• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CET 14:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2131 users

Why protoss always underperforms on pro level? - Page 9

Forum Index > BW General
Post a Reply
Prev 1 7 8 9 10 11 22 Next All
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1152 Posts
Last Edited: 2025-01-22 18:06:52
January 22 2025 18:06 GMT
#161
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.
JDON MY SOUL!
Peeano
Profile Blog Joined March 2009
Netherlands5228 Posts
Last Edited: 2025-01-22 18:18:22
January 22 2025 18:16 GMT
#162
100 energy for a meat shield that takes double damage from anything instead of storm is obvious troll.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5228 Posts
January 22 2025 18:45 GMT
#163
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

I get what you're saying, but can we call dumb button bashing mechanics?
I would not be surprised if Soulkey can/could button press like Hyuk, because Soulkey still needs to execute fast to hit all his timings.

Button bashing can only make you king when you have an overabundance of resources.
FBH #1!
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1152 Posts
January 22 2025 18:57 GMT
#164
On January 23 2025 03:45 Peeano wrote:
Show nested quote +
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

I get what you're saying, but can we call dumb button bashing mechanics?
I would not be surprised if Soulkey can/could button press like Hyuk, because Soulkey still needs to execute fast to hit all his timings.

Button bashing can only make you king when you have an overabundance of resources.

thing about Hyuk is he button mashes absolute perfect sequences without mistakes. In fact no other player can do it quite like him. He is legitimately a freak with the accuracy and precision of his actions. But the way he utilizes it is simplistic without advanced thought put into it. Soulkey was for a long time consideres inferior to others because his ZvZ exposed his inferior mechanics. Soulkey is very brain heavy in his play.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
January 22 2025 19:10 GMT
#165
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

I think this is always a trend where the smartest players, not the most mechanical, are the ones who dominate. Flash was not a mechanical genius like Fantasy, but was the smartest player (maybe ever) especially when you look back at his economic cheeses and knowing exactly how many SCVs to pull to defend aggression and maintain his superior economy.

Savior was one of the slowest zergs, yet became bonjwa on shit ZvT maps because he was just so much smarter than everyone else.

Stork at peak of his powers was also known as someone who would never lose a game if both players had map hack because of how smart he was.

Soulkey right now is the smartest player imo, he rarely ever makes a wrong decision.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
QRCode
Profile Joined December 2024
United States36 Posts
Last Edited: 2025-01-22 21:25:13
January 22 2025 21:25 GMT
#166
@eon Are you sure they're not called walking cannons just because they have a good range and throw the same projectiles as cannons? I don't think it was meant to be a compliment or anything.

Yeah, it's hard to trade with goons on high ground because of their range. But you can say that for any unit that outranges yours. But you cannot deny the fact that goons actually throwing a shot is not a good thing. Have you seen the mods where goon's shots hit instantly like marines and hydras? They are so much better, broken actually.

The balance has gone the other way making the goon have a traveling ranged attack. Hitscan >>> traveling projectile. A comparable group of marines and hydras would just a-move and basically accomplish the same thing Bisu had to micro and multitask his ass off to do in that clip.

When you have the opportunity with the proper level of control, goons can be very effective. But players can only really do that in the early game or small skirmishes. Judging by recent games, I think pros are starting to think it's best to end games as early as possible, when the opportunity to maximize your units like this is still there. When the game develops and more numbers and tasks are involved, goons do not scale well.
ruhtraeel
Profile Joined July 2010
Canada127 Posts
Last Edited: 2025-01-22 23:32:17
January 22 2025 23:32 GMT
#167
Just want to throw out there that people sleep my boy Best's offline PvZ. If he doesn't die to cheese (which he's probably the Protoss player most prone to dying to), he does stuff that no other Protoss does in that matchup, like go for sudden timings and roll them over instead of just camping and trying to trade effectively like Snow

Like if it's vs beast or ZeLoT, I'd pick Bisu, Snow, Mini and Rain over Best
But if it's against Soulkey, I might actually pick Best
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
January 23 2025 12:29 GMT
#168
Hallucination has ONLY two useful application:

1) Tank enemies fire and allow the real arbiter to recal on an island or heavily AA defended base/location.
2) Trick opponent into thinking you are going a certain techtree while you are going a different one. Z can switch very fast so not particular useful vs this race.

None of the 2 above are game changing.
EndingLife
Profile Blog Joined December 2002
United States1599 Posts
Last Edited: 2025-01-23 19:00:12
January 23 2025 18:59 GMT
#169
Hallucination in PvZ could be okay in super late game where the map is mined out. It might also be okay to hallucinate speed shuttles and send them to every Zerg expansion to threaten storm drops while one real speed shuttle storm drops the drones. I've never done it myself but I could see it somewhat working.
Hallucination does have a use in PvT. When P goes arb and plans to recall but Terran turtles and over defends with turrets and there's literally no way to recall. I've done this quite a lot with pretty good success.
No idea about PvP hallucination, maybe in split map mined out games which basically doesn't happen at a decent skill level game.

TT1
Profile Blog Joined December 2008
Canada10020 Posts
Last Edited: 2025-01-23 20:14:46
January 23 2025 20:10 GMT
#170
terran has bunker/repair (1 bunker > 100 cannons) and comsat, zerg has nydus and protoss has gag shieldbattery

how u gonna compete vs imba building technology scan/nydus with shieldbattery? scan is by far the best ability in the game, blizzard gave us shieldbattery which is only useful in early game so ofc we gotta be cheeseboys
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1152 Posts
January 24 2025 07:04 GMT
#171
I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol.
JDON MY SOUL!
mtcn77
Profile Joined September 2013
Turkey660 Posts
Last Edited: 2025-01-24 15:12:47
January 24 2025 09:19 GMT
#172
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate.
There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no?
Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify...
Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance.
At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing.
There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas.
I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK.
PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese.
Turrican
iFU.pauline
Profile Joined September 2009
France1680 Posts
Last Edited: 2025-01-24 09:59:58
January 24 2025 09:57 GMT
#173
On January 24 2025 03:59 EndingLife wrote:
Hallucination in PvZ could be okay in super late game where the map is mined out. It might also be okay to hallucinate speed shuttles and send them to every Zerg expansion to threaten storm drops while one real speed shuttle storm drops the drones. I've never done it myself but I could see it somewhat working.
Hallucination does have a use in PvT. When P goes arb and plans to recall but Terran turtles and over defends with turrets and there's literally no way to recall. I've done this quite a lot with pretty good success.
No idea about PvP hallucination, maybe in split map mined out games which basically doesn't happen at a decent skill level game.



Back in the day, I mean really back... Hallucination was commonly used against zerg late game mainly for two set ups:

- Protoss went carriers and makes hallucinations to fool scourges.
- Hallucinations on templars to fool broodlings.

edit: I should add hallucination on arbiter too, at some point it was a trend vs zerg.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
TMNT
Profile Joined January 2021
3122 Posts
January 24 2025 13:35 GMT
#174
On January 24 2025 16:04 RJBTVYOUTUBE wrote:
I have seen shuttle, Mini and Snow all try to utiluze hallucinations vs terran multiple times. Hallucinations to tank shots from tanks to engage on large terran armies. It didnt work a single time because you ultimately do zero damage with the hallu units plus they end up blocking your own units. Hallu however was effective in escorting shuttle drops through turret lines to get storms off on scvs. Or to misdirect with fake arbiters. Also seen it used to fake out carrier movement by sending fake carriers through vision, and the real ones elsewhere. But that was one single time and it didnt make a difference lol.

It worked this time though:



My favorite Protoss moment last year =) but yeah it's extremely rare case.
Volka
Profile Joined December 2010
Argentina411 Posts
Last Edited: 2025-01-24 17:33:40
January 24 2025 17:30 GMT
#175
On January 24 2025 18:19 mtcn77 wrote:
Show nested quote +
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate.
There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no?
Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify...
Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance.
At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing.
There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas.
I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK.
PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese.



You are saying P should only have 9 workers for minerals in both main and natural in the early game to get a stronger army? Do you even play the game? Even Zerg has more Drones than that (except in ZvZ). Even if I were to believe your numbers, having so few workers just puts you in all-in territory. One failed attack, and you are gone. Z counteratacks, you are dead. The point of having more workers (over-saturating) is that when you take a third and a fourth you can saturate them inmediately. In addition, having additional workers is an insurance policy. If Z attacks and you need to defend, you can use your workers, and if you lose a couple, that's fine. Imagine having only 9 workers and losing them all. You are dead.

Unless you have an specific all-in play, cutting workers like that is not a good idea.


Also, again, if you don't make Cannons in early game, YOU JUST DIE TO ZERGLINGS AND HYDRAS. Period. Dragoons ARE NOT "moving Cannons". They have explosive damage (which make them weak vs lings and hydras), shoot slower and cost more. I recommend you play Protoss for a week and come back with better ideas.
http://www.starsite.com.ar
SiarX
Profile Joined December 2021
132 Posts
January 24 2025 17:48 GMT
#176
I wonder whether supporting cannons with shield batteries would be more efficient than pure cannons defense?
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
January 24 2025 17:48 GMT
#177
On January 24 2025 18:19 mtcn77 wrote:
Show nested quote +
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate.
There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no?
Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify...
Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance.
At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing.
There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas.
I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK.
PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese.

Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
M2
Profile Joined December 2002
Bulgaria4140 Posts
Last Edited: 2025-01-24 20:18:15
January 24 2025 20:16 GMT
#178
On January 25 2025 02:48 SiarX wrote:
I wonder whether supporting cannons with shield batteries would be more efficient than pure cannons defense?

Sometimes I wonder if batteries are allowed to charge buildings, would this actually improve meaningfully Protoss early vs Zerg (without impacting other matchups too much)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
mtcn77
Profile Joined September 2013
Turkey660 Posts
January 24 2025 20:50 GMT
#179
On January 25 2025 02:48 FlaShFTW wrote:
Show nested quote +
On January 24 2025 18:19 mtcn77 wrote:
On January 23 2025 03:06 RJBTVYOUTUBE wrote:
best mechanics = best player argument can be entirely refuted by looking at Hyuk and Soulkey. Soulkey's raw mechanics are worse than Hyuk's. Hyuk has maybe the best zerg mechanics. But his decision making and how he overspends on the wrong units at the wrong time costs him so many games. Soulkey is largely the smartest player, but by no means mechanically better than his peers.

Yes sir. People need to stop equating apm with decision making. I literally see it all the time. Just watched XiaoGeGe vs ArtUser at CNSL7. WHY would you front the attack with your dragoons and attack the hatchery with your zealots?! Protoss players have themselves to blame. Fix your own lawn before badmouthing the municipality. You guys don't know how to play ceasar 3 or warcraft 3. I couldn't find any other example to demonstrate.
There is a point in the game when numbers stop mattering anymore and what matters is the initiative. You protoss players make cannons and literally throw dragoons in the midst of the enemy frontal charge meatshielding zealots! Damn losers got to say protoss sucks. How about no?
Please, if you are going to question my zerg bias can you please find some perspective yourself? There are countless errors in your games. All I do is praise Mini and Bisu who himself doesn't know 6 mini expansions mine more than 4. It is just basic arithmetic folks, you don't need my zerg fact checking to verify...
Like for instance why not to make cannons: protoss is the most mineral dependent army in the game. I counted until 8:30 minutes in the Paralyze vs Beast game that Artosis recently cast protoss just made 2 bases. Suppose 1 minute the protoss makes 5 probes, in the second minute starts the natural nexus and the third fills them up to 9 probes and 3 more harvesting vespene geyser. Rechecked: second nexus done by 171 seconds, right on time if you discount the travel distance.
At 8:30 it is likely to have harvested 9844 minerals and 3210 vespene gas from two 17/3 bases. From two 9/3 bases that number is 7468 minerals and 3210 gas. However, it takes 1000 more minerals to supply 40 probes instead of just 24 probes. All told, two bases with 17/3 probes cost 2700 minerals leaving 7144 minerals while two bases with 9/3 probes cost 1700 leaving 5768 minerals. You have just spent 1000 more minerals, cost yourself 16 supply in order to mine 24% more eventhough spending 38% more time probing.
There is no way you need 3210 gas apart from making 9 archons at that point. Everything is mineral based. Even with 4 gateways you cannot mine enough to maximise 3210 gas.
I checked again and edited the entire upper section. Nonstop probing from two nexuses cost 480 a minute - literally burning away what you gain from your expansion. It takes 8 probes just to mine that much every minute(almost an expansion) and there is diminishing returns on higher probe densities(even worse tradeoff). It only starts paying off when you stop probing - you are literally bankrupting your entire early game. That is what I'm trying to say when I say your early game is not OK.
PS: also Soulkey is where he is at because he was the macro zerg. Just listen to Tasteless describe his solid and steady learning curve. He got to where he is because he wouldn't change his play style and cheese.

Jesus christ this is like E rank levels of analysis. You make more probes so that you can afford more gateways. Please explain how you're going to afford 8 gateway production after 8:30 while sitting on 18 probes total? Just play the game a bit more, learn a bit more, and maybe you'll hit C rank one day.

I made a mistake by mistaking 14scv reference as 750 minerals per minute instead of 700 from the ideal mining thoughts thread. I'm trying to restart the calculation from the beginning.
That totally skews my numbers, second nexus pops up at 193 seconds, not 171 - that is at 20.
I cannot select the time to split for a better economy. I need data on probe travel time between the main and natural. By the time second nexus operates at 20 supply mark, you are already making 900 minerals per minute from a single base. Losing time to make 1060 from two bases don't seem like a good trade; however it takes 126 seconds to train 9 probes - it cannot be worse than that.
Turrican
SiarX
Profile Joined December 2021
132 Posts
January 24 2025 20:57 GMT
#180
On January 25 2025 05:16 M2 wrote:
Show nested quote +
On January 25 2025 02:48 SiarX wrote:
I wonder whether supporting cannons with shield batteries would be more efficient than pure cannons defense?

Sometimes I wonder if batteries are allowed to charge buildings, would this actually improve meaningfully Protoss early vs Zerg (without impacting other matchups too much)



Oh, I forgot that they cannot do even that in SC1... Sad.
Prev 1 7 8 9 10 11 22 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV781
OGKoka 357
Rex119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 357
ProTech131
Rex 119
StarCraft: Brood War
Britney 57837
Calm 11403
firebathero 4534
Shuttle 835
Hyuk 642
Larva 458
Light 428
Stork 373
Snow 287
Soma 264
[ Show more ]
hero 205
Hyun 172
Soulkey 167
Leta 129
Pusan 126
ggaemo 100
JYJ 92
ToSsGirL 69
sorry 66
Aegong 65
Sea.KH 65
Dewaltoss 64
Killer 56
Sharp 50
[sc1f]eonzerg 39
Hm[arnc] 33
Backho 28
JulyZerg 28
Free 27
yabsab 25
Shine 23
scan(afreeca) 18
IntoTheRainbow 17
Yoon 16
Nal_rA 16
Noble 14
GoRush 14
SilentControl 11
910 10
Terrorterran 8
NotJumperer 2
Dota 2
Gorgc4718
qojqva1124
League of Legends
KnowMe39
Counter-Strike
olofmeister1274
fl0m1266
x6flipin330
oskar10
Other Games
singsing1894
B2W.Neo1081
Liquid`RaSZi1023
hiko484
Lowko331
crisheroes254
Fuzer 155
Hui .155
XaKoH 116
QueenE79
ArmadaUGS55
Organizations
Dota 2
PGL Dota 2 - Main Stream12837
PGL Dota 2 - Secondary Stream4173
Other Games
gamesdonequick824
BasetradeTV42
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH108
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2078
• Jankos1933
• TFBlade951
Upcoming Events
PiGosaur Monday
10h 11m
GSL
20h 11m
WardiTV Team League
22h 11m
The PondCast
1d 20h
WardiTV Team League
1d 22h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.