Or because of some flaws in race design?
Or there are no uber level players because protoss race does not reward skill enough?
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SiarX
102 Posts
Or because of some flaws in race design? Or there are no uber level players because protoss race does not reward skill enough? | ||
Soulforged
Latvia918 Posts
Matchups generally favoring differing skillsets Lack of P's destroying their wrists/arms/shoulders compared to T's and Z's | ||
CHEONSOYUN
519 Posts
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TMNT
2662 Posts
There's no way it's just a coincidence that in both SC1 and SC2 we see the same trends: Protoss is boss at noob to mid level and sucks at pro level. Different games different units but the core design in fighting power of each race remains: Terran - range and dps, Zerg - sheer army volume (might be a bit too simplified for Zerg but you get the idea), Protoss - gimmicks and power units. And yes it can be fixed by maps (Protoss is strong on island maps) but for some reasons SC1 people just dont want to do it. Although it's nearly impossible to have a map that balances all 3 matchups, it's very easy to have matchup-specific maps, and it affects nothing with regards to the integrity of tournaments. | ||
WGT-Baal
France3353 Posts
Snow is also solid online for long stretches but has had issues offline. Didnt help that Soulkey is just on a rampage now so it feels worse than it is. Problem is P has almost no new blood, kinda sad that rain is top 2 P this season in SSL with low activity. T has speed, Z has soma but P if anything just keeps losing players (kal, jangbi) and the other active ones are arguably getting worse each season (looking at you bisu and best). From the little i follow of sc2 it seems the problem isnt nearly as dire though | ||
TT1
Canada10005 Posts
On November 30 2024 04:11 CHEONSOYUN wrote: it is definitely a character issue. winner | ||
WombaT
Northern Ireland25072 Posts
That said I think it’s quite a big factor that no Toss player has managed to be god tier in both inter-faction matchups, and mirror as well. I’m not sure why that is, perhaps different matchups reward different skill sets and mentalities to such a degree that a singular player can’t excel at them all? It’s not purely the faction. I mean in latter-day Kespa if we took Bisu’s PvZ and made a composite player with say, Jangbi’s PvT that player is pretty bloody formidable. So it’s not purely playing Protoss that’s a bottleneck. Or in post-Kespa mash up Bisu’s PvZ with Snow’s PvT and Rain’s PvP and that’s a fucking ridiculous player. For whatever reason no Toss player has really managed to be that well-rounded, but the hypothetical potential is there. Z and T have probably had more players who are genuinely formidable in all matchups. Why that is I guess someone more knowledgeable can give some theories | ||
PurE)Rabbit-SF
United States654 Posts
On November 30 2024 09:09 TT1 wrote: winner winter to save brood war! :D | ||
PurE)Rabbit-SF
United States654 Posts
On November 30 2024 09:17 WombaT wrote: Peak Bisu wasn’t a million miles away. That said I think it’s quite a big factor that no Toss player has managed to be god tier in both inter-faction matchups, and mirror as well. I’m not sure why that is, perhaps different matchups reward different skill sets and mentalities to such a degree that a singular player can’t excel at them all? It’s not purely the faction. I mean in latter-day Kespa if we took Bisu’s PvZ and made a composite player with say, Jangbi’s PvT that player is pretty bloody formidable. So it’s not purely playing Protoss that’s a bottleneck. Or in post-Kespa mash up Bisu’s PvZ with Snow’s PvT and Rain’s PvP and that’s a fucking ridiculous player. For whatever reason no Toss player has really managed to be that well-rounded, but the hypothetical potential is there. Z and T have probably had more players who are genuinely formidable in all matchups. Why that is I guess someone more knowledgeable can give some theories Protoss has a bit more variance because the way the tech tree is setup, so it's more random than others I feel like. | ||
RJBTVYOUTUBE
Netherlands823 Posts
Terran has one straight build path from rack to fac to port to facility, each unlocking their addon and factory unlocking armory. A straight path. Zerg has pool unlocking den+lair+evo. Lair unlocks spire and nest. Hive unlocks deviler mound, ultralisk cavern and greater spire. straight path with floors/levels. they can pretty much pick anything from a floor all at once. den + spire. cavern + mound. no problem. Protoss has gate unlocking cyber unlocking robotics, stargate, and citadel. But each of these only unlocks one additional building. Protoss has an actual branching tech tree. This means protoss has less diverse options with their available options because once they choose a path on their tech tree they are fully locked into it until its finished. they have to "complete" the chosen tech tree before diverting from it. If the chosen path somewhat fails its usually over for the toss. Another is that arbiter needs time to become functional after already going through a long tech tree. Carrier needs a long time too after going through a long tech tree to get intercepters plus having to build additional stargates. want the carriers fast? less gateways which means exposed to a terran timing. neither zerg or terran is as exposed to timing attack as protoss is. Protoss also cant tech switch without a massive investment before being able to tech switch. zerg can build it all from their hatch. Terran can succeed without tech switches but does face the same problem toss does with a bio into mech switch in tvz. In that sense the meta moving away from carrier and arbiter builds has given toss more freedom. Shuttle meta requires less spending into one tech tree they have to finish. now I hope this makes sense because i am typing this at 5am haha Protoss has less freedom and it more algorythmitacly locked into its strategies. | ||
mtcn77
Turkey324 Posts
The fundamental hierarchy of the game time revolves around rushes and it goes from zerg to terran to protoss - protoss being the slowest. Rushes are fundamentally how you force the opponent into spending resources for defence late and out of time. Normally you should not be able to get a lead on another race with protoss by rushing to corner the opponent into an early end game since you are the slowest race, but this game shows how it can be done in mid game since you are also the strongest race. By stripping terrans of valuable midgame resources and also a successful drop, a protoss can generate a game breaking worker count advantage forcing the terran into a dilemma. Terran is left with his standing army and nothing more late game due to the worker count mismatch. What turns out is an aggressive push not backed by further reinforcements. Protoss weathers this and can prolong the response and therefore wins. As explained, you need that much control in the game to win as a protoss. The game mechanics punish protoss for being slow and therefore victory comes late even with a seismic gap lead in development. | ||
prosatan
Romania7994 Posts
On November 30 2024 18:06 mtcn77 wrote: I think the recent Hiya vs Invasion game demonstrates in a PvT game what you should do as a protoss to gain a lead. The fundamental hierarchy of the game time revolves around rushes and it goes from zerg to terran to protoss - protoss being the slowest. Rushes are fundamentally how you force the opponent into spending resources for defence late and out of time. Normally you should not be able to get a lead on another race with protoss by rushing to corner the opponent into an early end game since you are the slowest race, but this game shows how it can be done in mid game since you are also the strongest race. By stripping terrans of valuable midgame resources and also a successful drop, a protoss can generate a game breaking worker count advantage forcing the terran into a dilemma. Terran is left with his standing army and nothing more late game due to the worker count mismatch. What turns out is an aggressive push not backed by further reinforcements. Protoss weathers this and can prolong the response and therefore wins. As explained, you need that much control in the game to win as a protoss. The game mechanics punish protoss for being slow and therefore victory comes late even with a seismic gap lead in development. Please put a link to the game if you can, mtcn77... | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 01 2024 00:24 prosatan wrote: Show nested quote + On November 30 2024 18:06 mtcn77 wrote: I think the recent Hiya vs Invasion game demonstrates in a PvT game what you should do as a protoss to gain a lead. The fundamental hierarchy of the game time revolves around rushes and it goes from zerg to terran to protoss - protoss being the slowest. Rushes are fundamentally how you force the opponent into spending resources for defence late and out of time. Normally you should not be able to get a lead on another race with protoss by rushing to corner the opponent into an early end game since you are the slowest race, but this game shows how it can be done in mid game since you are also the strongest race. By stripping terrans of valuable midgame resources and also a successful drop, a protoss can generate a game breaking worker count advantage forcing the terran into a dilemma. Terran is left with his standing army and nothing more late game due to the worker count mismatch. What turns out is an aggressive push not backed by further reinforcements. Protoss weathers this and can prolong the response and therefore wins. As explained, you need that much control in the game to win as a protoss. The game mechanics punish protoss for being slow and therefore victory comes late even with a seismic gap lead in development. Please put a link to the game if you can, mtcn77... think he means this one: also if soulkey did not exist snow would have won last two ASL seasons, 90% confidence. you could argue maybe light would have won SSL and beaten snow in semi. | ||
[sc1f]eonzerg
Belgium6556 Posts
On December 01 2024 02:32 RJBTVYOUTUBE wrote: Show nested quote + On December 01 2024 00:24 prosatan wrote: On November 30 2024 18:06 mtcn77 wrote: I think the recent Hiya vs Invasion game demonstrates in a PvT game what you should do as a protoss to gain a lead. The fundamental hierarchy of the game time revolves around rushes and it goes from zerg to terran to protoss - protoss being the slowest. Rushes are fundamentally how you force the opponent into spending resources for defence late and out of time. Normally you should not be able to get a lead on another race with protoss by rushing to corner the opponent into an early end game since you are the slowest race, but this game shows how it can be done in mid game since you are also the strongest race. By stripping terrans of valuable midgame resources and also a successful drop, a protoss can generate a game breaking worker count advantage forcing the terran into a dilemma. Terran is left with his standing army and nothing more late game due to the worker count mismatch. What turns out is an aggressive push not backed by further reinforcements. Protoss weathers this and can prolong the response and therefore wins. As explained, you need that much control in the game to win as a protoss. The game mechanics punish protoss for being slow and therefore victory comes late even with a seismic gap lead in development. Please put a link to the game if you can, mtcn77... think he means this one: https://youtu.be/Cqlj08sfLjc?si=ENE9P4OXBWKflhvh also if soulkey did not exist snow would have won last two ASL seasons, 90% confidence. you could argue maybe light would have won SSL and beaten snow in semi. Snow Always find a way to no win tho. Since season 14 i was expecting Snow to reach ASL finals. I was left speechless When Royal eliminated him in season 16 after having a 80+ winrate or some shit that guy TMNT posted. The maps never been so good for protoss these days. And the funny part is that those maps are in someway helping Soulkey to become a Bonjwa smh. I truly fear for the next season MP. Afreeca will try for sure to put a hold to SK streak. | ||
prosatan
Romania7994 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On December 01 2024 05:09 [sc1f]eonzerg wrote: Show nested quote + On December 01 2024 02:32 RJBTVYOUTUBE wrote: On December 01 2024 00:24 prosatan wrote: On November 30 2024 18:06 mtcn77 wrote: I think the recent Hiya vs Invasion game demonstrates in a PvT game what you should do as a protoss to gain a lead. The fundamental hierarchy of the game time revolves around rushes and it goes from zerg to terran to protoss - protoss being the slowest. Rushes are fundamentally how you force the opponent into spending resources for defence late and out of time. Normally you should not be able to get a lead on another race with protoss by rushing to corner the opponent into an early end game since you are the slowest race, but this game shows how it can be done in mid game since you are also the strongest race. By stripping terrans of valuable midgame resources and also a successful drop, a protoss can generate a game breaking worker count advantage forcing the terran into a dilemma. Terran is left with his standing army and nothing more late game due to the worker count mismatch. What turns out is an aggressive push not backed by further reinforcements. Protoss weathers this and can prolong the response and therefore wins. As explained, you need that much control in the game to win as a protoss. The game mechanics punish protoss for being slow and therefore victory comes late even with a seismic gap lead in development. Please put a link to the game if you can, mtcn77... think he means this one: https://youtu.be/Cqlj08sfLjc?si=ENE9P4OXBWKflhvh also if soulkey did not exist snow would have won last two ASL seasons, 90% confidence. you could argue maybe light would have won SSL and beaten snow in semi. Snow Always find a way to no win tho. Since season 14 i was expecting Snow to reach ASL finals. I was left speechless When Royal eliminated him in season 16 after having a 80+ winrate or some shit that guy TMNT posted. The maps never been so good for protoss these days. And the funny part is that those maps are in someway helping Soulkey to become a Bonjwa smh. I truly fear for the next season MP. Afreeca will try for sure to put a hold to SK streak. Season 17 SnOw looked like the 2nd strongest player after Soulkey. SSL1 he looked like the strongest after Soulkey and Light. Also don't be surprised by RoyaL. When RoyaL's form peaks he is stupidly good. He just peaks so infrequently and inconsistently. RoyaL's been doing well against SnOw on occasions, winning sets of 7 or 9.` And yeah this SSL season had mostly bad maps for zerg, and one crazy good map for zerg in Monty Hall. | ||
sertas
Sweden886 Posts
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Garrl
Scotland1972 Posts
![]() From last 6 ASLs top 20 is: 7 zerg, 7 terran, 6 protoss, which is as balanced a spread as you can get with 3 races. Protoss isn't underrepresented here. | ||
G5
United States2898 Posts
Although taking these risks can yield decent win rates in overall games, it's a hard thing to place bets on different build orders and be correct against the best players in the world enough times to win an ASL. The top Zerg players have also denied the best Protoss players from potential titles many times. Due to the match up design, it's almost impossible to be ahead of Zerg in whatever the current meta is. Zerg is typically setting the meta and Protoss is trying to come up with solutions to whatever the current meta is of Zerg. Once you get past the mechanics and execution of Starcraft, it mostly just comes down to decision making which usually involves understanding the current meta and what the probability is of what the opponent is doing or going to do and what is the risk assessment involved with what your response is going to be. Protoss players' decision making involves higher amounts of risk imo. Which again, makes it hard to run through an entire tournament like ASL and come out on top. | ||
SiarX
102 Posts
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XenOsky
Chile2267 Posts
On December 01 2024 13:37 G5 wrote: I think historically Protoss has had the least stable build orders in the game and is the easiest race to take advantage of if you play whatever the current text-book standard is for the meta. Because of this, there is inherently more variance in build orders for Protoss players than other races and Protoss players inherently take more risks than Zergs and Terrans from within the meta game because of how the race is designed. Although taking these risks can yield decent win rates in overall games, it's a hard thing to place bets on different build orders and be correct against the best players in the world enough times to win an ASL. The top Zerg players have also denied the best Protoss players from potential titles many times. Due to the match up design, it's almost impossible to be ahead of Zerg in whatever the current meta is. Zerg is typically setting the meta and Protoss is trying to come up with solutions to whatever the current meta is of Zerg. Once you get past the mechanics and execution of Starcraft, it mostly just comes down to decision making which usually involves understanding the current meta and what the probability is of what the opponent is doing or going to do and what is the risk assessment involved with what your response is going to be. Protoss players' decision making involves higher amounts of risk imo. Which again, makes it hard to run through an entire tournament like ASL and come out on top. Basically | ||
M3t4PhYzX
Poland4187 Posts
On December 01 2024 13:37 G5 wrote: I think historically Protoss has had the least stable build orders in the game and is the easiest race to take advantage of if you play whatever the current text-book standard is for the meta. Because of this, there is inherently more variance in build orders for Protoss players than other races and Protoss players inherently take more risks than Zergs and Terrans from within the meta game because of how the race is designed. Although taking these risks can yield decent win rates in overall games, it's a hard thing to place bets on different build orders and be correct against the best players in the world enough times to win an ASL. The top Zerg players have also denied the best Protoss players from potential titles many times. Due to the match up design, it's almost impossible to be ahead of Zerg in whatever the current meta is. Zerg is typically setting the meta and Protoss is trying to come up with solutions to whatever the current meta is of Zerg. Once you get past the mechanics and execution of Starcraft, it mostly just comes down to decision making which usually involves understanding the current meta and what the probability is of what the opponent is doing or going to do and what is the risk assessment involved with what your response is going to be. Protoss players' decision making involves higher amounts of risk imo. Which again, makes it hard to run through an entire tournament like ASL and come out on top. Summed up things perfectly. | ||
iopq
United States907 Posts
On November 30 2024 04:47 TMNT wrote: Although it's nearly impossible to have a map that balances all 3 matchups, it's very easy to have matchup-specific maps, and it affects nothing with regards to the integrity of tournaments. I don't know why people keep saying this, a lot of current maps are very close to 50% balance in all matchups, like Radeon your favorite Protoss player didn't lose because Radeon has 51% ZvP win rate or whatever, he lost because Soulkey is just so much better than everyone else right now | ||
SiarX
102 Posts
I wonder how Snow and Mini manage to maintain extremely high PvP win ratio, if that matchup (violatile protoss build orders x 2) is so random? | ||
MapleLeafSirup
Germany950 Posts
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Peeano
Netherlands4986 Posts
Also because ![]() | ||
ThunderJunk
United States677 Posts
Idk about sc2. I've been out of the loop for a while. | ||
Biff The Understudy
France7884 Posts
For some reason it looks like it’s harder to absolutely dominate everything and everyone as a Protoss. The closest we have had was Bisu. Hard to say why. The winrate at pro level are pretty damn close to 50% in all matchups. | ||
WombaT
Northern Ireland25072 Posts
On December 03 2024 04:36 Biff The Understudy wrote: Seems to me pro level isn’t imbalanced. For some reason it looks like it’s harder to absolutely dominate everything and everyone as a Protoss. The closest we have had was Bisu. Hard to say why. The winrate at pro level are pretty damn close to 50% in all matchups. I think because it somewhat evens out when you have expert PvTers who struggle a bit in PvZ, or a Bisu who is no mug at PvT but earned his biggest reputation as a PvZ god. So overall, the balance isn’t too bad, but individually it makes Toss players less likely to be consistently at the business end of tournaments. I’m curious as to why that is, Zerg and Terran seem to have more players who are well-rounded across matchups, but hey my intuition may be off, I’m far from a BW expert! Completely arbitrary numbers but say if you have 2 equally sized groups of tournament Toss players, one has a 70% win vT, and 30% vZ, the other the opposite. You’ll still get an even overall win rate, but to actually win tournaments you’re kind of relying on kind brackets. | ||
Kyle8
22 Posts
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iopq
United States907 Posts
On December 03 2024 11:27 Kyle8 wrote: because zerg always has options of hydra busts & protoss can't really scout it at all, so the entire early game is a freaking minefield where protoss can lose & zerg really cant Just make more maps that have high ground naturals. Protosses complained that it makes turtle four base Zerg too strong, so make it a three player map where far natural is too hard to hold (same distance from you and your enemy) It has the added benefit of easier defense vs. m&m busts. Then just add a lot of overlord hiding places that Protoss can clear out with corsairs and Terran can't clear until valkyries. Radeon is already close to perfect because you have to hydra bust up and down which favors cannon range (sometimes you can't even get the forge without committing on cannons) and it has good overlord hiding spots and an undroppable ring around the main to make elevators harder But three player version of Tempest would be the best | ||
TMNT
2662 Posts
On December 02 2024 18:45 iopq wrote: Show nested quote + On November 30 2024 04:47 TMNT wrote: Although it's nearly impossible to have a map that balances all 3 matchups, it's very easy to have matchup-specific maps, and it affects nothing with regards to the integrity of tournaments. I don't know why people keep saying this, a lot of current maps are very close to 50% balance in all matchups, like Radeon your favorite Protoss player didn't lose because Radeon has 51% ZvP win rate or whatever, he lost because Soulkey is just so much better than everyone else right now "Current" though. But we're talking about 25 years. The most played maps in the modern era is Polypoid and it reads 46.9% PvZ and 48.3% PvT. The second most is Vermeer and it's 47.8% PvZ and 44.0% PvT. Fighting Spirit is 46.2% PvZ and 48.3% PvT by the way. Radeon is now standing at 49.3% PvZ and 47.9% PvT. We can say it's an improved Vermeer. But keep in mind that Soma being in the military is probably the reason PvZ on Radeon is close to 50%. The common denominator here is that on all those maps Protoss has a sub 50% win rate in all matchups (with some actually closer to 45%). It also makes no sense for the supposedly strong matchup of Protoss (PvT) being less than 50% on the most standard maps. You can say every map is "close to 50%" but it doesn't mean much if it's always 52 for one race and 48 for the other. | ||
[sc1f]eonzerg
Belgium6556 Posts
On December 03 2024 19:55 TMNT wrote: Show nested quote + On December 02 2024 18:45 iopq wrote: On November 30 2024 04:47 TMNT wrote: Although it's nearly impossible to have a map that balances all 3 matchups, it's very easy to have matchup-specific maps, and it affects nothing with regards to the integrity of tournaments. I don't know why people keep saying this, a lot of current maps are very close to 50% balance in all matchups, like Radeon your favorite Protoss player didn't lose because Radeon has 51% ZvP win rate or whatever, he lost because Soulkey is just so much better than everyone else right now "Current" though. But we're talking about 25 years. The most played maps in the modern era is Polypoid and it reads 46.9% PvZ and 48.3% PvT. The second most is Vermeer and it's 47.8% PvZ and 44.0% PvT. Fighting Spirit is 46.2% PvZ and 48.3% PvT by the way. Radeon is now standing at 49.3% PvZ and 47.9% PvT. We can say it's an improved Vermeer. But keep in mind that Soma being in the military is probably the reason PvZ on Radeon is close to 50%. The common denominator here is that on all those maps Protoss has a sub 50% win rate in all matchups (with some actually closer to 45%). It also makes no sense for the supposedly strong matchup of Protoss (PvT) being less than 50% on the most standard maps. You can say every map is "close to 50%" but it doesn't mean much if it's always 52 for one race and 48 for the other. IDK man to me 49 50 51 just speaks about Player performance in general. Those maps u mention Poly Fs and Veermer are really good map for pvz. You can ask any protoss. Gotta be careful with those metrics anyway. Look at Blitz Y. 38% win rate for zerg yet Soulkey clean the floor with Snow and Mini. I wasnt around in the Island maps era but i imagine the win rate for zvp was pretty low also. And you asking for such maps is kinda weird. There has been maps totally standard that favored pvz like central plains. Crossing field etc. now Radeon is actually a fantastic map for protoss. Very easy to defend your expos. Very easy to attack your opponent third and put pressure into his fourth. Saying it is only that close cuz of Soma is playing the game of if if. Well if Jangbi . Kal and Much didnt retire maybe Zerg will not be so dominant. And the reality is that the maps last seasons are really bad for zerg. Specially for those that arent as good as Soulkey. | ||
Nirli
Bulgaria366 Posts
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kidcrash
United States620 Posts
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WGT-Baal
France3353 Posts
On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. | ||
LUCKY_NOOB
Bulgaria1426 Posts
#ForceMapsToMatches! I guess players having ability to veto a map is kind of that but I don't think it goes far enough. For patch dreamers consider this: A map IS a patch already! | ||
Volka
Argentina408 Posts
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Bonyth
Poland555 Posts
We can also assume that map creators have bad intentions for protoss, since the balance can be solved with maps, but protoss underperforms, right? There is over 40% of unique protoss players on ladder, however only less than 30% protosses on S rank. With such big protoss population you could expect to see the most protoss winners / bonjwas, however reality is different. Since I am a protoss player, my vision could be fogged though. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 04 2024 15:48 Bonyth wrote: Yes, yes, it just so happens that the biggest offline chokers are protoss players. Pure luck, nothing else. We can also assume that map creators have bad intentions for protoss, since the balance can be solved with maps, but protoss underperforms, right? There is over 40% of unique protoss players on ladder, however only less than 30% protosses on S rank. With such big protoss population you could expect to see the most protoss winners / bonjwas, however reality is different. Since I am a protoss player, my vision could be fogged though. They tried to nerf terran with maps but it ended up affecting toss the most. They tried to nerf zerg but ended up nerfing protoss the most. Map makers and map selection for each season tends to end up hurting protoss the most. protoss is bad on gimmick maps. protoss needs standard maps or two player maps. Monty Hall and kickback ruined it for toss this season. | ||
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FlaShFTW
United States10149 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). 3 player maps tend to favor protoss shuttle focused play or arb play with T base usually exposed from more sides compared to a 4 player or 2 player map with usually 2-3 exposed sides. Rush distance also tends to be good. Apocalypse played into this well and probably is the best 3 player map. I want to say Neo Sylphid is as good but stats imply it isnt. Perfect map set for me would be Radeon, Retro, Vermeer/polypoid, Eclipse, Neo Dark Origin, Apocalypse, Dominator. Hope we dont get a gimmick map next season. | ||
kidcrash
United States620 Posts
On December 04 2024 02:15 WGT-Baal wrote: Show nested quote + On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long | ||
Biff The Understudy
France7884 Posts
On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). Isn’t it that if the rush distance is long, you end up like in a cross spawn situation on a 4 players map where 12 nexus becomes a bit of an auto win? | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 05 2024 05:07 kidcrash wrote: Show nested quote + On December 04 2024 02:15 WGT-Baal wrote: On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long map makers intentionally like to introduce unbalanced maps to "see players adapt and play differently." map makers and asl/ssl staff have too much power in that sense. pros dont like these maps. pros like the standard balanced maps. monty was immediately removed from proleagues and sponsor matches after ssl. They keep less liked maps like minstel and kick back in because they are likely to still be in next season. | ||
Biff The Understudy
France7884 Posts
On December 05 2024 19:54 RJBTVYOUTUBE wrote: Show nested quote + On December 05 2024 05:07 kidcrash wrote: On December 04 2024 02:15 WGT-Baal wrote: On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long map makers intentionally like to introduce unbalanced maps to "see players adapt and play differently." map makers and asl/ssl staff have too much power in that sense. pros dont like these maps. pros like the standard balanced maps. monty was immediately removed from proleagues and sponsor matches after ssl. They keep less liked maps like minstel and kick back in because they are likely to still be in next season. I don’t think pros liking maps is the only metric we should go by. Monty has created absolutely amazing games, with unorthodox strategies, and unexpected twists. If SC is to survive it really has to be fun to watch. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 05 2024 21:32 Biff The Understudy wrote: Show nested quote + On December 05 2024 19:54 RJBTVYOUTUBE wrote: On December 05 2024 05:07 kidcrash wrote: On December 04 2024 02:15 WGT-Baal wrote: On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long map makers intentionally like to introduce unbalanced maps to "see players adapt and play differently." map makers and asl/ssl staff have too much power in that sense. pros dont like these maps. pros like the standard balanced maps. monty was immediately removed from proleagues and sponsor matches after ssl. They keep less liked maps like minstel and kick back in because they are likely to still be in next season. I don’t think pros liking maps is the only metric we should go by. Monty has created absolutely amazing games, with unorthodox strategies, and unexpected twists. If SC is to survive it really has to be fun to watch. except protoss winrate on monty was worse than zerg's on troy. such maps ruin the competitive integrity by being way too unbalanced. and you only get a really good game on them once every 20+ games. on more standard maps you get better games much more often. | ||
Biff The Understudy
France7884 Posts
On December 05 2024 21:58 RJBTVYOUTUBE wrote: Show nested quote + On December 05 2024 21:32 Biff The Understudy wrote: On December 05 2024 19:54 RJBTVYOUTUBE wrote: On December 05 2024 05:07 kidcrash wrote: On December 04 2024 02:15 WGT-Baal wrote: On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long map makers intentionally like to introduce unbalanced maps to "see players adapt and play differently." map makers and asl/ssl staff have too much power in that sense. pros dont like these maps. pros like the standard balanced maps. monty was immediately removed from proleagues and sponsor matches after ssl. They keep less liked maps like minstel and kick back in because they are likely to still be in next season. I don’t think pros liking maps is the only metric we should go by. Monty has created absolutely amazing games, with unorthodox strategies, and unexpected twists. If SC is to survive it really has to be fun to watch. except protoss winrate on monty was worse than zerg's on troy. such maps ruin the competitive integrity by being way too unbalanced. and you only get a really good game on them once every 20+ games. on more standard maps you get better games much more often. Ye, i mean if they are going to include a map that is fun but has a flimsy balance they should make sure the map pool as a whole rectifies that. I think at that point we should look at the balance of a map pool rather than specific maps. | ||
iopq
United States907 Posts
On December 05 2024 02:26 RJBTVYOUTUBE wrote: Show nested quote + On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). 3 player maps tend to favor protoss shuttle focused play or arb play with T base usually exposed from more sides compared to a 4 player or 2 player map with usually 2-3 exposed sides. Rush distance also tends to be good. Apocalypse played into this well and probably is the best 3 player map. I want to say Neo Sylphid is as good but stats imply it isnt. Perfect map set for me would be Radeon, Retro, Vermeer/polypoid, Eclipse, Neo Dark Origin, Apocalypse, Dominator. Hope we dont get a gimmick map next season. People always sleeping on Tempest. Very difficult (but not impossible) to 973 on that map, harder to m&m bust because of uphill shots People literally complained to me that it makes it too easy for the Zerg to take four bases. Just take your own bases as Protoss! | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 08 2024 00:46 iopq wrote: Show nested quote + On December 05 2024 02:26 RJBTVYOUTUBE wrote: On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). 3 player maps tend to favor protoss shuttle focused play or arb play with T base usually exposed from more sides compared to a 4 player or 2 player map with usually 2-3 exposed sides. Rush distance also tends to be good. Apocalypse played into this well and probably is the best 3 player map. I want to say Neo Sylphid is as good but stats imply it isnt. Perfect map set for me would be Radeon, Retro, Vermeer/polypoid, Eclipse, Neo Dark Origin, Apocalypse, Dominator. Hope we dont get a gimmick map next season. People always sleeping on Tempest. Very difficult (but not impossible) to 973 on that map, harder to m&m bust because of uphill shots People literally complained to me that it makes it too easy for the Zerg to take four bases. Just take your own bases as Protoss! also has some of the best games I have seen. Tempest is an amazing map. Artosis has an amazing bisu vs jaedong game on his channel on that map. | ||
[sc1f]eonzerg
Belgium6556 Posts
On December 08 2024 01:56 RJBTVYOUTUBE wrote: Show nested quote + On December 08 2024 00:46 iopq wrote: On December 05 2024 02:26 RJBTVYOUTUBE wrote: On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). 3 player maps tend to favor protoss shuttle focused play or arb play with T base usually exposed from more sides compared to a 4 player or 2 player map with usually 2-3 exposed sides. Rush distance also tends to be good. Apocalypse played into this well and probably is the best 3 player map. I want to say Neo Sylphid is as good but stats imply it isnt. Perfect map set for me would be Radeon, Retro, Vermeer/polypoid, Eclipse, Neo Dark Origin, Apocalypse, Dominator. Hope we dont get a gimmick map next season. People always sleeping on Tempest. Very difficult (but not impossible) to 973 on that map, harder to m&m bust because of uphill shots People literally complained to me that it makes it too easy for the Zerg to take four bases. Just take your own bases as Protoss! also has some of the best games I have seen. Tempest is an amazing map. Artosis has an amazing bisu vs jaedong game on his channel on that map. Tempest is one of the most fun maps introduced in recent times. The problem is the map cycle last not that long and next season they already introducing new ones. TvP on that map was always super fun to watch aswell. I remember so many great tvp games from that season. Specially from Rush. | ||
TMNT
2662 Posts
On December 08 2024 00:46 iopq wrote: Show nested quote + On December 05 2024 02:26 RJBTVYOUTUBE wrote: On December 05 2024 01:16 FlaShFTW wrote: I really believe that 3p maps are some of the best and most balanced maps. I'm also ok with more 2p maps being pushed more (just make the rush distance long enough where gas steal in PvT isn't automatic please lol). 3 player maps tend to favor protoss shuttle focused play or arb play with T base usually exposed from more sides compared to a 4 player or 2 player map with usually 2-3 exposed sides. Rush distance also tends to be good. Apocalypse played into this well and probably is the best 3 player map. I want to say Neo Sylphid is as good but stats imply it isnt. Perfect map set for me would be Radeon, Retro, Vermeer/polypoid, Eclipse, Neo Dark Origin, Apocalypse, Dominator. Hope we dont get a gimmick map next season. People always sleeping on Tempest. Very difficult (but not impossible) to 973 on that map, harder to m&m bust because of uphill shots People literally complained to me that it makes it too easy for the Zerg to take four bases. Just take your own bases as Protoss! The people who complained about Tempest are? Do you mean progamers or foreigners? As far as I now Protoss in ASL didn't ban that map and Mini even picked it in the semi vs Effort. | ||
Kraekkling
425 Posts
In general, when making maps, it’s easy to end up with a balance of T > Z > P >= T. However, it’s difficult to predict how the balance will play out for any given map. I know ASL map makers struggle to get maps sufficiently tested. It’s not feasible for them to have pro players play enough games to properly evaluate balance. Moreover, whenever a change is introduced during testing, the old data sample essentially becomes obsolete. Additionally, most of the testing is done by players in the 2000-2200 MMR range, but balance at that level is obviously different compared to 2600 MMR. As a result, much of the map balancing relies less on statistics and more on player feedback and vibes. This inevitably leads to biased evaluations. Finally, there’s significant pressure on map makers to churn out around six new maps several times a year. These maps are expected to be balanced, fun to play, distinct from other maps, and somehow both experimental and not experimental-depending on who you ask. These are inherently contradictory expectations, especially given the limitations of the map-making tools. I think the current approach of introducing mostly new maps every season could use an update. Out of 7 maps in the pool, do we really need 5 new ones? Why not select 4 “old and reliable” maps from the past ten years, add 2 new ones, and include one experimental map (whether new or old)? Or something similar... | ||
TT1
Canada10005 Posts
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TMNT
2662 Posts
Foreign players simply don't have the time and conditions to practice BW to reach the level where Terran and Zerg shine more. | ||
SiarX
102 Posts
On December 09 2024 08:43 TMNT wrote: Dewalt is only a foreign player in name though. Him and the Chinese players. Why? They do not live in Korea, right? | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 09 2024 05:04 Kraekkling wrote: We’ve had many map pools that favored Terran. We’ve also had quite a few that were good for Zerg. On average, though, maps clearly put Protoss at a disadvantage. In general, when making maps, it’s easy to end up with a balance of T > Z > P >= T. However, it’s difficult to predict how the balance will play out for any given map. I know ASL map makers struggle to get maps sufficiently tested. It’s not feasible for them to have pro players play enough games to properly evaluate balance. Moreover, whenever a change is introduced during testing, the old data sample essentially becomes obsolete. Additionally, most of the testing is done by players in the 2000-2200 MMR range, but balance at that level is obviously different compared to 2600 MMR. As a result, much of the map balancing relies less on statistics and more on player feedback and vibes. This inevitably leads to biased evaluations. Finally, there’s significant pressure on map makers to churn out around six new maps several times a year. These maps are expected to be balanced, fun to play, distinct from other maps, and somehow both experimental and not experimental-depending on who you ask. These are inherently contradictory expectations, especially given the limitations of the map-making tools. I think the current approach of introducing mostly new maps every season could use an update. Out of 7 maps in the pool, do we really need 5 new ones? Why not select 4 “old and reliable” maps from the past ten years, add 2 new ones, and include one experimental map (whether new or old)? Or something similar... about a month before qualifiers the new candidate maps are released for testing by the pros, who are the very first to play them. They adjust the maps based on pro input, and eventually select the maps for starleague based on the play data. The maps usually see about 100+ games each before the final selection is made. this is usually enough to determine if a map is good or bad for the pros. Often AsL will still pick a map that is bad or disliked by the players. | ||
WGT-Baal
France3353 Posts
On December 05 2024 05:07 kidcrash wrote: Show nested quote + On December 04 2024 02:15 WGT-Baal wrote: On December 04 2024 02:03 kidcrash wrote: I wish the community wasn't so stubborn when it comes to the idea of a balance patch. Protoss has been underperforming for way too long now. There will never be (and should never be) a balance patch. Maps are enough. Assuming there is, who decides? Who tests it? Do you want to end up like sc2 with patches every other day? And P is broken there too. No easy amswer to such basic questions means no patch can be made. I d rather blizzard/Microsoft worka on delivering what was promised, maybe a remaster 2.0 for the anniversary is in the works like war3 reforged just got. Overall I agree with eon, losing jangbi, kal (much possibly) and having snow struggle a bit offline, combined with soulkey peaking makes it look dire. Overall P a bit lower in matchup balance too but realistically we haven't had a lot of good P since the 6 dragon era. So my question is, if maps are enough, how much longer do we have to wait for map makers to figure it out? I won't deny that the evolution of maps has created progress but have we reached the end of that progress? Is there a ceiling to the amount of balance a map pool can achieve? As far as the patch discussion goes, anything even remotely close to what SC2 is experiencing would be unacceptable. I would like to see one small subtle change and that's it. With a long hard discussion and analysis of that change before it was implemented. I could throw out a couple suggestions but I don't think anyone wants to see this devolve into a theory crafting thread. It's just sad to see protoss underperform for so long I m not sure if it was rhetorical to introduce your 2nd paragraph, which was good. But for your question it is well known how to make good P maps, see ASL 5. In general I agree with the point that was made before in this thread, and others, of having MU specific map options in one season. So say you get absolutely broken map like Monty Hall is PvZ. It s ok if you don't play it for PvZ. And instead you get another one. Of course this would require possibly longer map rotation (maps staying longer) and more data. But note also that a lot of the worst maps, stats wise,in recent ASL were remakes of already garbage maps from way back. Arkanoid (actually a fun 2v2 map, but not so good 1v1) , Monty Hall... So it was really surprising they were broken. But it s hard on the mapmakers to pump new maps every season. Also agree tempest was a great map | ||
M2
Bulgaria4116 Posts
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Soulforged
Latvia918 Posts
Current rush distance is more or less balanced around T busting zerg sunkens. Longer rush distance would...boost 12 nex, help with cannon warp in time (speed hydras hatch and cross the map as fast as cannons warp, main to natural). Would also help with nexus before forge builds, specially if there's a possibility of a full wall. Specially if it was a 2p map, then you could probably still have a normal rush distance to 3rd, allowing for gate first zealot pressure in some form. Or simply more 2p maps in general, P does well on those. Map splits PvZ, gas steals and carriers PvT... | ||
HolySmokes
56 Posts
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iloveav
Poland1478 Posts
Hard to do math with not knowing variables or equations. | ||
TMNT
2662 Posts
On December 13 2024 00:16 iloveav wrote: Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate. Hard to do math with not knowing variables or equations. Here's what a Protoss at the very very top has to say about it: "as soon as Hydra Den is built, it's already 7:3 for Zerg" | ||
RowdierBob
Australia13004 Posts
In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. they have tried many different things which have worked for a while. but things ultimately get figured out everytime and the meta returns to standard. Watch more proleague and you can see a lot of experimentation and diversity. Or better, ultimate battle has craxy variety with its 9 game format. | ||
Severedevil
United States4838 Posts
On December 13 2024 10:46 RowdierBob wrote: Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. Mind controlling a worker only helps if you max your main race's supply with money to spare for a side race. Protoss almost never maxes out in PvZ, so a stolen drone would rarely help. They do max out in PvT, and a stolen SCV puts Terran on a clock, so I could see worker steals mattering in PvT. Historically there are some very late game PvZ's where mind control mattered to grind out a win when most or all of the map was mined out. But it's a very expensive ability on a very expensive unit, and stolen units have 0/0 upgrades so they fight poorly. | ||
M2
Bulgaria4116 Posts
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iloveav
Poland1478 Posts
On December 13 2024 03:53 TMNT wrote: Show nested quote + On December 13 2024 00:16 iloveav wrote: Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate. Hard to do math with not knowing variables or equations. Here's what a Protoss at the very very top has to say about it: https://youtu.be/uOYHO-VL6rM "as soon as Hydra Den is built, it's already 7:3 for Zerg" I dont know man. They are laughing a lot about it. I personally always thought that the Dragoon might be an issue. It is the first ranged unit that You can make from protoss and it is not particularly good at anything while having issues vs a lot of things. In tvz marines are the first ranged unit and it is common to play it. In zvp hydra is the first ranged unit and it is common to play it. In zvt, terrans are the ones that get the ranged unit faster (and cheaper) so it seems like zergs need a different approach than hydra. In tvp, marines are not the common way to play, but it is not the dragoon that actually kills them (thou it buys the time), it is tech units. I know this is not even remotely well thought out or researched, it is just what I always felt (feelings are not nesesarly logical). In summary, I always thought that the equation was: unit tech > unit numbers. BUT Unit numbers early > unit tech. Thats why I got issues with the goon boi. | ||
kidcrash
United States620 Posts
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M2
Bulgaria4116 Posts
On December 14 2024 04:19 kidcrash wrote: It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose. It doesnt even have to be something that changes game rules. A simple 125/125 cannon will probably be of tremendous help, but as you say, the issue is not the particular change, but the community stance against a change | ||
Soulforged
Latvia918 Posts
But that can also be adjusted by playing with the maps and rush distances. Or adding extra time by letting players see what's being produced in the eggs. | ||
HolySmokes
56 Posts
On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons. | ||
iFU.pauline
France1547 Posts
Because 1a2a3a -_- | ||
TMNT
2662 Posts
On December 14 2024 18:12 HolySmokes wrote: Show nested quote + On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons. It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment. | ||
HolySmokes
56 Posts
On December 14 2024 23:35 TMNT wrote: Show nested quote + On December 14 2024 18:12 HolySmokes wrote: On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons. It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment. Damn man, feel like you totally missed the point of my post. I have played the game, was pretty competent I dare say, beat a lot of people I'd meet. You talk about the pros a lot, obviously the meta is important and I do like to keep up with the scene. The pros validate theory, but theory makes pros, it goes both ways. Pros show if something is viable, but viability in BW also depends on execution, which depends on the players. This is self-evident in the fact how players come along with new strats and change the game. Boxer, Oov, Savior, Bisu, for example. And honestly I think DA has a lot of potential in that regard. I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra. Then you can get Sair to continue scouting and develop air supremacy and add DT to the mix to make plays, and there's all kinds of stuff you can do. But obviously I wasn't a pro or anything, and if you could show me games where pros have tried this and failed, I'd love to see them. | ||
Rainalcar
Croatia360 Posts
On December 14 2024 05:24 M2 wrote: Show nested quote + On December 14 2024 04:19 kidcrash wrote: It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose. It doesnt even have to be something that changes game rules. A simple 125/125 cannon will probably be of tremendous help, but as you say, the issue is not the particular change, but the community stance against a change BW needs only 2 things to achieve real balance and gameplay: 1. Do something with cannons at least to help P vZ, the most ridiculous non mirror in BW, which is clearly Z favoured. 2. Small splash vs bio on spores, perhaps slightly bigger range, to open at least sometimes hydra tech in zvz. Over and beyond the above you can look at many other things, nukes, scouts etc etc but it's not needed for balance. But people will rather die on this sword and wait 20 more years for "maps". | ||
Soulforged
Latvia918 Posts
I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra Sorry, but I'm afraid that you're on the "you don't know how much you don't know" part of the skill range. It is fine, everyone probably was there at some point. Can't exactly show you pro games trying this, because it is not good enough to even get off the ground. I'd recommend watching some pro's first person play for a bit, to see the execution difference, and what kind of timings they're playing against, and then think how that'd line up with this gameplan of yours. Creativity and evolving the meta is good, but keep in mind that modern strategies have a lot of constraints and opportunity costs on them. If you want a more specific answer: what you call "turtling a bit" will likely mean multiple minutes against a competent zerg, and will surrender all map control. Meanwhile, you wouldn't even be guaranteed to be safe. Mael is an enabler for splash damage, for the most part, to prevent dodging. If you don't have splash damage, it isn't particularly worth it - costs too much, doesn't last long enough, unit AI will prioritize attacking units that aren't stunned, etc. And while mael is an okay replacement for sairs in terms of dealing with large group of muta, it doesn't have the early and midgame scouting utility of corsair, or the capacity to pressure behind wall-ins.. | ||
[sc1f]eonzerg
Belgium6556 Posts
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Soulforged
Latvia918 Posts
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TMNT
2662 Posts
That Best vs Soulkey game was last year. It was crazy. Think I posted it somewhere in the proleague megathread. To sum it up: at the end Best used an Overlord to drop-micro a probe to attack a sunken. That's how crazy it was. | ||
RJBTVYOUTUBE
Netherlands823 Posts
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FlaShFTW
United States10149 Posts
On December 15 2024 23:40 HolySmokes wrote: Show nested quote + On December 14 2024 23:35 TMNT wrote: On December 14 2024 18:12 HolySmokes wrote: On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons. It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment. Damn man, feel like you totally missed the point of my post. I have played the game, was pretty competent I dare say, beat a lot of people I'd meet. You talk about the pros a lot, obviously the meta is important and I do like to keep up with the scene. The pros validate theory, but theory makes pros, it goes both ways. Pros show if something is viable, but viability in BW also depends on execution, which depends on the players. This is self-evident in the fact how players come along with new strats and change the game. Boxer, Oov, Savior, Bisu, for example. And honestly I think DA has a lot of potential in that regard. I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra. Then you can get Sair to continue scouting and develop air supremacy and add DT to the mix to make plays, and there's all kinds of stuff you can do. But obviously I wasn't a pro or anything, and if you could show me games where pros have tried this and failed, I'd love to see them. Would love for you to submit some replays and for all of us to take a look and see what sort of strategies you've come up with! I think the pros would also be interested, maybe they'll get a spark of inspiration for your unique style of play. | ||
Sybris
Canada28 Posts
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Nirli
Bulgaria366 Posts
On December 15 2024 23:40 HolySmokes wrote: Show nested quote + On December 14 2024 23:35 TMNT wrote: On December 14 2024 18:12 HolySmokes wrote: On December 13 2024 10:46 RowdierBob wrote: I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago. In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch. Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm. There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways. I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses. It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons. It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment. Damn man, feel like you totally missed the point of my post. I have played the game, was pretty competent I dare say, beat a lot of people I'd meet. You talk about the pros a lot, obviously the meta is important and I do like to keep up with the scene. The pros validate theory, but theory makes pros, it goes both ways. Pros show if something is viable, but viability in BW also depends on execution, which depends on the players. This is self-evident in the fact how players come along with new strats and change the game. Boxer, Oov, Savior, Bisu, for example. And honestly I think DA has a lot of potential in that regard. I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra. Then you can get Sair to continue scouting and develop air supremacy and add DT to the mix to make plays, and there's all kinds of stuff you can do. But obviously I wasn't a pro or anything, and if you could show me games where pros have tried this and failed, I'd love to see them. Found Snow's English account, wow. | ||
RJBTVYOUTUBE
Netherlands823 Posts
zerg can also just not do any harass and macro up because you got nothing to threaten and then go for lurker hydra contain and expand behind that. | ||
HolySmokes
56 Posts
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Soulforged
Latvia918 Posts
A zerg can hit you at 08:00 with good 24 hydras with speed+range+overlord speed, off of a standard 3 hatch lair -> spire -> 5h hydra off of 35 drone(1 per mineral patch + gas mining) If you're going both sair and mael, you'll have to make something like 6 cannons vs it to win time to get to storm, because just mael and a few cannons are not going to deal with it. If you open speedlot/sair into 4 HT off of forge FE, for example, and rush 2nd gas right after core, you can have 4 HTs and storm, if you cut sairs after 3. This lets you put up some zealot pressure, and survive that kind of break attempt with just 3 cannons. Zerg might not even be able to snipe gate/forge. Alternative approach is to delay HTs, get more zealots and more cannons, and use zealots to threaten counter attacks. Both are viable, and both limit Zerg economy from greeding too much, while being able to hold well if Zerg decides to mass units. A different alternative would be to open sair/DT, and pressure with DT + some few slow zealots + sairs, while getting faster HTs. This is likely what you could be doing when going mael, since some sort of pressure is almost always necessary. But doing this does require making 5-6 sairs, otherwise there's no real way to pressure with dt. The problem with going mael is that it isn't as good as storm defensively. You can't get it reactively vs zerg pumping hydras - they may get only 12 hydras and drone after, they may get 24+, they usually approach that situation with larva saved anyway, 5-6 hatcheries make it very easy to randomly have extra 12 hydras. So you need to get storm (or mael in your case) in advance. You cannot go sair/speedlots into mael - storm is barely in time for 8:00, extra 25 energy on mael is enough to be game ending. So something has to be cut. Getting less than 3 sairs is quite risky if Z made a spire. The only reasonable way to try to approach this situation is to go for sair/DT pressure and transition into mael, then you may have it on time. The problem is that you'll need more than 3 cannons, because mael is not as good as storm. Need something to do actual damage. And the final problem is that it'd be risky to try to get natural cannons up reactively. Speed hydra hatch(as in, from starting the egg) and cross the map faster than cannons build, and you're not guaranteed to instantly notice and count all the hydras with your sair. Usually the extra time for reactionary cannons is won by threatening speedlot counterattacks, the gate/forge wall, and probe pulls. If you go for sair/dt slow zealot pressure, you can't threaten much of a counter-attack, at least nothing that will divert significant part of their force. They're bringing the majority of the overlords with the hydra force, a DT/sair counter certainly can deal damage but it won't pull entire Z army. Slow zealots by that point likely either traded or went home already. A sair/dt/slow zealot pressure opener generally gets storm well in advance(not trying to barely get it by 8 min like speedlot/sair does), so that doesn't have this problem. Having 3 cannons and 4 storms is enough to win a lot of time. Having 3 cannons and 2 mael is not. Making blind 6 cannons is not an option, Z could just get minimal hydra and drone. Even making 6 blind cannons and having Z go for heavy hydra, would be a problem if instead of committing, zerg transitions into lurker contain. Mael doesn't break contains much. Banked energy HTs do(or reavers). This build also wouldn't have speedlot map pressure to threaten backstabs vs attempted lurker contain. Correct reaction vs 35 drone shshsh into no jump on cannons and lurker contain, is to have a counter-attack threatening zealot force to divert some unit, and bust attempt as hydras are morphing into eggs. No banked double storm per HT yet, but at least you have 4 storms, usually can break out before it is set up. If it is setup already, need banked storm or reavers, maybe with some hail mary drop in parallel. P options are pretty constrained. There's some variety and tactics - this post covers some viable alternatives of dealing with the same kind of challenge, that also do not auto die to other possibilities - but radical deviations are hard to pull off. Something reaver based is more likely than DA. DA and additional(more than 1-2) sair production skip is commonplace vs 973 hydra pressure that transitions into macro, but that is a pretty specific branch. As a lategame addition, of course, they're underused. | ||
HolySmokes
56 Posts
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Soulforged
Latvia918 Posts
Any A zerg could hit the described timing. The only unusual thing is that you need den between 4th and 5th hatch, in order to have both upgrades finish by 8 min(starting with speed, range finishes right as you hit, overlord speed you want to finish as you start to move) It is pretty trivial to pull off with a build like this: - overpool 2-4 ling open - 3rd hatch before gas, ~2:55-ish gas - first 100 gas goes to lair - next 100 gas go to ling speed - need to have 6 lings out by 4:20 to deal with first zealot moveout possibility(assume P went nex/cannon/gate/pylon/gas, and got core & 2 probes, delaying first zealot a few seconds) - need to have ling speed and 10-12 lings by 5:20 - this can deal with a 3 zealot attack, and can also threaten backstab if P moves out with more zealots later. Hard for them to have more slow zealot attack later + 2nd cannon to deal with counter thread + not suffer a delay on tech, so generally you see 1 and 3 zealot attempts off of forge FE, before zealot speed. - spire as lair finishes, 4th hatch should be around that time as well - 2 pairs of scourge as spire finishes, to push sairs back and scout - den before 5th hatch(something like 5:20 is good enough), 2nd gas at the same time - 5th hatch as you have money, something like 5:40-50 is good enough - hydra speed first, overlord speed as you have money - start pumping hydra after you have drone per mineral patch and 3+3 on 2 gas. This will usually be around 30 drone. Can go up to 35 drones, this should allow to have money to have 6th hatch later, but may delay your attack by 13 seconds. You should be able to get around 20-24 hydras and overlord speed done by 7:40, that can go from natural to natural in 20 seconds easily. Range hits as you hit P Probably can fit a ranged +1 somewhere(not finish, but start at least - I'm not a Z, not sure where exactly that would fit. This is not greedy and handles the standard early game pressure from forge FE open. By standard I mean P isn't opening 2 gate before core, and doesn't go citadel zealot legs before stargate or mass goon...those would be seen by overlord and have different counters. If P goes core -> sair ASAP this is basically it, if P goes something silly like 2 gate zealot after sair before citadel, zerg still has ling speed and capacity to make more lings, that holds everything before +1/speed. The +1/zealot speed openers that are started after stargate - that cannot pressure such a zerg opener at all, speedlots basically arrive to meet a large hydra force and need to turn around. Even if you do this poorly or get thrown off early game, well, you'd be hitting at 8:30 instead of 8. Give it a try, if you are on point with worker transfer and keeping a drone per patch, it should not be difficult. 10:30 is...zerg can have 6 hatch 50+ drones, 4th started @ 7th hatch, that kind of army, with either muta or lurker switch incoming | ||
RJBTVYOUTUBE
Netherlands823 Posts
On December 18 2024 21:30 Soulforged wrote: I'll give you one hypothetical scenario with some branches. A zerg can hit you at 08:00 with good 24 hydras with speed+range+overlord speed, off of a standard 3 hatch lair -> spire -> 5h hydra off of 35 drone(1 per mineral patch + gas mining) If you're going both sair and mael, you'll have to make something like 6 cannons vs it to win time to get to storm, because just mael and a few cannons are not going to deal with it. If you open speedlot/sair into 4 HT off of forge FE, for example, and rush 2nd gas right after core, you can have 4 HTs and storm, if you cut sairs after 3. This lets you put up some zealot pressure, and survive that kind of break attempt with just 3 cannons. Zerg might not even be able to snipe gate/forge. Alternative approach is to delay HTs, get more zealots and more cannons, and use zealots to threaten counter attacks. Both are viable, and both limit Zerg economy from greeding too much, while being able to hold well if Zerg decides to mass units. A different alternative would be to open sair/DT, and pressure with DT + some few slow zealots + sairs, while getting faster HTs. This is likely what you could be doing when going mael, since some sort of pressure is almost always necessary. But doing this does require making 5-6 sairs, otherwise there's no real way to pressure with dt. The problem with going mael is that it isn't as good as storm defensively. You can't get it reactively vs zerg pumping hydras - they may get only 12 hydras and drone after, they may get 24+, they usually approach that situation with larva saved anyway, 5-6 hatcheries make it very easy to randomly have extra 12 hydras. So you need to get storm (or mael in your case) in advance. You cannot go sair/speedlots into mael - storm is barely in time for 8:00, extra 25 energy on mael is enough to be game ending. So something has to be cut. Getting less than 3 sairs is quite risky if Z made a spire. The only reasonable way to try to approach this situation is to go for sair/DT pressure and transition into mael, then you may have it on time. The problem is that you'll need more than 3 cannons, because mael is not as good as storm. Need something to do actual damage. And the final problem is that it'd be risky to try to get natural cannons up reactively. Speed hydra hatch(as in, from starting the egg) and cross the map faster than cannons build, and you're not guaranteed to instantly notice and count all the hydras with your sair. Usually the extra time for reactionary cannons is won by threatening speedlot counterattacks, the gate/forge wall, and probe pulls. If you go for sair/dt slow zealot pressure, you can't threaten much of a counter-attack, at least nothing that will divert significant part of their force. They're bringing the majority of the overlords with the hydra force, a DT/sair counter certainly can deal damage but it won't pull entire Z army. Slow zealots by that point likely either traded or went home already. A sair/dt/slow zealot pressure opener generally gets storm well in advance(not trying to barely get it by 8 min like speedlot/sair does), so that doesn't have this problem. Having 3 cannons and 4 storms is enough to win a lot of time. Having 3 cannons and 2 mael is not. Making blind 6 cannons is not an option, Z could just get minimal hydra and drone. Even making 6 blind cannons and having Z go for heavy hydra, would be a problem if instead of committing, zerg transitions into lurker contain. Mael doesn't break contains much. Banked energy HTs do(or reavers). This build also wouldn't have speedlot map pressure to threaten backstabs vs attempted lurker contain. Correct reaction vs 35 drone shshsh into no jump on cannons and lurker contain, is to have a counter-attack threatening zealot force to divert some unit, and bust attempt as hydras are morphing into eggs. No banked double storm per HT yet, but at least you have 4 storms, usually can break out before it is set up. If it is setup already, need banked storm or reavers, maybe with some hail mary drop in parallel. P options are pretty constrained. There's some variety and tactics - this post covers some viable alternatives of dealing with the same kind of challenge, that also do not auto die to other possibilities - but radical deviations are hard to pull off. Something reaver based is more likely than DA. DA and additional(more than 1-2) sair production skip is commonplace vs 973 hydra pressure that transitions into macro, but that is a pretty specific branch. As a lategame addition, of course, they're underused. Spot on. glad you tool the time and effort to do what I was to lazy to do. this details it well. | ||
EndingLife
United States1594 Posts
On December 18 2024 23:25 Soulforged wrote: This is in P going forge FE context, e.g. if P opens gate FE, the specifics change(for both parties). Any A zerg could hit the described timing. The only unusual thing is that you need den between 4th and 5th hatch, in order to have both upgrades finish by 8 min(starting with speed, range finishes right as you hit, overlord speed you want to finish as you start to move) It is pretty trivial to pull off with a build like this: - overpool 2-4 ling open - 3rd hatch before gas, ~2:55-ish gas - first 100 gas goes to lair - next 100 gas go to ling speed - need to have 6 lings out by 4:20 to deal with first zealot moveout possibility(assume P went nex/cannon/gate/pylon/gas, and got core & 2 probes, delaying first zealot a few seconds) - need to have ling speed and 10-12 lings by 5:20 - this can deal with a 3 zealot attack, and can also threaten backstab if P moves out with more lings - spire as lair finishes, 4th hatch should be around that time as well - 2 pairs of scourge as spire finishes, to push sairs back and scout - den before 5th hatch(something like 5:20 is good enough), 2nd gas at the same time - 5th hatch as you have money, something like 5:40-50 is good enough - hydra speed first, overlord speed as you have money - start pumping hydra after you have drone per mineral patch and 3+3 on 2 gas. This will usually be around 30 drone. Can go up to 35 drones, this should allow to have money to have 6th hatch later, but may delay your attack by 13 seconds. You should be able to get around 20-24 hydras and overlord speed done by 7:40, that can go from natural to natural in 20 seconds easily. Range hits as you hit P Probably can fit a ranged +1 somewhere(not finish, but start at least - I'm not a Z, not sure where exactly that would fit. This is not greedy and handles the standard early game pressure from forge FE open. By standard I mean P isn't opening 2 gate before core, and doesn't go citadel zealot legs before stargate or mass goon...those would be seen by overlord and have different counters. If P goes core -> sair ASAP this is basically it, if P goes something silly like 2 gate zealot after sair before citadel, zerg still has ling speed and capacity to make more lings, that holds everything before +1/speed. The +1/zealot speed openers that are started after stargate - that cannot pressure such a zerg opener at all, speedlots basically arrive to meet a large hydra force and need to turn around. Even if you do this poorly or get thrown off early game, well, you'd be hitting at 8:30 instead of 8. Give it a try, if you are on point with worker transfer and keeping a drone per patch, it should not be difficult. 10:30 is...zerg can have 6 hatch 50+ drones, 4th started @ 7th hatch, that kind of army, with either muta or lurker switch incoming Perfect breakdown. This guy knows his timings!! | ||
mtcn77
Turkey324 Posts
On December 13 2024 18:43 iloveav wrote: Show nested quote + On December 13 2024 03:53 TMNT wrote: On December 13 2024 00:16 iloveav wrote: Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate. Hard to do math with not knowing variables or equations. Here's what a Protoss at the very very top has to say about it: https://youtu.be/uOYHO-VL6rM "as soon as Hydra Den is built, it's already 7:3 for Zerg" I dont know man. They are laughing a lot about it. I personally always thought that the Dragoon might be an issue. It is the first ranged unit that You can make from protoss and it is not particularly good at anything while having issues vs a lot of things. In tvz marines are the first ranged unit and it is common to play it. In zvp hydra is the first ranged unit and it is common to play it. In zvt, terrans are the ones that get the ranged unit faster (and cheaper) so it seems like zergs need a different approach than hydra. In tvp, marines are not the common way to play, but it is not the dragoon that actually kills them (thou it buys the time), it is tech units. I know this is not even remotely well thought out or researched, it is just what I always felt (feelings are not nesesarly logical). In summary, I always thought that the equation was: unit tech > unit numbers. BUT Unit numbers early > unit tech. Thats why I got issues with the goon boi. I just wanted to say, in 1.03 zerg hatcheries hatched larvae %33 faster than protoss nexuses and terran command centers that caused wild protests among terrans since they couldn't counter 2 dozen hydralisks with 10 marines and 2 siege tanks. That is what got the zerg larvae nerf. It is not that zerg needed a different approach. | ||
mtcn77
Turkey324 Posts
On December 14 2024 04:19 kidcrash wrote: It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose. I play zerg(though not in 20 years) and I think you and people that defend that patch idea is wrong. The most one sided games against zerg recently have been JyJ vs Soulkey in 76 and Mini vs Queen (preasl17 I think) whichever map that was. I think you miss the point where game mechanics will further imbalance the zerg race. Remember, the zerg was never meant to be played in fear of losing a failed swarm attempt. Units were expendible. What you guys don't recognise is zerg has already reached its targets and met its goals of victory once it comes to making the units to swarm the enemy. Starcraft is a logistics simulation game and zerg runs on "just in time production". Once it has the production capacity, it can only be a player error that throws the game - you are supposed to lose against a weak race that survived into late game. Going back to the previous TvZ and PvZ examples, what you fail at explaining is where the zerg advantage, or the disadvantage of opponent races lie. Zerg, runs a combined production whereas Protoss and Terrans have them separately and - most importantly - simultaneously running. You might be tempted to consider an earlier fast expand ought to benefit Protosses and Terrans against Zerg, but that is the wrong idea! You have 1+1 production lines whenever you add another production building. Zerg has 1(1) it can make worker units, or fighting units - the distinction is huge! The way you force the zerg into a corner is not through breaking the game any further, but by putting constant pressure early game to stop the zerg from making any hatcheries - it has already been done before and I show you how: I just gave you the example Mini vs Queen game, make two zealots, you will just have to find more examples. It is game breakingly simple, you just don't want to compromise your lofty(and lazy) mindset trying to macro against an already superior macroing race. Changing the macro balance on the other hand will leave the game unrecognisable like sc2. PS: I get that protoss and terran players also want to replicate the innate zerg advantage that comes from a fast expansion - the big boost to mineral harvesting - however zerg cannot run two lines simultaneously while you can. The penalty of making 3x workers in order to match the mineral harvesting rate of two bases with 2x workers in total does not hurt the terran and protoss economies since you have separate buildings to make fighting units from. Two barracks and 1 cc, or two gateways and 1 nexus can easily match a fast expand zerg with 2 hatcheries if you give the zerg no break while the zerg has to delay development in order to make defensive units. | ||
kidcrash
United States620 Posts
On December 22 2024 22:24 mtcn77 wrote: Show nested quote + On December 14 2024 04:19 kidcrash wrote: It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose. I play zerg(though not in 20 years) and I think you and people that defend that patch idea is wrong. The most one sided games against zerg recently have been JyJ vs Soulkey in 76 and Mini vs Queen (preasl17 I think) whichever map that was. I think you miss the point where game mechanics will further imbalance the zerg race. Remember, the zerg was never meant to be played in fear of losing a failed swarm attempt. Units were expendible. What you guys don't recognise is zerg has already reached its targets and met its goals of victory once it comes to making the units to swarm the enemy. Starcraft is a logistics simulation game and zerg runs on "just in time production". Once it has the production capacity, it can only be a player error that throws the game - you are supposed to lose against a weak race that survived into late game. Going back to the previous TvZ and PvZ examples, what you fail at explaining is where the zerg advantage, or the disadvantage of opponent races lie. Zerg, runs a combined production whereas Protoss and Terrans have them separately and - most importantly - simultaneously running. You might be tempted to consider an earlier fast expand ought to benefit Protosses and Terrans against Zerg, but that is the wrong idea! You have 1+1 production lines whenever you add another production building. Zerg has 1(1) it can make worker units, or fighting units - the distinction is huge! The way you force the zerg into a corner is not through breaking the game any further, but by putting constant pressure early game to stop the zerg from making any hatcheries - it has already been done before and I show you how: I just gave you the example Mini vs Queen game, make two zealots, you will just have to find more examples. It is game breakingly simple, you just don't want to compromise your lofty(and lazy) mindset trying to macro against an already superior macroing race. Changing the macro balance on the other hand will leave the game unrecognisable like sc2. PS: I get that protoss and terran players also want to replicate the innate zerg advantage that comes from a fast expansion - the big boost to mineral harvesting - however zerg cannot run two lines simultaneously while you can. The penalty of making 3x workers in order to match the mineral harvesting rate of two bases with 2x workers in total does not hurt the terran and protoss economies since you have separate buildings to make fighting units from. Two barracks and 1 cc, or two gateways and 1 nexus can easily match a fast expand zerg with 2 hatcheries if you give the zerg no break while the zerg has to delay development in order to make defensive units. A lot to parse through here but it's not so much economy/production and more to do with scouting. The dark period between losing your scouting probe and your corsair getting intel is just wayyyy too unforgiving. A very subtle tweak like changing how cannons take damage vs explosive units (hydras) while they are warping in would probably be enough make the smallest of differences at the highest level. All of the units you use to defend against a cannon rush deal normal damage anyways so that aspect would remain the same. Is it an elegant solution? That's debatable but it's tailored to the problem in a way that has few ramifications beyond hydra busts. | ||
Giovanni8
57 Posts
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mtcn77
Turkey324 Posts
![]() ![]() ![]() ![]() ![]() m.youtube.com The same early game zerg pressure that I was talking about not knowing it was indeed a two gate rush. The math checks out. Don't attribute your losses to the game, or we won't have the same game to speak of. It all goes downhill once losers make the rules which is contrary to the rule the spoils go to the victor. | ||
SiarX
102 Posts
On December 24 2024 23:28 mtcn77 wrote: I couldn't find ![]() ![]() ![]() ![]() ![]() m.youtube.com The same early game zerg pressure that I was talking about not knowing it was indeed a two gate rush. The math checks out. Don't attribute your losses to the game, or we won't have the same game to speak of. It all goes downhill once losers make the rules which is contrary to the rule the spoils go to the victor. A single game cannot be representative of game balance, because its outcome is influenced by a lot of factors (players comparative skill, players mistakes, lucky/unlucky build, being in poor shape or unwilling to go all-out, etc). However statistics showing that protoss is always dominated by terran and zerg, is representative. It cannot be that all protoss players for decades have been that bad/not smart enough to figure the right way to play... | ||
Xeln4g4
Italy1209 Posts
This article was extremely good because the writer presented the data without giving a "strong" personal opinion on that. Maybe someone younger than me can find that article and link.... | ||
mtcn77
Turkey324 Posts
On December 24 2024 23:54 SiarX wrote: Show nested quote + On December 24 2024 23:28 mtcn77 wrote: I couldn't find ![]() ![]() ![]() ![]() ![]() M.youtube.com/watch?v=STH64g9ui5s" target="_blank">m.youtube.com The same early game zerg ![]() The math checks out. Don't attribute your losses to the game, or we won't have the same game to speak of. It all goes downhill once losers make the rules ![]() A single game cannot be representative of game balance, because its outcome is influenced by a lot of factors (players comparative skill, players mistakes, ![]() ![]() ![]() ![]() ![]() m.youtube.com I found another ![]() ![]() Btw, you are totally wrong. You play greedy, you lose. End of story. This isn't sc2 where economy doesn't matter. If it takes ![]() PS: actually this game is even better than the one I remember. ![]() | ||
Forrelet
3 Posts
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Xeln4g4
Italy1209 Posts
On December 25 2024 17:52 Forrelet wrote: I switched to vaping a couple of years ago, mainly to cut down on smoking, and it worked surprisingly well for me. At first, I stuck to disposable vapes because they were less hassle, didn’t require much setup, and could quickly try different flavors without committing to a whole bottle of e-liquid. I remember starting with Air Bar and later exploring brands like Elf Bar and Crave Vape. Some options with 0% nicotine helped when I was weaning off entirely. If you’re considering trying some well-known disposable vapes or exploring nicotine-free options, Nexus Smoke has a good range of brands like these that cater to different preferences. i have seen ppl being banned from here for much much less.... | ||
Fleetfeet
Canada2548 Posts
On December 26 2024 03:10 Xeln4g4 wrote: Show nested quote + On December 25 2024 17:52 Forrelet wrote: I switched to vaping a couple of years ago, mainly to cut down on smoking, and it worked surprisingly well for me. At first, I stuck to disposable vapes because they were less hassle, didn’t require much setup, and could quickly try different flavors without committing to a whole bottle of e-liquid. I remember starting with Air Bar and later exploring brands like Elf Bar and Crave Vape. Some options with 0% nicotine helped when I was weaning off entirely. If you’re considering trying some well-known disposable vapes or exploring nicotine-free options, Nexus Smoke has a good range of brands like these that cater to different preferences. i have seen ppl being banned from here for much much less.... Right beside 'quote' is 'report'. Give that one a tap next time to help the mods out! | ||
mtcn77
Turkey324 Posts
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. | ||
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FlaShFTW
United States10149 Posts
On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. | ||
mtcn77
Turkey324 Posts
On December 28 2024 04:51 FlaShFTW wrote: Show nested quote + On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. Well, both protoss and terran have the same build tree in comparison to zerg where all zerg production comes from hatcheries. That makes hatcheries expensive for zerg, however barracks and gateways in the early game are quite cheap. That can be sustained from a single base since a hatchery is 200 minerals more costly than both a gateway and barracks. A fast expanding zerg has to balance economy and the hatchery while you can make the barracks and run 200 minerals in the lead vs zerg. However between protoss and terran buildings, there are no such outliers. Between PvT, cutting back the economy does not put you in better map control since the opponent has the same cost basis whereas vs zerg that put you 200 minerals in the lead. It is the smallest gaps that put you ahead in the game. Looking at it this way gives a good perspective on the most available strategies in protoss and terran arsenal whether it be prioritising economy, or early game map awareness. You aren't better, or worse with FE, however you have to mine more to FE and you just don't use the full advantage of a protoss timing build and that might be an issue to give zerg free roam during any part of the game. You will come to regret it. | ||
TNGy
1 Post
Sorry to necro and balance idea from the newb, but from my experience, P is indeed weaker (like 46%) against both T and Z at pro levels. Balance ideas are a boring topic, but these might be liked in some scenarios: Hallucination spell energy from 100/2 to 50/1. We might see some random fake sair or zeal before archon merge. Scout price from 275/125 to 225/75. It would still be niche, but might be built once in a while before carrier switches. D-Web researched at the core, not in the beacon. Spares a beacon, might be useful against hydra busts or just give the room for more corsair/reaver plays. Malestrom energy from 100 to 75 maybe to match the storms. In T, I would reduce BC yamato energy from 150 to 100 and allow medic flare and restoration from the dropship (not healing though). In Z I would give devourer a chance to splash its spores to ground units, and improve infested terran health to make it useful when combined with ensnare at least. | ||
iopq
United States907 Posts
On December 28 2024 04:51 FlaShFTW wrote: Show nested quote + On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank | ||
WGT-Baal
France3353 Posts
On December 28 2024 04:51 FlaShFTW wrote: Show nested quote + On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. it s more of an exotic build but Stork himself has a series getting to S off only 2 gates and smashing S rank Z too while recommending it to his students/viewers. But he is so much better that it somewhat negates the importance of the build (like Bisu going mass scout vs that chinese player or Larva messing around) | ||
ajmbek
Italy460 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On January 09 2025 16:11 iopq wrote: Show nested quote + On December 28 2024 04:51 FlaShFTW wrote: On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers. | ||
[sc1f]eonzerg
Belgium6556 Posts
On January 10 2025 00:55 RJBTVYOUTUBE wrote: Show nested quote + On January 09 2025 16:11 iopq wrote: On December 28 2024 04:51 FlaShFTW wrote: On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers. 2 gates is great vs 9pool O_o | ||
mtcn77
Turkey324 Posts
On January 10 2025 00:55 RJBTVYOUTUBE wrote: Show nested quote + On January 09 2025 16:11 iopq wrote: On December 28 2024 04:51 FlaShFTW wrote: On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers. You cannot beat 2 gate without simcity. PS: you need 2 hatcheries and a spawning pool in order to meet 2 gate in the field. That is +300 minerals advantage for the protoss. You also need +300 more minerals just to make the 12 zerglings to defend against those 3 zealots. You won't be harvesting those 600 minerals, I'll tell you that let alone the economy advantage from getting to make probes nonstop all throughout this time. 2 hatcheries don't lay enough larvae to make any more drones than the necessary 4:1 zerglings against 2 gates warping zealots. I checked the guides. All 2 gate openers recommend 11-13 probes. I think this is expected. Using "Ideal mining thoughts thread" numbers, 13 probes should harvest ~670 minerals a minute, quite near 595 minerals/minute needed to make zealots and pylons non-stop. What a coincidence - it takes 57 seconds to make one pylon and a gateway, or two. If you had the minerals, you would start the pylon to make the gateways at 9. I recon if you take it to 20 probes, you can make probes, zealots and pylons nonstop. It takes 3 probes time to make a gateway. That means, building inventory is a good idea. You will already need a solid minutes worth of minerals at 9 to pave the way for the 2 pylons and 2 gateways until you can begin warping in zealots, discounting the probes, so it can wait. The slowest ramp up would be at 14 and 17(19, counting the first zealot). | ||
Soulforged
Latvia918 Posts
First, 3 lings should be enough per zealot given more or less equal micro. Next, P has to deal with counter-attack threat, always having to keep at least 1 zealot at the ramp. Zerg can commit some lings to a counter attack safely, since if P tries to base race, Z always has option to get sunkens. Next, there's travel time, which is significant and can also be further slowed down by lings constantly trying to isolate or surround a moving zealot. Finally, on the defense we have possibilities of sunkens and drone drills. And a bunch of ways of gaining extra time by trading off e.g. some mining time on targeted drones, or hatchery HP, etc. There's no rule saying you have to fight with everything when zealots reach Z natural. 2 gate is all right, but it does have a ceiling, providing zerg knows exactly how to handle it(which is a high requirement). That being said, people executing the 2 gate aren't necessarily doing it well, either. For people who didn't hyper focus on learning how to do 2gate very well, it drops off around 2k. For those who did, idk, 2.6k? Still a very situational build at pro level, definitely not the "optimal" way to play it. There's something to be said about proxy gates, and the multitasking tactics where the P constantly switches between threatening a push, possibly moving 1 zealot to natural ramp, or keeping a zealot between gateways for defense of the pylon, moving out when next zealot is half done(unlike gates in main, where you just don't want to let lings up the ramp at all, with center gates only vulnerability is pylon which does have some HP to let zealot finish). Anyway, Mini's like the only one who engages with that type of play enough, and still getting mixed results. 10/12 in-base 2gate is just fine vs some zerg openings such as 9p, but def not vs everyone. It is a fine play for BO series that can potentially punish zergs who overuse some openings, or cut scouting, or don't check mains with their overlord, etc. | ||
mtcn77
Turkey324 Posts
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XenOsky
Chile2267 Posts
On January 09 2025 16:11 iopq wrote: Show nested quote + On December 28 2024 04:51 FlaShFTW wrote: On December 28 2024 04:05 mtcn77 wrote: m.youtube.com I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta. You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one. If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work. My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank hes saying 2 gate is not the way to go, not that is unviable. 2 gate pvz is micro heavy and relies on good on the fly decision making... also very map dependant. good build imo, just not the way to go for most ppl | ||
Giovanni8
57 Posts
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Giovanni8
57 Posts
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G5
United States2898 Posts
There was a time where 2 gate and 1 base was common PvZ at the pro level and P struggled just as hard, if not harder, against Z. 2 gate relies on Z being greedy and not accounting for it, or simply screwing up their decision making really badly. It's not an answer to PvZ. Pros have known this for 15+ years now. | ||
G5
United States2898 Posts
On January 11 2025 19:14 Giovanni8 wrote: Ppl talking about 2 Gates Just make me laugh.,..from a scientific point of view 2 gates Is losing at 100% rate vs Z. The only way to play this mu Is FE and with It in use (+proper map) you get to 44-46% win rate. DA? ....surely its a great unit, problem with MOST thing that people don't realize Is timing. The timing for DA+storm or DA+archons Is too slow (game opening). You can make DA very fast but then you have no DPS to combo with and defend. Many ppl here make confusion between "science of SC" and amateur play (science of SC Is like a chess opening so it suppose to have correct scouting, correct micro, correct timing, correct decisione making and so on,from both side of course, while amateur play Is the other way around) There Is only a possible way to balanced and its called balance patch for PvZ Something that will never happens at this point (unless the best 10 p and the best 10 z in the world lock them in a room and start discussing/experimenting for some time+blizzard support of course). This is probably true. | ||
BulgarianToss
Bulgaria484 Posts
PvZ - On the highest level where mechanics are not an issue Protoss needs to constantly take risks to scout and deal eco damage to the Zerg to slow down the economic growth and prevent taking damage from a tech switch. Failing to scout or deal eco damage early usually ends up in defeat, because Zerg can outgrow faster, switch unit production faster and has more agile units. Also hive tech usually spells doom for the Protoss so they have to win before getting to that stage. PvT - On the highest level where mechanics are not an issue Protoss needs to out-expand and not take early damage from vulture raids/mines on the map. While spread thin to defend against vultures Protoss also has to keep any timing attacks by Terran from reaching their base where winning a battle is unlikely. Stopping 200/200 Terran even with +2 or more bases can prove too difficult, because of how much better upgraded mech army is trading. Arbiters became useless due to improved mechanics and accurate EMP's which leaves Protoss players again taking risks with reavers/carrier switch/mass shuttle play. These type of plays require precision and near perfect execution at all times to prevent failure. Small mistakes in control will end up costing the entire game. | ||
Akio
Finland1838 Posts
I know he's a controversial figure here but I remember an old interview where LastShadow was talking about Bisu and he said something along the lines of "it's a shame that he wasn't a Terran", referring to how many more tourney he "could have won". All speculation, but still. | ||
Giovanni8
57 Posts
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Severedevil
United States4838 Posts
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TMNT
2662 Posts
It's a PvZ that Soulkey opens with 9 pool and Snow not only holds it perfectly with just zealots, but also is able to delay his cannon until after 5 mins. In other matchups if you have something equivalent to that, the leading player should be able to comfortably cruise through. But not in PvZ. What follows up is Snow hanging on by a thread with probes being pulled left and right, while Soulkey attempts multiple semi all-ins and switches back and forth between Hydras and Mutas at will, to the point that Snow falls behind in supplies at multiple points. And it's not like Snow makes some cheap mistakes (like losing corsairs or zealots for free) to let the game go to that point. Of course in doing so, Soulkey's econ is not the healthiest. But the fact that he could have won the game if not for some clutch defending from Snow, and after that opening, highlights how the flexibility of Zerg's BO in this matchup (and the lack of information for Protoss) makes it the most problematic matchup in the game. | ||
mtcn77
Turkey324 Posts
On January 16 2025 05:06 TMNT wrote: Saw the last game of Major Proleague today and thought about this topic. It's a PvZ that Soulkey opens with 9 pool and Snow not only holds it perfectly with just zealots, but also is able to delay his cannon until after 5 mins. In other matchups if you have something equivalent to that, the leading player should be able to comfortably cruise through. But not in PvZ. What follows up is Snow hanging on by a thread with probes being pulled left and right, while Soulkey attempts multiple semi all-ins and switches back and forth between Hydras and Mutas at will, to the point that Snow falls behind in supplies at multiple points. And it's not like Snow makes some cheap mistakes (like losing corsairs or zealots for free) to let the game go to that point. Of course in doing so, Soulkey's econ is not the healthiest. But the fact that he could have won the game if not for some clutch defending from Snow, and after that opening, highlights how the flexibility of Zerg's BO in this matchup (and the lack of information for Protoss) makes it the most problematic matchup in the game. I think this point is understated. In high level ZvP once protoss starts playing safe, it is the zerg's prerogative to mix up the balance by coordinating hydralisks and mutalisks while the dragoons are distracted by mutalisks to attack with the hydralisks. Mutalisks take much more shots than hydralisks since they have twice the health pool vs dragoons(120*2 vs 80*1.5) eventhough hydralisks deal twice the damage. It can even be stated it is slightly disadvantaged to engage the protoss with hydralisks alone since they don't tank well. | ||
Severedevil
United States4838 Posts
Terran can defend itself and threaten Zerg with just academy+ebay, using medic/marine/turret/upgrade. This early strength restricts the Zerg's growth and provides safety against Zerg all-ins. (Terran eventually needs higher-tech units, but not until much later.) The Protoss equivalent is zealot/dragoon/cannon/upgrade, which is not effective since dragoon DPS is so low against zerg's light/medium units. Protoss has to tech higher to compete, leaving a wider window where Zerg can attack or power. Protoss also has to buy anti-muta and anti-hydra units separately since the dragoon is trash at both roles, leaving Protoss vulnerable to Zerg's ability to rapidly shift composition. | ||
mtcn77
Turkey324 Posts
On January 17 2025 12:54 Severedevil wrote: The dragoon is trash in PvZ and it leaves a gaping hole in Protoss's early game. Terran can defend itself and threaten Zerg with just academy+ebay, using medic/marine/turret/upgrade. This early strength restricts the Zerg's growth and provides safety against Zerg all-ins. (Terran eventually needs higher-tech units, but not until much later.) The Protoss equivalent is zealot/dragoon/cannon/upgrade, which is not effective since dragoon DPS is so low against zerg's light/medium units. Protoss has to tech higher to compete, leaving a wider window where Zerg can attack or power. Protoss also has to buy anti-muta and anti-hydra units separately since the dragoon is trash at both roles, leaving Protoss vulnerable to Zerg's ability to rapidly shift composition. I think we are talking about the midgame since you need a heavy investment to make hydralisks work. We are talking about gas harvesting for one thing. I think there is more to rapid shifting compositions. The protoss is behind in expansions when playing against zerg. That should cause a divide how protoss and zerg plays out the game while expanding. I was thinking this morning - what are the opportunity costs to an expansion and how does it translate to a fully developed expansion and I got some numbers extrapolating from the ideal mining thread, as I usually do. So, in order to fully mine a base near ~3x saturation, the number I go for that really simplifies the control count is 25 drones from 1 hatchery and 3 Overlords. That gives 1.5 units of mineral harvesting. 2x saturation, about 17 drones for 9 mineral patches, gives '1' unit of mining(which is equal to 799-800 mineral/m) and single unit saturation is 9 drones equal to 0.75 units of mining. The jist of it is how many expansions that have 3x 2x and x many drones have equal harvesting rate and that number comes down to three 3x expansions are equal to four 2x expansions which are themselves equal to six 1x expansions. I really didn't think anybody would need so many expansions since we are human, but from a 'digital perspective' if you are going to mine minerals with 75 drones, it is better to do it from 6 bases since they cost less. That is right: 75 drones, 9 overlords, 3 hatcheries cost 5700 minerals to set up three fully mining(3x) expansions whereas four 2x expansions cost 5600 while 6 1x expansions cost 5400. 10 mineral patch bases fix this since they take less to make up for the cost when every bit counts. I think terrans and protoss have it easy to produce more SCVs and probes in their bases while zerg needs more time to make drones. Therefore it fits into the protoss strategy to fully saturate bases while zerg should take risks and expand more. All this to say, if both sides are playing accordingly, I think the zerg should be exposed, not the other way around. There have been disbelief I said 2 gate is the way, but never intended it as a single path to victory. The zerg has to slip up, you don't always face rapidly expanding zerg, nor are the maps so small, but when the opportunity is there I think protoss should play micro and not dismiss it when to play aggressive. Let's not forget the balance of power between different strategies - aggressive>economy>defensive>aggressive... PS: I just noticed Protoss Nexus comes with a higher supply count effectively costing the Protoss 1 pylon less. Therefore three 3x expansions cost 5550, four 2x expansions cost 5400, six 1x expansions costs 5100! The same can be said for Terrans, too. PS2: I thought about terrans some more. I think the extra supply is for the SCV catching up with the supply depots requirement. I really missed the call when I said nobody would need so many expansions. I thought you could keep up with 5 factories with much less. Apparently you need 1678 minerals per minute and I didn't add the cost of the SCV making the supply depots, although I added the cost of the supply depots. I did the calculation: if you are Flash, you can command the same SCV making supply depots keep up with 5 Factories making nothing but siege tanks. So, 1728 minerals per minute is required for committed 5 factory play. Two 17 SCV expansions are needed at the minimum. | ||
HolySmokes
56 Posts
On January 15 2025 02:26 Akio wrote: I have nothing to offer in terms of balance discussions, but I think the topic of which race is chosen when starting out to play seriously for these pros is interesting. The kids that started out and had good mechanics might have been more incentivized to play Terran rather than Protoss. I mean, the top dogs were usually Terrans in BoxeR, Nada, oov, etc. I always saw Zerg as kind of its own category because it plays out so differently than the other two. I know he's a controversial figure here but I remember an old interview where LastShadow was talking about Bisu and he said something along the lines of "it's a shame that he wasn't a Terran", referring to how many more tourney he "could have won". All speculation, but still. This is an interesting topic I never saw being talked about...a selection bias between the races and players that maybe in some way affects what kinds of players end up playing each race, and how that might shape the success each race sees. I mean, no doubt people are different, and the races are different such that some things about one race will make it more attractive to a player than another. I wonder if players with certain skillsets tend to gravitate to a certain race as a result. If for example Terran indeed attracts a certain type of player, then it can be understood why Terran has had a lot of successful players. | ||
Severedevil
United States4838 Posts
On January 10 2025 08:29 mtcn77 wrote: I just wanted to point out, there is an inconsistency. 2 gate is a response to hatchery first, not 9 pool. 2 gate is stronger against 9 pool than against 12 hatch 11 pool. 2 gate isn't fast enough to break a 12 hatch before the second hatch kicks in, and the 12 hatch's extra production is a bigger threat than the 9 pool's earlier Zerglings. 2 gate 1 nexus will outproduce and out-mine a single hatchery, but two hatcheries will outproduce and out-mine 2 gate 1 nexus if the Zerg gets any space. (A 9 pool's early 6 Zerglings will of course eat Protoss's 1 zealot if the Protoss tries attacking with the first zealot, but if the Protoss instead builds up 3-5 zealots before attacking then the 9 pool Zerg will struggle to keep up with the 2 gate 1 nexus's greater production.) | ||
mtcn77
Turkey324 Posts
On January 18 2025 19:11 Severedevil wrote: Show nested quote + On January 10 2025 08:29 mtcn77 wrote: I just wanted to point out, there is an inconsistency. 2 gate is a response to hatchery first, not 9 pool. 2 gate is stronger against 9 pool than against 12 hatch 11 pool. 2 gate isn't fast enough to break a 12 hatch before the second hatch kicks in, and the 12 hatch's extra production is a bigger threat than the 9 pool's earlier Zerglings. 2 gate 1 nexus will outproduce and out-mine a single hatchery, but two hatcheries will outproduce and out-mine 2 gate 1 nexus if the Zerg gets any space. (A 9 pool's early 6 Zerglings will of course eat Protoss's 1 zealot if the Protoss tries attacking with the first zealot, but if the Protoss instead builds up 3-5 zealots before attacking then the 9 pool Zerg will struggle to keep up with the 2 gate 1 nexus's greater production.) Well, if you are not going to use the gateways, you should FE, of course. I still don't get it. Hatcheries produce larvae at every 12.6 second interval. Gateways make zealots every 25.2 seconds. Nexuses are the same as a hatchery. How can the zerg outproduce the protoss? Suppose zerg makes 12 hatch 11 pool - there is a 75 second build time until he can use the second hatchery. Any protoss can make two gateways before that which complete in half the time. You really don't need more than 11 probes to stick it to the zerg. | ||
Severedevil
United States4838 Posts
Hatcheries produce larvae at every 12.6 second interval. Gateways make zealots every 25.2 seconds. Nexuses are the same as a hatchery. How can the zerg outproduce the protoss? A hatchery produces four zerglings in the time a gate produces one zealot. Four zerglings is stronger than one zealot in a direct fight (except in tight spaces) and is far more maneuverable (can cut off reinforcements or counter). Additionally, a 12 hatch opening has extra minerals to spend on sunkens or a third hatch or on tech. The Zerg doesn't stall out at two hatch slowling vs two gate slowlot. | ||
mtcn77
Turkey324 Posts
On January 19 2025 07:09 Severedevil wrote: Gateways come online faster than the hatch/pool, but the gateways aren't at the Zerg's base. If Protoss wants to attack, those slowlots have to slowly cross the map, which gives Zerg (and defenders in general) significant extra time to build units. I agree that 12 hatch would die to 2 gate on a map with no travel distance. Show nested quote + Hatcheries produce larvae at every 12.6 second interval. Gateways make zealots every 25.2 seconds. Nexuses are the same as a hatchery. How can the zerg outproduce the protoss? A hatchery produces four zerglings in the time a gate produces one zealot. Four zerglings is stronger than one zealot in a direct fight (except in tight spaces) and is far more maneuverable (can cut off reinforcements or counter). Additionally, a 12 hatch opening has extra minerals to spend on sunkens or a third hatch or on tech. The Zerg doesn't stall out at two hatch slowling vs two gate slowlot. I don't know the exact timing, but suppose the protoss makes 2 gateways at 11 and zerg makes hatchery at 12 and swarming pool at 11 - there is a 12.6+75-38-25.2=24.4 seconds delay until the second hatchery is laid until which the zerg just sits and waits the zealots to arrive. They travel 72 units distance during this time. Also the first zergling can only be spawned 12.6+50-38-25.2=-0.6 seconds before the first zealots. However there is a catch, the protoss only has to invest 500 for 2 zealots included. The zerg has to invest 600 AND pay for the larvae from the hatchery to make zerglings with time away from droning. That is by itself the economic defeat protoss wants to entrap the zerg in order to win in the early game - do you recall the recent Queen vs Flash game? Queen used zerglings to corner the terran and while Flash was making bunkers, rapidly shifted to economy behind closed doors and that developed into a massive advantage. Only in this case the protoss doesn't even have to expand to get ahead. Zerg making zerglings from a single base vs 2gate is THE death spiral, even zerg from two bases vs 2gate is still THE death spiral since the zerg cannot drone during this time while the protoss can. The protoss should intimidate, but never engage the zerg. The goal is to force zerglings, never to force engagements because engagements limit how many zerglings ultimately need to be made. Remember zerg has to make 18 drones while protoss just has to make 11 probes... | ||
Soulforged
Latvia918 Posts
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Peeano
Netherlands4986 Posts
1. The general consensus is that Protoss has an uphill battle vs Zerg because Zerg has an easier time to ramp-up. 2. Lack of info and Dragoons, slow Zealots and Cannons suck too hard vs Zerg. Now if I further dumb down the match up: How can Protoss reach mid game without dying? Snowball early or have intel to tech safely. What does Protoss need to survive? Intel. How does Protoss get intel? Probe scout, pressure, sair, (leg zeal, obs) Why is reaching mid game key? This is where Protoss has a short but big power spike. \What happens after? The graphs swings the other way again until late late game* where IMHO it depends a lot on the experience and intelligence of the players who wins a game of starvation. Why was Bisu the best PvZer ever? He was the best at keeping his probe/sair alive and multi-task. Why does multi-task matter here? Ultimately it's all about getting the better trade offs where you can survive a counterattack whilst keeping the advantage gained. Continue/repeat this process until you win or are far enough ahead where you can brute force a victory. How do we get better trade offs more easily? Create distraction. How do we get faster trade offs? DPS. What DPS do we have? Zealots with +1 attack advantage over carapace melt zerglings. DT 1 swipes drones/larva/lings (without alerting Zerg!) Splash (Storm/Archon/Reaver) can be completely nuts. 1 Sair flok can melt zerg air. What do we need to get DPS? Tech. What do we need for Tech? Resources. How do we get more resources? Expand. Now why was ![]() On top of understanding the match up really well, he was the best at multi-task. This allowed him to get Intel, to tech safely, to use DPS efficiently. ![]() ![]() ![]() Mini has better multitask and his unpredictability and willingness to take risk in cutting corners can help a lot in best ofs. Because Mini's willingness to use various build orders and cut corners he also has a better understanding of when he can get away with it. This playstyle has a turn side as it can make him completely crumble late game when his mind set is all in on finishing before the power spike moment drops off. This mid game power spike is what? https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games If Z>P then why do a lot of foreign Zergs keep crying about PvZ? It really sucks to get owned by DPS. Closing thoughts: *I'm much interested seeing combined graphs of several high MMR players who defy the PvZ graph and all have good winrate after 20 minutes. How do they transition after the powerspike? Does their graph even have the general power spike? Also how do the graphs of the last 100 PvZ vs proplayers of Bisu, Snow & Mini look side by side. Finally I've conditioned myself to believe the following, but I have no facts to back it up so it may be complete bs lol. - Bisu is weak to by.hero because he doesn't punish his early greed. - Mini on the other hand is not, because he punishes early greed like no other. | ||
Bonyth
Poland555 Posts
mtcn77, you are not right. | ||
sas.Sziky
Hungary291 Posts
On January 20 2025 23:10 Bonyth wrote: damn Peeano, conceptual MMR easily 2500+ mtcn77, you are not right. anyone is right in this topic ? or basically? :D | ||
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Peeano
Netherlands4986 Posts
On January 20 2025 23:10 Bonyth wrote: damn Peeano, conceptual MMR easily 2500+ Forever conceptual. I'm happy enough believing if I had time to play BW I can at least reach S rank Protoss and beat a certain conceptual 2400 T player, so I'm glad you believe that too. | ||
mtcn77
Turkey324 Posts
On January 20 2025 23:10 Bonyth wrote: damn Peeano, conceptual MMR easily 2500+ mtcn77, you are not right. Hold on, I'm trying to find the jinjin5000 video of Bisu explaining why you play protoss. It is some sort of zealot rush PvZ. Why am I so forgetful... Edit: I found it. Why do you play protoss questions Bisu laughing hysterically while bullying zerg into submission. Also, if you watch Bisu play against Terror, the second game is literally the same game plan. He doesn't even proxy gate and zerg only digs a bigger hole by making zerglings, like I said. Roll to 3:15. | ||
mtcn77
Turkey324 Posts
First, 9 probe bases are 850. No other race starts a new expansion for 850. The terran has to occupy an SCV, the zerg has to give up a drone to make a hatchery. Only the Protoss. Second, zerg is touted as the fastest expanding race. That is because they are the SLOWEST economically scaling race if you don't get the expansions. I did the calculation. In order to mine 3200 minerals per minute(least common multiple), zerg has to pay 5400 for 6 hatcheries with 9 drones. Guess how much it is for protoss, 5100! There is no way you guys are playing protoss as bisu and mini are intended to play. Just think out of the box. The recent Rich vs Flash victory should give you all the stimulus, just play to the terrain(albeit Artosis was calling it a protoss favoured map, though nobody forced Flash to pursue a flaunting attack). | ||
QRCode
United States36 Posts
Terran and Zerg don't have units as stupid as the dragoon and reaver/scarab. You got marines and hydras that get straight to business with their shots, then dumbass goons that can't walk around and throw snowballs that are constantly wasted. Or a stupid ass tech tree with a horribly designed unit in the scout with a literal useless upgrade. It's painfully obvious Protoss is the least fully fleshed out in their design. Just scratching the surface. Anything else is just bias and exercise of delusion. It's not a "skill issue." Anyone thinking they would be just as successful if they played Protoss probably likes the smell of their own farts as well. Flash, the egotistical liar, claiming Protoss never had a bonjwa because of "skill." Switch to Protoss, not random, like a real man and prove it. Oh wait, you're too busy lying about your crypto and blaming your mom. Lol. Light also said something similar. He'd switch to Protoss and do well. Hmm, hadn't seen that happen. I think we all know why. | ||
RJBTVYOUTUBE
Netherlands823 Posts
Mini: Jo Il-jang Z (217 wins, 215 losses) Kim Myeong-un Z (205 wins, 216 losses) Park Sang-hyun Z (170 wins, 223 losses) Lee Je-dong Z (215 wins, 192 losses) Kim Min-Chul (101 wins, 150 losses) SnOw: Cho Il-jang Z (254 wins, 206 losses) Kim Myeong-un Z (211 wins, 182 losses ) Jae-dong Z (157 wins, 117 losses) Park Sang-Hyun(89 wins, 152 losses) Kim Min-Chul (118 wins 144 losses) edit: Bisu up on all zergs except Soulkey at 82 wins, 104 losses. note: Bunch of china ultimate battle from the past year got removed from eloboard. scores would look slightly different for all. | ||
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Peeano
Netherlands4986 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nice. Thanks for providing stats ![]() I've said some things that insinuate current top3 PvZers are Mini > Snow > Bisu which is based on offline best ofs series in ASL/SSL (which I still stand by). | ||
sas.Sziky
Hungary291 Posts
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Soulforged
Latvia918 Posts
He can make it happen vs modern style when he is in peak condition, e.g. when he perfectly storms the mutas with just the HTs that the mutas are trying to snipe. But he can't reliably bring that level of performance offline, so we get what we get. He's also better on 2 player maps(relative to the other P's, I know that 2 player maps are better for P in general) because he can e.g. choke off 2 areas relying on his micro and trade well over and over. Bisu can do it on any map, but well, he's no longer a favorite to go far either via PvP or PvT, and while he still has good results in PvZ he's not crushing it either. | ||
mutantmagnet
United States3789 Posts
Someone listed the most balanced maps in the pro scene and it seems there is tendency that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time. The other thing is that I don't think protoss has been fully figured out. https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough. But if you isolate for the highest MMR protoss can decisively win after 33 minutes. Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more past 34 minutes and as a result there is a huge amount of volatility in wins for both factions. It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier. | ||
mtcn77
Turkey324 Posts
On January 22 2025 02:10 mutantmagnet wrote: The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play. Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time. The other thing is that I don't think protoss has been fully figured out. https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough. But if you isolate for the highest MMR protoss can decisively win after 33 minutes. Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions. It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier. Yes, sir. That is the message I was trying to convey. The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units. The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen. Instead, what we have been seeing in the past is protoss players who have tried to Rock their way against Julyzerg and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home. There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss? Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come. TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg. | ||
Volka
Argentina408 Posts
The problem that I see with what you are saying is that Zerg is the one that has map control in this matchup, because speedlings are so fricking good. I don't know how you over-expand vs a Zerg that has map control. The theory of sitting behind a wall of cannons is to tech to speed zealots and Corsairs: the fast harassment units to fight for map control. What's your alternative to this? How do you contest for map control without those tech units? slow zealots? Dragoons? I don't get it. Edit: Also Zergs sit behind a wall of sunkens for Crazy Zerg vs Terran to tech to Ultras, and is one of the greatest strats ever. On January 22 2025 05:51 mtcn77 wrote: Show nested quote + On January 22 2025 02:10 mutantmagnet wrote: The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play. Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time. The other thing is that I don't think protoss has been fully figured out. https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough. But if you isolate for the highest MMR protoss can decisively win after 33 minutes. Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions. It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier. Yes, sir. That is the message I was trying to convey. The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units. The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen. Instead, what we have been seeing in the past is protoss players who have tried to Troy their way against Jaedong and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home. There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss? Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come. TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg. | ||
mtcn77
Turkey324 Posts
On January 22 2025 08:05 Volka wrote: I'm very skeptical about your take, but I would love for you to show us a good use of hallucination vs Zerg. A replay will be preferred. The problem that I see with what you are saying is that Zerg is the one that has map control in this matchup, because speedlings are so fricking good. I don't know how you over-expand vs a Zerg that has map control. The theory of sitting behind a wall of cannons is to tech to speed zealots and Corsairs: the fast harassment units to fight for map control. What's your alternative to this? How do you contest for map control without those tech units? slow zealots? Dragoons? I don't get it. Edit: Also Zergs sit behind a wall of sunkens for Crazy Zerg vs Terran to tech to Ultras, and is one of the greatest strats ever. Show nested quote + On January 22 2025 05:51 mtcn77 wrote: On January 22 2025 02:10 mutantmagnet wrote: The game could stand to have 1 more balance patch but I do think there are 2 fundamental problems that could be inferred from pro play. Someone listed the most balanced maps in the pro scene and it seems there is tendenacy that it is much easier to screw over protoss. Also it seems if zerg isn't having some type of advantage in ZvT then the map works in way that Protoss will have a fairer time. The other thing is that I don't think protoss has been fully figured out. https://tl.net/forum/brood-war/617209-data-analysis-on-8-million-games Against zerg From 9 to 19 minutes protoss generally wins but at all other points they lost significantly enough. But if you isolate for the highest MMR protoss can decisively win after 33 minutes. Meanwhile they have more wins over terran across all skill levels but at the highest level terran competes a lot more passed 34 minutes and as a result there is a huge amount of volatility in wins for both factions. It might be the case protoss at the highest levels haven't figured out a way to stabilize in the late game that is holding back any of them from reaching S tier. Yes, sir. That is the message I was trying to convey. The reason I know this to be true is because protoss has a spell that is NOT used in the current meta. HTs can hallucinate units. The protoss army is the most intimidating albeit glass cannon army in starcraft. You are supposed to pick and choose engagements. The fact hallucinate is not even considered is the only evidence I know for a fact what we are doing is wrong. As with the queen, it takes only the best players to make it happen. Instead, what we have been seeing in the past is protoss players who have tried to Troy their way against Jaedong and failed all this time. This matchup is 'heavily' protoss favored when counting who makes more expansions. You cannot play meek when handed the most unbalanced army roster. You have to go big, or go home. There is no way it is zerg favoured according to the numbers I have demonstrated. We have just been witnessing tower defence players until now. That is a path with no future since it is in fact an early game rush strategy that rushes cannons and loses because cannons in your expansions have NO OFFENCE. You wouldn't doubt zerg would lose because of too many sunkens - where is your judgement when expecting the same from protoss? Remember, in the starcraft lore zerg has the Overmind and can control psi just like the protoss in order to coordinate swarms of units successfully; however protoss has fallen into civil disarray from time to time at times when their psionic link broke. There won't be a time the protoss outshines the zerg until protoss has single handedly outsmarted the zerg and zerg can no longer tell when and where the surgical strike is going to come. TL;DR: make more expansions, but not before early game aggression. The ball is in your court, not zerg. Your scepticism is fully justified. However my point is, I flip the coin on its head: what if you played PvZ like you played PvT. No one questions protoss running more expansions than terran, why not the same against zerg when the baseline numbers are the same. Don't worry, I know I'm crazy, but that is how I solved Caesar 3, too. And you know it is just as simcity as starcraft is. Right now I'm theory crafting how to jump between expansions. It is ugly, I'm no whirlwind777, but that is how I approach the game. Purely functionally. PS: I had an economist girlfriend who thought she could impress me with the gdp formula they use for countries. She didn't know the first thing about starcraft. | ||
QRCode
United States36 Posts
@mtcn77 If hallucination is going to work, it probably has to be used with an early zealot timing on the third, when Zerg has only hydras and sunkens. If we're going by game theory, you are trading raw damage against units for basically more HP / damage negation, so if you want to make the most of it, you have to use it in a situation where storm's damage wouldn't be applicable, and your damage is already good enough, and where the extra survivability would be useful. Storm doesn't work on sunkens, but hallu can negate a lot of damage, especially from the sunken. If you don't get unlucky with the targeting, your real zealots will be taking little damage and dishing out a lot, which can be very impactful on Zerg at that phase in the game. | ||
mutantmagnet
United States3789 Posts
It fundamentally comes down to hatcheries being the same building for collecting resources and building your army. Protoss and Terran spending 700 minerals early on is drastically different from zerg spending the same amount. If it is possible to aggressively fast expand it probably requires some very specific map features that makes it easy to hold a natural expansion location for protoss. As for Volka's question about what can protoss do to tech differently to contest the map reavers haven't stopped being viable. But for reavers to work you must be very good at scouting to ensure they went hydras instead of spire as their mid game opener. Protoss IMO always has to react to the tech choices zerg makes but when they do it correctly they can dominate that decision over time. | ||
mtcn77
Turkey324 Posts
On January 22 2025 08:44 QRCode wrote: Snow has been getting some really good wins. He is my favorite Protoss to watch right now. He beat Flash and Soulkey in two really high-level games, Speed 4:1, Sorry 4:0. He is reminding me of Jangbi. Just a solid balance of macro and micro, with some really good micro. You can tell he's really improving his game, he's been trying a new corsair micro, and his dragoon micro is starting to be a class of its own like his reaver. He kites his dragoons extremely well, and focus fires along damage breakpoints. His reaver control is still in its own class, and he looks like he's not even trying with it anymore. @mtcn77 If hallucination is going to work, it probably has to be used with an early zealot timing on the third, when Zerg has only hydras and sunkens. If we're going by game theory, you are trading raw damage against units for basically more HP / damage negation, so if you want to make the most of it, you have to use it in a situation where storm's damage wouldn't be applicable, and your damage is already good enough, and where the extra survivability would be useful. Storm doesn't work on sunkens, but hallu can negate a lot of damage, especially from the sunken. If you don't get unlucky with the targeting, your real zealots will be taking little damage and dishing out a lot, which can be very impactful on Zerg at that phase in the game. I thought hallucinate could be used to foil scourge ambushes. At least that is what I considered given the propensity of zerg to go after protoss air units. Games can end either way, but if protoss is to play the migrant fleet strategy, this is one way to consider it. I also don't think we approach the question how it would best be answered. Protoss does not have to develop protoss citadel of adun for instance and zealot legs if the glass cannon strategy is to be used. You sit and wait outside the zerg base. The zerg has to engage, instead. You don't need a late game army. The protoss only has a window until defilers break all ground engagements. What you have is what you do before that. Yet, it is considerable. Like I said, the protoss has the fastest glass cannon army in the game. You keep amassing units and forcing the zerg to lose map control, or engage in unfavourable numbers. I think it can be done. Forget all defence, just go after map control. Probes are robots after all. Don't lament over losing them. If zerg had time to prepare for a rush, that means you could rush sooner and haven't while expanding and that is on you. I haven't sorted out the exact numbers, but at least we know all zerg units are weaker than protoss units - stating the fact as a zerg main. | ||
Bonyth
Poland555 Posts
it was long noticed that you are a zerg main. Btw, are you aware that the more ranged units player has, the stronger they get? Read: 2 hydras don't beat 1 zealot, but 20 beat 10 zealots. There are milion of arguments to throw your 2gate vs zerg strategy out of the window. I know, I've been 2-gating in PvZ a really long time. On January 22 2025 00:16 sas.Sziky wrote: Hardest Race : Terran. why ? we can put things about zvp tvp pvz pvt and etc but one things TVT is the most hardest mirror match up in this game. Mirror match-up cannot decide if the race is hard. Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%, despite the fact that these 2 players are very very bad. Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk nowadays. | ||
sas.Sziky
Hungary291 Posts
On January 22 2025 16:15 Bonyth wrote: mtcn77 it was long noticed that you are a zerg main. Btw, are you aware that the more ranged units player has, the stronger they get? Read: 2 hydras don't beat 1 zealot, but 20 beat 10 zealots. There are milion of arguments to throw your 2gate vs zerg strategy out of the window. I know, I've been 2-gating in PvZ a really long time. Show nested quote + On January 22 2025 00:16 sas.Sziky wrote: Hardest Race : Terran. why ? we can put things about zvp tvp pvz pvt and etc but one things TVT is the most hardest mirror match up in this game. Mirror match-up cannot decide if the race is hard. Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%, despite the fact that these 2 players are very very bad. Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk nowadays. That would have been end of things with diplomatic without talking things like if u are P imba z,t if u are Z imba p,t if u are T imba p,z what most people did nowadays which is toxic. '' Say there are 2 terrans with 0% win rate in TvZ and TvP, their TvT win rate will likely to be 50%'' Bonyth sorry but it is so stupidity and still can 0% tvt winrate but its never ever possible what u said. Mainly i said because of the time playing TvT way longer than other two match up. '' Just the fact that the TvT match up is most macro oriented, doesn't make it hardest. Micro is a very underrated perk '' well idk when u using 150-200 pop with continuly scan rehotkey scan using, using the whole map million mine,turret fixing macro, micro + time for me hardest in mirro btw about 2 gate. i am not sure it was 2 years ago or ? and i am also not sure that u won or not but Not u won against Soma with 2gate on FS? sorry if that was loss then i remember wrongly | ||
Bonyth
Poland555 Posts
Yes, I won vs Soma with 2-gate. Why? Because he forgot that 2-gate exists - he scouted with overlord my natural, didnt see anything, and didn't check main location. I won thanks to wrong read of the game (Soma's error), not because 2-gate is a good build. Read: build is so bad, that zergs treat it as non-existent build. | ||
sas.Sziky
Hungary291 Posts
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[sc1f]eonzerg
Belgium6556 Posts
Soma being dominant in the past doesnt really matter when he is been gone for 2 years now. Also this thread if just full of protoss players and protoss supporters. Dragoon is not as bad as you all claim. Even zerg progamers call them Walking canons. You put Dragoons in high ground and theres is literally not way to trade well vs them. Do you put zealots in front of them and they just destroy your army. Specially in these new maps that are super protoss favored Protoss never had this more easy. I mean shit. Look at past ASLs. Is only Hero and SK in the round of 8. Mini vs: hero 50.2% (217 wins, 215 losses) Queen 48.7% (205 wins, 216 losses) Soma 43.3% (170 wins, 223 losses) Jaedong 52.8% (215 wins, 192 losses) Soulkey 40.2% (101 wins, 150 losses) SnOw vs: hero 55.2% (254 wins, 206 losses) Queen 53.7% (211 wins, 182 losses) Soma 36.9% (89 wins, 152 losses) Jaedong 57.3% 157 wins, 117 losses) Soulkey 45% (118 wins 144 losses) Bisu vs: hero >50% Queen >50% Soma >50% Jaedong >50% Soulkey 44.1% (82 wins, 104 losses) You all acting like Protoss cant even compete when in reality the maps and the new meta has forced zerg to win most of their games with all ins cuz in the new maps is really hard to defend your 4 expansion and get a decent position to get Hive. Like my brother zerg said. Start using Hallucinations and stop complaining.. | ||
Bonyth
Poland555 Posts
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Soulforged
Latvia918 Posts
Instead, best PvT cheese at the moment is to roll a cross-position 12 nexus -_-;; Soulkey is very good at forcing decisive coinflips when behind. | ||
Xeln4g4
Italy1209 Posts
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SiarX
102 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
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Peeano
Netherlands4986 Posts
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Peeano
Netherlands4986 Posts
On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. I get what you're saying, but can we call dumb button bashing mechanics? I would not be surprised if Soulkey can/could button press like Hyuk, because Soulkey still needs to execute fast to hit all his timings. Button bashing can only make you king when you have an overabundance of resources. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On January 23 2025 03:45 Peeano wrote: Show nested quote + On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. I get what you're saying, but can we call dumb button bashing mechanics? I would not be surprised if Soulkey can/could button press like Hyuk, because Soulkey still needs to execute fast to hit all his timings. Button bashing can only make you king when you have an overabundance of resources. thing about Hyuk is he button mashes absolute perfect sequences without mistakes. In fact no other player can do it quite like him. He is legitimately a freak with the accuracy and precision of his actions. But the way he utilizes it is simplistic without advanced thought put into it. Soulkey was for a long time consideres inferior to others because his ZvZ exposed his inferior mechanics. Soulkey is very brain heavy in his play. | ||
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FlaShFTW
United States10149 Posts
On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. I think this is always a trend where the smartest players, not the most mechanical, are the ones who dominate. Flash was not a mechanical genius like Fantasy, but was the smartest player (maybe ever) especially when you look back at his economic cheeses and knowing exactly how many SCVs to pull to defend aggression and maintain his superior economy. Savior was one of the slowest zergs, yet became bonjwa on shit ZvT maps because he was just so much smarter than everyone else. Stork at peak of his powers was also known as someone who would never lose a game if both players had map hack because of how smart he was. Soulkey right now is the smartest player imo, he rarely ever makes a wrong decision. | ||
QRCode
United States36 Posts
Yeah, it's hard to trade with goons on high ground because of their range. But you can say that for any unit that outranges yours. But you cannot deny the fact that goons actually throwing a shot is not a good thing. Have you seen the mods where goon's shots hit instantly like marines and hydras? They are so much better, broken actually. The balance has gone the other way making the goon have a traveling ranged attack. Hitscan >>> traveling projectile. A comparable group of marines and hydras would just a-move and basically accomplish the same thing Bisu had to micro and multitask his ass off to do in that clip. When you have the opportunity with the proper level of control, goons can be very effective. But players can only really do that in the early game or small skirmishes. Judging by recent games, I think pros are starting to think it's best to end games as early as possible, when the opportunity to maximize your units like this is still there. When the game develops and more numbers and tasks are involved, goons do not scale well. | ||
ruhtraeel
Canada119 Posts
Like if it's vs beast or ZeLoT, I'd pick Bisu, Snow, Mini and Rain over Best But if it's against Soulkey, I might actually pick Best | ||
Xeln4g4
Italy1209 Posts
1) Tank enemies fire and allow the real arbiter to recal on an island or heavily AA defended base/location. 2) Trick opponent into thinking you are going a certain techtree while you are going a different one. Z can switch very fast so not particular useful vs this race. None of the 2 above are game changing. | ||
EndingLife
United States1594 Posts
Hallucination does have a use in PvT. When P goes arb and plans to recall but Terran turtles and over defends with turrets and there's literally no way to recall. I've done this quite a lot with pretty good success. No idea about PvP hallucination, maybe in split map mined out games which basically doesn't happen at a decent skill level game. | ||
TT1
Canada10005 Posts
how u gonna compete vs imba building technology scan/nydus with shieldbattery? scan is by far the best ability in the game, blizzard gave us shieldbattery which is only useful in early game so ofc we gotta be cheeseboys | ||
RJBTVYOUTUBE
Netherlands823 Posts
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mtcn77
Turkey324 Posts
On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. | ||
iFU.pauline
France1547 Posts
On January 24 2025 03:59 EndingLife wrote: Hallucination in PvZ could be okay in super late game where the map is mined out. It might also be okay to hallucinate speed shuttles and send them to every Zerg expansion to threaten storm drops while one real speed shuttle storm drops the drones. I've never done it myself but I could see it somewhat working. Hallucination does have a use in PvT. When P goes arb and plans to recall but Terran turtles and over defends with turrets and there's literally no way to recall. I've done this quite a lot with pretty good success. No idea about PvP hallucination, maybe in split map mined out games which basically doesn't happen at a decent skill level game. Back in the day, I mean really back... Hallucination was commonly used against zerg late game mainly for two set ups: - Protoss went carriers and makes hallucinations to fool scourges. - Hallucinations on templars to fool broodlings. edit: I should add hallucination on arbiter too, at some point it was a trend vs zerg. | ||
TMNT
2662 Posts
On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: My favorite Protoss moment last year =) but yeah it's extremely rare case. | ||
Volka
Argentina408 Posts
On January 24 2025 18:19 mtcn77 wrote: Show nested quote + On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. You are saying P should only have 9 workers for minerals in both main and natural in the early game to get a stronger army? Do you even play the game? Even Zerg has more Drones than that (except in ZvZ). Even if I were to believe your numbers, having so few workers just puts you in all-in territory. One failed attack, and you are gone. Z counteratacks, you are dead. The point of having more workers (over-saturating) is that when you take a third and a fourth you can saturate them inmediately. In addition, having additional workers is an insurance policy. If Z attacks and you need to defend, you can use your workers, and if you lose a couple, that's fine. Imagine having only 9 workers and losing them all. You are dead. Unless you have an specific all-in play, cutting workers like that is not a good idea. Also, again, if you don't make Cannons in early game, YOU JUST DIE TO ZERGLINGS AND HYDRAS. Period. Dragoons ARE NOT "moving Cannons". They have explosive damage (which make them weak vs lings and hydras), shoot slower and cost more. I recommend you play Protoss for a week and come back with better ideas. | ||
SiarX
102 Posts
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FlaShFTW
United States10149 Posts
On January 24 2025 18:19 mtcn77 wrote: Show nested quote + On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day. | ||
M2
Bulgaria4116 Posts
On January 25 2025 02:48 SiarX wrote: I wonder whether supporting cannons with shield batteries would be more efficient than pure cannons defense? Sometimes I wonder if batteries are allowed to charge buildings, would this actually improve meaningfully Protoss early vs Zerg (without impacting other matchups too much) | ||
mtcn77
Turkey324 Posts
On January 25 2025 02:48 FlaShFTW wrote: Show nested quote + On January 24 2025 18:19 mtcn77 wrote: On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day. I made a mistake by mistaking 14scv reference as 750 minerals per minute instead of 700 from the ideal mining thoughts thread. I'm trying to restart the calculation from the beginning. That totally skews my numbers, second nexus pops up at 193 seconds, not 171 - that is at 20. I cannot select the time to split for a better economy. I need data on probe travel time between the main and natural. By the time second nexus operates at 20 supply mark, you are already making 900 minerals per minute from a single base. Losing time to make 1060 from two bases don't seem like a good trade; however it takes 126 seconds to train 9 probes - it cannot be worse than that. | ||
SiarX
102 Posts
On January 25 2025 05:16 M2 wrote: Show nested quote + On January 25 2025 02:48 SiarX wrote: I wonder whether supporting cannons with shield batteries would be more efficient than pure cannons defense? Sometimes I wonder if batteries are allowed to charge buildings, would this actually improve meaningfully Protoss early vs Zerg (without impacting other matchups too much) Oh, I forgot that they cannot do even that in SC1... Sad. | ||
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FlaShFTW
United States10149 Posts
On January 25 2025 05:50 mtcn77 wrote: Show nested quote + On January 25 2025 02:48 FlaShFTW wrote: On January 24 2025 18:19 mtcn77 wrote: On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day. I made a mistake by mistaking 14scv reference as 750 minerals per minute instead of 700 from the ideal mining thoughts thread. I'm trying to restart the calculation from the beginning. That totally skews my numbers, second nexus pops up at 193 seconds, not 171 - that is at 20. I cannot select the time to split for a better economy. I need data on probe travel time between the main and natural. By the time second nexus operates at 20 supply mark, you are already making 900 minerals per minute from a single base. Losing time to make 1060 from two bases don't seem like a good trade; however it takes 126 seconds to train 9 probes - it cannot be worse than that. you're right, all the pros have never tried to cut more probes from their build ever. You've discovered the secret! You should switch to protoss to show all these bad pros how to do it | ||
mtcn77
Turkey324 Posts
On January 25 2025 02:48 FlaShFTW wrote: Show nested quote + On January 24 2025 18:19 mtcn77 wrote: On January 23 2025 03:06 RJBTVYOUTUBE wrote: best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers. Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate. There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no? Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify... Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance. At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing. There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas. I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK. PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese. Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day. 1062 minerals a minute grants you 3.71 gateways warping dragoons, or 3.56 gateways making zealots. I see your point, however that was a reference from the Paralyse vs Beast game to demonstrate a low economy game that really took off, not what I advise. I don't think I have ever made the argument making probes from a single base is how you can last against the zerg. You just quoted me saying everything is mineral heavy for the protoss. If two 9/3 bases don't cut it, that means you need six - not four 17/3 probe bases. That is my understanding. However if you are going to play defensively, even at two bases you have a lot of resources to make whatever you want. You might say hydralisks beat archons. Let me think about that. I need to watch some 9734 to see if you really can stuff 9 archons into the mix. | ||
TMNT
2662 Posts
The Dunning Kruger effect couldn't apply better anywhere else. | ||
QRCode
United States36 Posts
On January 24 2025 22:35 TMNT wrote: Show nested quote + On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: https://youtu.be/SvKWIzrcBmQ?t=262 My favorite Protoss moment last year =) but yeah it's extremely rare case. That was awesome! Never seen this before. Thanks for sharing. I think it's key to get the right number of clones, and maneuver them in a way so that they don't interfere with your units. Double damage is bad, but you get 2 clones, so you can still take a lot of damage. Interesting way to break into a high ground. Shuttle made a lot of zealot and archon clones, best units as they are the most tanky. Turning a shuttle into 3 is really good too. | ||
Bonyth
Poland555 Posts
And hey! I'm sure it's a feature and not a bug! https://www.twitch.tv/bonyth/clip/YawningSpicyUdonStoneLightning?filter=clips&range=all&sort=time | ||
QRCode
United States36 Posts
| ||
mtcn77
Turkey324 Posts
On January 25 2025 07:32 TMNT wrote: BW is a fun community. Once in a while you have some random guy popping up with a new idea/build and claiming pros should take note. The Dunning Kruger effect couldn't apply better anywhere else. Just watched the Bisu vs Jaedong game. Bisu started the nexus at 3:45, I measured the fastest time can be 1:36 and finished at 3:13. You might consider this fool's errand, but pros benchmark their builds. I just don't see the same from the protoss community. Otherwise there would be more discussion. Flash changes the meta, nobody claims he is wrong, but what protoss players play is so wildly different than Bisu and Mini, even zerg players like myself have to chime in. For your information, Bisu didn't make FE in that game. It was a gateway first. | ||
EndingLife
United States1594 Posts
On January 25 2025 21:42 mtcn77 wrote: Show nested quote + On January 25 2025 07:32 TMNT wrote: BW is a fun community. Once in a while you have some random guy popping up with a new idea/build and claiming pros should take note. The Dunning Kruger effect couldn't apply better anywhere else. Just watched the Bisu vs Jaedong game. Bisu started the nexus at 3:45, I measured the fastest time can be 1:36 and finished at 3:13. You might consider this fool's errand, but pros benchmark their builds. I just don't see the same from the protoss community. Otherwise there would be more discussion. Flash changes the meta, nobody claims he is wrong, but what protoss players play is so wildly different than Bisu and Mini, even zerg players like myself have to chime in. For your information, Bisu didn't make FE in that game. It was a gateway first. https://youtu.be/sF-qFkMRQ3M?si=Tu2Tq_SBECY3L88B Not a good example for gateway expand nexus timing as Bisu made 3 zealots before nexus because of 9 pool open. 2 zealot expand is the standard. What is your build order for 1:36 nexus timing? | ||
TMNT
2662 Posts
Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? | ||
EndingLife
United States1594 Posts
On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! | ||
mtcn77
Turkey324 Posts
On January 26 2025 05:26 EndingLife wrote: Show nested quote + On January 25 2025 21:42 mtcn77 wrote: On January 25 2025 07:32 TMNT wrote: BW is a fun community. Once in a while you have some random guy popping up with a new idea/build and claiming pros should take note. The Dunning Kruger effect couldn't apply better anywhere else. Just watched the Bisu vs Jaedong game. Bisu started the nexus at 3:45, I measured the fastest time can be 1:36 and finished at 3:13. You might consider this fool's errand, but pros benchmark their builds. I just don't see the same from the protoss community. Otherwise there would be more discussion. Flash changes the meta, nobody claims he is wrong, but what protoss players play is so wildly different than Bisu and Mini, even zerg players like myself have to chime in. For your information, Bisu didn't make FE in that game. It was a gateway first. https://youtu.be/sF-qFkMRQ3M?si=Tu2Tq_SBECY3L88B Not a good example for gateway expand nexus timing as Bisu made 3 zealots before nexus because of 9 pool open. 2 zealot expand is the standard. What is your build order for 1:36 nexus timing? I was just testing the waters for FE timing. Just make probes. 9 pylon(it should be before that, 152 minerals left over, I just check if there is necessary minerals from ideal mining thoughts thread). Nexus at 14. Clearly, that is not what worries Bisu. He is not fast expanding as I count Nexus ready at 20 while Bisu was at 17 when he started the Nexus at 3:45 indicating he was neither fast expanding, nor worrying about probing. Seeing how he wasn't even worried about the gaping hole in front of the natural, I think either Bisu wasn't intimidated by zerg, or he was trying to bait out more zerglings from Jaedong. In the end, it ends up in his favour. Perhaps, Bisu can make gateway+forge after all, but the key message is, like you said, the three zealots before everything else. Protoss needs map control to pace the game. And you might want to check how many bases Bisu had at the end, maybe I was correct at setting such a high benchmark. PS: I think I made a mistake Nexus at 14 is 2:06, not 1:36. | ||
mtcn77
Turkey324 Posts
On January 26 2025 06:09 EndingLife wrote: Show nested quote + On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. | ||
EndingLife
United States1594 Posts
On January 26 2025 06:16 mtcn77 wrote: Show nested quote + On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 | ||
mtcn77
Turkey324 Posts
On January 26 2025 06:21 EndingLife wrote: Show nested quote + On January 26 2025 06:16 mtcn77 wrote: On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 I quoted the old wrong calculation again from stuck memory. I told a couple posts back that I misquoted 750 instead of 700 for 14 scvs from the ideal mining thoughts thread, that is where 1:36 comes from, it really is 2:06; however I still didn't take acceleration. It should be later. It was to study whether FE is viable against 2gate or some other strategy. The nexus came out so late - at 20 - you only make 3 probes from the new nexus. Also there is no defence. As I said, I cannot think Nexus first working out, I'm just trying to run the numbers rather than make it work. PS: if you notice nexus started at 1:36 does not finish at 3:13. 2:06 nexus finishes at 3:21. | ||
EndingLife
United States1594 Posts
On January 26 2025 06:37 mtcn77 wrote: Show nested quote + On January 26 2025 06:21 EndingLife wrote: On January 26 2025 06:16 mtcn77 wrote: On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 I quoted the old wrong calculation again from stuck memory. I told a couple posts back that I misquoted 750 instead of 700 for 14 scvs from the ideal mining thoughts thread, that is where 1:36 comes from, it really is 2:06; however I still didn't take acceleration. It should be later. It was to study whether FE is viable against 2gate or some other strategy. The nexus came out so late - at 20 - you only make 3 probes from the new nexus. Also there is no defence. As I said, I cannot think Nexus first working out, I'm just trying to run the numbers rather than make it work. 2:06 is a not a nexus first timing. | ||
mtcn77
Turkey324 Posts
On January 26 2025 06:40 EndingLife wrote: Show nested quote + On January 26 2025 06:37 mtcn77 wrote: On January 26 2025 06:21 EndingLife wrote: On January 26 2025 06:16 mtcn77 wrote: On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 I quoted the old wrong calculation again from stuck memory. I told a couple posts back that I misquoted 750 instead of 700 for 14 scvs from the ideal mining thoughts thread, that is where 1:36 comes from, it really is 2:06; however I still didn't take acceleration. It should be later. It was to study whether FE is viable against 2gate or some other strategy. The nexus came out so late - at 20 - you only make 3 probes from the new nexus. Also there is no defence. As I said, I cannot think Nexus first working out, I'm just trying to run the numbers rather than make it work. 2:06 is a not a nexus first timing. That is what it should be if you probe nonstop. I'm also lost on the idea, but we are checking how fast the limit is for protoss economy. Obviously not so fast. The main benefit comes from new expansions like I said after all. 75 probes from 3 bases have just enough mining as 54 probes from six bases. That also costs more 1350 minerals not to expand to those six bases and sitting at three. Zerg will have a field day if you do that to your economy. You know how much 1350 minerals can change the tide of the game? | ||
EndingLife
United States1594 Posts
On January 26 2025 06:47 mtcn77 wrote: Show nested quote + On January 26 2025 06:40 EndingLife wrote: On January 26 2025 06:37 mtcn77 wrote: On January 26 2025 06:21 EndingLife wrote: On January 26 2025 06:16 mtcn77 wrote: On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 I quoted the old wrong calculation again from stuck memory. I told a couple posts back that I misquoted 750 instead of 700 for 14 scvs from the ideal mining thoughts thread, that is where 1:36 comes from, it really is 2:06; however I still didn't take acceleration. It should be later. It was to study whether FE is viable against 2gate or some other strategy. The nexus came out so late - at 20 - you only make 3 probes from the new nexus. Also there is no defence. As I said, I cannot think Nexus first working out, I'm just trying to run the numbers rather than make it work. 2:06 is a not a nexus first timing. That is what it should be if you probe nonstop. I'm also lost on the idea, but we are checking how fast the limit is for protoss economy. Obviously not so fast. The main benefit comes from new expansions like I said after all. 75 probes from 3 bases have just enough mining as 54 probes from six bases. That also costs more 1350 minerals not to expand to those six bases and sitting at three. Zerg will have a field day if you do that to your economy. You know how much 1350 minerals can change the tide of the game? Only 11 nexus and 12 nexus is viable in PvZ. 14 nexus is NOT a build order. Even forge first, nexus before cannon is 13 nexus. | ||
EndingLife
United States1594 Posts
On January 26 2025 06:49 EndingLife wrote: Show nested quote + On January 26 2025 06:47 mtcn77 wrote: On January 26 2025 06:40 EndingLife wrote: On January 26 2025 06:37 mtcn77 wrote: On January 26 2025 06:21 EndingLife wrote: On January 26 2025 06:16 mtcn77 wrote: On January 26 2025 06:09 EndingLife wrote: On January 26 2025 06:01 TMNT wrote: I didn't read mtcn77's previous posts in this thread. Just skimmed through and saw something about 2 Gate vs Z and laughed. But now I read a bit more and he literally suggests building the Nexus at natural after 9 Probe. I guess that's the 1:36 Nexus timing. Yep you heard it right. 12 Nexus is outdated, Artosis. Now 9 Nexus is your new worry. Uhm, but... what happens when 6 lings run into your base at around 3th min then....? 9 Nexus is at like 1:22, 11 nexus is 1:40 or so. No idea what this new 1:36 nexus is lol. Can't wait to see his build order for it! That is not his game time. That is what I suppose normal FE timing is from ideal mining thoughts thread. So... what is your build order for 1:36 nexus? 9 pylon 14 nexus? Not a build and not possible to get 14 nexus at 1:36. With nexus first, literally only 11 or 12 nexus is viable. 11 nexus = 1:40, 12 nexus = 1:46 I quoted the old wrong calculation again from stuck memory. I told a couple posts back that I misquoted 750 instead of 700 for 14 scvs from the ideal mining thoughts thread, that is where 1:36 comes from, it really is 2:06; however I still didn't take acceleration. It should be later. It was to study whether FE is viable against 2gate or some other strategy. The nexus came out so late - at 20 - you only make 3 probes from the new nexus. Also there is no defence. As I said, I cannot think Nexus first working out, I'm just trying to run the numbers rather than make it work. 2:06 is a not a nexus first timing. That is what it should be if you probe nonstop. I'm also lost on the idea, but we are checking how fast the limit is for protoss economy. Obviously not so fast. The main benefit comes from new expansions like I said after all. 75 probes from 3 bases have just enough mining as 54 probes from six bases. That also costs more 1350 minerals not to expand to those six bases and sitting at three. Zerg will have a field day if you do that to your economy. You know how much 1350 minerals can change the tide of the game? I give up. Try these timings yourself instead of theorycrafting. | ||
QRCode
United States36 Posts
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QRCode
United States36 Posts
On January 25 2025 18:34 Bonyth wrote: don't forget about half-prized archons! It's also thanks to hallucination spell. And hey! I'm sure it's a feature and not a bug! https://www.twitch.tv/bonyth/clip/YawningSpicyUdonStoneLightning?filter=clips&range=all&sort=time You know, calling it half-prized is not a fair assessment. It's not just giving up half the templars you normally need, but the opportunity cost of storm as well. 100 energy for 2 archons for 2 templars, or 75 energy for a massive damage storm? | ||
TMNT
2662 Posts
I mean, for example: 75 probes from 3 bases have just enough mining as 54 probes from six bases Wtf is this supposed to mean as an in game strategy? what mode are you playing lol? No rushes before 10 min? This guy is like a troll but given the amount of calculations he put into this it doesn't seem like a troll so I dont know what it is haha. | ||
iopq
United States907 Posts
On January 25 2025 05:59 FlaShFTW wrote: you're right, all the pros have never tried to cut more probes from their build ever. You've discovered the secret! You should switch to protoss to show all these bad pros how to do it wut pros make mistakes in builds all the time people still go 12 hatch even though it doesn't gain anything over 11 hatch (since you don't delay any drones) it's a minor thing, but you gain 5 minerals per each drone you produce from an 11 hatch since they are all 5 seconds faster, so if you make 10 drones 5 seconds earlier you just gain free 50 minerals which makes your third hatchery faster | ||
mtcn77
Turkey324 Posts
On January 26 2025 20:26 TMNT wrote: Why are you guys trying to argue over a few seconds of timing for the Nexus why the freaking elephant in the room is not addressed: what are you gonna do when the lings come from a 9 pool? I mean, for example: Wtf is this supposed to mean as an in game strategy? what mode are you playing lol? No rushes before 10 min? This guy is like a troll but given the amount of calculations he put into this it doesn't seem like a troll so I dont know what it is haha. The fact that you don't understand six bases mining one probe per patch vs three bases mining three probes per patch both having the same mineral income - which is 3200 minerals per minute - gives me the grounds for having to explain it. You sure you play starcraft with all its intricate aspects before you criticize me for having tried my luck at explaining it? | ||
mtcn77
Turkey324 Posts
On January 26 2025 16:05 QRCode wrote: Bro don't be a number guy. The audio world is full of you and those guys are insufferable. Numbers don't get the big picture. You are coming up with total costs and taking them out of in game context. It's like comparing images in two different photographs, and trying to argue they should be switched. Doesn't make sense. Your numbers are not even right anyway, you keep saying Bisu got his nexus at 3:45, but I watched the game and he got it at ~2:55. The way he opened is pretty ideal, if you hope to have a standing army, tech fast, and establish map control, things which you say are good. Going nexus first is just not worth it because you will die to pool first builds, or need to make cannons early, which is not meta anymore. The tempo of the game is so tight right now that any wasted minerals for Protoss in the beginning is basically gg. I wasn't aware of that, must have missed it by a year lol. Thanks for understanding my perspective. I got lost in the numbers, but was following the meta in my own way. I still liken Starcraft to those other games and like to verify the math. Truth be told, not even AI can replicate what humans do in starcraft, so it is still not fully mapped out. PS: I didn't go out of my way and do a stunt against FE builds out of ignorance. I just wanted to say FE is not core meta and people make such false assumptions like bigger maps will strengthen 'FE' 12 Nexus and small maps will reinforce gate first openings #44 and #60 that I felt compelled to verify. Even there was a personal commentary #75 embellishing his FE corsair DT rush. So, even before myself and my erroneous ways showed up people were making these false assumptions and arguing for a patch to make two wrongs one right. | ||
TMNT
2662 Posts
On January 26 2025 21:21 mtcn77 wrote: Show nested quote + On January 26 2025 20:26 TMNT wrote: Why are you guys trying to argue over a few seconds of timing for the Nexus why the freaking elephant in the room is not addressed: what are you gonna do when the lings come from a 9 pool? I mean, for example: 75 probes from 3 bases have just enough mining as 54 probes from six bases Wtf is this supposed to mean as an in game strategy? what mode are you playing lol? No rushes before 10 min? This guy is like a troll but given the amount of calculations he put into this it doesn't seem like a troll so I dont know what it is haha. The fact that you don't understand six bases mining one probe per patch vs three bases mining three probes per patch both having the same mineral income - which is 3200 minerals per minute - gives me the grounds for having to explain it. You sure you play starcraft with all its intricate aspects before you criticize me for having tried my luck at explaining it? Everyone understands that. No need to even explain. But it means jack shit if you can't protect 6 bases. In the real game you can only have 3 bases because you can only afford to protect them. So all your economical analytics means nothing. | ||
QRCode
United States36 Posts
What do you mean? You don't think a bigger map and more travel distance to being attacked helps when you want to expand so early? Or the opposite, having less distance between you and the enemy will help with your attacks? | ||
mtcn77
Turkey324 Posts
On January 27 2025 02:49 QRCode wrote: "People make such false assumptions like bigger maps will strengthen 'FE' 12 Nexus and small maps will reinforce gate first openings" What do you mean? You don't think a bigger map and more travel distance to being attacked helps when you want to expand so early? Or the opposite, having less distance between you and the enemy will help with your attacks? Expanding early is only good when you can keep expanding and have map control, so you don't hand over the late game to the zerg. It is better to expand naturally, like fibonacci numbers. No base sooner than necessary, but no turtling thereafter. I schemed up a 62.5 minerals counter to see how long probes pay for themselves including their pylon cost. If you make 17 probes like those games mentioned earlier, no matter how soon you have fast expanded, newer probes take longer to fill their shoes to cover their 62.5 mineral cost. Such comparisons can be found on the fighting spirit mineral rates thread and ideal mining thoughts thread. You can make money, however your mineral counter rises slower than what you put into your base economy. Suppose 41 minerals per scv, taken from 2.8 scv density per patch(9 mineral patches). At 25 probes your probes take 1:31 minutes to pay themselves back when normal probes at 1/1 saturation take 60 seconds, even 48 seconds in boosted examples. In order to make up the time for the lost minerals, there might be a far fetched strategy(that only I can think of) to pace probes according to the supply count to never fall below natural scaling rate of previous probes. Those that mine less don't matter because after the initial minute they have already paid for their initial 62.5 minerals cost and actually provide to the protoss economy. Likewise FE is only good because there are more 1/1 patches, but that can get totally screwed if you get boxed in. No moment in the game is the same. FE is just one of the instances to make more probes hit their target 60 second payback window. Apart from that, the economy does not matter. All that matters is map control and your initiative. TL;DR: I went on this wild tangent to make new ground rules for economy to see in an instant how many probes you should be queueing from your nexuses and therefore always having surplus minerals to never fall behind zerg in the game. I said before I had high hopes for the protoss. Even if a noob like me can surmise that protoss probes can harvest faster and nexuses can be setup cheaper, economy wise there should not be anything that puts the protoss at a disadvantage. | ||
TMNT
2662 Posts
Except that I forget I also have to pay rents, buy foods,... | ||
mtcn77
Turkey324 Posts
On January 27 2025 04:30 TMNT wrote: So your entire theory crafting is like saying if I make 5k per month I'll be able to have 100k in my bank account in 20 months. Nothing can stop me from getting rich. Except that I forget I also have to pay rents, buy foods,... I think you are trying to change the topic. PS: I'm trying to explain how you don't need FE. Unless you are changing your stance and suggesting rapid expanding after all, each nexus can make its own probes. According to how much time new probes harvest 62.5 minerals, 1.0 scvs/patch mined 59 minerals/scv per minute. > 63.6 seconds, 1.3 scvs/patch mined 54 minerals/scv per minute. > 69.4 seconds, 1.6 scvs/patch mined 50 minerals/scv per minute. > 75 seconds, 1.9 scvs/patch mined 47 minerals/scv per minute. > 79 seconds 2.2 scvs/patch mined 45 minerals/scv per minute. > 83.3 seconds, 2.5 scvs/patch mined 43 minerals/scv per minute. > 87.2 seconds, 2.8 scvs/patch mined 41 minerals/scv per minute. > 91.4 seconds, 3.1 scvs/patch mined 41 minerals/scv per minute. 91.4 seconds. •9th scv could be stalled 4 seconds, •12th scv could be stalled 8 seconds, •14th scv could be stalled 12 seconds, •17th scv could be stalled 12.5 seconds, •20st scv could be stalled 17 seconds, •22nd scv could be stalled 19 seconds, •25th and later scvs could be stalled 20.5 seconds in each base. PS2: I just noticed Impervious said in his ideal mining thoughts thread he didn't like fastest game time. Maybe he did his tests at fast which would increase his 59 mineral harvesting rate to - you guessed it - 68.9 minerals per scv. That would align with fighting spirit tests perfectly. I didn't rewrite the upper section, but estimated that it takes near the 12th consecutive probe that the probes start generating a surplus while you are probing. Will develop on this later. | ||
WombaT
Northern Ireland25072 Posts
On January 27 2025 03:37 mtcn77 wrote: Show nested quote + On January 27 2025 02:49 QRCode wrote: "People make such false assumptions like bigger maps will strengthen 'FE' 12 Nexus and small maps will reinforce gate first openings" What do you mean? You don't think a bigger map and more travel distance to being attacked helps when you want to expand so early? Or the opposite, having less distance between you and the enemy will help with your attacks? Expanding early is only good when you can keep expanding and have map control, so you don't hand over the late game to the zerg. It is better to expand naturally, like fibonacci numbers. No base sooner than necessary, but no turtling thereafter. I schemed up a 62.5 minerals counter to see how long probes pay for themselves including their pylon cost. If you make 17 probes like those games mentioned earlier, no matter how soon you have fast expanded, newer probes take longer to fill their shoes to cover their 62.5 mineral cost. Such comparisons can be found on the fighting spirit mineral rates thread and ideal mining thoughts thread. You can make money, however your mineral counter rises slower than what you put into your base economy. Suppose 41 minerals per scv, taken from 2.8 scv density per patch(9 mineral patches). At 25 probes your probes take 1:31 minutes to pay themselves back when normal probes at 1/1 saturation take 60 seconds, even 48 seconds in boosted examples. In order to make up the time for the lost minerals, there might be a far fetched strategy(that only I can think of) to pace probes according to the supply count to never fall below natural scaling rate of previous probes. Those that mine less don't matter because after the initial minute they have already paid for their initial 62.5 minerals cost and actually provide to the protoss economy. Likewise FE is only good because there are more 1/1 patches, but that can get totally screwed if you get boxed in. No moment in the game is the same. FE is just one of the instances to make more probes hit their target 60 second payback window. Apart from that, the economy does not matter. All that matters is map control and your initiative. [b]TL;DR: I went on this wild tangent to make new ground rules for economy to see in an instant how many probes you should be queueing from your nexuses and therefore always having surplus minerals to never fall behind zerg in the game. I said before I had high hopes for the protoss. Even if a noob like me can surmise that protoss probes can harvest faster and nexuses can be setup cheaper, economy wise there should not be anything that puts the protoss at a disadvantage1/b]. There are two ways this can go: 1. The new pair of eyes can find some new angle to revolutionise how a game is played. One that had a full professional scene for years, and probably cumulatively billions of hours of collective playtime from its entire player base over 2 decades and counting. Everyone has just missed this simple truth the entire time. 2. Convention is convention for good reason. | ||
RJBTVYOUTUBE
Netherlands823 Posts
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Kyle8
22 Posts
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WombaT
Northern Ireland25072 Posts
On January 27 2025 11:43 Kyle8 wrote: balance issues, but they'll probably ban me just for saying it Will ‘they’ fuck lmao | ||
TelecoM
United States10671 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On January 27 2025 12:25 TelecoM wrote: It's simply because there aren't enough Man Toss anymore, time to man up boys. SnOw is the chosen one! | ||
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FlaShFTW
United States10149 Posts
On January 27 2025 03:37 mtcn77 wrote: Show nested quote + On January 27 2025 02:49 QRCode wrote: "People make such false assumptions like bigger maps will strengthen 'FE' 12 Nexus and small maps will reinforce gate first openings" What do you mean? You don't think a bigger map and more travel distance to being attacked helps when you want to expand so early? Or the opposite, having less distance between you and the enemy will help with your attacks? Expanding early is only good when you can keep expanding and have map control, so you don't hand over the late game to the zerg. It is better to expand naturally, like fibonacci numbers. No base sooner than necessary, but no turtling thereafter. I schemed up a 62.5 minerals counter to see how long probes pay for themselves including their pylon cost. If you make 17 probes like those games mentioned earlier, no matter how soon you have fast expanded, newer probes take longer to fill their shoes to cover their 62.5 mineral cost. Such comparisons can be found on the fighting spirit mineral rates thread and ideal mining thoughts thread. You can make money, however your mineral counter rises slower than what you put into your base economy. Suppose 41 minerals per scv, taken from 2.8 scv density per patch(9 mineral patches). At 25 probes your probes take 1:31 minutes to pay themselves back when normal probes at 1/1 saturation take 60 seconds, even 48 seconds in boosted examples. In order to make up the time for the lost minerals, there might be a far fetched strategy(that only I can think of) to pace probes according to the supply count to never fall below natural scaling rate of previous probes. Those that mine less don't matter because after the initial minute they have already paid for their initial 62.5 minerals cost and actually provide to the protoss economy. Likewise FE is only good because there are more 1/1 patches, but that can get totally screwed if you get boxed in. No moment in the game is the same. FE is just one of the instances to make more probes hit their target 60 second payback window. Apart from that, the economy does not matter. All that matters is map control and your initiative. TL;DR: I went on this wild tangent to make new ground rules for economy to see in an instant how many probes you should be queueing from your nexuses and therefore always having surplus minerals to never fall behind zerg in the game. I said before I had high hopes for the protoss. Even if a noob like me can surmise that protoss probes can harvest faster and nexuses can be setup cheaper, economy wise there should not be anything that puts the protoss at a disadvantage. First off, expanding early is not only good if you keep expanding. Expanding early opens up timing windows that are not afforded to you when you don't expand early. Examples like going 1 rax FE in TvP opens up more opportunities for early pushes compared to fact FE. The same is said with 14cc vs 1 rax fe vs fact FE in TvZ, especially in the context of mech play, where there's a huge difference in how the game feels/plays out when you go 14cc into 3 fact before ebay compared to even 1 rax FE where you can only get 2 facts before ebay to deal with muta. In none of these examples is Terran looking for a super fast 3rd base. In the context of PvZ, if Protoss early expands, they can afford more gateways faster, meaning Zerg can't just expand freely across the map, compared to if they don't expand earlier, their timings are later, meaning Zerg has more time to set up what you consider an invincible setup. Finally, you still don't address the idea that, while each probe after 1 per patch loses efficiency, how a player is supposed to afford production from more gateways later in the game when they only have 1 probe per patch. Unless of course, your concept is: well, just make enough units to take another base then make probes to saturate that base 1 per patch when it's done, then you can afford more gates. The problem with this concept is: how do you afford the 3rd base when you can only afford like 4 gate production compared to the current meta of 8 gate production. Like we've said constantly before, we'd love to see you play some games with your own theory in action and see how you do. Please post replays so we can track your progress and analyze the gameplay, because again, if you can figure this out, then maybe we'll see a new meta born. Until then, everything said here is pure theory and if you're not going to backup your theory with actual testing, then your words are empty. | ||
mtcn77
Turkey324 Posts
On January 28 2025 01:18 FlaShFTW wrote: Show nested quote + On January 27 2025 03:37 mtcn77 wrote: On January 27 2025 02:49 QRCode wrote: "People make such false assumptions like bigger maps will strengthen 'FE' 12 Nexus and small maps will reinforce gate first openings" What do you mean? You don't think a bigger map and more travel distance to being attacked helps when you want to expand so early? Or the opposite, having less distance between you and the enemy will help with your attacks? Expanding early is only good when you can keep expanding and have map control, so you don't hand over the late game to the zerg. It is better to expand naturally, like fibonacci numbers. No base sooner than necessary, but no turtling thereafter. I schemed up a 62.5 minerals counter to see how long probes pay for themselves including their pylon cost. If you make 17 probes like those games mentioned earlier, no matter how soon you have fast expanded, newer probes take longer to fill their shoes to cover their 62.5 mineral cost. Such comparisons can be found on the fighting spirit mineral rates thread and ideal mining thoughts thread. You can make money, however your mineral counter rises slower than what you put into your base economy. Suppose 41 minerals per scv, taken from 2.8 scv density per patch(9 mineral patches). At 25 probes your probes take 1:31 minutes to pay themselves back when normal probes at 1/1 saturation take 60 seconds, even 48 seconds in boosted examples. In order to make up the time for the lost minerals, there might be a far fetched strategy(that only I can think of) to pace probes according to the supply count to never fall below natural scaling rate of previous probes. Those that mine less don't matter because after the initial minute they have already paid for their initial 62.5 minerals cost and actually provide to the protoss economy. Likewise FE is only good because there are more 1/1 patches, but that can get totally screwed if you get boxed in. No moment in the game is the same. FE is just one of the instances to make more probes hit their target 60 second payback window. Apart from that, the economy does not matter. All that matters is map control and your initiative. TL;DR: I went on this wild tangent to make new ground rules for economy to see in an instant how many probes you should be queueing from your nexuses and therefore always having surplus minerals to never fall behind zerg in the game. I said before I had high hopes for the protoss. Even if a noob like me can surmise that protoss probes can harvest faster and nexuses can be setup cheaper, economy wise there should not be anything that puts the protoss at a disadvantage. First off, expanding early is not only good if you keep expanding. Expanding early opens up timing windows that are not afforded to you when you don't expand early. Examples like going 1 rax FE in TvP opens up more opportunities for early pushes compared to fact FE. The same is said with 14cc vs 1 rax fe vs fact FE in TvZ, especially in the context of mech play, where there's a huge difference in how the game feels/plays out when you go 14cc into 3 fact before ebay compared to even 1 rax FE where you can only get 2 facts before ebay to deal with muta. In none of these examples is Terran looking for a super fast 3rd base. In the context of PvZ, if Protoss early expands, they can afford more gateways faster, meaning Zerg can't just expand freely across the map, compared to if they don't expand earlier, their timings are later, meaning Zerg has more time to set up what you consider an invincible setup. Finally, you still don't address the idea that, while each probe after 1 per patch loses efficiency, how a player is supposed to afford production from more gateways later in the game when they only have 1 probe per patch. Unless of course, your concept is: well, just make enough units to take another base then make probes to saturate that base 1 per patch when it's done, then you can afford more gates. The problem with this concept is: how do you afford the 3rd base when you can only afford like 4 gate production compared to the current meta of 8 gate production. Like we've said constantly before, we'd love to see you play some games with your own theory in action and see how you do. Please post replays so we can track your progress and analyze the gameplay, because again, if you can figure this out, then maybe we'll see a new meta born. Until then, everything said here is pure theory and if you're not going to backup your theory with actual testing, then your words are empty. Let me see the ups and downs of my math first. For instance, I figured nonstop probing starting from scratch, a single probe does not raise an economy until the 13th probe is started. Probing nonstop with 4 probes like in the starting position, make a return after the 9th probe is started, meaning you would have a higher economy until the 9th probe if you didn't make any probes which indicates an inverse economy that enables a 4 pool rush. Like I said I want to sort out the ins and outs of the economy and find where the opportunities lie. These might be basic, but I want to lay out the whole economy tree when to start when to stop making probes. After all, good games, either macro oriented games, or micro oriented games like the 4 pool, build upon good economy. PS: my early tests with making bases from a single probe demonstrate; •9 SCVs: -1,547332857 - I'm losing minerals, •12 SCVs: 2,361872234 - I'm gaining minerals, •14 SCVs: 1,860399886 - I'm gaining minerals, •17 SCVs: 3,185123583 - I'm gaining minerals, •20 SCVs: 3,823084222 - I'm gaining minerals, •22 SCVs: 2,763149521 - I'm gaining minerals, •25 SCVs: 4,349133812 - I'm gaining minerals, •28 SCVs: 5,267775539 - I'm gaining minerals. I still haven't figured how this translates, it should be the time gained, or lost to mine one SCV's cost. It should be the mining output in a 12,6 second period, but it still doesn't translate according to my expectations. | ||
kogeT
Poland2037 Posts
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Bonyth
Poland555 Posts
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TMNT
2662 Posts
On January 28 2025 21:50 kogeT wrote: Didn't read the thread, but what about the argument that Protoss player population is the biggest? Both T and Z get much more practice vs P than P gets practice vs T and Z. This should, in macro perspective, result in T>Z>P as terran is only 25% of player base. At pro level they practice with selected partners so this rule (if true) doesn't apply at all. | ||
RJBTVYOUTUBE
Netherlands823 Posts
I used to consider Ruin the protoss counter part of Speed back in 2020-2023. But where Speed managed to grow significantly I feel like Ruin stagnated. I an also considered Beast their counterpart but Beast has clear limitations in his play and isnt consistently active. | ||
Moopower
128 Posts
Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios. Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings. A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there. As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing. | ||
TornadoSteve
1015 Posts
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SiarX
102 Posts
On February 01 2025 20:22 TornadoSteve wrote: Protoss doesnt underperforms on pro level, protoss players do It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible. | ||
Volka
Argentina408 Posts
On February 01 2025 14:02 Moopower wrote: Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking. Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios. Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings. A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there. As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing. What is the point of this? Game is never going to be patched. Forget it. | ||
TMNT
2662 Posts
On February 02 2025 03:48 SiarX wrote: Show nested quote + On February 01 2025 20:22 TornadoSteve wrote: Protoss doesnt underperforms on pro level, protoss players do It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible. This is just the simple truth that so many can't accept. I mean, the default assumption always has to be the players pool is divided equally into 3 factions, talent wise. There's just not one game or sport in this world in which one faction of players, who all come from the same generation, ethnicity and geographical region, just happens to be worse than the other. You can have things like Brazilians being good at football or Americans at basketball or whatever because of the genes or socioeconomic situations. But the population of top SC1 players could not be more homogeneous for you: all South Korean boys born around 1985-1995 who have had access to the same esport infrastructure. Now even if you can come to conclusions like Protoss players choke the most or Protoss players are the least innovative, it would still ultimately come down to the design of their race that makes them more prone to do so than the other races. I have no doubt that if we had another timeline where all players switched race, we would come to the same point we are now. | ||
mtcn77
Turkey324 Posts
On February 01 2025 14:02 Moopower wrote: Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking. Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios. Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings. A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there. As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing. This is false on the premise that zerg is cheaper. To the contrary, zerg is more expensive. 1. Hatcheries are more expensive than gateways, 2. Overlords take time away from hatcheries to spawn overlords which pause droning every 9th time, 3. Protoss expansions are 50 minerals cheaper than zerg expansions since you don't have to invest a drone and make an overlord investment to control 9 probes like zerg does. Protoss should play more 9 gate and 2gate, otherwise hands the zerg the whole midgame. If you checked the AI statistics midgame is where protoss has a definite win spike which should not be taken for granted. You need to fight for map control. Mutalisks don't arrive sooner than 6 minutes. If you haven't made anything happen up until then, why don't you just quit. PS: I ran the numbers. I couldn't find a suitable point in time when the split to the natural saves time and money since probes take 20 seconds to traverse to the natural. It only evens out when you can transfer under 10 seconds. In this case, only zerg nydus canals, protoss fast shuttles and recalls can meet this goal. | ||
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Peeano
Netherlands4986 Posts
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mtcn77
Turkey324 Posts
On January 29 2025 02:12 RJBTVYOUTUBE wrote: biggest population is no longer relevant with the current pro-climate being rather exclusionary. You got to either have money, or have viewers who have money to build connections vs other pros and get games in vs pros. There are a bunch of protoss players just outside of that sphere who lack viewers and money to get consistent access to games vs pros. the toss pros currently within the group are largely on the lower end of the talent pool, and there are some super talented players just outside of it. think of nOOB, tyson, ysc, ruin, mighty, motive, noble, pusan, Movie, Free, paralyze and promise. While players like Rich, ssinz, parkhanbyul are more often excluded but might with more inclusion ascend above the others. We won't know until they get their fair share of time within the group. I had very high expectations of Ruin, Paralyze and Motive but they are struggling to ascend above the others in their tier of skill. I used to consider Ruin the protoss counter part of Speed back in 2020-2023. But where Speed managed to grow significantly I feel like Ruin stagnated. I an also considered Beast their counterpart but Beast has clear limitations in his play and isnt consistently active. Yes, that is what I was thinking, too. Looking at Soulkey's progress,we could see he was always ASL capable. Yet, ASL 12 and up he had a linear progress up until he clashed with JYJ. This happened multiple seasons, so when he won and used his wildcard to push JYJ away from his group, he placed himself in a seclusion zone. This can happen when internet conditions create divides in gameplay and separate amateur gamesets can dominate in local pools. Unfortunately for lower rank players, this makes them unable to qualify for the ladder Soulkey went through until he became the champion. | ||
TornadoSteve
1015 Posts
On February 02 2025 03:48 SiarX wrote: Show nested quote + On February 01 2025 20:22 TornadoSteve wrote: Protoss doesnt underperforms on pro level, protoss players do It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible. What do you mean, statistically impossible ?! The sample is not millions, its like 7. In which there is players such as Best, and Mini. | ||
[sc1f]eonzerg
Belgium6556 Posts
What SC history shows is that there has been few individuals that dominated this Scene over everyone. Not just protoss but everyone. There is just not every terran or every zerg dominating. But a very few individuals. This also happened with Protoss in Bisu hands. If Bisu sneaked an OSL we will be talking about a protoss Bonjwa too. The last Two OSLs were also won by Jangbi Beating Fantasy in the prime of his Terran career. Boxer Iloveoov Nada Flash Jaedong Savior Julyzerg Bisu Jangbi. We are talking about out of the box people here. Bisu and Jangbi Showed how possible it is to excell at any matchup. As sad as it is Snow never been that guy. As sad as it is Mini also never been that guy ( even if he has or had the potential cuz the guy is truly insane ) But he is super volatile. We either destroying anyone then next we droping to sSak. Rain could have been that guy too but he is not interested it seems. I mean shit Shuttle won a freaking ASL.. Isnt snow and mini bisu also dominating everyone but SK these days ? But well keep pushing it. There is not freaking way any Protoss tell a terran that P v T is a difficult matchup When do you have carriers reavers hts dark templars zealot speed.. There is a lack of championships for protoss. Yeah but Protoss still made it to the finals. Protoss still had to beat zerg and protoss on his way to the finals. You didnt manage to win the final. Shit pressure got you. Thats unfortunate. Now you come with big eggs to tell me that Movie lose to Flash in the OSL final cuz his race is weak. And not cuz the other guy is a freaking godlike sc player that perfected shit so much and gave away his hand to reach that level ? Like respectfully.. | ||
WombaT
Northern Ireland25072 Posts
On February 02 2025 06:01 mtcn77 wrote: Show nested quote + On February 01 2025 14:02 Moopower wrote: Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking. Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios. Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings. A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there. As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing. This is false on the premise that zerg is cheaper. To the contrary, zerg is more expensive. 1. Hatcheries are more expensive than gateways, 2. Overlords take time away from hatcheries to spawn overlords which pause droning every 9th time, 3. Protoss expansions are 50 minerals cheaper than zerg expansions since you don't have to invest a drone and make an overlord investment to control 9 probes like zerg does. Protoss should play more 9 gate and 2gate, otherwise hands the zerg the whole midgame. If you checked the AI statistics midgame is where protoss has a definite win spike which should not be taken for granted. You need to fight for map control. Mutalisks don't arrive sooner than 6 minutes. If you haven't made anything happen up until then, why don't you just quit. PS: I ran the numbers. I couldn't find a suitable point in time when the split to the natural saves time and money since probes take 20 seconds to traverse to the natural. It only evens out when you can transfer under 10 seconds. In this case, only zerg nydus canals, protoss fast shuttles and recalls can meet this goal. What are you talking about? | ||
RJBTVYOUTUBE
Netherlands823 Posts
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TMNT
2662 Posts
On February 02 2025 07:29 [sc1f]eonzerg wrote: You protoss fans are funny as fck trying to rewrite history with this fake narratives. What SC history shows is that there has been few individuals that dominated this Scene over everyone. Not just protoss but everyone. There is just not every terran or every zerg dominating. But a very few individuals. This also happened with Protoss in Bisu hands. If Bisu sneaked an OSL we will be talking about a protoss Bonjwa too. The last Two OSLs were also won by Jangbi Beating Fantasy in the prime of his Terran career. Boxer Iloveoov Nada Flash Jaedong Savior Julyzerg Bisu Jangbi. We are talking about out of the box people here. Bisu and Jangbi Showed how possible it is to excell at any matchup. As sad as it is Snow never been that guy. As sad as it is Mini also never been that guy ( even if he has or had the potential cuz the guy is truly insane ) But he is super volatile. We either destroying anyone then next we droping to sSak. Rain could have been that guy too but he is not interested it seems. I mean shit Shuttle won a freaking ASL.. Isnt snow and mini bisu also dominating everyone but SK these days ? But well keep pushing it. There is not freaking way any Protoss tell a terran that P v T is a difficult matchup When do you have carriers reavers hts dark templars zealot speed.. There is a lack of championships for protoss. Yeah but Protoss still made it to the finals. Protoss still had to beat zerg and protoss on his way to the finals. You didnt manage to win the final. Shit pressure got you. Thats unfortunate. Now you come with big eggs to tell me that Movie lose to Flash in the OSL final cuz his race is weak. And not cuz the other guy is a freaking godlike sc player that perfected shit so much and gave away his hand to reach that level ? Like respectfully.. I mean, respectfully, none of what you wrote here is counterpoint to anything anyone has written in this thread (at least in the last few pages)? It seems more like a rant from you after losing some games to Protoss on ladder. Like, for example. what does Shuttle winning an ASL have anything to do with this (btw he wasn't shit when he won, and the scene wasn't as strong when he won). And no one ever mentioned Movie in this thread. It's very weird... | ||
SiarX
102 Posts
On February 02 2025 07:19 TornadoSteve wrote: Show nested quote + On February 02 2025 03:48 SiarX wrote: On February 01 2025 20:22 TornadoSteve wrote: Protoss doesnt underperforms on pro level, protoss players do It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible. What do you mean, statistically impossible ?! The sample is not millions, its like 7. In which there is players such as Best, and Mini. There are way more than 7 protoss pro players. And they come from very large pool of less skilled players, which is certainly at least as big as pool of terran or zerg players. | ||
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Qikz
United Kingdom12022 Posts
What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) | ||
HolySmokes
56 Posts
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WombaT
Northern Ireland25072 Posts
On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) This feels 100% legit, I’m just waiting one of our data crunchers to showcase that intuition is slightly off base haha, but it seems pretty reasonable to me. It’s quite curious, I’d be intrigued to some input from high-level players as to why this seemingly afflicts Toss a bit more. Or, alternatively perhaps the roll of the dice had a few individuals who managed to be really strong across the board just happening to choose T or Z. Protoss matchups are all pretty damn different, so it stands to reason that players will have different strong/weak matchups based on their skillset. But this goes for T and Z as well. Indeed same goes for SC2. It’s curious and I’d be intrigued to hear some hypotheses from some learned Liquidians. To a degree it also feels narratives are somewhat determined by a handful of players, Toss wasn’t getting perpetually dicked on, and at times had rather a lot of depth in top tier players. But they lacked that really dominant player in individual leagues. | ||
mtcn77
Turkey324 Posts
On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of delusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? | ||
XenOsky
Chile2267 Posts
On February 01 2025 14:02 Moopower wrote: Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking. Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios. Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings. A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there. As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing. shit so smart deserves an award | ||
TMNT
2662 Posts
On February 03 2025 15:19 mtcn77 wrote: Show nested quote + On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. | ||
mtcn77
Turkey324 Posts
On February 03 2025 20:07 TMNT wrote: Show nested quote + On February 03 2025 15:19 mtcn77 wrote: On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. I literally responded to a comment "protoss does not get knocked out more by terrans" by showing in fact they do in the case of Rain vs Sharp. Rain literally had every chance to reach the finals if that statement were true and PvT was less competitive a matchup, however it was as fake as the rest of the narrative. I literally won't quote every comment here since I don't know how to multiquote on this site, lol, however never have I seen terran and zerg players single out Flash and Soulkey for excellence. If anything they aspire to them. It is only Protoss players who have the least aspiration to make anything of themselves that slight Bisu and Mini in hopes game will be patched and miraculously they will learn to play protoss. Stop magical thinking folks. | ||
TMNT
2662 Posts
- Statement: "protoss does not get knocked out more by terran" - Your counterpoint : "in fact they do in the case of Rain vs Sharp" That's like saying "Flash beats me 99 out of 100 times" then responding with "that's fake, in fact he loses more, in this 1 case" (out of 100) A five year old is smarter than you. | ||
WombaT
Northern Ireland25072 Posts
On February 03 2025 20:54 mtcn77 wrote: Show nested quote + On February 03 2025 20:07 TMNT wrote: On February 03 2025 15:19 mtcn77 wrote: On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. I literally responded to a comment "protoss does not get knocked out more by terrans" by showing in fact they do in the case of Rain vs Sharp. Rain literally had every chance to reach the finals if that statement were true and PvT was less competitive a matchup, however it was as fake as the rest of the narrative. I literally won't quote every comment here since I don't know how to multiquote on this site, lol, however never have I seen terran and zerg players single out Flash and Soulkey for excellence. If anything they aspire to them. It is only Protoss players who have the least aspiration to make anything of themselves that slight Bisu and Mini in hopes game will be patched and miraculously they will learn to play protoss. Stop magical thinking folks. Dude, or dudette, what are you talking about? Whether the numbers actually back this up, people were saying it generally tends to be Z that dispose of Toss hopes more. Other people also said in the last few pages that Toss also somewhat suffers from top players having a weak matchup. Often, but not always vZ incidentally. Can be PvP or PvT as well. Rain, who maybe isn’t a stone cold PvT killer these days losing to Sharp who’s a great TvP player doesn’t go against that at bit of discussion at all. Who is slighting Bisu and Mini in the hope the game gets patched? | ||
SiarX
102 Posts
On February 03 2025 15:19 mtcn77 wrote: Show nested quote + On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? What tower defence? What you are talking about? All protoss players including Bisu have no choice but to build walls and cannons. Or be overwhelmed by lings or hydras. A single example of Sharp does not prove anything. | ||
mtcn77
Turkey324 Posts
On February 03 2025 23:15 WombaT wrote: Show nested quote + On February 03 2025 20:54 mtcn77 wrote: On February 03 2025 20:07 TMNT wrote: On February 03 2025 15:19 mtcn77 wrote: On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. I literally responded to a comment "protoss does not get knocked out more by terrans" by showing in fact they do in the case of Rain vs Sharp. Rain literally had every chance to reach the finals if that statement were true and PvT was less competitive a matchup, however it was as fake as the rest of the narrative. I literally won't quote every comment here since I don't know how to multiquote on this site, lol, however never have I seen terran and zerg players single out Flash and Soulkey for excellence. If anything they aspire to them. It is only Protoss players who have the least aspiration to make anything of themselves that slight Bisu and Mini in hopes game will be patched and miraculously they will learn to play protoss. Stop magical thinking folks. Dude, or dudette, what are you talking about? Whether the numbers actually back this up, people were saying it generally tends to be Z that dispose of Toss hopes more. Other people also said in the last few pages that Toss also somewhat suffers from top players having a weak matchup. Often, but not always vZ incidentally. Can be PvP or PvT as well. Rain, who maybe isn’t a stone cold PvT killer these days losing to Sharp who’s a great TvP player doesn’t go against that at bit of discussion at all. Who is slighting Bisu and Mini in the hope the game gets patched? "Whether the numbers actually back this up" - literally what are we discussing for if the numbers won't even hold up your views. What are you guys discussing, I'm really struggling to make sense of it to no avail. Facts, protoss players who display this dissonance have low results and high esteem of their FE tower defense gameplay. No amount of corrections and rebuttals put a dent in their arguments because their arguments are proven incorrect and they hold a stuck viewpoint regardless. That is why I think new players are so much more interesting. They might not reach top tier, but you know they stuck their neck out for a well deserved win. PS: those two most successful protoss players have something in common. They have the fastest average games out of any protoss pros. I told you tower defense don't win you any favours. | ||
TMNT
2662 Posts
Dude is just a troll or a very bad AI lol. But a very different kind of troll indeed. PS: those two most successful protoss players have something in common. They have the fastest average games out of any protoss pros. I told you tower defense don't win you any favours. https://youtu.be/watch?v=tMYcwoQkWQc&t=590s First of all, them having fastest average game time doesn't mean anything but their playstyle. The problem is way more complicated than that. Secondly, you're even dead wrong in getting your "facts". This is data from ASL+KSL. And Bisu is not as succesful as Rain or Snow in ASL+KSL. So you're going nowhere. You appear to be someone whose knowledge of BW all comes from following Artosis and Tasteless' youtube channel and probably don't even play the game yourself but somehow think you're better than an entire player base including progamers. Talk about delusion. | ||
WombaT
Northern Ireland25072 Posts
On February 04 2025 00:17 mtcn77 wrote: Show nested quote + On February 03 2025 23:15 WombaT wrote: On February 03 2025 20:54 mtcn77 wrote: On February 03 2025 20:07 TMNT wrote: On February 03 2025 15:19 mtcn77 wrote: On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. I literally responded to a comment "protoss does not get knocked out more by terrans" by showing in fact they do in the case of Rain vs Sharp. Rain literally had every chance to reach the finals if that statement were true and PvT was less competitive a matchup, however it was as fake as the rest of the narrative. I literally won't quote every comment here since I don't know how to multiquote on this site, lol, however never have I seen terran and zerg players single out Flash and Soulkey for excellence. If anything they aspire to them. It is only Protoss players who have the least aspiration to make anything of themselves that slight Bisu and Mini in hopes game will be patched and miraculously they will learn to play protoss. Stop magical thinking folks. Dude, or dudette, what are you talking about? Whether the numbers actually back this up, people were saying it generally tends to be Z that dispose of Toss hopes more. Other people also said in the last few pages that Toss also somewhat suffers from top players having a weak matchup. Often, but not always vZ incidentally. Can be PvP or PvT as well. Rain, who maybe isn’t a stone cold PvT killer these days losing to Sharp who’s a great TvP player doesn’t go against that at bit of discussion at all. Who is slighting Bisu and Mini in the hope the game gets patched? "Whether the numbers actually back this up" - literally what are we discussing for if the numbers won't even hold up your views. What are you guys discussing, I'm really struggling to make sense of it to no avail. Facts, protoss players who display this dissonance have low results and high esteem of their FE tower defense gameplay. No amount of corrections and rebuttals put a dent in their arguments because their arguments are proven incorrect and they hold a stuck viewpoint regardless. That is why I think new players are so much more interesting. They might not reach top tier, but you know they stuck their neck out for a well deserved win. PS: those two most successful protoss players have something in common. They have the fastest average games out of any protoss pros. I told you tower defense don't win you any favours. https://youtu.be/watch?v=tMYcwoQkWQc&t=590s I said that is the perception, but perception can be faulty so perhaps if someone crunched the numbers and it’s NOT the case, then I’d take the correction. | ||
Volka
Argentina408 Posts
On February 04 2025 00:17 mtcn77 wrote: Show nested quote + On February 03 2025 23:15 WombaT wrote: On February 03 2025 20:54 mtcn77 wrote: On February 03 2025 20:07 TMNT wrote: On February 03 2025 15:19 mtcn77 wrote: On February 03 2025 08:19 Qikz wrote: Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history. What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison) I cannot wrap my head around the level of dilusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency? I mean, if there's anything delusional in this thread, it's your "game changing" theory of how PvZ should be played. Nexus on 9 anyone? The part you bolded is neither a narrative nor fake. If anything it's too obvious it doesn't need to be said. P get knocked out more by Z, just like Z get knocked out more by T. I just can't fathom how your brain processes things. So Rain getting knocked out by Sharp = P not getting knocked out more by Z? Huh? huh? And why do keep talking about Protoss playing tower defence? Why do you act like Bisu and Mini play a different PvZ game to the rest? Both are just not true lol. You just keep starting on that false premise and digging your hole deeper. I literally responded to a comment "protoss does not get knocked out more by terrans" by showing in fact they do in the case of Rain vs Sharp. Rain literally had every chance to reach the finals if that statement were true and PvT was less competitive a matchup, however it was as fake as the rest of the narrative. I literally won't quote every comment here since I don't know how to multiquote on this site, lol, however never have I seen terran and zerg players single out Flash and Soulkey for excellence. If anything they aspire to them. It is only Protoss players who have the least aspiration to make anything of themselves that slight Bisu and Mini in hopes game will be patched and miraculously they will learn to play protoss. Stop magical thinking folks. Dude, or dudette, what are you talking about? Whether the numbers actually back this up, people were saying it generally tends to be Z that dispose of Toss hopes more. Other people also said in the last few pages that Toss also somewhat suffers from top players having a weak matchup. Often, but not always vZ incidentally. Can be PvP or PvT as well. Rain, who maybe isn’t a stone cold PvT killer these days losing to Sharp who’s a great TvP player doesn’t go against that at bit of discussion at all. Who is slighting Bisu and Mini in the hope the game gets patched? "Whether the numbers actually back this up" - literally what are we discussing for if the numbers won't even hold up your views. What are you guys discussing, I'm really struggling to make sense of it to no avail. Facts, protoss players who display this dissonance have low results and high esteem of their FE tower defense gameplay. No amount of corrections and rebuttals put a dent in their arguments because their arguments are proven incorrect and they hold a stuck viewpoint regardless. That is why I think new players are so much more interesting. They might not reach top tier, but you know they stuck their neck out for a well deserved win. PS: those two most successful protoss players have something in common. They have the fastest average games out of any protoss pros. I told you tower defense don't win you any favours. https://youtu.be/watch?v=tMYcwoQkWQc&t=590s I made this just for you. | ||
RJBTVYOUTUBE
Netherlands823 Posts
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mtcn77
Turkey324 Posts
On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s | ||
Bonyth
Poland555 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On February 04 2025 16:03 mtcn77 wrote: Show nested quote + On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() Bisu: + Show Spoiler + ![]() | ||
mtcn77
Turkey324 Posts
On February 04 2025 21:12 RJBTVYOUTUBE wrote: Show nested quote + On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 04 2025 21:34 mtcn77 wrote: Show nested quote + On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() | ||
mtcn77
Turkey324 Posts
On February 04 2025 21:39 RJBTVYOUTUBE wrote: Show nested quote + On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. This happened exactly as I told with Jaedong against Light. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, I consider this is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 04 2025 22:05 mtcn77 wrote: Show nested quote + On February 04 2025 21:39 RJBTVYOUTUBE wrote: On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, this I consider is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... Except Soulkey was placed vs Light. The best TvZ player in starcraft for the past 3 years. Light has been the one player to go even vs soulkey in online play. They have no control over who they get in Round of 8 othrr than that it cant be someone from their own Ro16 group. In SSL1 SnOw is the way better player than Rain. Every single korean agrees Soulkey got the hardest bracket side in SSL1 Round of 8. Both Light and SnOw, the best two players right behind Soulkey himself. At this point not a single one of your arguments make sense anymore. You are creating your own headcanon using largely very old stats to support your arguments, and decide to ignore literally thousands of games played over 2021-2025. Yet you decide to include stats from 2017-2024 that are purely based on one single tournament format. | ||
mtcn77
Turkey324 Posts
On February 04 2025 22:17 RJBTVYOUTUBE wrote: Show nested quote + On February 04 2025 22:05 mtcn77 wrote: On February 04 2025 21:39 RJBTVYOUTUBE wrote: On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, this I consider is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... Except Soulkey was placed vs Light. The best TvZ player in starcraft for the past 3 years. Light has been the one player to go even vs soulkey in online play. They have no control over who they get in Round of 8 othrr than that it cant be someone from their own Ro16 group. In SSL1 SnOw is the way better player than Rain. Every single korean agrees Soulkey got the hardest bracket side in SSL1 Round of 8. Both Light and SnOw, the best two players right behind Soulkey himself. At this point not a single one of your arguments make sense anymore. You are creating your own headcanon using largely very old stats to support your arguments, and decide to ignore literally thousands of games played over 2021-2025. Yet you decide to include stats from 2017-2024 that are purely based on one single tournament format. Except, Light didn't win. You are doing that yourself. Nothing you say sticks, if your statistics were true Soulkey would have lost vs Light - Light who lost a game vs Royal who couldn't qualify for the next season he won prior. PS: it's true though unlike ELO standings that weigh in ladder games that are not offline. We both know offline stats don't mix with online due to lag. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 04 2025 22:28 mtcn77 wrote: Show nested quote + On February 04 2025 22:17 RJBTVYOUTUBE wrote: On February 04 2025 22:05 mtcn77 wrote: On February 04 2025 21:39 RJBTVYOUTUBE wrote: On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, this I consider is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... Except Soulkey was placed vs Light. The best TvZ player in starcraft for the past 3 years. Light has been the one player to go even vs soulkey in online play. They have no control over who they get in Round of 8 othrr than that it cant be someone from their own Ro16 group. In SSL1 SnOw is the way better player than Rain. Every single korean agrees Soulkey got the hardest bracket side in SSL1 Round of 8. Both Light and SnOw, the best two players right behind Soulkey himself. At this point not a single one of your arguments make sense anymore. You are creating your own headcanon using largely very old stats to support your arguments, and decide to ignore literally thousands of games played over 2021-2025. Except, Light didn't win. You are doing that yourself. Nothing you say sticks, if your statistics were true Soulkey would have lost vs Light - Light who lost a game vs Royal who couldn't qualify for the next season he won prior. Light being the best TvZ player does by no means imply Soulkey should have lost. Your conclusion is not logical, it is a fallacious non sequitur. The consensus amongst all pros is that Light has the best TvZ. All pros agree SnOw is the best protoss. SnOw and Light were the HARDEST TWO opponents Soulkey could get and he got both of them. Them being the two most difficult opponents to beat does not mean Soulkey will lose, it just means Soulkey is really fkn good if he beats both of them. The Data from ELOBOARD support this notion. Note: they all play on TR24 low in pro vs pro. they don't have lagg. TR24 low = Lan latency. It is the fastest possible latency setting in the game. | ||
mtcn77
Turkey324 Posts
On February 04 2025 22:33 RJBTVYOUTUBE wrote: Show nested quote + On February 04 2025 22:28 mtcn77 wrote: On February 04 2025 22:17 RJBTVYOUTUBE wrote: On February 04 2025 22:05 mtcn77 wrote: On February 04 2025 21:39 RJBTVYOUTUBE wrote: On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, this I consider is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... Except Soulkey was placed vs Light. The best TvZ player in starcraft for the past 3 years. Light has been the one player to go even vs soulkey in online play. They have no control over who they get in Round of 8 othrr than that it cant be someone from their own Ro16 group. In SSL1 SnOw is the way better player than Rain. Every single korean agrees Soulkey got the hardest bracket side in SSL1 Round of 8. Both Light and SnOw, the best two players right behind Soulkey himself. At this point not a single one of your arguments make sense anymore. You are creating your own headcanon using largely very old stats to support your arguments, and decide to ignore literally thousands of games played over 2021-2025. Except, Light didn't win. You are doing that yourself. Nothing you say sticks, if your statistics were true Soulkey would have lost vs Light - Light who lost a game vs Royal who couldn't qualify for the next season he won prior. Light being the best TvZ player does by no means imply Soulkey should have lost. Your conclusion is not logical, it is a fallacious non sequitur. The consensus amongst all pros is that Light has the best TvZ. All pros agree SnOw is the best protoss. SnOw and Light were the HARDEST TWO opponents Soulkey could get and he got both of them. Them being the two most difficult opponents to beat does not mean Soulkey will lose, it just means Soulkey is really fkn good ifhe beats both of them. The Data from ELOBOARD support this notion. Stop slipping in exceptions, you know damn well that is what it means. Those are non sequiturs, too. Fact is I don't have to argue my point. It is precisely as I stated. I'm trying to make you accept it. Of course, if Light were the best he would have won. After all, are you questioning Soulkey is the champion? Light isn't the best TvZ, that title belongs to Last in Flash's absence with 68% in TvZ. Light is 52%, a damn tossup. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 04 2025 22:38 mtcn77 wrote: Show nested quote + On February 04 2025 22:33 RJBTVYOUTUBE wrote: On February 04 2025 22:28 mtcn77 wrote: On February 04 2025 22:17 RJBTVYOUTUBE wrote: On February 04 2025 22:05 mtcn77 wrote: On February 04 2025 21:39 RJBTVYOUTUBE wrote: On February 04 2025 21:34 mtcn77 wrote: On February 04 2025 21:12 RJBTVYOUTUBE wrote: On February 04 2025 16:03 mtcn77 wrote: On February 04 2025 11:31 RJBTVYOUTUBE wrote: all toss players aspire to be like SnOw. Not bisu. Not Mini. SnOw is the king of toss right now. has been for the last two years. If SnOw isnt vs soulkey or soma he tends to win pvz. I was going to quote this as a misnomer, but feared somebody would say this as if true. Yup, fake as the rest of the narrative. Snow sucks at pvz 44.3% win rate: https://youtu.be/watch?v=tMYcwoQkWQc&t=399s PS: he also has the lowest average win rate, doesn't even rank before Rain, Mini, Bisu. He is right above Best. In fact, his pvt is much higher than his pvz such that, had he played against sharp and rain played against Soulkey - both would play at their #1 matchup. https://youtu.be/watch?v=tMYcwoQkWQc&t=308s go use eloboard for your information. If you want to use information to prove a point, then use all of the data, not just 1% of the data. SnOw is up on all zergs except soulkey and soma, and before 2024 he was up on Soulkey. Snow: + Show Spoiler + ![]() ![]() and Mini: + Show Spoiler + ![]() If that were the case, Soulkey would prefer to include sharp, or JYJ with his group. Why is that not consistent with what happened actually? I'm just trying to prove you are wrong and need to reassess from a zerg perspective that maybe your strengths and weaknesses are not what you protosses consider them to be. Otherwise, you were the champion. Let's face it - Soulkey outsmarted two protosses in the finals by using his wildcard and will continue to do so unless you wisen up. I just told you of a resource that coincides %100 with what I say and what happened in SSL. I have no further proof to prove my point. PS: this data is 1 years old, even before factoring in the 2025 results that you say Snow was up on Soulkey in 2024 which I say statistically not true on average PvZ results. except that in SSL1 Soulkey put 3 terrans into his Round of 16 group, two of which Rush and JyJ, two very stronf tvz players. ![]() ASL17? JyJ again. and Bisu who has the highest PvZ winrate. ![]() Are you sure? Ro16 matches aren't final against a single opponent, Soulkey didn't have to win either of his elimination Ro16 matches. He could beat Sea and Rush and if JyJ didn't lose a match never face him again and continue. Whereas a Ro4 game with 7 game series is entirely different. Rain has %64 win rate in PvZ. Snow has 44% - Soulkey reverse sweeped, this I consider is why. However, had Snow faced Sharp, he would most likely win since he ranks #1 in PvT with %65.71 win rate, almost %66, which is also Rain's weakest matchup %51! One stone two birds. Protoss are still none the wiser... Except Soulkey was placed vs Light. The best TvZ player in starcraft for the past 3 years. Light has been the one player to go even vs soulkey in online play. They have no control over who they get in Round of 8 othrr than that it cant be someone from their own Ro16 group. In SSL1 SnOw is the way better player than Rain. Every single korean agrees Soulkey got the hardest bracket side in SSL1 Round of 8. Both Light and SnOw, the best two players right behind Soulkey himself. At this point not a single one of your arguments make sense anymore. You are creating your own headcanon using largely very old stats to support your arguments, and decide to ignore literally thousands of games played over 2021-2025. Except, Light didn't win. You are doing that yourself. Nothing you say sticks, if your statistics were true Soulkey would have lost vs Light - Light who lost a game vs Royal who couldn't qualify for the next season he won prior. Light being the best TvZ player does by no means imply Soulkey should have lost. Your conclusion is not logical, it is a fallacious non sequitur. The consensus amongst all pros is that Light has the best TvZ. All pros agree SnOw is the best protoss. SnOw and Light were the HARDEST TWO opponents Soulkey could get and he got both of them. Them being the two most difficult opponents to beat does not mean Soulkey will lose, it just means Soulkey is really fkn good ifhe beats both of them. The Data from ELOBOARD support this notion. Stop slipping in exceptions, you know damn well that is what it means. Those are non sequiturs, too. Fact is I don't have to argue my point. It is precisely as I stated. I'm trying to make you accept it. Of course, if Light were the best he would have won. After all, are you questioning Soulkey is the champion? Light isn't the best TvZ, that title belongs to Last in Flash's absence with 68% in TvZ. Light is 52%, a damn tossup. Ladder games are not included on ELOBOARD. They include only matches played for money. Proleague, sponsor games, online & offline tournaments, ultimate battle, chinese ultimate battle, KCM race war. It does NOT include ladder games. Light being the best at Terran vs Zerg out of all terran players does not mean he will beat Soulkey. It means "he is better at this match-up than his terran peers." This is by no means me questioning Soulkey being the champion. Those are two entirely unrelated topics. I am legitimately puzzled by the absolutely weird and illogical jumps of reasoning you're making here. And again, you're only looking at ASL where most of the data is more than 2-3 years old. Light has the best TvZ out of all terrans currently active, which is the only thing that matters for tournaments happening "now". Data from more than 2-3 years ago is meaningless for tournaments happening in the present day. Present day form and performance determines who wins, not whether someone won or lost games over 3 years ago. The fact you don't understand that ELOBOARD excludes ladder is already a HUGE FLAW in your understanding of the pro scene. | ||
TMNT
2662 Posts
But as for mtcn77, his opinions are a farce. This is a guy who thinks one observation is a good counter to a decade-long trend. I don't even know what goes through his mind. You probably can't find a single guy on the internet who would agree with him lol, even if you go to bottom places like reddit or youtube or even Artosis' chat. I find it funny that his confidence otherwise is through the roof. Literally one guy vs the world. | ||
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FlaShFTW
United States10149 Posts
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M3t4PhYzX
Poland4187 Posts
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mtcn77
Turkey324 Posts
Do you really need 28 probes in each base, or does I chose PS: I asked next what if you sprung a new expansion at 5:15 with the Edit: excel cooked up the books. I updated the totals. | ||
TMNT
2662 Posts
On February 09 2025 03:05 mtcn77 wrote: I think I nailed it. At 5:15, 17 probes mine 3045 minerals. 28 probes mine 2430. This is all after costs deducted(750 vs 1500). I also made a long term estimate at 10:30 minutes. In this case, 28 probes win. They mine 1558 minerals more than 17 probes(9888 vs 8331). However you run out of minerals just before 12 minutes(11:59). On the other hand, with 17 probes you run out of minerals at 15:16.*I skipped a number here(edit:18>15 minutes). Do you really need 28 probes in each base, or does 615 minerals by 5:15 minute mark make the difference for a more exciting game early on. I tend to go for games with the latter. Starcraft is a game of balance. I chose 17 and 28 based on performance rank. PS: I asked next what if you sprung a new expansion at 5:15 with the 600 mineral addition you have with 17 probes due to said improvement and mined for +5:15 more minutes from the main and the natural at this said rate(while the natural keeps warping probes at a similar rate from 4 up until 17 and stopping there while the base idles with 17 probes). That brought forth a whole another table to compare the results from 5 probes to 28. This case is a little more complicated. You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases because the main runs out before the third 5:15 duration is complete. If you go on, you can run out of minerals in one base each 5:15 minutes and continue mining by making the expansion and migrating the main to the second base. Higher densities are possible, but they don't last as long and make streamlining like this more difficult. I know I shouldn't reply to you but I'm really curious what's going on in your head. Did it ever occur to you that " if you sprung a new expansion at 5:15 with the 600 mineral addition then it would be destroyed and you throw that 600 down the toilet? And are you sure you're playing Starcraft where the goal is to eliminate your opponent, as based on this: You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases it seems like you're playing a different game where the goal is who mines the most mineral? | ||
SiarX
102 Posts
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mtcn77
Turkey324 Posts
On February 10 2025 05:33 SiarX wrote: Pointless theorycraft which does not take into account what opponent will do. Obviously, the false pretense that FE is necessary for good lategame has only been tried because there is more mining capacity and people didn't know better. I do the opposite to find the least compromised early game. I just watched DeWalt totally dominate Hyuk in CNSL7 with zealots. Don't pretend I intend anything else. | ||
Soulforged
Latvia918 Posts
Most of that room is in 42-ish probe 6 gate pressure range, as opposed to 56-ish probe full saturation 8gate that hits a few minutes later but harder. What makes them more viable, as opposed to early game committed zealot rushes, is that +1 and zealot sped and templar tech are already available by that point. Went out of fashion with muta openers being more popular. If you're waiting for a sair build up to be able to either pressure or expand, there's not much point to cutting probes. | ||
G5
United States2898 Posts
I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? | ||
KrillinFromwales
52 Posts
On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? There was never a conclusive answer to the ultimate MANTOSS controversy: GARIMTO vs. Reach And then there was the solution for Terran: It pays to look cool. Finally, ZvZ seems to be really objectionable and most likely as long as Bisu keeps gaming PvZ is gonna remain in an unbalanced state. + Show Spoiler + I guess if I had to answer the question it's that Protoss still watches ZvZ (uh maybe there should be more storm drops) It'll never be really solved until more map makers show an interest in giving some Protoss advantages off islands | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. | ||
mtcn77
Turkey324 Posts
On February 10 2025 08:13 Soulforged wrote: There is room to trade off probe count for aggression, in order to limit the Zerg economy more than you just limited yourself. Most of that room is in 42-ish probe 6 gate pressure range, as opposed to 56-ish probe full saturation 8gate that hits a few minutes later but harder. What makes them more viable, as opposed to early game committed zealot rushes, is that +1 and zealot sped and templar tech are already available by that point. Went out of fashion with muta openers being more popular. If you're waiting for a sair build up to be able to either pressure or expand, there's not much point to cutting probes. Thank you. Finally, some true protoss spirit. I'll try to incorporate what you have summed up. | ||
mtcn77
Turkey324 Posts
On February 10 2025 03:59 TMNT wrote: Show nested quote + On February 09 2025 03:05 mtcn77 wrote: I think I nailed it. At 5:15, 17 probes mine 3045 minerals. 28 probes mine 2430. This is all after costs deducted(750 vs 1500). I also made a long term estimate at 10:30 minutes. In this case, 28 probes win. They mine 1558 minerals more than 17 probes(9888 vs 8331). However you run out of minerals just before 12 minutes(11:59). On the other hand, with 17 probes you run out of minerals at 15:16.*I skipped a number here(edit:18>15 minutes). Do you really need 28 probes in each base, or does 615 minerals by 5:15 minute mark make the difference for a more exciting game early on. I tend to go for games with the latter. Starcraft is a game of balance. I chose 17 and 28 based on performance rank. PS: I asked next what if you sprung a new expansion at 5:15 with the 600 mineral addition you have with 17 probes due to said improvement and mined for +5:15 more minutes from the main and the natural at this said rate(while the natural keeps warping probes at a similar rate from 4 up until 17 and stopping there while the base idles with 17 probes). That brought forth a whole another table to compare the results from 5 probes to 28. This case is a little more complicated. You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases because the main runs out before the third 5:15 duration is complete. If you go on, you can run out of minerals in one base each 5:15 minutes and continue mining by making the expansion and migrating the main to the second base. Higher densities are possible, but they don't last as long and make streamlining like this more difficult. I know I shouldn't reply to you but I'm really curious what's going on in your head. Did it ever occur to you that " then it would be destroyed and you throw that 600 down the toilet? And are you sure you're playing Starcraft where the goal is to eliminate your opponent, as based on this: Show nested quote + it seems like you're playing a different game where the goal is who mines the most mineral? You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases I made another mistake at excel tables. Funny enough, I noticed it while trying to make the area under the curve fit into a square a.k.a largest area in time×mining rate coordinates at 5:15. Now, 20 probes seem best with the 28 probe only down 350 minerals at 5:15. No 600 wild variance. Good thing the total is higher, it fits real time better - you don't have to FE at 17. You can FE at 14, like you guys said it. PS: tried that FE at 14 idea. You lose even harder than a single 28 probe base if you try droning hard.(2466 vs 2841). 400 minerals for a nexus at 14 is literally your entire balance sheet(402). Of course, if you really need 38 probes by 5:15 and 2466 minerals in the early game is all you need, why not. I just don't see it happening anytime soon. PS: FE14 into two base each with 19 probes catches up to a single base 28 probes at 5:48 and a single base 20 probes at 5:59 although both would be swimming in minerals while FE14 would be cash strapped the whole time. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 10 2025 08:13 Soulforged wrote: There is room to trade off probe count for aggression, in order to limit the Zerg economy more than you just limited yourself. Most of that room is in 42-ish probe 6 gate pressure range, as opposed to 56-ish probe full saturation 8gate that hits a few minutes later but harder. What makes them more viable, as opposed to early game committed zealot rushes, is that +1 and zealot sped and templar tech are already available by that point. Went out of fashion with muta openers being more popular. If you're waiting for a sair build up to be able to either pressure or expand, there's not much point to cutting probes. 42-45 Workers is perfect for a 8 gateways 2 bases semi all in. Hell i have seen Protoss doing it on 38 workers. | ||
SiarX
102 Posts
On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? Still no consensus | ||
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FlaShFTW
United States10149 Posts
On February 11 2025 00:34 mtcn77 wrote: Show nested quote + On February 10 2025 03:59 TMNT wrote: On February 09 2025 03:05 mtcn77 wrote: I think I nailed it. At 5:15, 17 probes mine 3045 minerals. 28 probes mine 2430. This is all after costs deducted(750 vs 1500). I also made a long term estimate at 10:30 minutes. In this case, 28 probes win. They mine 1558 minerals more than 17 probes(9888 vs 8331). However you run out of minerals just before 12 minutes(11:59). On the other hand, with 17 probes you run out of minerals at 15:16.*I skipped a number here(edit:18>15 minutes). Do you really need 28 probes in each base, or does 615 minerals by 5:15 minute mark make the difference for a more exciting game early on. I tend to go for games with the latter. Starcraft is a game of balance. I chose 17 and 28 based on performance rank. PS: I asked next what if you sprung a new expansion at 5:15 with the 600 mineral addition you have with 17 probes due to said improvement and mined for +5:15 more minutes from the main and the natural at this said rate(while the natural keeps warping probes at a similar rate from 4 up until 17 and stopping there while the base idles with 17 probes). That brought forth a whole another table to compare the results from 5 probes to 28. This case is a little more complicated. You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases because the main runs out before the third 5:15 duration is complete. If you go on, you can run out of minerals in one base each 5:15 minutes and continue mining by making the expansion and migrating the main to the second base. Higher densities are possible, but they don't last as long and make streamlining like this more difficult. I know I shouldn't reply to you but I'm really curious what's going on in your head. Did it ever occur to you that " if you sprung a new expansion at 5:15 with the 600 mineral addition then it would be destroyed and you throw that 600 down the toilet? And are you sure you're playing Starcraft where the goal is to eliminate your opponent, as based on this: You get 1290 more minerals by 10:30 than a 28 probe base. You should use these minerals for two more bases it seems like you're playing a different game where the goal is who mines the most mineral?I made another mistake Not much needed to be said after the first four words. | ||
ThunderJunk
United States677 Posts
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Soulforged
Latvia918 Posts
On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. Well, full saturation is like 9-10 gates, depending on composition. Pure goon more expensive, zealot-ht less. 8 gate leaves some money to get a 3rd while pushing, etc. It also depends on stuff like, if there's a lot of trades going on, you do not need to make new pylons, and that's 25% of a zealot cost, or 2 out of 8 gates... I meant more timing-wise, if P goes for max saturation, their production will kick-in fully(1-2 rounds from last gates made) past 10 minutes, with 1/1, obs, 2x banked storms all aligned, the usual. 40 probe would be hitting at least a minute earlier, and there's less of a pause in pressure. 8 gate tends to sit on 4 gates making HTs+storm, then jumping to 6, then to 8, one production round separated. Because need to add robo, goon range, still make probes; later obs, +2 upgrade, etc. After all of that is started, and probe saturation is reached & production is stopped, maintaining production is obviously easier. E.g. 2 nexi pumping probes is same mineral upkeep as 2 gates making zealots. 6 gate goes from 2-3 straight to 6 due to probe cut, and can sit on it while still getting all the tech. After tech is up, could resume probes, grab a 3rd, or could go to 8gate, there are choices. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() | ||
G5
United States2898 Posts
On February 10 2025 21:06 RJBTVYOUTUBE wrote: Show nested quote + On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. | ||
mtcn77
Turkey324 Posts
On February 11 2025 23:58 G5 wrote: Show nested quote + On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Really? Let us translate what you really mean: no championship at SSL Autumn. You had 2 out of all 4 semifinals spots at the latest SSL Autumn. If you had the right mindset that would have translated into a victory by now. Protoss does the best, they just don't know what Soulkey knows - you should go back and watch the playoffs to know what is missing, but I bet none of you watched it since it seemed unexciting to you, it was the most genius mindgame in my opinion: Once you enter the playoffs, you will never meet %50 of the entrees until Ro2. That can literally make or brake your chances if you have avoided meeting them in Ro16, Ro8, or Ro4 even. I told this before, Rain had a higher win chance with 64% PvZ win rate than Snow with %44. Sharp had a higher chance against against Rain(%54) than Snow(%65.71~%66!) PvT. In one fell swoop, Soulkey avoided having to meet runner up Rain ending his Bonjwa aspirations. Even I don't think I have the full details, it could be perchance this all happened. Everything went according to Soulkey the master manipulator's plan. If you cannot see that the stage was set BEFORE a game took place at Ro16, tough luck. That is all I am saying. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 11 2025 03:27 Soulforged wrote: Show nested quote + On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 11 2025 23:58 G5 wrote: Show nested quote + On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Underperforms where ? In proleagues they doing hot. For a long time BTW. In ASL ? god knows why. Nerves ? Not adapted to the ASL setups ? Not enough offline competitions to really show their best ? I know for a fact Snow for almost his entire career is not the same player when he plays offline. | ||
NoobSkills
United States1598 Posts
On February 12 2025 09:31 [sc1f]eonzerg wrote: Show nested quote + On February 11 2025 03:27 Soulforged wrote: On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Correct me if I am wrong, but isn't this BS? Zerg workers are similar enough in efficiency to all other races. They mine from an extra base because crowding lowers efficiency universally and they need the extra hatchery anyway. So 35 drones in fact clears a 40 probe 1 base. As for protoss players and lack of one on top. I don't know sure I'll accept the race could be weaker, the maps could be worse. But when we have periods where wall busts are super popular in PvZ, and for a minute or two the protoss gets off zero scouting, and adds no cannons, not even 1. Or where they slam into corsairs just to lose them despite the massive investment they are while knowing the hard counter has been massed, when they could wait out for a better opportunity to go for the overlord insta-win kill move. Maybe their spell is too micro intesnive, but if you have 12 should you not have it? Also why do you need so many early at times? You can literally 2 starport later, while getting more universal tech online sooner. Why in late game are there no reavers anymore they are constant value. I'm sure there is plenty more. And maybe you can claim I am dead wrong in some of them, but all? I feel like when there is a recipe they just all follow it and haven't broken through. Like they don't stop and say oh shit, my 2 base zealot storm push has zero chance of working, let me instead use them to secure a 3rd and quick 4th and play defensive with heavy storm and do a later push. They just live on the razors edge and full send. Obviously this isn't always the meta has come and gone. It is almost like protoss pro players hive mind it which means that zergs can practice against one they've practiced against all IMO. | ||
Bonyth
Poland555 Posts
Meanwhile, i'm just gonna leave it here: ![]() Games are usually balanced based off the results of the best players. If i play another game and I'm best at it, things i play get nerfed, it's the natural way of things. Of course we won't do any balancing with StarCraft, but if we had, i'm sure its Protoss that gets a buff. | ||
G5
United States2898 Posts
On February 12 2025 09:45 [sc1f]eonzerg wrote: Show nested quote + On February 11 2025 23:58 G5 wrote: On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Underperforms where ? In proleagues they doing hot. For a long time BTW. In ASL ? god knows why. Nerves ? Not adapted to the ASL setups ? Not enough offline competitions to really show their best ? I know for a fact Snow for almost his entire career is not the same player when he plays offline. 25+ years of competitive SC says Protoss is the weakest. Throughout generations of different maps, metas, and players, Protoss has generally always been the least successful at the pro level. The game is balanced enough that ANY race CAN win. However, I think it's undeniable, unless you have a severe personal bias, that Protoss is the least successful race at the pro level throughout the history of SC:BW and by a significant margin. You can cherry pick anything but 25+ years of professional StarCraft is hard to deny. | ||
mtcn77
Turkey324 Posts
On February 12 2025 15:56 Bonyth wrote: yeah, it's all coincidence and protoss fault that they don't win, despite their biggest player pool. Meanwhile, i'm just gonna leave it here: ![]() Games are usually balanced based off the results of the best players. If i play another game and I'm best at it, things i play get nerfed, it's the natural way of things. Of course we won't do any balancing with StarCraft, but if we had, i'm sure its Protoss that gets a buff. I'm just going to say with all due respect, eventhough I am a fan of your work and respect you as a player, out of league games | ||
Soulforged
Latvia918 Posts
35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Did the math a while ago, and an extra mineral line is worth about 5 workers of efficiency, when comparing to full saturation. Like, proportional split of 25 probes between 2 bases, by mineral patch count, is mining same as 30 on 1 base(3 on gas in both cases) That's for same race compared to itself, and also it has less impact before full efficiency, although the progression is not linear. Don't think there'd be too much difference between 40 probes on 2 base and 35 drones on 3, and if there is, that'd be because of nexus mining. I'd agree that rushing probe count early is not ideal. Minerals are not particularly good in the matchup in the first place, specially after 10 min. Reducing own mineral income to reduce zerg's mineral income by equivalent amount should be good in theory. Part of the issue is that async defenses such as mutas make it less relevant, how many zealots how fast P gets, and that's the main thing that gets boosted by the probe cut around 7 minutes. P does what, pushes with zealots to force mutas to be made, splits off to run away, and then uses them to threaten counter-attack if mutas go to harass. Whether it is 15 or 9 zealots, will not matter too much. At the same time, P still may not be able to get 3rd going before sair blob+archon vs muta+scourge, so it is mostly gas limitation. After you have an archon done and 6 sairs, could have 56 probes and have them already in process of paying off. | ||
mtcn77
Turkey324 Posts
On February 12 2025 13:24 NoobSkills wrote: Show nested quote + On February 12 2025 09:31 [sc1f]eonzerg wrote: On February 11 2025 03:27 Soulforged wrote: On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Correct me if I am wrong, but isn't this BS? Zerg workers are similar enough in efficiency to all other races. They mine from an extra base because crowding lowers efficiency universally and they need the extra hatchery anyway. So 35 drones in fact clears a 40 probe 1 base. As for protoss players and lack of one on top. I don't know sure I'll accept the race could be weaker, the maps could be worse. But when we have periods where wall busts are super popular in PvZ, and for a minute or two the protoss gets off zero scouting, and adds no cannons, not even 1. Or where they slam into corsairs just to lose them despite the massive investment they are while knowing the hard counter has been massed, when they could wait out for a better opportunity to go for the overlord insta-win kill move. Maybe their spell is too micro intesnive, but if you have 12 should you not have it? Also why do you need so many early at times? You can literally 2 starport later, while getting more universal tech online sooner. Why in late game are there no reavers anymore they are constant value. I'm sure there is plenty more. And maybe you can claim I am dead wrong in some of them, but all? I feel like when there is a recipe they just all follow it and haven't broken through. Like they don't stop and say oh shit, my 2 base zealot storm push has zero chance of working, let me instead use them to secure a 3rd and quick 4th and play defensive with heavy storm and do a later push. They just live on the razors edge and full send. Obviously this isn't always the meta has come and gone. It is almost like protoss pro players hive mind it which means that zergs can practice against one they've practiced against all IMO. It is true that successful protoss players have their own playstyles which are studied on and practiced counters against, however that does not have a net effect on their win streak. Stork is still a WCG winner that is currently playing. The fact that other players win now is because we are cutting the Starcraft timeline and starting at a later date. Back then, no one could rise against terrans until Stork put a stop to that. It is because they have a certain playstyle developed no one can counter that they still win. When they lose, it is because they cannot successfully replicate in their training partners the random playstyles their opponents have. Protoss has a more fleshed out gameplay that can be stereotypical, but it always comes down to lack of scouting that they lose, imo. They cannot zone in like say Jaedong, they have to keep up tabs with their opponents. That can strain protoss. Observers are really easy to snipe. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 12 2025 13:24 NoobSkills wrote: Show nested quote + On February 12 2025 09:31 [sc1f]eonzerg wrote: On February 11 2025 03:27 Soulforged wrote: On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Correct me if I am wrong, but isn't this BS? Zerg workers are similar enough in efficiency to all other races. They mine from an extra base because crowding lowers efficiency universally and they need the extra hatchery anyway. So 35 drones in fact clears a 40 probe 1 base. As for protoss players and lack of one on top. I don't know sure I'll accept the race could be weaker, the maps could be worse. But when we have periods where wall busts are super popular in PvZ, and for a minute or two the protoss gets off zero scouting, and adds no cannons, not even 1. Or where they slam into corsairs just to lose them despite the massive investment they are while knowing the hard counter has been massed, when they could wait out for a better opportunity to go for the overlord insta-win kill move. Maybe their spell is too micro intesnive, but if you have 12 should you not have it? Also why do you need so many early at times? You can literally 2 starport later, while getting more universal tech online sooner. Why in late game are there no reavers anymore they are constant value. I'm sure there is plenty more. And maybe you can claim I am dead wrong in some of them, but all? I feel like when there is a recipe they just all follow it and haven't broken through. Like they don't stop and say oh shit, my 2 base zealot storm push has zero chance of working, let me instead use them to secure a 3rd and quick 4th and play defensive with heavy storm and do a later push. They just live on the razors edge and full send. Obviously this isn't always the meta has come and gone. It is almost like protoss pro players hive mind it which means that zergs can practice against one they've practiced against all IMO. I feel like you could answer all this by watching the game i linked. If two players mine out and the zerg player send 40 drones to 1 base and the protoss uses 40 workers to mine from 1 expo. Guess who actually hass better eco ? In fact all those protoss players handle hydra bust pretty well these days. Is not exagerate as you protoss fans make it seems. The problem comes with Snow or Mini or Bisu underperforming offline that make those builds shine more. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 12 2025 16:02 G5 wrote: Show nested quote + On February 12 2025 09:45 [sc1f]eonzerg wrote: On February 11 2025 23:58 G5 wrote: On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Underperforms where ? In proleagues they doing hot. For a long time BTW. In ASL ? god knows why. Nerves ? Not adapted to the ASL setups ? Not enough offline competitions to really show their best ? I know for a fact Snow for almost his entire career is not the same player when he plays offline. 25+ years of competitive SC says Protoss is the weakest. Throughout generations of different maps, metas, and players, Protoss has generally always been the least successful at the pro level. The game is balanced enough that ANY race CAN win. However, I think it's undeniable, unless you have a severe personal bias, that Protoss is the least successful race at the pro level throughout the history of SC:BW and by a significant margin. You can cherry pick anything but 25+ years of professional StarCraft is hard to deny. The way i see it this game has always worked with meta advancement. My issue with this is that We had Boxer iloveoov Nada FlaSh Savior Jaedong Julyzerg that took the glory from others. How can i even debate this 25 years dominance when is always the same individuals winning everything ? Jangbi actually could have been an actual golden mouse winner if OSL just kept going. But We will never know. Bisu could have been an OSL winner if he didnt die to Shine and failed to qualify for OSL. SHine from everyone that plays the same build vs Stork or a different Protoss and will get demolished. But vs Bisu actually worked. And we back to the same topic. PROTOSS IS DOMINATING IN PROLEAGUES. So ok eon Protoss is actually not good in box series . Ok MINI AND SNOW IN THEIR BEST MOMEMT ALSO GOT ELIMINATED FROM A ROUND OF 24 bo1. Btw i totally agree that round of 24 bo1 is actually terrible. It really sucks to see your favorite players eliminated with so few games. Watch Soulkey vs Mini ASL final. Watch their last game and the biggest underpeformance you could see from any protoss. And the maps never been this good for pvz. Im not sure about pvt tho. It seems that Terran with this easy 4 bases Setup is actually an issue but very few people are talking about that. The PTSD from hydra bust is so high on you guys that you barely focus on the real issue. | ||
sas.Sziky
Hungary291 Posts
On February 12 2025 15:56 Bonyth wrote: yeah, it's all coincidence and protoss fault that they don't win, despite their biggest player pool. Meanwhile, i'm just gonna leave it here: ![]() Games are usually balanced based off the results of the best players. If i play another game and I'm best at it, things i play get nerfed, it's the natural way of things. Of course we won't do any balancing with StarCraft, but if we had, i'm sure its Protoss that gets a buff. As i know around remastered the professionals were asked about balance patch. They said no. Many intervirew exist from top pros ( Flash,Jaedong,Mini ). They are overall said the same thing. But dont trust them of course trust yourself :D | ||
Bonyth
Poland555 Posts
They were afraid that Blizzard makes some balance changes, leave the game alone (because no crew works on SC), and the game is left potentially broken. | ||
sas.Sziky
Hungary291 Posts
On February 12 2025 20:16 Bonyth wrote: they said no, because they didn't trust Blizzard. They were afraid that Blizzard makes some balance changes, leave the game alone (because no crew works on SC), and the game is left potentially broken. you can rotate this however you want. But you cant rotate the interview ( even from Mini ) I prefer to trust them and myself in this regard. | ||
Bonyth
Poland555 Posts
What I think is that progamers will earn similar money with or without balance changes, and no balance changes is definitely the safer option for them | ||
TMNT
2662 Posts
I dont know the specific questions they were asked back then but just look at the recent balance patch in SC2 you can see why the people of SC1 are afraid of any changes to the game. | ||
sas.Sziky
Hungary291 Posts
On February 12 2025 20:58 Bonyth wrote: It's not what I think, it's what Flash said. What I think is that progamers will earn similar money with or without balance changes, and no balance changes is definitely the safer option for them why earn similiar money with or without balance changes? if u thought protoss are underperformed and weakest race and need buff? then probably Snow will win ASL and Mini more and Bisu and etc not ? its makes no sense right? | ||
Bonyth
Poland555 Posts
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WombaT
Northern Ireland25072 Posts
On February 12 2025 21:36 TMNT wrote: That "many interviews" according to the foreigners is one jinjin video I think. And some people act like Protoss players were asked "if you no longer gets hydra busted anymore would you agree", and they would answer "no our race is too strong already that would be unfair to Zerg", I dont know the specific questions they were asked back then but just look at the recent balance patch in SC2 you can see why the people of SC1 are afraid of any changes to the game. There’s a pretty big influence of time and a culture of not patching as well I’d imagine. Brood War takes on this sacred reverence and the mere idea of patching is sacrilege to some. For others perhaps it’s just a conservative resistance to change something they’ve been familiar with for forever. SC2’s been actively patched since release, I think generally for the better but it also creates a culture of whining and demanding patches all the time. | ||
sas.Sziky
Hungary291 Posts
On February 12 2025 21:49 Bonyth wrote: because they are more pro-streamers than pro-gamers nowadays. They are entertainers. yes and if win a ASL X2 viewers. so they are probably interested. | ||
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FlaShFTW
United States10149 Posts
On February 12 2025 19:21 [sc1f]eonzerg wrote: Show nested quote + On February 12 2025 16:02 G5 wrote: On February 12 2025 09:45 [sc1f]eonzerg wrote: On February 11 2025 23:58 G5 wrote: On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Underperforms where ? In proleagues they doing hot. For a long time BTW. In ASL ? god knows why. Nerves ? Not adapted to the ASL setups ? Not enough offline competitions to really show their best ? I know for a fact Snow for almost his entire career is not the same player when he plays offline. 25+ years of competitive SC says Protoss is the weakest. Throughout generations of different maps, metas, and players, Protoss has generally always been the least successful at the pro level. The game is balanced enough that ANY race CAN win. However, I think it's undeniable, unless you have a severe personal bias, that Protoss is the least successful race at the pro level throughout the history of SC:BW and by a significant margin. You can cherry pick anything but 25+ years of professional StarCraft is hard to deny. Jangbi actually could have been an actual golden mouse winner if OSL just kept going. But We will never know. No one would count Jangbi's golden mouse for anything, he won b2b golden mouses in a time where all the other top pros had to dedicate time to practicing SC2 while Jangbi said fuck that, I'm just going to play brood war only and catch back up later in SC2 (he only made it to Code A once and otherwise was a proleague only player. | ||
RJBTVYOUTUBE
Netherlands823 Posts
You are underselling jangbi to an unreasonable degree. | ||
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FlaShFTW
United States10149 Posts
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G5
United States2898 Posts
On February 12 2025 19:21 [sc1f]eonzerg wrote: Show nested quote + On February 12 2025 16:02 G5 wrote: On February 12 2025 09:45 [sc1f]eonzerg wrote: On February 11 2025 23:58 G5 wrote: On February 10 2025 21:06 RJBTVYOUTUBE wrote: On February 10 2025 16:22 G5 wrote: Damn, this thread is still going on? I gave my thoughts on it but I am curious (and I'm sorry but I am not reading 14 pages to try and find this answer), has there been any general consensus on why P always underperforms at the highest level? yeah. the answer is that it doesnt. Well that's just wrong. Protoss clearly does the worst at the pro level. Underperforms where ? In proleagues they doing hot. For a long time BTW. In ASL ? god knows why. Nerves ? Not adapted to the ASL setups ? Not enough offline competitions to really show their best ? I know for a fact Snow for almost his entire career is not the same player when he plays offline. 25+ years of competitive SC says Protoss is the weakest. Throughout generations of different maps, metas, and players, Protoss has generally always been the least successful at the pro level. The game is balanced enough that ANY race CAN win. However, I think it's undeniable, unless you have a severe personal bias, that Protoss is the least successful race at the pro level throughout the history of SC:BW and by a significant margin. You can cherry pick anything but 25+ years of professional StarCraft is hard to deny. The way i see it this game has always worked with meta advancement. My issue with this is that We had Boxer iloveoov Nada FlaSh Savior Jaedong Julyzerg that took the glory from others. How can i even debate this 25 years dominance when is always the same individuals winning everything ? Jangbi actually could have been an actual golden mouse winner if OSL just kept going. But We will never know. Bisu could have been an OSL winner if he didnt die to Shine and failed to qualify for OSL. SHine from everyone that plays the same build vs Stork or a different Protoss and will get demolished. But vs Bisu actually worked. And we back to the same topic. PROTOSS IS DOMINATING IN PROLEAGUES. So ok eon Protoss is actually not good in box series . Ok MINI AND SNOW IN THEIR BEST MOMEMT ALSO GOT ELIMINATED FROM A ROUND OF 24 bo1. Btw i totally agree that round of 24 bo1 is actually terrible. It really sucks to see your favorite players eliminated with so few games. Watch Soulkey vs Mini ASL final. Watch their last game and the biggest underpeformance you could see from any protoss. And the maps never been this good for pvz. Im not sure about pvt tho. It seems that Terran with this easy 4 bases Setup is actually an issue but very few people are talking about that. The PTSD from hydra bust is so high on you guys that you barely focus on the real issue. Please don't act like I'm some hydra bust PTSD noob who doesn't understand the game beyond a B player level. Go read my thoughts on page 2 or wherever it is if you care at all. BTW it's odd you say watch Mini vs SoulKey final cuss if you watch Mini's games in general throughout ASL, he is taking MAAAASSIVE gambles almost every game, especially against Zerg, and he's the most successful Starleague Protoss in this era. That should tell you something about the struggles of Protoss at the pro level. You call it a choke but Mini took gambles in that final and got in GREAT spots basically every game and SoulKey showed the power of lurker ling defiler and took the series anyways. As I said, you can cherry pick anything, but Protoss has severely underperformed throughout the history of SC:BW at the pro level. I dont think thats deniable. | ||
ThunderJunk
United States677 Posts
1) Get rid of the fully transparent gaming booths so Zergs can't read the crowd and invalidate the fog of war against P. 2) Add island elements to give P an edge. | ||
Soulforged
Latvia918 Posts
Ideally a no high ground 3rd with a passage that can be walled with a reasonable number of pylons, but isn't so tiny that pressuring it with zealots is impossible. | ||
TMNT
2662 Posts
He did some mad 12 Nexus no scout build against Queen in that series when he 4-1'd him. Then won his ASL by making 12 Nexus in all the 4 games that he won. Basically you have Shuttle winning an ASL that no one took seriously, Rain winning a PvP championship (thanks mapmakers), and Mini winning by gambling. That's the life of Protoss in ASL era. | ||
SiarX
102 Posts
On February 12 2025 18:54 mtcn77 wrote: Show nested quote + On February 12 2025 13:24 NoobSkills wrote: On February 12 2025 09:31 [sc1f]eonzerg wrote: On February 11 2025 03:27 Soulforged wrote: On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Correct me if I am wrong, but isn't this BS? Zerg workers are similar enough in efficiency to all other races. They mine from an extra base because crowding lowers efficiency universally and they need the extra hatchery anyway. So 35 drones in fact clears a 40 probe 1 base. As for protoss players and lack of one on top. I don't know sure I'll accept the race could be weaker, the maps could be worse. But when we have periods where wall busts are super popular in PvZ, and for a minute or two the protoss gets off zero scouting, and adds no cannons, not even 1. Or where they slam into corsairs just to lose them despite the massive investment they are while knowing the hard counter has been massed, when they could wait out for a better opportunity to go for the overlord insta-win kill move. Maybe their spell is too micro intesnive, but if you have 12 should you not have it? Also why do you need so many early at times? You can literally 2 starport later, while getting more universal tech online sooner. Why in late game are there no reavers anymore they are constant value. I'm sure there is plenty more. And maybe you can claim I am dead wrong in some of them, but all? I feel like when there is a recipe they just all follow it and haven't broken through. Like they don't stop and say oh shit, my 2 base zealot storm push has zero chance of working, let me instead use them to secure a 3rd and quick 4th and play defensive with heavy storm and do a later push. They just live on the razors edge and full send. Obviously this isn't always the meta has come and gone. It is almost like protoss pro players hive mind it which means that zergs can practice against one they've practiced against all IMO. It is true that successful protoss players have their own playstyles which are studied on and practiced counters against, however that does not have a net effect on their win streak. Stork is still a WCG winner that is currently playing. The fact that other players win now is because we are cutting the Starcraft timeline and starting at a later date. Back then, no one could rise against terrans until Stork put a stop to that. It is because they have a certain playstyle developed no one can counter that they still win. When they lose, it is because they cannot successfully replicate in their training partners the random playstyles their opponents have. Protoss has a more fleshed out gameplay that can be stereotypical, but it always comes down to lack of scouting that they lose, imo. They cannot zone in like say Jaedong, they have to keep up tabs with their opponents. That can strain protoss. Observers are really easy to snipe. Exactly. Lack of scouting between zealot and first corsair is a big race issue, which hurts protoss perfomance overall. In PvT at least there is more opportunity to scout. | ||
SiarX
102 Posts
On February 12 2025 21:58 WombaT wrote: Show nested quote + On February 12 2025 21:36 TMNT wrote: That "many interviews" according to the foreigners is one jinjin video I think. And some people act like Protoss players were asked "if you no longer gets hydra busted anymore would you agree", and they would answer "no our race is too strong already that would be unfair to Zerg", I dont know the specific questions they were asked back then but just look at the recent balance patch in SC2 you can see why the people of SC1 are afraid of any changes to the game. There’s a pretty big influence of time and a culture of not patching as well I’d imagine. Brood War takes on this sacred reverence and the mere idea of patching is sacrilege to some. For others perhaps it’s just a conservative resistance to change something they’ve been familiar with for forever. SC2’s been actively patched since release, I think generally for the better but it also creates a culture of whining and demanding patches all the time. True, this status of "untouchable holy cow" probably hurt BW as much as helped to avoid other balance issues. | ||
WombaT
Northern Ireland25072 Posts
On February 13 2025 03:26 ThunderJunk wrote: 2 common-sense solutions. 1) Get rid of the fully transparent gaming booths so Zergs can't read the crowd and invalidate the fog of war against P. 2) Add island elements to give P an edge. Have they always been 2-way transparent? I know most I’ve watched you can see in, but can you see out? Or have you always been able to? If it was such an issue I really think we mighta heard someone raise it, even jokingly. Some video Jinjin translated about some old timers reminiscing about ‘oh one time the crowd saved my ass’, or bemoaning a suspicion that an opponent did it shoulda crossed my path. Perhaps there’s a scene-wide omertà, or I’ve just missed it? Even then it also adds another layer of gambling into the mix, which is are you correctly reading whatever the crowd is cheering for? I assume the pros having timings and possibilities mapped out may have a good idea sure. | ||
TMNT
2662 Posts
PROTOSS IS DOMINATING IN PROLEAGUES. Did you base this on my periodic sum-ups, or on your impression watching some Proleagues? Because for as much as Snow is "dominating" Proleague in the past few years or so, his lifetime winrates in PL against Queen, Soulkey and Soma are still 49, 48 and 39%. It's worse for Mini. So obviously they are dominating everyone who are supposedly not on the same tier with them, which is true for any player lol. Basically you have 3 guys who are the top of their race dominating Proleague in recent time: Snow, Light, Soulkey (Mini is not btw, he just sometimes had an all kill streak). And among them 3 you have something like Snow = Light and Snow < Soulkey. But then you realize that the actual top Terran is Flash, and Soma was also as good as Soulkey. So you can't say Protoss is dominating Proleague. | ||
TMNT
2662 Posts
"Protoss players choke the most" or "Protoss players dont play well in offline environment" or "Protoss players lose cheaply in Ro24" and those things are always automatically attributed to the players but not the race. I mean, it could be the players as well but it also could be the race design that makes them choke the most. But I don't know why the second hypothesis by default doesn't exist. If you design 3 types of car, one of them more prone to errors than the others, you could get to the same observation. But it's much more clear because you can switch the drivers to test the hypothesis, while in RTS games you can't. But looking at the gameplay you can see why Protoss are most prone to errors: they are the race that playing safe rewards the least. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 13 2025 04:11 TMNT wrote: Re this point from Eon: Did you base this on my periodic sum-ups, or on your impression watching some Proleagues? Because for as much as Snow is "dominating" Proleague in the past few years or so, his lifetime winrates in PL against Queen, Soulkey and Soma are still 49, 48 and 39%. It's worse for Mini. So obviously they are dominating everyone who are supposedly not on the same tier with them, which is true for any player lol. Basically you have 3 guys who are the top of their race dominating Proleague in recent time: Snow, Light, Soulkey (Mini is not btw, he just sometimes had an all kill streak). And among them 3 you have something like Snow = Light and Snow < Soulkey. But then you realize that the actual top Terran is Flash, and Soma was also as good as Soulkey. So you can't say Protoss is dominating Proleague. I watch starcraft. I dont follow stats from people . Soulkey since he won his last ASL he is being smashed by Snow multiple times. Im pretty sure vs Mini too but he also beat mini back. We keep mentioniong Soma when is being away for so long and we realistically dont know what form or shape he is and how long it will take for him to be the zerg before SOulkey Not a goat but fit the description status. He could very well comeback and get destroyed by Snow bisu and Mini. But this is already an area of we dont really know what is gonna look like. Shuttle just smashed Queen yesterday with what you would call a safe style. I just dont buy this narratives of this race can do this or that cuz of this or cuz of that. Cuz i just watch too much starcraft and i know very well what is possible and what is not. I know how powerful can a race be if it is played right. Soma algo got eliminated in a round of 24. Jaedong even Effort at some point and Queen. I dont come here screaming Terran is imbalanced. I could very well if i was naive and will not understand what actually lead to their defeat. And what strengs or whatever is missing or not using to their full potential. I get that Protoss didnt really win that many ASLs. But still made a good amount of Finals. When you reach a final stage of a tourney after playing so many rounds is wrong to call imbalance. You are just not performing at your level that lead to that point or your level is just not good enough to defeat your opponent. It is what it is. | ||
mtcn77
Turkey324 Posts
On February 13 2025 03:57 WombaT wrote: Show nested quote + On February 13 2025 03:26 ThunderJunk wrote: 2 common-sense solutions. 1) Get rid of the fully transparent gaming booths so Zergs can't read the crowd and invalidate the fog of war against P. 2) Add island elements to give P an edge. Have they always been 2-way transparent? I know most I’ve watched you can see in, but can you see out? Or have you always been able to? If it was such an issue I really think we mighta heard someone raise it, even jokingly. Some video Jinjin translated about some old timers reminiscing about ‘oh one time the crowd saved my ass’, or bemoaning a suspicion that an opponent did it shoulda crossed my path. Perhaps there’s a scene-wide omertà, or I’ve just missed it? Even then it also adds another layer of gambling into the mix, which is are you correctly reading whatever the crowd is cheering for? I assume the pros having timings and possibilities mapped out may have a good idea sure. Hahaha ever heard of Leta? Go watch jinjin5000 video. It is literally live. ![]() | ||
mtcn77
Turkey324 Posts
On February 13 2025 04:29 TMNT wrote: By the way, I don't know why when people say things like "Protoss players choke the most" or "Protoss players dont play well in offline environment" or "Protoss players lose cheaply in Ro24" and those things are always automatically attributed to the players but not the race. I mean, it could be the players as well but it also could be the race design that makes them choke the most. But I don't know why the second hypothesis by default doesn't exist. If you design 3 types of car, one of them more prone to errors than the others, you could get to the same observation. But it's much more clear because you can switch the drivers to test the hypothesis, while in RTS games you can't. But looking at the gameplay you can see why Protoss are most prone to errors: they are the race that playing safe rewards the least. I tried explaining protoss is the glass cannon army and you ridiculed me for it. Protoss: explosive damage and large units in the early game. Terran: normal damage and small units in the early game. Zerg: explosive damage in the early game and small units until midgame. It is pretty obvious protoss is a glass cannon, terran is balanced and zerg is the imbalanced army if you look at their permutations with each other. PS: explosive deals 1/2 damage to small units. Couple that with twice more expensive units and see what I mean. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. | ||
G5
United States2898 Posts
On February 13 2025 06:50 [sc1f]eonzerg wrote: Show nested quote + On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. | ||
KrillinFromwales
52 Posts
And then, there are a variety of other obvious points. Dragoons and Interceptors are so far advanced against humans that our definition of cybernetics wouldn't begin to approach the capacity of multiversal civilization like the Protoss. Most Protoss capital ships would be the size of our planet if not our entire solar system. It's a level like Saitama and Genos is OPM. Just because Genos never wins doesn't mean he's not an adequate fighter. Genos is as powerful as many of the heroes if not the villains. That's why he's ranked as a class-S hero from the beginning and scores perfectly on academic exercises. It's just not realistic to suppose adrenaline junky humans can really compare to the intelligence and reaction time of a unit like a Dragoon, Reaver, or Interceptor. Even Observers would be significantly more powerful than the entire Terran arsenal. | ||
WombaT
Northern Ireland25072 Posts
On February 13 2025 09:10 G5 wrote: Show nested quote + On February 13 2025 06:50 [sc1f]eonzerg wrote: On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. That tracks as per foreigners switching to SC2 and that new pasture opening up. I’m not sure it necessarily applies to those last Starleagues in quite the same way. Or the last Proleague for that matter. It’s your last chance to make your mark in a game you’ve been a high level pro in for years, with no 100% guarantee you’ll make it in the new title. Be that taking a first Starleague, or solidifying an existing legacy. That seems a pretty big motivator. I think subsequently as well someone like Fantasy really stuck around in SC2 because he wanted to win and compete in tournaments, and that’s partly why he didn’t really return to BW wholesale. Jangbi also didn’t really stick around long in SC2 and also didn’t return to BW properly subsequently. I dunno, that’s my recollection for Fantasy and what he said. I may be entirely wrong! Just feels that the regular prestige + the last shot ever at it is too potent a combo for potential contenders not to bite | ||
G5
United States2898 Posts
On February 13 2025 11:36 WombaT wrote: Show nested quote + On February 13 2025 09:10 G5 wrote: On February 13 2025 06:50 [sc1f]eonzerg wrote: On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. That tracks as per foreigners switching to SC2 and that new pasture opening up. I’m not sure it necessarily applies to those last Starleagues in quite the same way. Or the last Proleague for that matter. It’s your last chance to make your mark in a game you’ve been a high level pro in for years, with no 100% guarantee you’ll make it in the new title. Be that taking a first Starleague, or solidifying an existing legacy. That seems a pretty big motivator. I think subsequently as well someone like Fantasy really stuck around in SC2 because he wanted to win and compete in tournaments, and that’s partly why he didn’t really return to BW wholesale. Jangbi also didn’t really stick around long in SC2 and also didn’t return to BW properly subsequently. I dunno, that’s my recollection for Fantasy and what he said. I may be entirely wrong! Just feels that the regular prestige + the last shot ever at it is too potent a combo for potential contenders not to bite If you were a pro and you made your living off gaming, it was stupid to still focus on SC1 instead of SC2. Immediately GSLs and other tournaments had higher prize pools than OSLs and I mean significantly higher. Also, sponsors and teams expected you to play SC2. Jangbi didn't even win his tournaments during the beta and early SC2 scene which started basically at the beginning of 2010. Effort and FlaSh were still snatching titles in 2010 when SC2 released. Jangbi won his titles in 2011 and 2012 when it was full fledged SC2 and the SC1 pro scene was decimated. Jangbi really never won anything during the true KeSPA era / peak SC1. He came close once or twice but never won until his competition was SEVERELY weaker. | ||
NoobSkills
United States1598 Posts
On February 12 2025 19:08 [sc1f]eonzerg wrote: Show nested quote + On February 12 2025 13:24 NoobSkills wrote: On February 12 2025 09:31 [sc1f]eonzerg wrote: On February 11 2025 03:27 Soulforged wrote: On February 11 2025 01:25 [sc1f]eonzerg wrote: Hell i have seen Protoss doing it on 38 workers. IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed, will fall behind vs solid defensive play, if didn't overstay on it can still transition out, etc. But well, you know all of it better than me ![]() https://vod.sooplive.co.kr/player/151034577?change_second=28029 This is a perfect example of what im talking about. 35 drones doesnt really compare to 40 protoss workers. Specially when zerg has to mine from 3 expos to make it efficient while protoss can be super efficient on 1 base. I feel like Protoss players obsess too much with a 50 workers eco early on. And in most of cases is counter productive. When i say Protoss players i mean low skill like you. Progamers actually know how to balance that stuff. Correct me if I am wrong, but isn't this BS? Zerg workers are similar enough in efficiency to all other races. They mine from an extra base because crowding lowers efficiency universally and they need the extra hatchery anyway. So 35 drones in fact clears a 40 probe 1 base. As for protoss players and lack of one on top. I don't know sure I'll accept the race could be weaker, the maps could be worse. But when we have periods where wall busts are super popular in PvZ, and for a minute or two the protoss gets off zero scouting, and adds no cannons, not even 1. Or where they slam into corsairs just to lose them despite the massive investment they are while knowing the hard counter has been massed, when they could wait out for a better opportunity to go for the overlord insta-win kill move. Maybe their spell is too micro intesnive, but if you have 12 should you not have it? Also why do you need so many early at times? You can literally 2 starport later, while getting more universal tech online sooner. Why in late game are there no reavers anymore they are constant value. I'm sure there is plenty more. And maybe you can claim I am dead wrong in some of them, but all? I feel like when there is a recipe they just all follow it and haven't broken through. Like they don't stop and say oh shit, my 2 base zealot storm push has zero chance of working, let me instead use them to secure a 3rd and quick 4th and play defensive with heavy storm and do a later push. They just live on the razors edge and full send. Obviously this isn't always the meta has come and gone. It is almost like protoss pro players hive mind it which means that zergs can practice against one they've practiced against all IMO. I feel like you could answer all this by watching the game i linked. If two players mine out and the zerg player send 40 drones to 1 base and the protoss uses 40 workers to mine from 1 expo. Guess who actually hass better eco ? In fact all those protoss players handle hydra bust pretty well these days. Is not exagerate as you protoss fans make it seems. The problem comes with Snow or Mini or Bisu underperforming offline that make those builds shine more. I mean maybe protoss, but is it that much of a difference really? As for the hydra bust, yes I agree now, but I am talking in general. During the hydra bust era and even now they still happen. But routinely they'll go minutes without scouting at that point and not build a 2nd or 3rd cannon. At that point maybe you cannot scout, sure, but then the cannon is no longer optional, especially if the zerg has an overlord at your natural, and lings out front. Now you could min/max such a thing maybe your corsair is about to come out, but for whatever reason it isn't time to scout, maybe you start the cannons at the proper time, then cancel. However, the deeper point was the refusal to just simply build the cannons even though at that time period 90% of game (bull shit number) were hydra busts. I get not wanting to build the cannon, but at that point given the bullshit number provided, you just do it. This isn't some delusional protoss fanboy statement, I personally love all the races, I just think that a lot of protoss users do not adapt they have locked themselves into narrow paths and do not deviate no matter the circumstance. Like oh no, you built too many cannons, and your timing attack won't work, well your natural is far safer, so you can send your full army to a 3rd and get it up easier or at all, even if that wasn't a part of your origional plan. And now instead of an 8 gate all in, maybe you 12 gate and take a forth off the pressure to maintain the 12 gate prodution. And that might be a terrible adaptation and the wrong idea, maybe it is reaver, maybe it is split map, maybe it is something else entirely, but if you box yourself into X every single time, not only does your opponent have a ton of practice against it, they will always know where they stand and can make the right choices. | ||
TMNT
2662 Posts
[B]On February 13 2025 05:41 [sc1f]eonzerg wrote:[/ I watch starcraft. I dont follow stats from people . Soulkey since he won his last ASL he is being smashed by Snow multiple times. Im pretty sure vs Mini too but he also beat mini back. You don't feel this kind of logic kind of dumb? So you don't follow stats, basically dismissing the h2h stats, then proceed with trusting the few games you saw despite it not being the full picture? Anyway pretty sure you're just talking out of your ass because since ASL Soulkey is leading Snow 6-3. So much for being smashed. We keep mentioniong Soma when is being away for so long and we realistically dont know what form or shape he is and how long it will take for him to be the zerg before SOulkey Not a goat but fit the description status. He could very well comeback and get destroyed by Snow bisu and Mini. But this is already an area of we dont really know what is gonna look like. It doesn't matter. We're talking about race over long periods of time, not the current state of Zerg players. It's a counter point to you saying Protoss is dominating Proleague. Well they are not and even if they are it's because there are top players of the other races missing. By the way you seemed to have no problem when mentioning Jangbi though? Shuttle just smashed Queen yesterday with what you would call a safe style. I just dont buy this narratives of this race can do this or that cuz of this or cuz of that. Cuz i just watch too much starcraft and i know very well what is possible and what is not. I know how powerful can a race be if it is played right. I need to watch this game to see what actually happened but it's still one game. One game. Soma algo got eliminated in a round of 24. Jaedong even Effort at some point and Queen. I dont come here screaming Terran is imbalanced. I could very well if i was naive and will not understand what actually lead to their defeat. And what strengs or whatever is missing or not using to their full potential. Well but this is not exactly the reason people are claiming Protoss weak is it? Not because sometimes they were eliminated in Ro24. I get that Protoss didnt really win that many ASLs. But still made a good amount of Finals. When you reach a final stage of a tourney after playing so many rounds is wrong to call imbalance. You are just not performing at your level that lead to that point or your level is just not good enough to defeat your opponent. It is what it is. 10 final apps out of 38 spots which equals 26% (ideally should be 33%). Even if we don't care about Protoss win ratio in finals (25%, and ideally should be 50%), that alone already proves our point. And can you provide a counter argument to the KCM stats? | ||
TMNT
2662 Posts
Only in this SC1 community there is this weird obsession that our game is the perfect game that leads to blaming the players instead. But then in the early days there were patches for SC1. So let's imagine a world where Reavers and Dragoons' shots just hit the targets instantly and it would never be patched and Protoss won all the trophies. In that case I would like to see Zerg and Terran players saying no no the game is fine we just need to optimize our builds etc. lmao | ||
[sc1f]eonzerg
Belgium6556 Posts
Thats why i dont trust stats 100% . Cuz at the end of the day they dont tell the entire story. All those dumb games that Snow lose in ASL to Soulkey where he didnt care to close his wall and SK just rungby his lings and killed canons were loses he could have avoud easily. In fact he does that all the time online. Online he scout the right thing most of the time 85% i watch his games. To the point that sometimes i think he is streamcheating. Who is missing tho that you are saying Protoss is dominating for that reason ? And why is it so hard for you to admit that such player is just way better than your protoss player ? So when Snow or Mini gets eliminated in the round of 24 u never said stuff like Oh but Protoss is so hard oh 1 mistake and they get eliminated in a bo1. Ohh ohh. Well. Protoss actually dominate in proleagues that is a bo1.. is not just 1 game. Is countless games like that. But Protoss fans only focus on bad performances to claim imbalance. So you are Saying that the Greatest players in starcraft history deservers a 33% in Finals to be balanced. If FlaSh actually made 20 finals vs Snow do you actually think that for it to be balanced it has to be 10-10. Like wut ? Im just saying is player performance and is pretty obvious when we are seeing the same individual winning everything. That logic is pretty interesting to me. KCM is an interesting thing. is An all kill format that rotates zvp zvt tvz tvp depending who you playing. There is also revives that can be done and players can revive the best player of their team. It also happens that KCM dont follow strickly the maps trends. They are usually late to switch maps with the ASL cycles. Sometimes they dont even use the top of their races but lesser players. Starcraft has been unpatched for 20+ years. And in every era Every race has shown dominance. Others longer than others. Look at Royal and JYJ. They both won an ASL.You look at them now and they are most mediocre players you will ever see. And no one even remember games from their ASL runs. But they contributed to the stats. What Snow your mini shit on them for breakfast. Is not even funny. But yet they contributed to the stats. But i mean i guess cuz of imbalanced those f*ckers won the ASL. But the imbalanced is gone now ?.. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 13 2025 12:02 G5 wrote: Show nested quote + On February 13 2025 11:36 WombaT wrote: On February 13 2025 09:10 G5 wrote: On February 13 2025 06:50 [sc1f]eonzerg wrote: On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. That tracks as per foreigners switching to SC2 and that new pasture opening up. I’m not sure it necessarily applies to those last Starleagues in quite the same way. Or the last Proleague for that matter. It’s your last chance to make your mark in a game you’ve been a high level pro in for years, with no 100% guarantee you’ll make it in the new title. Be that taking a first Starleague, or solidifying an existing legacy. That seems a pretty big motivator. I think subsequently as well someone like Fantasy really stuck around in SC2 because he wanted to win and compete in tournaments, and that’s partly why he didn’t really return to BW wholesale. Jangbi also didn’t really stick around long in SC2 and also didn’t return to BW properly subsequently. I dunno, that’s my recollection for Fantasy and what he said. I may be entirely wrong! Just feels that the regular prestige + the last shot ever at it is too potent a combo for potential contenders not to bite If you were a pro and you made your living off gaming, it was stupid to still focus on SC1 instead of SC2. Immediately GSLs and other tournaments had higher prize pools than OSLs and I mean significantly higher. Also, sponsors and teams expected you to play SC2. Jangbi didn't even win his tournaments during the beta and early SC2 scene which started basically at the beginning of 2010. Effort and FlaSh were still snatching titles in 2010 when SC2 released. Jangbi won his titles in 2011 and 2012 when it was full fledged SC2 and the SC1 pro scene was decimated. Jangbi really never won anything during the true KeSPA era / peak SC1. He came close once or twice but never won until his competition was SEVERELY weaker. But Kespa switched to SC2 way later. Progamers were paid a lot to perform in proleague. Taking legibility to Jangbi is plain wrong. Back then every pro was training hardcore like usual. The only but you could put to his dominance was the FlaSh injury. The only time u could really argue with progamers not giving their best was was while the Hybrid proleague. But Jangbi OSL are as legit as anyone common now.. | ||
CicadaSC
United States1619 Posts
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M3t4PhYzX
Poland4187 Posts
On February 13 2025 20:30 [sc1f]eonzerg wrote: Show nested quote + On February 13 2025 12:02 G5 wrote: On February 13 2025 11:36 WombaT wrote: On February 13 2025 09:10 G5 wrote: On February 13 2025 06:50 [sc1f]eonzerg wrote: On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. That tracks as per foreigners switching to SC2 and that new pasture opening up. I’m not sure it necessarily applies to those last Starleagues in quite the same way. Or the last Proleague for that matter. It’s your last chance to make your mark in a game you’ve been a high level pro in for years, with no 100% guarantee you’ll make it in the new title. Be that taking a first Starleague, or solidifying an existing legacy. That seems a pretty big motivator. I think subsequently as well someone like Fantasy really stuck around in SC2 because he wanted to win and compete in tournaments, and that’s partly why he didn’t really return to BW wholesale. Jangbi also didn’t really stick around long in SC2 and also didn’t return to BW properly subsequently. I dunno, that’s my recollection for Fantasy and what he said. I may be entirely wrong! Just feels that the regular prestige + the last shot ever at it is too potent a combo for potential contenders not to bite If you were a pro and you made your living off gaming, it was stupid to still focus on SC1 instead of SC2. Immediately GSLs and other tournaments had higher prize pools than OSLs and I mean significantly higher. Also, sponsors and teams expected you to play SC2. Jangbi didn't even win his tournaments during the beta and early SC2 scene which started basically at the beginning of 2010. Effort and FlaSh were still snatching titles in 2010 when SC2 released. Jangbi won his titles in 2011 and 2012 when it was full fledged SC2 and the SC1 pro scene was decimated. Jangbi really never won anything during the true KeSPA era / peak SC1. He came close once or twice but never won until his competition was SEVERELY weaker. But Kespa switched to SC2 way later. Progamers were paid a lot to perform in proleague. Taking legibility to Jangbi is plain wrong. Back then every pro was training hardcore like usual. The only but you could put to his dominance was the FlaSh injury. The only time u could really argue with progamers not giving their best was was while the Hybrid proleague. But Jangbi OSL are as legit as anyone common now.. 100% agreed with eon on this one. Every player cared about every Starleague and wanted to win it from it's inception to it's very end. Both for competitive and prestige reasons. What a silly thing to say that 2011 and 2012 individual leagues "count less" because SC2 was already out for some time and the competition was "SEVERELY weaker". Weird historical revisionism. | ||
M3t4PhYzX
Poland4187 Posts
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WombaT
Northern Ireland25072 Posts
On February 13 2025 12:02 G5 wrote: Show nested quote + On February 13 2025 11:36 WombaT wrote: On February 13 2025 09:10 G5 wrote: On February 13 2025 06:50 [sc1f]eonzerg wrote: On February 13 2025 01:48 FlaShFTW wrote: Jangbi was an excellent player no doubt, but I would weigh his 2 OSLs lower than others with 2 OSLs (Boxer, OOV, Garimto) This is crazy. The last OSL as far as i know the players that werent part of OSL yes they focused more on SC2. But even So Jangbi and Fantasy were getting quality practise for the FInals. Flash was helping Fantasy aswell. You just dont forget playing starcraft cuz you have been playing sc2 LOL.Look at Rain Soulkey Queen Snow Flash Jaedong. Any of the guys that comeback years after competing in sc2 they still phenomenal players. Is actually shocking you claiming that those 2 OSLs were meaningless tbh. Definitely not meaningless but less significant (or less difficult) would be more correct. I won WCG USA in 2010 when SC2 beta came out and that tournament, along with everything in SC1 was severely easier because people we playing SC2 so much. Literally the final was Nyoken and myself, the only two American players who didn't switch to SC2. It was like this at all levels at that time. I'll add that I throw less significant or less difficult around guys like Garimto as well because literally everyone was so terrible back then that the game is hardly recognizable. When Boxer and especially when Oov and NaDa started winning, players were pretty damn good and the scene was ultra competitive. That tracks as per foreigners switching to SC2 and that new pasture opening up. I’m not sure it necessarily applies to those last Starleagues in quite the same way. Or the last Proleague for that matter. It’s your last chance to make your mark in a game you’ve been a high level pro in for years, with no 100% guarantee you’ll make it in the new title. Be that taking a first Starleague, or solidifying an existing legacy. That seems a pretty big motivator. I think subsequently as well someone like Fantasy really stuck around in SC2 because he wanted to win and compete in tournaments, and that’s partly why he didn’t really return to BW wholesale. Jangbi also didn’t really stick around long in SC2 and also didn’t return to BW properly subsequently. I dunno, that’s my recollection for Fantasy and what he said. I may be entirely wrong! Just feels that the regular prestige + the last shot ever at it is too potent a combo for potential contenders not to bite If you were a pro and you made your living off gaming, it was stupid to still focus on SC1 instead of SC2. Immediately GSLs and other tournaments had higher prize pools than OSLs and I mean significantly higher. Also, sponsors and teams expected you to play SC2. Jangbi didn't even win his tournaments during the beta and early SC2 scene which started basically at the beginning of 2010. Effort and FlaSh were still snatching titles in 2010 when SC2 released. Jangbi won his titles in 2011 and 2012 when it was full fledged SC2 and the SC1 pro scene was decimated. Jangbi really never won anything during the true KeSPA era / peak SC1. He came close once or twice but never won until his competition was SEVERELY weaker. Given how much quite a lot of Kespa players sucked when the switch actually happened, combined with how good a lot of them got, and how quickly, my best guess is a lot of them really weren’t practicing SC2 hardcore over BW at the tail end of it. If, alternatively they hit the ground running then that would indicate they had put in that grind. If they started slowly, and took a while to get to the level, that would indicate that it was a hard slog for them, and could have been going on longer pre-switch. As it was, they went from not that good (collectively, a few exceptions) to pretty bloody good, pretty damn quickly. Not saying they weren’t practicing or dipping their toes in at all, but they rapidly improved, so I’d say quite a lot of them only really got to grinding when they fully switched. There’s no guarantee in eSports either when you’re switching titles. An SC2 player called Lilbow (in)famously tanked preparing for the last HoTS World Champ to start practicing Legacy early to try and get an early advantage. Except Legacy didn’t really suit his playstyle and he didn’t really reap any rewards. And that’s just an expansion to SC2, not a whole other game. You somewhat see this writ large in who were the elite Kespa players in BW and SC2. Be it sentiment, glory or self-interest in contract negotiations, picking up those last Starleagues or winning that last Proleague I think just outweighs a bit of SC2 practice. But I’ll take evidence to the contrary, I’m an outsider looking in and throwing out my best guesses. I just watched a Jinjin translation of Flash talking about the tail end Starleagues and the scene and he was pretty complimentary of Jangbi and Fantasy and what they were doing. Said Bogus/Innovation was maybe the guy who’d the talent to win big if BW had continued a bit longer in that form. One thing he didn’t really say was that the level had dropped, or players weren’t practicing hard. This doesn’t mean they weren’t incidentally, it would make Flash seem a sore loser/downplaying the achievements of others even if it were actually true, so perhaps he didn’t voice it for that reason. If there are folks who have went on record and said such things, I just haven’t encountered them, not saying they don’t exist and I’d change my opinions accordingly. | ||
sas.Sziky
Hungary291 Posts
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mtcn77
Turkey324 Posts
On February 13 2025 20:47 CicadaSC wrote: protoss isnt as strong as everyone thinks. its strong up until you get to soulkeys level, or flashs level. then no matter who plays even former champions bisu stork rain, it wont win in the current metagame and maps. balance issue not player issue so i disagree with eonzerg. So, are you saying it is a player issue? Because flash won with protoss against rush at asl10. | ||
SiarX
102 Posts
On February 13 2025 22:19 mtcn77 wrote: Show nested quote + On February 13 2025 20:47 CicadaSC wrote: protoss isnt as strong as everyone thinks. its strong up until you get to soulkeys level, or flashs level. then no matter who plays even former champions bisu stork rain, it wont win in the current metagame and maps. balance issue not player issue so i disagree with eonzerg. So, are you saying it is a player issue? Because flash won with protoss against rush at asl10. One victory is not indicator, though. We have no idea how well protoss Flash would have performed, but most likely worse than terran. Terran does not have violatile matchups like PvZ. | ||
WombaT
Northern Ireland25072 Posts
On February 13 2025 03:57 SiarX wrote: Show nested quote + On February 12 2025 21:58 WombaT wrote: On February 12 2025 21:36 TMNT wrote: That "many interviews" according to the foreigners is one jinjin video I think. And some people act like Protoss players were asked "if you no longer gets hydra busted anymore would you agree", and they would answer "no our race is too strong already that would be unfair to Zerg", I dont know the specific questions they were asked back then but just look at the recent balance patch in SC2 you can see why the people of SC1 are afraid of any changes to the game. There’s a pretty big influence of time and a culture of not patching as well I’d imagine. Brood War takes on this sacred reverence and the mere idea of patching is sacrilege to some. For others perhaps it’s just a conservative resistance to change something they’ve been familiar with for forever. SC2’s been actively patched since release, I think generally for the better but it also creates a culture of whining and demanding patches all the time. True, this status of "untouchable holy cow" probably hurt BW as much as helped to avoid other balance issues. I dunno how much it’s really hurt the game, it’s done alright! It raises the barrier to new players, but I mean it is an old game also. You gotta learn the game itself and then a bunch of pretty different maps as well. As well as learning to wall in ways that aren’t always visually intuitive. Whether that’s good or bad, opinions will differ. I do quite like the balancing by maps approach overall, but I think if you’re really having to create a lot of wonky map features, rather than just having different broad layouts, maybe you’re at stages patching (might) be preferable. If there’s maybe one experimental patch I think would definitely be worth at least trying is doing what SC2 did and give spores bonus damage versus biological. See if it can push ZvZ out of almost exclusively ling/muta mono battles. And if it doesn’t work or ZvZ gets worse, revert it. But it can’t do much harm to try a change that can only affect one matchup, and probably the worst matchup in the game. On February 13 2025 05:53 mtcn77 wrote: Show nested quote + On February 13 2025 03:57 WombaT wrote: On February 13 2025 03:26 ThunderJunk wrote: 2 common-sense solutions. 1) Get rid of the fully transparent gaming booths so Zergs can't read the crowd and invalidate the fog of war against P. 2) Add island elements to give P an edge. Have they always been 2-way transparent? I know most I’ve watched you can see in, but can you see out? Or have you always been able to? If it was such an issue I really think we mighta heard someone raise it, even jokingly. Some video Jinjin translated about some old timers reminiscing about ‘oh one time the crowd saved my ass’, or bemoaning a suspicion that an opponent did it shoulda crossed my path. Perhaps there’s a scene-wide omertà, or I’ve just missed it? Even then it also adds another layer of gambling into the mix, which is are you correctly reading whatever the crowd is cheering for? I assume the pros having timings and possibilities mapped out may have a good idea sure. Hahaha ever heard of Leta? Go watch jinjin5000 video. It is literally live. ![]() I’ve heard of Leta yes, I’m not sure what I’m meant to look for. A link or a few sentences of explanation alternatively doesn’t hurt. | ||
iFU.pauline
France1547 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On February 13 2025 20:09 [sc1f]eonzerg wrote: I must be unlucky i watched Snow smashing 3 games in a row forcing him to take breaks all the time. When i say i watch games i actually mean i watch a lot of games. LIKE A LOT OF GAMES. I actually watch Countless of historic games. Thats why i dont trust stats 100% . Cuz at the end of the day they dont tell the entire story. All those dumb games that Snow lose in ASL to Soulkey where he didnt care to close his wall and SK just rungby his lings and killed canons were loses he could have avoud easily. In fact he does that all the time online. Online he scout the right thing most of the time 85% i watch his games. To the point that sometimes i think he is streamcheating. Who is missing tho that you are saying Protoss is dominating for that reason ? And why is it so hard for you to admit that such player is just way better than your protoss player ? So when Snow or Mini gets eliminated in the round of 24 u never said stuff like Oh but Protoss is so hard oh 1 mistake and they get eliminated in a bo1. Ohh ohh. Well. Protoss actually dominate in proleagues that is a bo1.. is not just 1 game. Is countless games like that. But Protoss fans only focus on bad performances to claim imbalance. So you are Saying that the Greatest players in starcraft history deservers a 33% in Finals to be balanced. If FlaSh actually made 20 finals vs Snow do you actually think that for it to be balanced it has to be 10-10. Like wut ? Im just saying is player performance and is pretty obvious when we are seeing the same individual winning everything. That logic is pretty interesting to me. KCM is an interesting thing. is An all kill format that rotates zvp zvt tvz tvp depending who you playing. There is also revives that can be done and players can revive the best player of their team. It also happens that KCM dont follow strickly the maps trends. They are usually late to switch maps with the ASL cycles. Sometimes they dont even use the top of their races but lesser players. Starcraft has been unpatched for 20+ years. And in every era Every race has shown dominance. Others longer than others. Look at Royal and JYJ. They both won an ASL.You look at them now and they are most mediocre players you will ever see. And no one even remember games from their ASL runs. But they contributed to the stats. What Snow your mini shit on them for breakfast. Is not even funny. But yet they contributed to the stats. But i mean i guess cuz of imbalanced those f*ckers won the ASL. But the imbalanced is gone now ?.. This is the problem when you dont track stats or events. You miss a lot. Royal won two PSL seasons vs Sharp and SnOW in finals. Beat soulkey, snow and best in Chinese ultimate battle. Beat snow and mini and soulkey in regular ultimate battle. got top 4 in two starcast starleague seasons vs the same people that were in ASL and SSL. RoyaL is however inconsistent. He has low lows and high highs. But he is NOT mediocre. JyJ is still a strong terran but he stopped grinding to be the best terran after his ASL win. If u tracked proleagues and spons around the time he won, and his ELOboard rating, you would have seen he was a top 6 performer for months back then. He actually had the strongest TvT going into the finals from what I have heard from his practice partners for ASL finals and from other pro terrans. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 14 2025 00:06 RJBTVYOUTUBE wrote: Show nested quote + On February 13 2025 20:09 [sc1f]eonzerg wrote: I must be unlucky i watched Snow smashing 3 games in a row forcing him to take breaks all the time. When i say i watch games i actually mean i watch a lot of games. LIKE A LOT OF GAMES. I actually watch Countless of historic games. Thats why i dont trust stats 100% . Cuz at the end of the day they dont tell the entire story. All those dumb games that Snow lose in ASL to Soulkey where he didnt care to close his wall and SK just rungby his lings and killed canons were loses he could have avoud easily. In fact he does that all the time online. Online he scout the right thing most of the time 85% i watch his games. To the point that sometimes i think he is streamcheating. Who is missing tho that you are saying Protoss is dominating for that reason ? And why is it so hard for you to admit that such player is just way better than your protoss player ? So when Snow or Mini gets eliminated in the round of 24 u never said stuff like Oh but Protoss is so hard oh 1 mistake and they get eliminated in a bo1. Ohh ohh. Well. Protoss actually dominate in proleagues that is a bo1.. is not just 1 game. Is countless games like that. But Protoss fans only focus on bad performances to claim imbalance. So you are Saying that the Greatest players in starcraft history deservers a 33% in Finals to be balanced. If FlaSh actually made 20 finals vs Snow do you actually think that for it to be balanced it has to be 10-10. Like wut ? Im just saying is player performance and is pretty obvious when we are seeing the same individual winning everything. That logic is pretty interesting to me. KCM is an interesting thing. is An all kill format that rotates zvp zvt tvz tvp depending who you playing. There is also revives that can be done and players can revive the best player of their team. It also happens that KCM dont follow strickly the maps trends. They are usually late to switch maps with the ASL cycles. Sometimes they dont even use the top of their races but lesser players. Starcraft has been unpatched for 20+ years. And in every era Every race has shown dominance. Others longer than others. Look at Royal and JYJ. They both won an ASL.You look at them now and they are most mediocre players you will ever see. And no one even remember games from their ASL runs. But they contributed to the stats. What Snow your mini shit on them for breakfast. Is not even funny. But yet they contributed to the stats. But i mean i guess cuz of imbalanced those f*ckers won the ASL. But the imbalanced is gone now ?.. This is the problem when you dont track stats or events. You miss a lot. Royal won two PSL seasons vs Sharp and SnOW in finals. Beat soulkey, snow and best in Chinese ultimate battle. Beat snow and mini and soulkey in regular ultimate battle. got top 4 in two starcast starleague seasons vs the same people that were in ASL and SSL. RoyaL is however inconsistent. He has low lows and high highs. But he is NOT mediocre. JyJ is still a strong terran but he stopped grinding to be the best terran after his ASL win. If u tracked proleagues and spons around the time he won, and his ELOboard rating, you would have seen he was a top 6 performer for months back then. He actually had the strongest TvT going into the finals from what I have heard from his practice partners for ASL finals and from other pro terrans. Actually i dont know what PSL is w.e but the best are not playing in that shit. You are right i follow proleague and ASL. i do however know RoyaL beat Soulkey in those 7 games they did right after SK won his third ASL. Good for him i guess ? It doesnt change the fact that he is been mediocre in proleague for a long time. And JYJ AND Royal are getting their scores playing in K leagues and those lesser leagues like all the pros that are actually not part of the proleague circuit. And there is nothing wrong with that JYJ right after he won his ASL. not even a week later. I saw him in the major proleague just underperforming and playing really subpar.And each time i watch a proleague is pretty rare he is part of one. In fact if he is part of one is cuz the big dawgs are missing. So yes they are top players. And when i say they are mediocre doesnt mean they sux. I just mean they are not even close to be an ASL contender. And Royal fell off has been so hard that he is very often out of major proleague. Mess up the prolegue terms.. Major proleague is the top skill right ? then K league ? then moon league ? | ||
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FlaShFTW
United States10149 Posts
On February 13 2025 05:41 [sc1f]eonzerg wrote: Show nested quote + On February 13 2025 04:11 TMNT wrote: Re this point from Eon: PROTOSS IS DOMINATING IN PROLEAGUES. Did you base this on my periodic sum-ups, or on your impression watching some Proleagues? Because for as much as Snow is "dominating" Proleague in the past few years or so, his lifetime winrates in PL against Queen, Soulkey and Soma are still 49, 48 and 39%. It's worse for Mini. So obviously they are dominating everyone who are supposedly not on the same tier with them, which is true for any player lol. Basically you have 3 guys who are the top of their race dominating Proleague in recent time: Snow, Light, Soulkey (Mini is not btw, he just sometimes had an all kill streak). And among them 3 you have something like Snow = Light and Snow < Soulkey. But then you realize that the actual top Terran is Flash, and Soma was also as good as Soulkey. So you can't say Protoss is dominating Proleague. Shuttle just smashed Queen yesterday with what you would call a safe style. I just dont buy this narratives of this race can do this or that cuz of this or cuz of that. Cuz i just watch too much starcraft and i know very well what is possible and what is not. I know how powerful can a race be if it is played right. Did we just watch the same game? Shuttle was trying to put on zealot pressure the entire time for the first 8 minutes of the game and it basically did no damage, didn't get any drones. Queen was massively ahead and threw hard in the all-in fight that Shuttle did. It's not a reliable way to expect to win the matchup, so "smash" is a bit of a stretch. | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 14 2025 02:32 [sc1f]eonzerg wrote: Show nested quote + On February 14 2025 00:06 RJBTVYOUTUBE wrote: On February 13 2025 20:09 [sc1f]eonzerg wrote: I must be unlucky i watched Snow smashing 3 games in a row forcing him to take breaks all the time. When i say i watch games i actually mean i watch a lot of games. LIKE A LOT OF GAMES. I actually watch Countless of historic games. Thats why i dont trust stats 100% . Cuz at the end of the day they dont tell the entire story. All those dumb games that Snow lose in ASL to Soulkey where he didnt care to close his wall and SK just rungby his lings and killed canons were loses he could have avoud easily. In fact he does that all the time online. Online he scout the right thing most of the time 85% i watch his games. To the point that sometimes i think he is streamcheating. Who is missing tho that you are saying Protoss is dominating for that reason ? And why is it so hard for you to admit that such player is just way better than your protoss player ? So when Snow or Mini gets eliminated in the round of 24 u never said stuff like Oh but Protoss is so hard oh 1 mistake and they get eliminated in a bo1. Ohh ohh. Well. Protoss actually dominate in proleagues that is a bo1.. is not just 1 game. Is countless games like that. But Protoss fans only focus on bad performances to claim imbalance. So you are Saying that the Greatest players in starcraft history deservers a 33% in Finals to be balanced. If FlaSh actually made 20 finals vs Snow do you actually think that for it to be balanced it has to be 10-10. Like wut ? Im just saying is player performance and is pretty obvious when we are seeing the same individual winning everything. That logic is pretty interesting to me. KCM is an interesting thing. is An all kill format that rotates zvp zvt tvz tvp depending who you playing. There is also revives that can be done and players can revive the best player of their team. It also happens that KCM dont follow strickly the maps trends. They are usually late to switch maps with the ASL cycles. Sometimes they dont even use the top of their races but lesser players. Starcraft has been unpatched for 20+ years. And in every era Every race has shown dominance. Others longer than others. Look at Royal and JYJ. They both won an ASL.You look at them now and they are most mediocre players you will ever see. And no one even remember games from their ASL runs. But they contributed to the stats. What Snow your mini shit on them for breakfast. Is not even funny. But yet they contributed to the stats. But i mean i guess cuz of imbalanced those f*ckers won the ASL. But the imbalanced is gone now ?.. This is the problem when you dont track stats or events. You miss a lot. Royal won two PSL seasons vs Sharp and SnOW in finals. Beat soulkey, snow and best in Chinese ultimate battle. Beat snow and mini and soulkey in regular ultimate battle. got top 4 in two starcast starleague seasons vs the same people that were in ASL and SSL. RoyaL is however inconsistent. He has low lows and high highs. But he is NOT mediocre. JyJ is still a strong terran but he stopped grinding to be the best terran after his ASL win. If u tracked proleagues and spons around the time he won, and his ELOboard rating, you would have seen he was a top 6 performer for months back then. He actually had the strongest TvT going into the finals from what I have heard from his practice partners for ASL finals and from other pro terrans. Actually i dont know what PSL is w.e but the best are not playing in that shit. You are right i follow proleague and ASL. i do however know RoyaL beat Soulkey in those 7 games they did right after SK won his third ASL. Good for him i guess ? It doesnt change the fact that he is been mediocre in proleague for a long time. And JYJ AND Royal are getting their scores playing in K leagues and those lesser leagues like all the pros that are actually not part of the proleague circuit. And there is nothing wrong with that JYJ right after he won his ASL. not even a week later. I saw him in the major proleague just underperforming and playing really subpar.And each time i watch a proleague is pretty rare he is part of one. In fact if he is part of one is cuz the big dawgs are missing. So yes they are top players. And when i say they are mediocre doesnt mean they sux. I just mean they are not even close to be an ASL contender. And Royal fell off has been so hard that he is very often out of major proleague. Mess up the prolegue terms.. Major proleague is the top skill right ? then K league ? then moon league ? Royal is always in major proleague. Has been for 4 years now. JyJ almost exclusively Major too. Royal and JyJ sometimes in KPL when the other MPL cant organize due to other obligations. PSL had a few of the top in them. Since SSL we have seen over 80 chinese sponsored bo7-9. You would have to track daily reported matches on eloboard to know this so I understand you dont. Royal has played in over 15 of these. Ultimate battle hasnt been updated on liquipedia since december 2023. | ||
TMNT
2662 Posts
On February 14 2025 04:26 FlaShFTW wrote: Show nested quote + On February 13 2025 05:41 [sc1f]eonzerg wrote: Shuttle just smashed Queen yesterday with what you would call a safe style. I just dont buy this narratives of this race can do this or that cuz of this or cuz of that. Cuz i just watch too much starcraft and i know very well what is possible and what is not. I know how powerful can a race be if it is played right. Did we just watch the same game? Shuttle was trying to put on zealot pressure the entire time for the first 8 minutes of the game and it basically did no damage, didn't get any drones. Queen was massively ahead and threw hard in the all-in fight that Shuttle did. It's not a reliable way to expect to win the matchup, so "smash" is a bit of a stretch. Shuttle did smash Queen in that fight and I think that's what impressed Eon the most that he described the game as such. From a Zerg biased point of view you can probably see that game as "look, Protoss throws away all his zealots in the early game for almost nothing, but then he just sits there, macros up, comes out and smashes my army, and storm is so imba" But the truth is Queen got cocky with his massive lead. Took his 4th a bit too soon and delayed his upgrade. But he was still on equal supply with Shuttle lol. His army positioning on the map and execution during the fight were horrible that's why he lost. The fact that Shuttle's teammates were all moaning in despair right before that fight should tell you he wasn't expected to win it or win the game. | ||
jinjin5000
United States1422 Posts
But yea it was some throw | ||
[sc1f]eonzerg
Belgium6556 Posts
Im not going to comment on the others comments cuz first of all. That was a proleague game Ace match. That will decide who actually takes the money for his team mates. So saying stuff like Zero was cooky etc makes not sense. Im not going to expand on the others coments about early expand or delay upgrades cuz is clear you dont even know what you are talking about.. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 14 2025 07:48 jinjin5000 wrote: The golden moment that game was when Jaedong immediately went to SoulKey's stream after the win to see his reaction tho. But yea it was some throw Soulkey must feel so cheated since Shuttle is always losing aces games for him but when is against him then he win LMAO. Also Jaedong was shock recently when Zero was defeated by Barracks in another ace match the other day :D | ||
Bonyth
Poland555 Posts
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HolySmokes
56 Posts
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mtcn77
Turkey324 Posts
On February 14 2025 09:03 HolySmokes wrote: eonzerg 4 pooling the title of most delusional away from mtcn77. I think I have commented zealots incur economic penalty on zerg and cited Queen vs Flash game where Queen brilliantly does the same on Flash by faking a continuously impending zergling bust despite making new expansions outside of Flash's peripheral vision and named this the glass cannon strategy for protoss. I think I have also commentated zerg is the slowest economically scaling race. Try droning every 8/9 times and start dropping to 7/9, or 6/9 because you have to spawn buildings, or make units while terrans and protoss can constantly apply pressure and not have to stop scaling their economies. Did I tell you protoss expansions cost 1 probe cheaper than zerg and terrans? Why stop at 2? Why not make +1 more than them? | ||
WombaT
Northern Ireland25072 Posts
On February 14 2025 12:12 mtcn77 wrote: Show nested quote + On February 14 2025 09:03 HolySmokes wrote: eonzerg 4 pooling the title of most delusional away from mtcn77. I think I have commented zealots incur economic penalty on zerg and cited Queen vs Flash game where Queen brilliantly does the same on Flash by faking a continuously impending zergling bust despite making new expansions outside of Flash's peripheral vision and named this the glass cannon strategy for protoss. I think I have also commentated zerg is the slowest economically scaling race. Try droning every 8/9 times and start dropping to 7/9, or 6/9 because you have to spawn buildings, or make units while terrans and protoss can constantly apply pressure and not have to stop scaling their economies. Did I tell you protoss expansions cost 1 probe cheaper than zerg and terrans? Why stop at 2? Why not make +1 more than them? I dunno, maybe over 20+ years of players exploring the game to its fullest, a whole professional scene doing that and apparently nobody figuring this out. Go play, test your ideas. If they work maybe you’ve some genius insight that everyone else has missed. Maynard wasn’t some highly skilled monster, but he had a good idea, and it elevated him for a period. And everyone adopted it to the extent to Maynarding became a verb. Go do it, show it. I haven’t played BW seriously in about 15 years. I’m now an observer and appreciator I bet you 100% I could start tomorrow and follow orthodox thinking and I’ll outdo your theory crafting. Not because I’m latently skilled (far from it) but because I’m not deluded. ‘Put up or shut up’ as they say in my country. | ||
HolySmokes
56 Posts
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TMNT
2662 Posts
On February 14 2025 08:11 [sc1f]eonzerg wrote: But that game was an example of protoss macroing with 45 workers wth 8 gateways to that guy before that was saying protoss must absolute make 55 lol. Im not going to comment on the others comments cuz first of all. That was a proleague game Ace match. That will decide who actually takes the money for his team mates. So saying stuff like Zero was cooky etc makes not sense. Im not going to expand on the others coments about early expand or delay upgrades cuz is clear you dont even know what you are talking about.. Mansplaining not gonna help your argument Eon. I mean, if he lost a decisive fight while in the lead, then expanding later and having more army/upgrade would help, wouldn't it? It's not rocket science. We could sit here and talk all day about the reasons Queen lost that game and I could be wrong about them, but the bottom line is he threw that game, didn't he? Can we agree on that? Because if not, that means you are suggesting Protoss can throw the early game, sit back, comfortably macro and roll Zerg like nothing. Either that, or you original point (about Shuttle playing safe and smashing Queen) is null and void. | ||
CicadaSC
United States1619 Posts
On February 13 2025 22:19 mtcn77 wrote: Show nested quote + On February 13 2025 20:47 CicadaSC wrote: protoss isnt as strong as everyone thinks. its strong up until you get to soulkeys level, or flashs level. then no matter who plays even former champions bisu stork rain, it wont win in the current metagame and maps. balance issue not player issue so i disagree with eonzerg. So, are you saying it is a player issue? Because flash won with protoss against rush at asl10. flashs pvt or pvx wasnt best in class. a couple series really doesnt prove much. has rain beaten rush? has snow beaten rush? you see where im going with this...? | ||
mtcn77
Turkey324 Posts
On February 14 2025 21:22 CicadaSC wrote: Show nested quote + On February 13 2025 22:19 mtcn77 wrote: On February 13 2025 20:47 CicadaSC wrote: protoss isnt as strong as everyone thinks. its strong up until you get to soulkeys level, or flashs level. then no matter who plays even former champions bisu stork rain, it wont win in the current metagame and maps. balance issue not player issue so i disagree with eonzerg. So, are you saying it is a player issue? Because flash won with protoss against rush at asl10. flashs pvt or pvx wasnt best in class. a couple series really doesnt prove much. has rain beaten rush? has snow beaten rush? you see where im going with this...? No, Flash HAS beaten Rush, this is not an if - it has worked at Flash's level. We were talking it was impossible to win PvT as some were hoping a quick fix would change that. Come on - no FE. Okay, I'll try to put it simply; In Caesar 3 you can play an economic campaign, or a military campaign. In Starcraft, you have to play both, however the game skips these training steps and what you end up with is unfounded opinions that don't know they are biased. You have to build skillsets on top of another. Just because you rush, or survivorship bias "it has worked until now" is no indication for its merit. You have to compare your build to the fastest build, both economically and militarily, for perspective. | ||
RJBTVYOUTUBE
Netherlands823 Posts
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TMNT
2662 Posts
Also ASL10 Rush was not current Rush. He was literally a Ro24/16 caliber player up until season 9. It won't shock anyone that Flash's offrace should be able to beat a Ro24/16 player one time. Even Best's Terran literally 2-0 Queen (online, mind) | ||
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FlaShFTW
United States10149 Posts
On February 14 2025 08:11 [sc1f]eonzerg wrote: But that game was an example of protoss macroing with 45 workers wth 8 gateways to that guy before that was saying protoss must absolute make 55 lol. Im not going to comment on the others comments cuz first of all. That was a proleague game Ace match. That will decide who actually takes the money for his team mates. So saying stuff like Zero was cooky etc makes not sense. Im not going to expand on the others coments about early expand or delay upgrades cuz is clear you dont even know what you are talking about.. This comment is so unfathomably zerg biased (like all of your youtube clickbait titles) that it's hardly worth even discussing. It's such bad faith like the rest of your comment history honestly. If you're going to try to have a discussion, or make claims about how much you've watched and played this game, at least be somewhat reasonable with your takes. Literally every single one of Shuttle's teammates were sitting there with despair. Mini was moaning the entire game after every single zealot move out didn't work. Zero threw, which honestly isn't uncommon given his entire history in Starcraft (throwing against Jangbi on Sniper Ridge, throwing overpool vs A-rank BBS, throwing here). But sure, I'm sure the great and mighty eonzerg is the one who knows more than Shuttle's korean pro teammates who thought the game was over. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 15 2025 05:15 FlaShFTW wrote: Show nested quote + On February 14 2025 08:11 [sc1f]eonzerg wrote: But that game was an example of protoss macroing with 45 workers wth 8 gateways to that guy before that was saying protoss must absolute make 55 lol. Im not going to comment on the others comments cuz first of all. That was a proleague game Ace match. That will decide who actually takes the money for his team mates. So saying stuff like Zero was cooky etc makes not sense. Im not going to expand on the others coments about early expand or delay upgrades cuz is clear you dont even know what you are talking about.. This comment is so unfathomably zerg biased (like all of your youtube clickbait titles) that it's hardly worth even discussing. It's such bad faith like the rest of your comment history honestly. If you're going to try to have a discussion, or make claims about how much you've watched and played this game, at least be somewhat reasonable with your takes. Literally every single one of Shuttle's teammates were sitting there with despair. Mini was moaning the entire game after every single zealot move out didn't work. Zero threw, which honestly isn't uncommon given his entire history in Starcraft (throwing against Jangbi on Sniper Ridge, throwing overpool vs A-rank BBS, throwing here). But sure, I'm sure the great and mighty eonzerg is the one who knows more than Shuttle's korean pro teammates who thought the game was over. Hmm but is very well known in proleagues the bois are over dramatic. Jinjinn translated many of this videos. And We are talking about Shuttle that has one of the highest LR in Ace matches and proleague . So ofcourse when Shuttle made some early blunders with the 3 first zealots all of them were already in that mood cuz good bye money.. The funny part is that i linked that game Solely for the eco of 45 that is very common. But all of you for some reason decided to turn this into something else. And is not false at all that Shuttle ended up winning from a not good position at all. Where he was forced to make canons. Forced to use 2 forges double upgrade and also kind of lose map control with his zealots. Now my issue here is that We are giving 0 credit to Shuttle attack. Literally 0. Instead We are saying stuff like oh WEE PLAYED COOKY. OHH he expanded . Oh didnt delay upgrades. Wow.. Do you guys really dont realize that if zerg doesnt start that expansion and Protoss go expand with 8 gateways production zerg will never actually take another base ? Like literally zerg cant match Protoss production. Zero wasnt even going for hive. He literally put everything to make units and hold that attack. Major blunder is that the units from his 4 base never actually went to his base on time. Couple of sunkens would help aswell. But Shuttle actually played that pretty well. He send a worker to try to take an expo. And gave Zero the feeling that he wanted to expand asap. And Zero got hit by a thunder. ( many thunders in this case ) and got almost no trade from his army. Something very interesting from this thread is that now we are removing credit from Protoss players. Jangbi 2 OSLs back to back are meaningless than boxer OSLs. Rain winning ASL is the product of maps. But Rain also won KSL. And later on played a finals vs Flash if im not mistaken. Flash random protoss victories are just luck. Him reaching top 3 in ASL is pure luck. So u are telling me a guy that played protoss/terran his entire career. Snow/Bisu/Rush couldnt win vs Flash Protoss ( that in theory is not near Top protoss skill ) cuz of luck. Flashftw im not sure what my youtube has to do with anything of this. But believe me or not most of those tittles are stuff i have seen over the years about Protoss Terran and zerg. And put them with zerg stuff like defiler is imbalanced. hydra is overpowered.. hold position lurkers need a nerf etc. Youtube promotes well those videos instead of generic tittles zerg vs terran map fighting spirit. I recommend to no be triggered about that cuz is just the way youtube works. | ||
mtcn77
Turkey324 Posts
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FlaShFTW
United States10149 Posts
On February 15 2025 06:15 [sc1f]eonzerg wrote: Show nested quote + On February 15 2025 05:15 FlaShFTW wrote: On February 14 2025 08:11 [sc1f]eonzerg wrote: But that game was an example of protoss macroing with 45 workers wth 8 gateways to that guy before that was saying protoss must absolute make 55 lol. Im not going to comment on the others comments cuz first of all. That was a proleague game Ace match. That will decide who actually takes the money for his team mates. So saying stuff like Zero was cooky etc makes not sense. Im not going to expand on the others coments about early expand or delay upgrades cuz is clear you dont even know what you are talking about.. This comment is so unfathomably zerg biased (like all of your youtube clickbait titles) that it's hardly worth even discussing. It's such bad faith like the rest of your comment history honestly. If you're going to try to have a discussion, or make claims about how much you've watched and played this game, at least be somewhat reasonable with your takes. Literally every single one of Shuttle's teammates were sitting there with despair. Mini was moaning the entire game after every single zealot move out didn't work. Zero threw, which honestly isn't uncommon given his entire history in Starcraft (throwing against Jangbi on Sniper Ridge, throwing overpool vs A-rank BBS, throwing here). But sure, I'm sure the great and mighty eonzerg is the one who knows more than Shuttle's korean pro teammates who thought the game was over. Hmm but is very well known in proleagues the bois are over dramatic. Jinjinn translated many of this videos. And We are talking about Shuttle that has one of the highest LR in Ace matches and proleague . So ofcourse when Shuttle made some early blunders with the 3 first zealots all of them were already in that mood cuz good bye money.. The funny part is that i linked that game Solely for the eco of 45 that is very common. But all of you for some reason decided to turn this into something else. And is not false at all that Shuttle ended up winning from a not good position at all. Where he was forced to make canons. Forced to use 2 forges double upgrade and also kind of lose map control with his zealots. Now my issue here is that We are giving 0 credit to Shuttle attack. Literally 0. Instead We are saying stuff like oh WEE PLAYED COOKY. OHH he expanded . Oh didnt delay upgrades. Wow.. Do you guys really dont realize that if zerg doesnt start that expansion and Protoss go expand with 8 gateways production zerg will never actually take another base ? Like literally zerg cant match Protoss production. Zero wasnt even going for hive. He literally put everything to make units and hold that attack. Major blunder is that the units from his 4 base never actually went to his base on time. Couple of sunkens would help aswell. But Shuttle actually played that pretty well. He send a worker to try to take an expo. And gave Zero the feeling that he wanted to expand asap. And Zero got hit by a thunder. ( many thunders in this case ) and got almost no trade from his army. Something very interesting from this thread is that now we are removing credit from Protoss players. Jangbi 2 OSLs back to back are meaningless than boxer OSLs. Rain winning ASL is the product of maps. But Rain also won KSL. And later on played a finals vs Flash if im not mistaken. Flash random protoss victories are just luck. Him reaching top 3 in ASL is pure luck. So u are telling me a guy that played protoss/terran his entire career. Snow/Bisu/Rush couldnt win vs Flash Protoss ( that in theory is not near Top protoss skill ) cuz of luck. Flashftw im not sure what my youtube has to do with anything of this. But believe me or not most of those tittles are stuff i have seen over the years about Protoss Terran and zerg. And put them with zerg stuff like defiler is imbalanced. hydra is overpowered.. hold position lurkers need a nerf etc. Youtube promotes well those videos instead of generic tittles zerg vs terran map fighting spirit. I recommend to no be triggered about that cuz is just the way youtube works. Zero took a fight in the middle of a choke and had two groups of hydra/lurker at both 6 and his 4th base. It was one of the worst possible tactical decisions he could've done the entire game, especially after killing the probe to delay the 3rd base even further. You want 0 accountability for Zero's play there, which is ironic considering you're the one claiming no one is giving Shuttle credit for his push. His push was ordinary, and sure he had a couple good storms because Zero decided to not micro hydras from two of them. If you were to play that video to just before the attack to any professional korean protoss or zerg player, they would say this is a 95-5 position for Zerg, every single time, and this is undeniable. | ||
[sc1f]eonzerg
Belgium6556 Posts
![]() At 12:37 Shuttle is finally marching to Zero's base. ![]() At 12:42 finally Zero's lurkers are done. As you can see the all of this is happening extremely fast. The point of defense contrary to your belief is not really that far. The real problem is that zero had almost not time to setup well his point of defense. ![]() At 12:55 the siege starts ![]() As you can see this is not as easy as it looks from zerg pov. The most close i can explain this is that imagine a protoss attacking with a terran sieging in protoss army face. Is pretty clear Zero was under a lot of pressure with sudden change of pace. Zerg units are from paper They die pretty quick. I already said sunkens could have been great. As you see creep is already far and could have helped for sure. But at the same time by the time those sunkens were up i doubt zero army will even survive cuz of how bad his Lurkers were setup. And tbh he doesnt even have that many lurkers. Dodging Storm he did and also failed some. That is zerg life. Now progamers are only using 3 ctrl groups for units. 123 Units and 4567890 hatcheries. I have to say im not sure Queen does it but most modern zergs. Soulkey/Soma/Hero does it. But anyway this is Broodwar. Controlling all those units is not easy. And you better than anyone cuz you actually play the game know this. I honestly think if Shuttle actually went to setup his third and then attack Zero would have Smashed him no doubt. Sadly he just kit the right key timing And made a really good composed attack without trading for no reason and just punishing Zero in this situation. But anyway at the end of the day i doubt we are going to agree with anything at this point. ggs | ||
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FlaShFTW
United States10149 Posts
Also from this last screenshot, Zero should be patient here knowing he has a 4th base. He just needs to hold and he can continue to scale. He should have made Shuttle come deeper into the choke point where he has two sides to hit, and then use the units still on the map to encircle Shuttle from behind. Instead, he took the fight at arguably the worst possible position and timing because he panicked. There was plenty of time for him to react and respond better to Shuttle's attack. It's the same thing on a map like Radeon. If Protoss is attacking into you, do you take the fight right at the choke? Or do you let them come forward first where you have greater surface area to attack from your natural and your third at the same time? The same concepts apply here. ![]() | ||
[sc1f]eonzerg
Belgium6556 Posts
And not Radeon is way more open. There is nothing in common. Ok watch Zero pov and see how much pressure got to him all of sudden. Take in mind The way Shutte played it was looking like he wanted to take an expansion. Then he shifted intentions 180 and zero Wasnt even Sure where Shuttle was going to Strike. You can even see him sending army to his 4. And that was a good thing if you ask me cuz now he can attack from two sides. But the big issue is the lurker defense in the main is way too rushed and really exposed. https://vod.sooplive.co.kr/player/151028815?change_second=24167 Man and this is you watching two POVS seeing exactly what happened and coming with different solutions. Zero literally has like 40 seconds to decide all that and take the right decision. That is why i said you guys giving 0 credit to Shuttle here doesnt make any sense. | ||
jinjin5000
United States1422 Posts
but didn't imagine that match between 2 lowest performers of the day would spawn this much discussion | ||
TMNT
2662 Posts
Ignoring the fact that Zero's army was scattered, didn't let Protoss come to the choke, and dodged almost no storms (there was one that hit 12 hydras from start to finish). Also funny that Zero himself was looking at the upgrade bar watching the replay. So maybe delaying taking that 4th 10 seconds would have helped huh (not that it was necessary mind. could have won the fight easily if he executed it right). Maybe jinjin should do a translation of the teammates' reactions to educate Eon. | ||
mtcn77
Turkey324 Posts
On February 15 2025 07:48 FlaShFTW wrote: I mean just look at the minimap, you can clearly see Zero doesn't have all of his units. He has some moving to his 4th base, and some remaining at 6. Also from this last screenshot, Zero should be patient here knowing he has a 4th base. He just needs to hold and he can continue to scale. He should have made Shuttle come deeper into the choke point where he has two sides to hit, and then use the units still on the map to encircle Shuttle from behind. Instead, he took the fight at arguably the worst possible position and timing because he panicked. There was plenty of time for him to react and respond better to Shuttle's attack. It's the same thing on a map like Radeon. If Protoss is attacking into you, do you take the fight right at the choke? Or do you let them come forward first where you have greater surface area to attack from your natural and your third at the same time? The same concepts apply here. ![]() You don't understand the first thing about zerg. If Zero would have retreated, Dragoons would actually push forward. Static defences and lurkers mean nothing to dragoons. You literally do think Zerg can replace buildings. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 15 2025 08:16 TMNT wrote: Somehow we're having a top foreign Zerg player trying to gaslight the community that Zerg on equal supply should not hold a Protoss push. Ignoring the fact that Zero's army was scattered, didn't let Protoss come to the choke, and dodged almost no storms (there was one that hit 12 hydras from start to finish). Also funny that Zero himself was looking at the upgrade bar watching the replay. So maybe delaying taking that 4th 10 seconds would have helped huh (not that it was necessary mind. could have won the fight easily if he executed it right). Maybe jinjin should do a translation of the teammates' reactions to educate Eon. This actually just shows your skill is low and you dont even know what you are talking about sadly. But i not gonna be this mean. I greatly appreciate you updating the proleague threads and shit. Nothing against you personally. I just understood with this thread that is all about not understanding the game exactly. | ||
jinjin5000
United States1422 Posts
On February 15 2025 08:16 TMNT wrote: Somehow we're having a top foreign Zerg player trying to gaslight the community that Zerg on equal supply should not hold a Protoss push. Ignoring the fact that Zero's army was scattered, didn't let Protoss come to the choke, and dodged almost no storms (there was one that hit 12 hydras from start to finish). Also funny that Zero himself was looking at the upgrade bar watching the replay. So maybe delaying taking that 4th 10 seconds would have helped huh (not that it was necessary mind. could have won the fight easily if he executed it right). Maybe jinjin should do a translation of the teammates' reactions to educate Eon. this thread motivated me | ||
TMNT
2662 Posts
On February 15 2025 08:18 [sc1f]eonzerg wrote: Show nested quote + On February 15 2025 08:16 TMNT wrote: Somehow we're having a top foreign Zerg player trying to gaslight the community that Zerg on equal supply should not hold a Protoss push. Ignoring the fact that Zero's army was scattered, didn't let Protoss come to the choke, and dodged almost no storms (there was one that hit 12 hydras from start to finish). Also funny that Zero himself was looking at the upgrade bar watching the replay. So maybe delaying taking that 4th 10 seconds would have helped huh (not that it was necessary mind. could have won the fight easily if he executed it right). Maybe jinjin should do a translation of the teammates' reactions to educate Eon. This actually just shows your skill is low and you dont even know what you are talking about sadly. But i not gonna be this mean. I greatly appreciate you updating the proleague threads and shit. Nothing against you personally. I just understood with this thread that is all about not understanding the game exactly. Come on Eon. Did Queen throw that game? Just answer. | ||
mtcn77
Turkey324 Posts
On February 15 2025 08:16 TMNT wrote: Somehow we're having a top foreign Zerg player trying to gaslight the community that Zerg on equal supply should not hold a Protoss push. Ignoring the fact that Zero's army was scattered, didn't let Protoss come to the choke, and dodged almost no storms (there was one that hit 12 hydras from start to finish). Also funny that Zero himself was looking at the upgrade bar watching the replay. So maybe delaying taking that 4th 10 seconds would have helped huh (not that it was necessary mind. could have won the fight easily if he executed it right). Maybe jinjin should do a translation of the teammates' reactions to educate Eon. #2 gaslighter calling the shots how to play zerg to a zerg pro, lol! Scattered is good. If you aren't scattering your units, you will encourage protoss not having to look out for his back rank and just pushes with psi storms and once dragoons are entrenched, it is gg. You underestimate the value of hotboxes. You can see the fineness of Shuttle's zealot dragoon mix. The challenge is avoiding running out of zealots and as you can see no side of the protoss ball has a higher zealot mix - it is homogeneous. Try doing that yourself. Units will just formation move and not let you. Even Starcraft AI's use 4400apm to fully control zergling walls. It is a highly coveted skill. | ||
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FlaShFTW
United States10149 Posts
On February 15 2025 07:58 [sc1f]eonzerg wrote: Brother how do you compare this map to Radeon. Are you deadass ? LOL And not Radeon is way more open. There is nothing in common. Ok watch Zero pov and see how much pressure got to him all of sudden. Take in mind The way Shutte played it was looking like he wanted to take an expansion. Then he shifted intentions 180 and zero Wasnt even Sure where Shuttle was going to Strike. You can even see him sending army to his 4. And that was a good thing if you ask me cuz now he can attack from two sides. But the big issue is the lurker defense in the main is way too rushed and really exposed. https://vod.sooplive.co.kr/player/151028815?change_second=24167 Man and this is you watching two POVS seeing exactly what happened and coming with different solutions. Zero literally has like 40 seconds to decide all that and take the right decision. That is why i said you guys giving 0 credit to Shuttle here doesnt make any sense. The concepts are the same, fight in a more open setting than going into the choke. Radeon is more open yes, but again, that just makes Zero's decision to fight in a very narrow choke even worse, so thanks for proving my point of how bad this fight was for Zero. Glad we agree now. All this pressure still doesn't justify him taking the worst fight possible in the worst position possible. I like how you just conveniently keep intentionally dodging that point because you know there's nothing else to be said. Yes, Shuttle put pressure which forced Zero's units north, which he read as an attack on his 4th. So he misread the situation, but even if Shuttle commits his whole force to taking out the 4th, Zero can easily backstab with such a short rush distance from where his army was situated to Shuttle's natural anyways. You act like Zero is brand new to this game and has never been in this situation before. He should do better as an ASL champion and a veteran of this game. Finally, 40 seconds is a fucking lifetime in starcraft mate. It's not like Zero made a split second decision. 40 seconds? Bro that's 3 full cycles of larva spawning. | ||
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FlaShFTW
United States10149 Posts
On February 15 2025 08:18 mtcn77 wrote: Show nested quote + On February 15 2025 07:48 FlaShFTW wrote: I mean just look at the minimap, you can clearly see Zero doesn't have all of his units. He has some moving to his 4th base, and some remaining at 6. Also from this last screenshot, Zero should be patient here knowing he has a 4th base. He just needs to hold and he can continue to scale. He should have made Shuttle come deeper into the choke point where he has two sides to hit, and then use the units still on the map to encircle Shuttle from behind. Instead, he took the fight at arguably the worst possible position and timing because he panicked. There was plenty of time for him to react and respond better to Shuttle's attack. It's the same thing on a map like Radeon. If Protoss is attacking into you, do you take the fight right at the choke? Or do you let them come forward first where you have greater surface area to attack from your natural and your third at the same time? The same concepts apply here. ![]() You don't understand the first thing about zerg. If Zero would have retreated, Dragoons would actually push forward. Static defences and lurkers mean nothing to dragoons. You literally do think Zerg can replace buildings. Obvious troll is troll. | ||
TMNT
2662 Posts
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mtcn77
Turkey324 Posts
On February 15 2025 09:06 FlaShFTW wrote: Show nested quote + On February 15 2025 08:18 mtcn77 wrote: On February 15 2025 07:48 FlaShFTW wrote: I mean just look at the minimap, you can clearly see Zero doesn't have all of his units. He has some moving to his 4th base, and some remaining at 6. Also from this last screenshot, Zero should be patient here knowing he has a 4th base. He just needs to hold and he can continue to scale. He should have made Shuttle come deeper into the choke point where he has two sides to hit, and then use the units still on the map to encircle Shuttle from behind. Instead, he took the fight at arguably the worst possible position and timing because he panicked. There was plenty of time for him to react and respond better to Shuttle's attack. It's the same thing on a map like Radeon. If Protoss is attacking into you, do you take the fight right at the choke? Or do you let them come forward first where you have greater surface area to attack from your natural and your third at the same time? The same concepts apply here. ![]() You don't understand the first thing about zerg. If Zero would have retreated, Dragoons would actually push forward. Static defences and lurkers mean nothing to dragoons. You literally do think Zerg can replace buildings. Obvious troll is troll. How is it troll? Dragoons hit twice more on overlords and buildings. If zerg cannot keep them away from base how do you suppose the fight is going to progress? You guys keep talking like a sunken is going to make the difference not knowing the first thing about zerg defence: units are expendable, buildings are not. | ||
mtcn77
Turkey324 Posts
On February 15 2025 09:12 TMNT wrote: It's funny because Shuttle's teammates, particularly JD, and there chat were calling him "Young Mo" (Jangbi's name) the whole time during that fight and here we have Zerg players (one top and one noob) acting like Queen was in a difficult spot in that game. Obviously ZvP is not your forte. It is mine. Don't call people noob who can discuss their main like a game of chess. | ||
[sc1f]eonzerg
Belgium6556 Posts
On February 15 2025 09:04 FlaShFTW wrote: Show nested quote + On February 15 2025 07:58 [sc1f]eonzerg wrote: Brother how do you compare this map to Radeon. Are you deadass ? LOL And not Radeon is way more open. There is nothing in common. Ok watch Zero pov and see how much pressure got to him all of sudden. Take in mind The way Shutte played it was looking like he wanted to take an expansion. Then he shifted intentions 180 and zero Wasnt even Sure where Shuttle was going to Strike. You can even see him sending army to his 4. And that was a good thing if you ask me cuz now he can attack from two sides. But the big issue is the lurker defense in the main is way too rushed and really exposed. https://vod.sooplive.co.kr/player/151028815?change_second=24167 Man and this is you watching two POVS seeing exactly what happened and coming with different solutions. Zero literally has like 40 seconds to decide all that and take the right decision. That is why i said you guys giving 0 credit to Shuttle here doesnt make any sense. The concepts are the same, fight in a more open setting than going into the choke. Radeon is more open yes, but again, that just makes Zero's decision to fight in a very narrow choke even worse, so thanks for proving my point of how bad this fight was for Zero. Glad we agree now. Finally, 40 seconds is a fucking lifetime in starcraft mate. It's not like Zero made a split second decision. 40 seconds? Bro that's 3 full cycles of larva spawning. The funny part is that on Radeon if you got to that situation and you do what you are saying you are basically giving up your third. On Radeon the kind of Timing that Shuttle did vs zero is way more effective. 40 seconds is a life time haha.. I promess to you for zero it wasnt. But like i said before we are not going to reach any point with this argument. Is pretty clear that your opinion was already decided from the get go. I even took the time to explain to you step by step and at the end of the day it was all a waste of time. It is a shame. I remember i even helped you to cast ASL when you were doing it with Bisudagger and he couldnt do it. For some reason you shitting on people that gave you the hand before. I will conclude this arguments now. | ||
TMNT
2662 Posts
Here we have Shuttle losing every zealots in the early game, not even trading well with lings let alone getting a drone or forcing a sunken, DTs getting caught red handed with no kills, 4 Corsairs killing a grand total of 1 Overlord (and dying themselves later), 5 cannons throwing down which Zerg didn't even touch, on equal supply with a 4-base Zerg. And his teammates, the progamers, were calling him Jangbi (yep that's how bad his situation was). You let Artosis cast that game and even he would call out how in deep shit Shuttle was. Yet Eonzerg here is acting like our comedian of Proleague is hitting a legendary timing (by the way he tried to take a 3rd but couldn't so he decided to make a last ditch attempt - that's how he timed his timing lol) that puts Zerg at tremendous pressure and *only* has 40 seconds to react. Lmao. All that and he has the audacity to be condescending. | ||
RJBTVYOUTUBE
Netherlands823 Posts
He also lost 1 entire group of hydralisks + a lurker to 1 storm. ![]() ![]() ![]() ![]() | ||
HolySmokes
56 Posts
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HolySmokes
56 Posts
"IMO 40 probe pressure plays are kind of an equivalent of staying on 35 drones making hydra for a long time. Can kill greed," Which is exactly what happened. I knew you knew your stuff SF, and you should give yourself more credit. | ||
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FlaShFTW
United States10149 Posts
On February 15 2025 09:30 [sc1f]eonzerg wrote: Show nested quote + On February 15 2025 09:04 FlaShFTW wrote: On February 15 2025 07:58 [sc1f]eonzerg wrote: Brother how do you compare this map to Radeon. Are you deadass ? LOL And not Radeon is way more open. There is nothing in common. Ok watch Zero pov and see how much pressure got to him all of sudden. Take in mind The way Shutte played it was looking like he wanted to take an expansion. Then he shifted intentions 180 and zero Wasnt even Sure where Shuttle was going to Strike. You can even see him sending army to his 4. And that was a good thing if you ask me cuz now he can attack from two sides. But the big issue is the lurker defense in the main is way too rushed and really exposed. https://vod.sooplive.co.kr/player/151028815?change_second=24167 Man and this is you watching two POVS seeing exactly what happened and coming with different solutions. Zero literally has like 40 seconds to decide all that and take the right decision. That is why i said you guys giving 0 credit to Shuttle here doesnt make any sense. The concepts are the same, fight in a more open setting than going into the choke. Radeon is more open yes, but again, that just makes Zero's decision to fight in a very narrow choke even worse, so thanks for proving my point of how bad this fight was for Zero. Glad we agree now. Finally, 40 seconds is a fucking lifetime in starcraft mate. It's not like Zero made a split second decision. 40 seconds? Bro that's 3 full cycles of larva spawning. The funny part is that on Radeon if you got to that situation and you do what you are saying you are basically giving up your third. On Radeon the kind of Timing that Shuttle did vs zero is way more effective. 40 seconds is a life time haha.. I promess to you for zero it wasnt. But like i said before we are not going to reach any point with this argument. Is pretty clear that your opinion was already decided from the get go. I even took the time to explain to you step by step and at the end of the day it was all a waste of time. It is a shame. I remember i even helped you to cast ASL when you were doing it with Bisudagger and he couldnt do it. For some reason you shitting on people that gave you the hand before. I will conclude this arguments now. wtf does this even mean? You did me a favor before so I'm not allowed to criticize or disagree with you anymore? wtf is this logic? No, fuck that noise bro, I can disagree with you whenever I want to. | ||
QRCode
United States36 Posts
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Soulforged
Latvia918 Posts
I was speaking about 7-8 min period of the game specifically, and trade-offs of economy and aggression, the impact at 8-10 min. After that the game gets too complex to talk about it on a forum post, best decision would heavily depend on relative economies and armies of the players. If we talk about theory broadly, the probes beyond 40 pay for themselves and their pylon costs in good 2 minutes(due to oversaturation), after which they provide extra. The decision to make them or not is at 7 min. If P skips them, but forces Z to make more units, great for P. If Z didn't have to make more units to deal with extra P units(for any reason, can be many), P is more behind than they should be. Are they dead? No. Do they have less money than they'd have otherwise, even accounting for money spent on probes? Yes. If they never re-probe...probably around 1000 minerals-spent-on-army behind by 13 min. This is a significant amount, but not as important as having a good engagement / not that much relative to the total army size. Obviously, if P feels they're dead and there's no point trying to catch up in economy, and that they have one hail mary attack, there's no point to adding probes on a delay, either. This isn't rocket science. I also never said that P has to get 56 probes, the entire post was about how it is a goddamn trade off. The only reason I brought it up, was because thread spent few pages discussing probe cutting alternatives. And cutting at 7min is the most viable version that I know of. As far as the Queen's game goes, I don't think taking 4th expo or getting +2 was necessarily a mistake, hatchery and a few larva is not that significant of an investment at that stage. That was just more pressure on Shuttle / made P push more all-in. As far as mistakes go, there was no counter-attack attempt, no reinforcement cut-off, no attempt to snipe HTs on the move or force some storms at least, and the flanks with groups from Z 4th and P 3rd were very late(and also didn't arrive simultaneously). Fighting in a choke with hydra-lurker is fine, but need more units outside on the flank side, and flanks shouldn't be late. At 12:40 we can see that there's too many hydras boxed in. He's also stepped into the choke for snipes and ate massive storms, instead of sticking to outside the choke. Snipe attempts are fine, standing in storm isn't. That game looks like a PvT where P was ahead, T went for a 2 base all-in, and P let the Terran roll up to their natural and siege it uncontested, then fought with a desynced army(that walked around terrain in a line into siege fire). Happens. Someone like SK would probably go for a lurker contain, instead. I don't see any value in discussing the 1 base vs 1 base mining efficiency after Z loses their army, main and natural(and P has extra gas). | ||
mtcn77
Turkey324 Posts
Throw games of KCL used to be match fixing scandals back in the day. Find something more relevant to discuss. | ||
sas.Sziky
Hungary291 Posts
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HolySmokes
56 Posts
On February 15 2025 20:22 Soulforged wrote: As far as the Queen's game goes, I don't think taking 4th expo or getting +2 was necessarily a mistake, hatchery and a few larva is not that significant of an investment at that stage. I think he definitely got it too early. It wasn't just a few larva, he made a wave of I think 9 drones to send to his 4th when the Protoss army was imminent. Didn't get the return on it because he died shortly after, and reminds me of games I lose when I drone up too hard and don't have enough to fight P army. Agree with the PvT analogy, and similarly I would say the P made a mistake and should've been less greedy and had more units / tech to deal with T army. | ||
Soulforged
Latvia918 Posts
I was referring to those 9 drones as 'a few larva'. Realistically, at 150 supply before the main engagement, a group of units is not too critical, for either side. That's like "one more money storm acceptable" for Z. He'd be fine if he didn't take that much damage from storm. Like 3 storms hit(and killed) 5+ hydra, and a couple more landed and killed a full group. The opening of the fight was trading 10 hydras for 1 HT, then changing the screen and losing something like 5 and a lurker more to another storm. Remove just 2 of those and have a synchronized flank and he holds, then overwhelms with production later. And if Queen did the slow-down tactics/snipe attempts and storm baits on the move, had a better balanced flank ratio(rather than 20 supply out and 80 in), and actually moved out from most of the storms, it'd be a crushing victory. 12:30 to 13:20 was just not well handled. If you're gonna build a 60+ hydras, and not snipe templars with mutas, you better not stand in storm. Not gonna go into whole counter-attack-immediately-while-adding-sunkens-to-defense-line and other options. I can agree that defender has more stuff to do than the attacker there, but that's a pattern across all macthups, when it comes to holding dedicated timing attacks. A P, even at a progamer level, can lose a 50 supply advantage game to a poor engage vs a late-midgame terran push, this is no different. When that happens, we call it a throw. | ||
HolySmokes
56 Posts
But I think it was what happened before that led to 12:30 being such a bad and difficult moment. If he had the 12 hydras from the 3rd to have more presence in the center, or if he wanted to keep them there (which I think was not necessarily a bad move, but he needed to make up for the lack of presence which he did not) and made 9 hydras instead of the drones (which was around 11:10 and 108 supply, a much more delicate moment in the game IMO because that's when they were contesting for control in the center), he would've been in a much better situation to handle Shuttle's push. But he just didn't have enough presence to do the tactics that normally Zergs can do as you said, and got pushed into a corner with too many storms on deck. You can't fight a P army with that many storms in an area that's not that open. I agree that SK probably would've handled it better, and that the better strategy would've been to have more lurkers to resist Shuttle's push. I mean usually that is what happens. But I guess Queen thought he was more ahead than he really was. | ||
G5
United States2898 Posts
Shuttle traded Zealots out to force lings instead of drones and he microd them well. Effectively slowing his tech and army size a bit to slow down Queen's eco. Shuttle then went for enough sair to try and force Queen to stay on ground whilst rushing Templar so he doesn't die to a hydra bust. Queen makes hydra and forces a bunch of cannons while Shuttle tries to get his hair/ HT tech up. Then Shuttle hard cuts probes and does a 2 base all-in. Queen probably had enough to stop it but didn't pick off any HTs or Obs and he was out of position and micro'd poorly, so he died. How Shuttle played this was similar to how he beat Queen in ASL qualifiers last year and isn't a bad strat against Queen who's biggest flaw according to basically every pro is that he tries to play "too perfect" meaning that if you do something like this, hard cutting probes and 2 base all-inning, you might catch him over droning. In this game it was even easier for Shuttle because Queen was simply out of position during the move out and didn't micro well. Those arguing this game was super ADV one player or the other is wrong imo. Seemed like a pretty even game, maybe slightly Z favored, and Shuttle just went for a hard all-in and it worked. I dont really see what's so odd about this game. I've seen this exact game play out hell of times. Sometimes Z holds, sometimes they don't. A lot of it comes down to positioning and micro and Queen was out of position and Shuttle micro'd better. Simple as that as far as I can see. | ||
iFU.pauline
France1547 Posts
Protoss going 2 bases all in is the most difficult push to counter from my perspective because zerg needs near-optimal situation to engage with good micro but this one is all on Zero imo. He messed up pretty bad. | ||
TMNT
2662 Posts
On February 16 2025 04:16 G5 wrote: I truly don't understand the Shuttle vs Queen game debates. Shuttle traded Zealots out to force lings instead of drones and he microd them well. Effectively slowing his tech and army size a bit to slow down Queen's eco. Shuttle then went for enough sair to try and force Queen to stay on ground whilst rushing Templar so he doesn't die to a hydra bust. Queen makes hydra and forces a bunch of cannons while Shuttle tries to get his hair/ HT tech up. Then Shuttle hard cuts probes and does a 2 base all-in. Queen probably had enough to stop it but didn't pick off any HTs or Obs and he was out of position and micro'd poorly, so he died. How Shuttle played this was similar to how he beat Queen in ASL qualifiers last year and isn't a bad strat against Queen who's biggest flaw according to basically every pro is that he tries to play "too perfect" meaning that if you do something like this, hard cutting probes and 2 base all-inning, you might catch him over droning. In this game it was even easier for Shuttle because Queen was simply out of position during the move out and didn't micro well. Those arguing this game was super ADV one player or the other is wrong imo. Seemed like a pretty even game, maybe slightly Z favored, and Shuttle just went for a hard all-in and it worked. I dont really see what's so odd about this game. I've seen this exact game play out hell of times. Sometimes Z holds, sometimes they don't. A lot of it comes down to positioning and micro and Queen was out of position and Shuttle micro'd better. Simple as that as far as I can see. Maybe you didn't watch it carefully enough. His first zealots didn't trade well. The first 2-3 trade decently with lings (meaning no one came out ahead), but after that he sent another 3 that got surrounded and died quickly. He also sent out 2 DTs which died for nothing and totally lost map control. His Sairs didn't do much, and he was forced to build a bunch of deadweigh cannons. At their level, those losses are huge especially when they keep adding up like that. The biggest indicator that Shuttle was far behind is Queen catching up with him in supply when they were both around 100, WHILE ALSO having a 4th. You can randomly pick a bunch of PvZ games from pros and you'll never see a game where it's still 50/50 and Zerg having equal supply with Protoss, let alone 2 bases ahead. There's a reason Shuttle teammates were upset before the push. You have also almost never seen 150-supply Protoss smash 150-supply Zerg (unless P has a DA). The games that you have seen play out like that a hell of times are probably 150 supply P vs 110-120 supply Zerg and yeah that mid game push is devastating from Protoss and happens quite often. But those games never start out like this one. Those games often involve P being very active on the map in mid game and disrupting Zerg tempo a lot to again an advantage. Just think about it from the Protoss perspective, if I haven't done anything to gain me some advantage against Zerg up until the 12th minute, and instead all I have achieved is bleeding units and spending money on unused static defence, am I supposed to have a push with 50% chance to win? | ||
jinjin5000
United States1422 Posts
1) droned up when opponent went all in 2) units at 6o'clock and 1o'clock 3) He had units still leftover at 1o'clock even when he was scrambling his units together 4) he forgot his +2 so it was delayed 5) got miracle stormed and attacked half of his army was elsewhere 6) still left units at 5o'clock and 1o'clock when he belatedly reinforced untouched I will release the video tomorrow or so. I didn't highlight Queen's team reaction much since it didnt meld well together but they were in utter disbelief the entire time | ||
RJBTVYOUTUBE
Netherlands823 Posts
On February 16 2025 06:53 jinjin5000 wrote: Queen had 1) droned up when opponent went all in 2) units at 6o'clock and 1o'clock 3) He had units still leftover at 1o'clock even when he was scrambling his units together 4) he forgot his +2 so it was delayed 5) got miracle stormed and attacked half of his army was elsewhere 6) still left units at 5o'clock and 1o'clock when he belatedly reinforced untouched I will release the video tomorrow or so. I didn't highlight Queen's team reaction much since it didnt meld well together but they were in utter disbelief the entire time exactly this. Queen mentions it post game iirc. | ||
mtcn77
Turkey324 Posts
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RJBTVYOUTUBE
Netherlands823 Posts
On February 16 2025 20:46 mtcn77 wrote: Queen is not even a good player. You can trace his fallout from the current meta. He was left back in 9734. Why you lament over him and downplay a protoss win to prove protoss loses ultimately? It seems some people are stuck at the past. wut. Queen has been a top online performing zerg the last few months. everybody loses games. doesnt make em bad. you are halu. | ||
mtcn77
Turkey324 Posts
On February 16 2025 21:36 RJBTVYOUTUBE wrote: Show nested quote + On February 16 2025 20:46 mtcn77 wrote: Queen is not even a good player. You can trace his fallout from the current meta. He was left back in 9734. Why you lament over him and downplay a protoss win to prove protoss loses ultimately? It seems some people are stuck at the past. wut. Queen has been a top online performing zerg the last few months. everybody loses games. doesnt make em bad. you are halu. You don't watch zerg as main, but I do. I kept ringing about queen. He is totally off the radar of zerg players. | ||
Navane
Netherlands2748 Posts
Side one: Zerg was ahead but threw the game Side two: Ape 2 base all in pays off If I'm missing a side please add, I don't always understand what you guys are arguing, I might have lumped some opinions together that actual differ. | ||
mtcn77
Turkey324 Posts
On February 16 2025 22:44 Navane wrote: Can someone link that game it's apparently the hype of the town now I want to form my own opinion and take sides. Side one: Zerg was ahead but threw the game Side two: Ape 2 base all in pays off If I'm missing a side please add, I don't always understand what you guys are arguing, I might have lumped some opinions together that actual differ. They are now construing protoss is so weak that eventhough weak protoss players win, it is because zerg players throw the game which is totally misleading the point since the zerg in question is Queen and he has been playing this way for 2 seasons already and they are doing this to disprove protoss can win in good conditions that they do not approve of like fighting for map control and not throwing an FE. PS: self-reflection - I have been dissing on Queen for two seasons without any fault of his. It was a game Soulkey played. This is the game I was trying to trace, I had found the cross spawn before in which Queen was present, however couldn't find the near spawn one. This is likely it since I know Tasteless cast it and it is the same map. | ||
M2
Bulgaria4116 Posts
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mtcn77
Turkey324 Posts
On February 17 2025 03:24 M2 wrote: Guys, to what extend do you think the big tournaments format where they can prepare for a specific opponent, race and map additionally impacts the balance? I feel like T and Z (more specifically T>Z>P) benefit more from being able to prepare like that. Soulkey used his wildcard on JD to replace him with JYJ in the Ro16, so it is very relevant that specific matchups determine who progresses into the next round however people don't take it into account that ai statistics of 8 million games would show that. Yet, it totally unravels who won in the SSL Autumn down to who won each individual stage. It could even be studied if there were any outliers since I look like a magician and people call it witchcraft since ELO results are totally different. | ||
jinjin5000
United States1422 Posts
On February 16 2025 22:44 Navane wrote: Can someone link that game it's apparently the hype of the town now I want to form my own opinion and take sides. Side one: Zerg was ahead but threw the game Side two: Ape 2 base all in pays off If I'm missing a side please add, I don't always understand what you guys are arguing, I might have lumped some opinions together that actual differ. Video other guy linked has nothing to do with discussion | ||
mtcn77
Turkey324 Posts
Soulkey winning is so out of the ordinary, maybe because protoss lost their way. | ||
jinjin5000
United States1422 Posts
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mtcn77
Turkey324 Posts
On February 17 2025 04:18 jinjin5000 wrote: I'm convinced mtcn is an ai poster You guys really need to step up your game without namecalling. Shuttle stuck to his guns and won. That is what is so hard to get through your bias. I already showed you a game Bisu wasn't afraid of Jaedong and lured Jaedong into the same early game zergling rush trap that kills zerg economy. It was the game that got forgotten in the nexus timing discussion. | ||
mtcn77
Turkey324 Posts
Try explaining how Motive absolutely destroys Hero without using any of my arguments: PS: you can't. | ||
Navane
Netherlands2748 Posts
Side one: Zerg was ahead but threw the game Side two: Ape 2 base all in pays off "They are now construing protoss is so weak that eventhough weak protoss players win, it is because zerg players throw the game" This sentence makes no sense, except to say "p is so weak, they can only win if z throws". That is besides this one match, but ontopic. "which is totally misleading the point since the zerg in question is Queen and he has been playing this way for 2 seasons already and they are doing this to disprove protoss can win in good conditions that they do not approve of like fighting for map control and not throwing an FE." This is a single sentence. I'm trying to break it down for myself here. So your saying queen has been throwing for 2 seasons, and p has been win ing vs queen, but only because he threw. Welp, I read this thread and afaik the last 10 pages were only about whether queen fucked up that engage or not, so I don't get where this comes from. "PS: self-reflection - I have been dissing on Queen for two seasons without any fault of his. It was a game Soulkey played. This is the game I was trying to trace, I had found the cross spawn before in which Queen was present, however couldn't find the near spawn one. This is likely it since I know Tasteless cast it and it is the same map." Your dissing queen but it was a game soulkey played? But queen was present? I feel at this point I'm putting more meaning in your words than you, as if I'm reading ink stains. So you are in the camp: 2 base all in pays off. | ||
mtcn77
Turkey324 Posts
On February 17 2025 06:31 Navane wrote: I don't understand what point your making. Side one: Zerg was ahead but threw the game Side two: Ape 2 base all in pays off "They are now construing protoss is so weak that eventhough weak protoss players win, it is because zerg players throw the game" This sentence makes no sense, except to say "p is so weak, they can only win if z throws". That is besides this one match, but ontopic. Topic is this false narrative that protoss is weak they say is true. I'm saying false using examples however they are arguing based on this one game it is false when protoss wins because zerg threw the game. I'm saying this is a misconstrued argument. Queen has been playing this way for two seasons and is not a benchmark for pvz. He didn't throw just this one game. "which is totally misleading the point since the zerg in question is Queen and he has been playing this way for 2 seasons already and they are doing this to disprove protoss can win in good conditions that they do not approve of like fighting for map control and not throwing an FE." This is a single sentence. I'm trying to break it down for myself here. So your saying queen has been throwing for 2 seasons, and p has been win ing vs queen, but only because he threw. Welp, I read this thread and afaik the last 10 pages were only about whether queen fucked up that engage or not, so I don't get where this comes from. They are saying he threw. I'm saying this is his new normal. I'm zerg and have been waiting for his time after Jaedong. This is all in retrospect since Soulkey has taken that spot. In the past, we didn't dream any zerg would be a bonjwa with Bisu and all... "PS: self-reflection - I have been dissing on Queen for two seasons without any fault of his. It was a game Soulkey played. This is the game I was trying to trace, I had found the cross spawn before in which Queen was present, however couldn't find the near spawn one. This is likely it since I know Tasteless cast it and it is the same map." Your dissing queen but it was a game soulkey played? But queen was present? I feel at this point I'm putting more meaning in your words than you, as if I'm reading ink stains. So you are in the camp: 2 base all in pays off. Yes, I actually made the argument. That is not all in, just 1gate and 2gate play. You can scroll around this thread reading comments soma lost because it was such an afterthought build no one prepares for any more and such. On the contrary, if you don't play like this Soulkey will win another final, lol. PS: This is the game that was cross spawn, albeit not the exact one. You can see it on the #99th post. I said there was a near spawn that turned out to be a Soulkey game and I diss on Queen for no reason. | ||
mtcn77
Turkey324 Posts
You can also find various quotes of mine saying hydralisks are worse than mutalings. It is harder to pull off, but with muta-lings you can serve quadruple purpose: they are small, they have more hp, they have aggro priority so dragoons are also disabled while zerglings can roam free and you can hunt HTs with a mutaling combo. PS: 20 hydralisks cost the same as 5 mutalisks and 56 zerglings. They don't take more than five groups, so I think apart from the 15 larva difference between their spawning rates I think it can be a very difficult to pull attack. You might be dissuaded, but hear me out. 1600 hp with 317.4 dps(explosive) versus 5120 hp(small unit normalised) with 868.98 dps. | ||
WombaT
Northern Ireland25072 Posts
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SiarX
102 Posts
As for mutalings, lings cannot dodge storms. They get slaughtered quickly, corsairs kill mutas, and you have no army left, because you did not build hydralisks. | ||
TMNT
2662 Posts
So now the translation from jinjin is out. Look, after the 3 Zealots died we have Flash JD and Mini all said the game was over. So according to Eon they didn't know what they were talking about either lmao. | ||
mtcn77
Turkey324 Posts
On February 17 2025 08:11 SiarX wrote: What is the point of posting single games instead of statistics? They do not prove anything, statistics is the only reliable argument. As for mutalings, lings cannot dodge storms. They get slaughtered quickly, corsairs kill mutas, and you have no army left, because you did not build hydralisks. I said it as a flex move. Zerg also gets its fair share being economically compromised although I don't know where the efficiencies are to make more macro hatcheries. Maybe I will hyperbole over that next if SK loses to P this season. | ||
G5
United States2898 Posts
On February 17 2025 08:20 TMNT wrote: Honestly that Shuttle vs Queen game is neither worth discussing nor relevant to this topic. The only reason it sparks that much debate is because Eon brought it up as an example of "hey look, Protoss can roll over Zerg easily with a safe style", and when it was pointed out that it was just Queen throwing the game, he kept doubling down on that. So now the translation from jinjin is out. Look, after the 3 Zealots died we have Flash JD and Mini all said the game was over. So according to Eon they didn't know what they were talking about either lmao. This is pretty accurate. | ||
TMNT
2662 Posts
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[sc1f]eonzerg
Belgium6556 Posts
On February 17 2025 08:20 TMNT wrote: Honestly that Shuttle vs Queen game is neither worth discussing nor relevant to this topic. The only reason it sparks that much debate is because Eon brought it up as an example of "hey look, Protoss can roll over Zerg easily with a safe style", and when it was pointed out that it was just Queen throwing the game, he kept doubling down on that. So now the translation from jinjin is out. Look, after the 3 Zealots died we have Flash JD and Mini all said the game was over. So according to Eon they didn't know what they were talking about either lmao. This is not accurate tho. I never said u dont know what are you talking about for calling 3 zealots dying. I said you dont know what you are talking about for saying stuff like making an expansion. Cancelling upgrades. Or saying stuff like Zerg is never up in Supply. It doesnt matter how high in supply you are that if you dont have the right units they are useless. Storm can make zerg supply drop extremely quick. With your low skill you can watch Jinjinn video and take the words from FlaSh for real about Queen going for the corsairs at the natural when he pulled lings and scourge to get the corsairs. When that is typically a timing do you try to abuse from Protoss. Flash said this exactly: Wow queen doesnt respect shuttle at all lol. for doing that. The funny part of this is that the guy that i was arguing agaisnt about Protoss eco with 55 workers is the one that gave the best explanation from all of you about what happened to queen in that game. So at the end of the day i will take the L and regret calling him that he doesnt know too much lol. | ||
Soulforged
Latvia918 Posts
But sorry if I was misleading. I didn't mean it like "if you can't do immediate damage when cutting on 40 probes, you're dead". More like...you're 1k minerals behind when trying to mid game push / secure your 3rd. Probably more than that behind by something like 16 min, since you can't start to saturate minerals on the 3rd as fast as you'd want. The 3rd timing may still be +- 1min on time, the 4th is what is likely to be significantly delayed. And after main/nat start to mine out it's back to being whatever. But 1k mineral swings happen all the time in fights. There are good P players who just play with 40 all the time, control their army well and that's enough for them to hit smth like 2600+. If you look at someone like Bisu, he's fast enough to make use of that extra eco, he usually gets the 4th faster than anyone else in the matchup. But a ton of PvZ's never get there anyway. Meanwhile, someone like Snow is going to float that 1000 in an action-packed PvZ anyway, but still has success, so... | ||
TMNT
2662 Posts
On February 17 2025 08:37 [sc1f]eonzerg wrote: This is not accurate tho. I never said u dont know what are you talking about for calling 3 zealots dying. I said you dont know what you are talking about for saying stuff like making an expansion. Cancelling upgrades. Or saying stuff like Zerg is never up in Supply. It doesnt matter how high in supply you are that if you dont have the right units they are useless. Storm can make zerg supply drop extremely quick. Yeah you didn't say shit bro. That's because you just said I didn't know anything and left it at that without clarification, thinking since you're some famous foreign player you can just shit on unknown people whom you call "low skill". And now when being proved wrong you're trying to backtrack and bend my words out of context to save face. Mini specifically mentioned the upgrade. How about that bro? I also said it's not even necessary for Queen to delay the expansion or have the upgrade. He could still hold the push with the expansion and without +2. Just needed to position his army and execute the fight right. And all of them mentioned Queen being ahead in supply as an indicator of Shuttle falling far behind. Exactly what I meant. Now you're all like "no no but being up in supply doesn't matter if you eat all the storm". Yeah no shit Sherlock. Being ahead doesn't mean you can let a full group of hydras eat a whole storm. But ahead he was still. With your low skill you can watch Jinjinn video and take the words from FlaSh for real about Queen going for the corsairs at the natural when he pulled lings and scourge to get the corsairs. When that is typically a timing do you try to abuse from Protoss. Flash said this exactly: Wow queen doesnt respect shuttle at all lol. for doing that. I don't even know what you mean in this paragraph. But let me tell you one thing: Flash saying Queen doesn't respect Shuttle is also in agreement with my assessment before: he was getting cocky (hence he was being greedy and took the 4th a little too soon, hence he thought he could've held the push without the groups at 6 and 1, etc.). The funny part of this is that the guy that i was arguing agaisnt about Protoss eco with 55 workers is the one that gave the best explanation from all of you about what happened to queen in that game. So at the end of the day i will take the L and regret calling him that he doesnt know too much lol. And this isn't what I was arguing with you so I have nothing to comment, aside from the fact that you kept saying you brought up this game for the 44 vs 55 workers debate. But actually you didn't. There was absolutely no mention of that thing in your original post when you brought this game up. You only brought it out later to distract. Also it's pretty embarrassing you kept dodging the question "was Shuttle behind? ". Like how many times Flash JD Mini and Rush said he was dead in the video? And how many times they mentioned the details that I mentioned? Zealots die, check. DTs die, check. Corsairs die, check. Supply, check. Cannons, check. Upgrade, check. Also notice how JD kept criticising Shuttle for playing too safe (playing not to loose). Oh turns out he's also agreeing with me and disagreeing with you. Protoss can't play safe and expect to win. It's incredible after watching that video you can still convince yourself that you were right lol. Delusional top level. | ||
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FlaShFTW
United States10149 Posts
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HolySmokes
56 Posts
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HolySmokes
56 Posts
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mtcn77
Turkey324 Posts
On February 17 2025 14:10 HolySmokes wrote: I want to give Shuttle credit for his win. Even though he's a meme, he has his moments of brilliance, and he did beat a top Korean Zerg pro who is good at ZvP, and that's no fluke. Even though his early aggression wasn't perfect, the strategy to force lings was sound, he did delay Queen's tech and seem to take him out his comfort zone, hence his mistakes, and the game was close enough that if Queen made a mistake, he could win. Even though the pro's reaction wasn't good at the time, I think they will look back on this game and say, hey, it was closer than we thought. Yes. It should not be left for granted: it was a great win. There was some other game I cannot recall, Artosis was talking about a recent cnsl7 game starting off with here is our most aggressive zerg player and then, oh here he might be overcommitting here and the zerg continued to rush and won. There was also a tournament game where the pros were split 8:2 and the underdog won. Wish I could recall the game, but it was a huge upset. | ||
mtcn77
Turkey324 Posts
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HolySmokes
56 Posts
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ThunderJunk
United States677 Posts
On February 21 2025 08:11 HolySmokes wrote: I think the pros are already there. Something tells me Flash is behind this somehow, as I see his intelligence in their play. But Mini and Snow have been killing it against Zerg lately. They have a blistering 65% and 80!% win rate respectively over their last 20 PvZs. No freelo either, almost all games against Queen, SK, JD, Hero, and Action. Hydra busts have been no problem, and Mini even had a great win against SK the other day doing forge FE into 2 star. Just better play and better tactics, and maybe that's all they really needed. That, and not being given away by the crowd through the transparent booths at SSL. | ||
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Peeano
Netherlands4986 Posts
On February 21 2025 08:39 ThunderJunk wrote: Show nested quote + On February 21 2025 08:11 HolySmokes wrote: I think the pros are already there. Something tells me Flash is behind this somehow, as I see his intelligence in their play. But Mini and Snow have been killing it against Zerg lately. They have a blistering 65% and 80!% win rate respectively over their last 20 PvZs. No freelo either, almost all games against Queen, SK, JD, Hero, and Action. Hydra busts have been no problem, and Mini even had a great win against SK the other day doing forge FE into 2 star. Just better play and better tactics, and maybe that's all they really needed. That, and not being given away by the crowd through the transparent booths at SSL. This coupled with the Protoss tech tree is the real reason why no Protoss was ever able to touch ![]() | ||
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FlaShFTW
United States10149 Posts
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mtcn77
Turkey324 Posts
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SiarX
102 Posts
On February 21 2025 11:02 Peeano wrote: Show nested quote + On February 21 2025 08:39 ThunderJunk wrote: On February 21 2025 08:11 HolySmokes wrote: I think the pros are already there. Something tells me Flash is behind this somehow, as I see his intelligence in their play. But Mini and Snow have been killing it against Zerg lately. They have a blistering 65% and 80!% win rate respectively over their last 20 PvZs. No freelo either, almost all games against Queen, SK, JD, Hero, and Action. Hydra busts have been no problem, and Mini even had a great win against SK the other day doing forge FE into 2 star. Just better play and better tactics, and maybe that's all they really needed. That, and not being given away by the crowd through the transparent booths at SSL. This coupled with the Protoss tech tree is the real reason why no Protoss was ever able to touch ![]() Interestingly enough, judging by winrates, even he had most troubles with PvZ matchup. | ||
mtcn77
Turkey324 Posts
On January 25 2025 15:23 QRCode wrote: Show nested quote + On January 24 2025 22:35 TMNT wrote: On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: https://youtu.be/SvKWIzrcBmQ?t=262 My favorite Protoss moment last year =) but yeah it's extremely rare case. That was awesome! Never seen this before. Thanks for sharing. I think it's key to get the right number of clones, and maneuver them in a way so that they don't interfere with your units. Double damage is bad, but you get 2 clones, so you can still take a lot of damage. Interesting way to break into a high ground. Shuttle made a lot of zealot and archon clones, best units as they are the most tanky. Turning a shuttle into 3 is really good too. What if you cast two hallucinations, one before, one after you make an Archon from a hallucinated HT+HT. You will end up with 2 hallucinated Archons and 2 real Archons. That's 1080HP for every 2HTs. That is freaking 6 Dragoons hp from 2 templars! PS: imagine saving 6 Dragoons every time you send 2 HTs with your other units. How long until you overwhelm and crush a zerg? I know for a fact this cannot be countered in the early game when zerg doesn't have lurkers. | ||
HolySmokes
56 Posts
On March 07 2025 09:41 mtcn77 wrote: Show nested quote + On January 25 2025 15:23 QRCode wrote: On January 24 2025 22:35 TMNT wrote: On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: https://youtu.be/SvKWIzrcBmQ?t=262 My favorite Protoss moment last year =) but yeah it's extremely rare case. That was awesome! Never seen this before. Thanks for sharing. I think it's key to get the right number of clones, and maneuver them in a way so that they don't interfere with your units. Double damage is bad, but you get 2 clones, so you can still take a lot of damage. Interesting way to break into a high ground. Shuttle made a lot of zealot and archon clones, best units as they are the most tanky. Turning a shuttle into 3 is really good too. What if you cast two hallucinations, one before, one after you make an Archon from a hallucinated HT+HT. You will end up with 2 hallucinated Archons and 2 real Archons. That's 1080HP for every 2HTs. That could definitely be a play to bolster some timing attack. I agree, the meatshielding capabilities of hallucination need to be explored more. | ||
SiarX
102 Posts
On March 07 2025 09:41 mtcn77 wrote: Show nested quote + On January 25 2025 15:23 QRCode wrote: On January 24 2025 22:35 TMNT wrote: On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: https://youtu.be/SvKWIzrcBmQ?t=262 My favorite Protoss moment last year =) but yeah it's extremely rare case. That was awesome! Never seen this before. Thanks for sharing. I think it's key to get the right number of clones, and maneuver them in a way so that they don't interfere with your units. Double damage is bad, but you get 2 clones, so you can still take a lot of damage. Interesting way to break into a high ground. Shuttle made a lot of zealot and archon clones, best units as they are the most tanky. Turning a shuttle into 3 is really good too. What if you cast two hallucinations, one before, one after you make an Archon from a hallucinated HT+HT. You will end up with 2 hallucinated Archons and 2 real Archons. That's 1080HP for every 2HTs. That is freaking 6 Dragoons hp from 2 templars! PS: imagine saving 6 Dragoons every time you send 2 HTs with your other units. How long until you overwhelm and crush a zerg? I know for a fact this cannot be countered in the early game when zerg doesn't have lurkers. But illusions receive double damage... Also storm effectively saves up more of your units by killing enemy units in mass, I think | ||
mtcn77
Turkey324 Posts
On March 07 2025 16:59 SiarX wrote: Show nested quote + On March 07 2025 09:41 mtcn77 wrote: On January 25 2025 15:23 QRCode wrote: On January 24 2025 22:35 TMNT wrote: On January 24 2025 16:04 RJBTVYOUTUBE wrote: I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol. It worked this time though: https://youtu.be/SvKWIzrcBmQ?t=262 My favorite Protoss moment last year =) but yeah it's extremely rare case. That was awesome! Never seen this before. Thanks for sharing. I think it's key to get the right number of clones, and maneuver them in a way so that they don't interfere with your units. Double damage is bad, but you get 2 clones, so you can still take a lot of damage. Interesting way to break into a high ground. Shuttle made a lot of zealot and archon clones, best units as they are the most tanky. Turning a shuttle into 3 is really good too. What if you cast two hallucinations, one before, one after you make an Archon from a hallucinated HT+HT. You will end up with 2 hallucinated Archons and 2 real Archons. That's 1080HP for every 2HTs. That is freaking 6 Dragoons hp from 2 templars! PS: imagine saving 6 Dragoons every time you send 2 HTs with your other units. How long until you overwhelm and crush a zerg? I know for a fact this cannot be countered in the early game when zerg doesn't have lurkers. But illusions receive double damage... Also storm effectively saves up more of your units by killing enemy units in mass, I think 2 storms on your initial investment vs 1 archons + 2 illusions with 1archon hp to tank. | ||
mtcn77
Turkey324 Posts
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Tenn0
6 Posts
ASL shuttle (s1) rain (s5) mini (s12) KSL rain (s3) Not to mention plenty of deep runs into the semifinals/finals by Bisu, Mini, and the like (can you really blame them for losing to Flash, Light, Soulkey, her0?). I'd say that while P may be weak in certain metas, they absolutely have the ability to show up and kick ass. For the record, I'm a Zerg player, and while I'll always be team Jaedong, some of my favorite players to watch are Protoss (Bisu, Mini, Best, Shuttle). | ||
Soulforged
Latvia918 Posts
Have we discussed shuttle corsair micro evading turret shots from homing on shuttles? yes, we did | ||
Kyle8
22 Posts
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