• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:57
CET 12:57
KST 20:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 951 users

Why protoss always underperforms on pro level? - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1062 Posts
Last Edited: 2025-01-21 06:56:56
January 21 2025 05:50 GMT
#141
someonwle said mini has a better pvz than snow but according to ELOBoard SnOw actually has the better winrates vs the top zergs than mini. Both Bisu and SnOw actually have the best pvz stats. It is really SoMa who had SnOw figured out big time.(since last year soulkey too)

Mini:
Jo Il-jang Z (217 wins, 215 losses)
Kim Myeong-un Z (205 wins, 216 losses)
Park Sang-hyun Z (170 wins, 223 losses)
Lee Je-dong Z (215 wins, 192 losses)
Kim Min-Chul (101 wins, 150 losses)

SnOw:
Cho Il-jang Z (254 wins, 206 losses)
Kim Myeong-un Z (211 wins, 182 losses )
Jae-dong Z (157 wins, 117 losses)
Park Sang-Hyun(89 wins, 152 losses)
Kim Min-Chul (118 wins 144 losses)

edit:
Bisu up on all zergs except Soulkey at 82 wins, 104 losses.


note:
Bunch of china ultimate battle from the past year got removed from eloboard. scores would look slightly different for all.
JDON MY SOUL!
Peeano
Profile Blog Joined March 2009
Netherlands5198 Posts
Last Edited: 2025-01-21 13:09:53
January 21 2025 13:06 GMT
#142
Mini vs:
hero 50.2% (217 wins, 215 losses)
Queen 48.7% (205 wins, 216 losses)
Soma 43.3% (170 wins, 223 losses)
Jaedong 52.8% (215 wins, 192 losses)
Soulkey 40.2% (101 wins, 150 losses)

SnOw vs:
hero 55.2% (254 wins, 206 losses)
Queen 53.7% (211 wins, 182 losses)
Soma 36.9% (89 wins, 152 losses)
Jaedong 57.3% 157 wins, 117 losses)
Soulkey 45% (118 wins 144 losses)

Bisu vs:
hero >50%
Queen >50%
Soma >50%
Jaedong >50%
Soulkey 44.1% (82 wins, 104 losses)


Nice. Thanks for providing stats

I've said some things that insinuate current top3 PvZers are Mini > Snow > Bisu which is based on offline best ofs series in ASL/SSL (which I still stand by).
FBH #1!
sas.Sziky
Profile Joined October 2011
Hungary331 Posts
January 21 2025 15:16 GMT
#143
Bisu with maple defense still almost better than everyone else while Jaedong with mass practice('' fck protoss'' ) :D here is my experience for those guys who has no from this. Hardest Race : Terran. why ? we can put things about zvp tvp pvz pvt and etc but one things TVT is the most hardest mirror match up in this game. If i saw this comment from anyone T,Z,P you could be taken seriously but rather most people just venting her own frustration what is so sad and weak thing. what is the second ? i dont wanna fight scene where reamining 80% are protoss )
Soulforged
Profile Blog Joined February 2007
Latvia935 Posts
January 21 2025 16:11 GMT
#144
PvZ forever felt like a primarily multitasking matchup, doesn't fit Snow's playstyle much. You have to be constantly in contact with the zerg, but across the entire map, not in some one location.

He can make it happen vs modern style when he is in peak condition, e.g. when he perfectly storms the mutas with just the HTs that the mutas are trying to snipe.

But he can't reliably bring that level of performance offline, so we get what we get.
He's also better on 2 player maps(relative to the other P's, I know that 2 player maps are better for P in general) because he can e.g. choke off 2 areas relying on his micro and trade well over and over.

Bisu can do it on any map, but well, he's no longer a favorite to go far either via PvP or PvT, and while he still has good results in PvZ he's not crushing it either.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
Last Edited: 2025-01-22 00:05:10
January 21 2025 17:10 GMT
#145
The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play.


Someone listed the most balanced maps in the pro scene and it seems there is tendency that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time.



The other thing is that I don't think protoss has been fully figured out.

https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games

Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough.
But if you isolate for the highest MMR protoss can decisively win after 33 minutes.

Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more past 34 minutes and as a result there is a huge amount of volatility in wins for both factions.

It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier.
mtcn77
Profile Joined September 2013
Turkey645 Posts
Last Edited: 2025-02-01 02:46:39
January 21 2025 20:51 GMT
#146
On January 22 2025 02:10 mutantmagnet wrote:
The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play.


Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time.



The other thing is that I don't think protoss has been fully figured out.

https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games

Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough.
But if you isolate for the highest MMR protoss can decisively win after 33 minutes.

Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions.

It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier.

Yes, sir. That is the message I was trying to convey.
The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units.
The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen.
Instead, what we have been seeing in the past is protoss players who have tried to Rock their way against Julyzerg and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home.
There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss?
Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come.
TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg.
Turrican
Volka
Profile Joined December 2010
Argentina411 Posts
Last Edited: 2025-01-21 23:07:01
January 21 2025 23:05 GMT
#147
I'm very skeptical about your take, but I would love for you to show us a good use of hallucination vs Zerg. A replay will be preferred.

The problem that I see with what you are saying is that Zerg is the one that has map control in this matchup, because speedlings are so fricking good. I don't know how you over-expand vs a Zerg that has map control.
The theory of sitting behind a wall of cannons is to tech to speed zealots and Corsairs: the fast harassment units to fight for map control. What's your alternative to this? How do you contest for map control without those tech units? slow zealots? Dragoons? I don't get it.

Edit: Also Zergs sit behind a wall of sunkens for Crazy Zerg vs Terran to tech to Ultras, and is one of the greatest strats ever.


On January 22 2025 05:51 mtcn77 wrote:
Show nested quote +
On January 22 2025 02:10 mutantmagnet wrote:
The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play.


Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time.



The other thing is that I don't think protoss has been fully figured out.

https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games

Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough.
But if you isolate for the highest MMR protoss can decisively win after 33 minutes.

Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions.

It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier.

Yes, sir. That is the message I was trying to convey.
The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units.
The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen.
Instead, what we have been seeing in the past is protoss players who have tried to Troy their way against Jaedong and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home.
There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss?
Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come.
TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg.

http://www.starsite.com.ar
mtcn77
Profile Joined September 2013
Turkey645 Posts
January 21 2025 23:24 GMT
#148
On January 22 2025 08:05 Volka wrote:
I'm very skeptical about your take, but I would love for you to show us a good use of hallucination vs Zerg. A replay will be preferred.

The problem that I see with what you are saying is that Zerg is the one that has map control in this matchup, because speedlings are so fricking good. I don't know how you over-expand vs a Zerg that has map control.
The theory of sitting behind a wall of cannons is to tech to speed zealots and Corsairs: the fast harassment units to fight for map control. What's your alternative to this? How do you contest for map control without those tech units? slow zealots? Dragoons? I don't get it.

Edit: Also Zergs sit behind a wall of sunkens for Crazy Zerg vs Terran to tech to Ultras, and is one of the greatest strats ever.


Show nested quote +
On January 22 2025 05:51 mtcn77 wrote:
On January 22 2025 02:10 mutantmagnet wrote:
The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play.


Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time.



The other thing is that I don't think protoss has been fully figured out.

https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games

Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough.
But if you isolate for the highest MMR protoss can decisively win after 33 minutes.

Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions.

It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier.

Yes, sir. That is the message I was trying to convey.
The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units.
The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen.
Instead, what we have been seeing in the past is protoss players who have tried to Troy their way against Jaedong and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home.
There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss?
Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come.
TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg.


Your scepticism is fully justified. However my point is, I flip the coin on its head: what if you played PvZ like you played PvT. No one questions protoss running more expansions than terran, why not the same against zerg when the baseline numbers are the same.
Don't worry, I know I'm crazy, but that is how I solved Caesar 3, too. And you know it is just as simcity as starcraft is.
Right now I'm theory crafting how to jump between expansions. It is ugly, I'm no whirlwind777, but that is how I approach the game. Purely functionally.
PS: I had an economist girlfriend who thought she could impress me with the gdp formula they use for countries. She didn't know the first thing about starcraft.
Turrican
QRCode
Profile Joined December 2024
United States36 Posts
January 21 2025 23:44 GMT
#149
Snow has been getting some really good wins. He is my favorite Protoss to watch right now. He beat Flash and Soulkey in two really high-level games, Speed 4:1, Sorry 4:0. He is reminding me of Jangbi. Just a solid balance of macro and micro, with some really good micro. You can tell he's really improving his game, he's been trying a new corsair micro, and his dragoon micro is starting to be a class of its own like his reaver. He kites his dragoons extremely well, and focus fires along damage breakpoints. His reaver control is still in its own class, and he looks like he's not even trying with it anymore.

@mtcn77 If hallucination is going to work, it probably has to be used with an early zealot timing on the third, when Zerg has only hydras and sunkens. If we're going by game theory, you are trading raw damage against units for basically more HP / damage negation, so if you want to make the most of it, you have to use it in a situation where storm's damage wouldn't be applicable, and your damage is already good enough, and where the extra survivability would be useful. Storm doesn't work on sunkens, but hallu can negate a lot of damage, especially from the sunken. If you don't get unlucky with the targeting, your real zealots will be taking little damage and dishing out a lot, which can be very impactful on Zerg at that phase in the game.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
January 22 2025 00:01 GMT
#150
Protoss simply can't expand faster than zerg.

It fundamentally comes down to hatcheries being the same building for collecting resources and building your army.

Protoss and Terran spending 700 minerals early on is drastically different from zerg spending the same amount.

If it is possible to aggressively fast expand it probably requires some very specific map features that makes it easy to hold a natural expansion location for protoss.


As for Volka's question about what can protoss do to tech differently to contest the map reavers haven't stopped being viable. But for reavers to work you must be very good at scouting to ensure they went hydras instead of spire as their mid game opener.


Protoss IMO always has to react to the tech choices zerg makes but when they do it correctly they can dominate that decision over time.
mtcn77
Profile Joined September 2013
Turkey645 Posts
January 22 2025 05:48 GMT
#151
On January 22 2025 08:44 QRCode wrote:
Snow has been getting some really good wins. He is my favorite Protoss to watch right now. He beat Flash and Soulkey in two really high-level games, Speed 4:1, Sorry 4:0. He is reminding me of Jangbi. Just a solid balance of macro and micro, with some really good micro. You can tell he's really improving his game, he's been trying a new corsair micro, and his dragoon micro is starting to be a class of its own like his reaver. He kites his dragoons extremely well, and focus fires along damage breakpoints. His reaver control is still in its own class, and he looks like he's not even trying with it anymore.

@mtcn77 If hallucination is going to work, it probably has to be used with an early zealot timing on the third, when Zerg has only hydras and sunkens. If we're going by game theory, you are trading raw damage against units for basically more HP / damage negation, so if you want to make the most of it, you have to use it in a situation where storm's damage wouldn't be applicable, and your damage is already good enough, and where the extra survivability would be useful. Storm doesn't work on sunkens, but hallu can negate a lot of damage, especially from the sunken. If you don't get unlucky with the targeting, your real zealots will be taking little damage and dishing out a lot, which can be very impactful on Zerg at that phase in the game.

I thought hallucinate could be used to foil scourge ambushes. At least that is what I considered given the propensity of zerg to go after protoss air units. Games can end either way, but if protoss is to play the migrant fleet strategy, this is one way to consider it.
I also don't think we approach the question how it would best be answered. Protoss does not have to develop protoss citadel of adun for instance and zealot legs if the glass cannon strategy is to be used. You sit and wait outside the zerg base. The zerg has to engage, instead.
You don't need a late game army. The protoss only has a window until defilers break all ground engagements. What you have is what you do before that. Yet, it is considerable. Like I said, the protoss has the fastest glass cannon army in the game. You keep amassing units and forcing the zerg to lose map control, or engage in unfavourable numbers. I think it can be done. Forget all defence, just go after map control. Probes are robots after all. Don't lament over losing them. If zerg had time to prepare for a rush, that means you could rush sooner and haven't while expanding and that is on you. I haven't sorted out the exact numbers, but at least we know all zerg units are weaker than protoss units - stating the fact as a zerg main.
Turrican
Bonyth
Profile Joined August 2010
Poland593 Posts
January 22 2025 07:15 GMT
#152
mtcn77
it was long noticed that you are a zerg main.
Btw, are you aware that the more ranged units player has, the stronger they get? Read: 2 hydras don't beat 1 zealot, but 20 beat 10 zealots.
There are milion of arguments to throw your 2gate vs zerg strategy out of the window. I know, I've been 2-gating in PvZ a really long time.

On January 22 2025 00:16 sas.Sziky wrote:
Hardest Race : Terran. why ? we can put things about zvp tvp pvz pvt and etc but one things TVT is the most hardest mirror match up in this game.

Mirror match-up cannot decide if the race is hard. Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%, despite the fact that these 2 players are very very bad.
Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk nowadays.
sas.Sziky
Profile Joined October 2011
Hungary331 Posts
Last Edited: 2025-01-22 08:56:49
January 22 2025 08:35 GMT
#153
On January 22 2025 16:15 Bonyth wrote:
mtcn77
it was long noticed that you are a zerg main.
Btw, are you aware that the more ranged units player has, the stronger they get? Read: 2 hydras don't beat 1 zealot, but 20 beat 10 zealots.
There are milion of arguments to throw your 2gate vs zerg strategy out of the window. I know, I've been 2-gating in PvZ a really long time.

Show nested quote +
On January 22 2025 00:16 sas.Sziky wrote:
Hardest Race : Terran. why ? we can put things about zvp tvp pvz pvt and etc but one things TVT is the most hardest mirror match up in this game.

Mirror match-up cannot decide if the race is hard. Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%, despite the fact that these 2 players are very very bad.
Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk nowadays.

That would have been end of things with diplomatic without talking things like if u are P imba z,t if u are Z imba p,t if u are T imba p,z what most people did nowadays which is toxic. '' Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%'' Bonyth sorry but it is so stupidity and still can 0% tvt winrate but its never ever possible what u said. Mainly i said because of the time playing TvT way longer than other two match up. '' Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk '' well idk when u using 150-200 pop with continuly scan rehotkey scan using, using the whole map million mine,turret fixing macro, micro + time for me hardest in mirro
btw about 2 gate. i am not sure it was 2 years ago or ? and i am also not sure that u won or not but Not u won against Soma with 2gate on FS? sorry if that was loss then i remember wrongly
Bonyth
Profile Joined August 2010
Poland593 Posts
January 22 2025 10:00 GMT
#154
At least in mirrors there is no racial imbalance. Plus in TvT there is least build order gambling of all 3 mirror match-ups. TvT match-up is good for people with good macro, multi-tasking and apm. Does it make it the hardest? In many people's eyes yes, for me there is more to StarCraft than just macro and apm.

Yes, I won vs Soma with 2-gate. Why? Because he forgot that 2-gate exists - he scouted with overlord my natural, didnt see anything, and didn't check main location. I won thanks to wrong read of the game (Soma's error), not because 2-gate is a good build.
Read: build is so bad, that zergs treat it as non-existent build.
sas.Sziky
Profile Joined October 2011
Hungary331 Posts
Last Edited: 2025-01-22 10:34:44
January 22 2025 10:34 GMT
#155
more than macro and apm of course i just think its the hardest part of the game but of course we don't have to agree on that but after all in RTS and Starcraft the most best player have beast mechanic Flash,Bisu,JD( even Soulkey has ) Sc2 Serral,Clem Aoe2: Hera of course there are 1-2 players in the past who has not really but overall always the best mechanic guy the best. i saw that game of course Soma mistake + your skill. if bad build then i am a bad player because i also los many times against 2gw probably u know it because it was against you :D
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6794 Posts
January 22 2025 12:22 GMT
#156
I think a better question will be. Why protoss players are undeperforming vs Soulkey ? .. And right now im not sure how real is that cuz Snow been trashing him really bad.

Soma being dominant in the past doesnt really matter when he is been gone for 2 years now.

Also this thread if just full of protoss players and protoss supporters. Dragoon is not as bad as you all claim. Even zerg progamers call them Walking canons. You put Dragoons in high ground and theres is literally not way to trade well vs them.
Do you put zealots in front of them and they just destroy your army. Specially in these new maps that are super protoss favored Protoss never had this more easy.

I mean shit. Look at past ASLs. Is only Hero and SK in the round of 8.
Mini vs:
hero 50.2% (217 wins, 215 losses)
Queen 48.7% (205 wins, 216 losses)
Soma 43.3% (170 wins, 223 losses)
Jaedong 52.8% (215 wins, 192 losses)
Soulkey 40.2% (101 wins, 150 losses)

SnOw vs:
hero 55.2% (254 wins, 206 losses)
Queen 53.7% (211 wins, 182 losses)
Soma 36.9% (89 wins, 152 losses)
Jaedong 57.3% 157 wins, 117 losses)
Soulkey 45% (118 wins 144 losses)

Bisu vs:
hero >50%
Queen >50%
Soma >50%
Jaedong >50%
Soulkey 44.1% (82 wins, 104 losses)

You all acting like Protoss cant even compete when in reality the maps and the new meta has forced zerg to win most of their games with all ins cuz in the new maps is really hard to defend your 4 expansion and get a decent position to get Hive.

Like my brother zerg said. Start using Hallucinations and stop complaining..

Bonyth
Profile Joined August 2010
Poland593 Posts
January 22 2025 12:32 GMT
#157
What difference does it make if a win comes from 4 pool, all-in, or a macro game? Win is a win. Each gives you 1 point.
Soulforged
Profile Blog Joined February 2007
Latvia935 Posts
January 22 2025 12:33 GMT
#158
I think Protosses wouldn't mind Zerg all-ins working so much, if their own all-ins against Terrans were any good.

Instead, best PvT cheese at the moment is to roll a cross-position 12 nexus -_-;;

Soulkey is very good at forcing decisive coinflips when behind.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
January 22 2025 13:56 GMT
#159
After 28 years of SC-BW people come up with the idea that P hasn't discovered their full potential and should use hallucination to turn around the balance. It's just so HILARIOUS.
SiarX
Profile Joined December 2021
108 Posts
January 22 2025 16:44 GMT
#160
I do not think hallucinations make any sense. They are always (except some rare arbiter play cases) worse than storms. Protoss who uses hallucinations is likely to lose because of lack of storms.
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 296
Rex 42
StarCraft: Brood War
Sea 16592
Aegong 1880
Horang2 1625
BeSt 879
Bisu 612
Stork 365
Hyun 347
actioN 302
firebathero 297
Soma 295
[ Show more ]
Shuttle 234
Last 178
Larva 142
Mini 132
Rush 107
hero 99
Snow 76
ToSsGirL 66
Pusan 62
Barracks 62
Mind 55
ggaemo 53
PianO 46
Killer 37
Sacsri 32
soO 24
sorry 22
JYJ 21
Shinee 21
Movie 20
HiyA 20
yabsab 17
zelot 15
GoRush 11
scan(afreeca) 10
Noble 7
JulyZerg 6
SilentControl 6
Icarus 4
Terrorterran 2
Dota 2
XcaliburYe1159
League of Legends
JimRising 395
C9.Mang0335
rGuardiaN62
Counter-Strike
zeus3126
x6flipin1094
edward205
Super Smash Bros
Mew2King135
Other Games
B2W.Neo878
crisheroes236
Hui .155
mouzStarbuck150
BRAT_OK 23
Organizations
StarCraft 2
WardiTV101
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 90
• LUISG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1705
• Noizen36
League of Legends
• Jankos4083
Upcoming Events
WardiTV Invitational
3m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
IndyStarCraft 296
Replay Cast
21h 3m
WardiTV Invitational
1d
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.