cost its totally imbalanced , tho its hive tech so i guess its not that bad...just try kill the zerg before any hive units is basically the game idea of tvz hehe. althought its a way too cost efficient unit for a race like zerg who mostly dominate the resorces, blizzard wont change anything, we cant change anything so it doesnt matter...lets just find counterthings like 10 matrixed bats!!! thats a great idea!! | ||
PIKI
Poland143 Posts
Balance Changes 1.12 -------------------- ZERG: Defiler: - Incrased energy cost of Consume to 50 - Consume gives 100 energy :D | ||
Mindcrime
United States6899 Posts
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PIKI
Poland143 Posts
On November 29 2004 16:17 Mindcrime wrote: Nerf swarm but make irrad only do 150 dmg and cost 100 mana gogo~ You are zerg player who never used defiler? Right? | ||
GroT
Belgium3003 Posts
yes dark swarm is incredibly useful, so stop trying to get 20 3/3 ultras every game and stop complaining about imbalance terran users should try to keep the zerg from being even with them and getting defilers/scourge/units at the same time | ||
Soun
Poland373 Posts
On November 29 2004 11:56 FriEndLy86 wrote: on maps like nostalgia where u dont have much gas as a terran for science vessel +++ irradiate i think dark swarm is imbalanced. Let's count: Terran 100 fac 150 starport 50 control tower 150 science facility 200 irradiate 225 science vessel. = 875 Zerg 100 lair 100 queen's nest 150 hive 100 defiler mound 150 defiler 50 den 200 lurker aspect 125*2 lurkers. = 1100. Seems it's still something inbalanced, even more if we keep in mind that 1 sci vessel > 2 lurks + 1 defiler, but that's hard counter. | ||
Pob
880 Posts
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OneOther
United States10774 Posts
Maybe only adjustable thing about defilers is to lower the consumed energy? | ||
8882
2718 Posts
if there are 2+ lurkers the splash will kill it but terran has one awful spell called irradiate T_T | ||
Violence
Afghanistan24 Posts
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Soun
Poland373 Posts
On November 29 2004 16:36 Violence wrote: hi Popping up your post count? I see the future... It's very black for you ![]() | ||
Mindcrime
United States6899 Posts
On November 29 2004 16:20 PIKI wrote: You are zerg player who never used defiler? Right? If ds gets nerfed, irrad needs nerfed. Did I imply that I don't ever use defilers? ![]() | ||
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