• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CET 14:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2131 users

Why protoss always underperforms on pro level? - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 22 Next All
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
December 25 2024 18:10 GMT
#101
On December 25 2024 17:52 Forrelet wrote:
I switched to vaping a couple of years ago, mainly to cut down on smoking, and it worked surprisingly well for me. At first, I stuck to disposable vapes because they were less hassle, didn’t require much setup, and could quickly try different flavors without committing to a whole bottle of e-liquid. I remember starting with Air Bar and later exploring brands like Elf Bar and Crave Vape. Some options with 0% nicotine helped when I was weaning off entirely.

If you’re considering trying some well-known disposable vapes or exploring nicotine-free options, Nexus Smoke has a good range of brands like these that cater to different preferences.



i have seen ppl being banned from here for much much less....
Fleetfeet
Profile Blog Joined May 2014
Canada2653 Posts
December 25 2024 20:40 GMT
#102
On December 26 2024 03:10 Xeln4g4 wrote:
Show nested quote +
On December 25 2024 17:52 Forrelet wrote:
I switched to vaping a couple of years ago, mainly to cut down on smoking, and it worked surprisingly well for me. At first, I stuck to disposable vapes because they were less hassle, didn’t require much setup, and could quickly try different flavors without committing to a whole bottle of e-liquid. I remember starting with Air Bar and later exploring brands like Elf Bar and Crave Vape. Some options with 0% nicotine helped when I was weaning off entirely.

If you’re considering trying some well-known disposable vapes or exploring nicotine-free options, Nexus Smoke has a good range of brands like these that cater to different preferences.



i have seen ppl being banned from here for much much less....


Right beside 'quote' is 'report'. Give that one a tap next time to help the mods out!
mtcn77
Profile Joined September 2013
Turkey660 Posts
December 27 2024 19:05 GMT
#103
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.
Turrican
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
December 27 2024 19:51 GMT
#104
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
mtcn77
Profile Joined September 2013
Turkey660 Posts
December 27 2024 20:42 GMT
#105
On December 28 2024 04:51 FlaShFTW wrote:
Show nested quote +
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.

Well, both protoss and terran have the same build tree in comparison to zerg where all zerg production comes from hatcheries. That makes hatcheries expensive for zerg, however barracks and gateways in the early game are quite cheap. That can be sustained from a single base since a hatchery is 200 minerals more costly than both a gateway and barracks.
A fast expanding zerg has to balance economy and the hatchery while you can make the barracks and run 200 minerals in the lead vs zerg. However between protoss and terran buildings, there are no such outliers. Between PvT, cutting back the economy does not put you in better map control since the opponent has the same cost basis whereas vs zerg that put you 200 minerals in the lead. It is the smallest gaps that put you ahead in the game.
Looking at it this way gives a good perspective on the most available strategies in protoss and terran arsenal whether it be prioritising economy, or early game map awareness. You aren't better, or worse with FE, however you have to mine more to FE and you just don't use the full advantage of a protoss timing build and that might be an issue to give zerg free roam during any part of the game. You will come to regret it.
Turrican
TNGy
Profile Joined January 2025
1 Post
Last Edited: 2025-01-08 15:34:41
January 08 2025 15:34 GMT
#106
Hello all!

Sorry to necro and balance idea from the newb, but from my experience, P is indeed weaker (like 46%) against both T and Z at pro levels.

Balance ideas are a boring topic, but these might be liked in some scenarios:

Hallucination spell energy from 100/2 to 50/1. We might see some random fake sair or zeal before archon merge.
Scout price from 275/125 to 225/75. It would still be niche, but might be built once in a while before carrier switches.
D-Web researched at the core, not in the beacon. Spares a beacon, might be useful against hydra busts or just give the room for more corsair/reaver plays.
Malestrom energy from 100 to 75 maybe to match the storms.

In T, I would reduce BC yamato energy from 150 to 100 and allow medic flare and restoration from the dropship (not healing though).

In Z I would give devourer a chance to splash its spores to ground units, and improve infested terran health to make it useful when combined with ensnare at least.
iopq
Profile Blog Joined March 2009
United States1060 Posts
January 09 2025 07:11 GMT
#107
On December 28 2024 04:51 FlaShFTW wrote:
Show nested quote +
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank
WGT-Baal
Profile Blog Joined June 2008
France3453 Posts
Last Edited: 2025-01-09 14:22:25
January 09 2025 14:22 GMT
#108
On December 28 2024 04:51 FlaShFTW wrote:
Show nested quote +
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


it s more of an exotic build but Stork himself has a series getting to S off only 2 gates and smashing S rank Z too while recommending it to his students/viewers. But he is so much better that it somewhat negates the importance of the build (like Bisu going mass scout vs that chinese player or Larva messing around)
Horang2 fan
ajmbek
Profile Joined November 2008
Italy460 Posts
January 09 2025 14:44 GMT
#109
Just change max population to 250 and you will see a lot more of protoss wins, without changing anything else
Sic iter ad astra
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1152 Posts
January 09 2025 15:55 GMT
#110
On January 09 2025 16:11 iopq wrote:
Show nested quote +
On December 28 2024 04:51 FlaShFTW wrote:
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank

bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers.
JDON MY SOUL!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6815 Posts
January 09 2025 16:03 GMT
#111
On January 10 2025 00:55 RJBTVYOUTUBE wrote:
Show nested quote +
On January 09 2025 16:11 iopq wrote:
On December 28 2024 04:51 FlaShFTW wrote:
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank

bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers.

2 gates is great vs 9pool O_o
mtcn77
Profile Joined September 2013
Turkey660 Posts
Last Edited: 2025-01-10 07:27:51
January 09 2025 19:53 GMT
#112
On January 10 2025 00:55 RJBTVYOUTUBE wrote:
Show nested quote +
On January 09 2025 16:11 iopq wrote:
On December 28 2024 04:51 FlaShFTW wrote:
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank

bet he loves playing against 9pool zergs because that can reallly screw over 2 gate openers.

You cannot beat 2 gate without simcity.
PS: you need 2 hatcheries and a spawning pool in order to meet 2 gate in the field. That is +300 minerals advantage for the protoss. You also need +300 more minerals just to make the 12 zerglings to defend against those 3 zealots. You won't be harvesting those 600 minerals, I'll tell you that let alone the economy advantage from getting to make probes nonstop all throughout this time. 2 hatcheries don't lay enough larvae to make any more drones than the necessary 4:1 zerglings against 2 gates warping zealots.
I checked the guides. All 2 gate openers recommend 11-13 probes. I think this is expected. Using "Ideal mining thoughts thread" numbers, 13 probes should harvest ~670 minerals a minute, quite near 595 minerals/minute needed to make zealots and pylons non-stop. What a coincidence - it takes 57 seconds to make one pylon and a gateway, or two. If you had the minerals, you would start the pylon to make the gateways at 9.
I recon if you take it to 20 probes, you can make probes, zealots and pylons nonstop. It takes 3 probes time to make a gateway. That means, building inventory is a good idea. You will already need a solid minutes worth of minerals at 9 to pave the way for the 2 pylons and 2 gateways until you can begin warping in zealots, discounting the probes, so it can wait. The slowest ramp up would be at 14 and 17(19, counting the first zealot).
Turrican
Soulforged
Profile Blog Joined February 2007
Latvia936 Posts
Last Edited: 2025-01-09 22:51:47
January 09 2025 22:50 GMT
#113
That's too simplistic of a view.
First, 3 lings should be enough per zealot given more or less equal micro.
Next, P has to deal with counter-attack threat, always having to keep at least 1 zealot at the ramp.

Zerg can commit some lings to a counter attack safely, since if P tries to base race, Z always has option to get sunkens.

Next, there's travel time, which is significant and can also be further slowed down by lings constantly trying to isolate or surround a moving zealot.

Finally, on the defense we have possibilities of sunkens and drone drills.
And a bunch of ways of gaining extra time by trading off e.g. some mining time on targeted drones, or hatchery HP, etc. There's no rule saying you have to fight with everything when zealots reach Z natural.

2 gate is all right, but it does have a ceiling, providing zerg knows exactly how to handle it(which is a high requirement).
That being said, people executing the 2 gate aren't necessarily doing it well, either.
For people who didn't hyper focus on learning how to do 2gate very well, it drops off around 2k. For those who did, idk, 2.6k? Still a very situational build at pro level, definitely not the "optimal" way to play it.

There's something to be said about proxy gates, and the multitasking tactics where the P constantly switches between threatening a push, possibly moving 1 zealot to natural ramp, or keeping a zealot between gateways for defense of the pylon, moving out when next zealot is half done(unlike gates in main, where you just don't want to let lings up the ramp at all, with center gates only vulnerability is pylon which does have some HP to let zealot finish).
Anyway, Mini's like the only one who engages with that type of play enough, and still getting mixed results.

10/12 in-base 2gate is just fine vs some zerg openings such as 9p, but def not vs everyone. It is a fine play for BO series that can potentially punish zergs who overuse some openings, or cut scouting, or don't check mains with their overlord, etc.
mtcn77
Profile Joined September 2013
Turkey660 Posts
January 09 2025 23:29 GMT
#114
I just wanted to point out, there is an inconsistency. 2 gate is a response to hatchery first, not 9 pool.
Turrican
XenOsky
Profile Blog Joined March 2008
Chile2327 Posts
Last Edited: 2025-01-10 20:35:18
January 10 2025 20:32 GMT
#115
On January 09 2025 16:11 iopq wrote:
Show nested quote +
On December 28 2024 04:51 FlaShFTW wrote:
On December 28 2024 04:05 mtcn77 wrote:
m.youtube.com
I found a game in which Bonyth tries the same against Rush and fails. Notice, I previously called two gate rush works only against the zerg due to their cost handicap for the hatchery. The same strategy won't work against terran, so unintuitively aggressive play works against zerg better than terrans for the protoss. You need to consider this in your meta.

You evidence that 2 gate is the better build for PvZ is that... it doesn't work in PvT? Not really following the logic with this one.

If you think 2 gate is the way to go, why don't you try it on ladder and play S rank zergs with it then? Show us the way! I'm sure Protoss players would pay a lot of money to learn from you if it starts to work.


My practice partner plays two gate vs. Zerg on the ladder and he doesn't have an issue hitting S rank


hes saying 2 gate is not the way to go, not that is unviable.

2 gate pvz is micro heavy and relies on good on the fly decision making... also very map dependant.

good build imo, just not the way to go for most ppl
StarCraft & Audax Italiano.
Giovanni8
Profile Joined March 2022
57 Posts
Last Edited: 2025-01-11 10:24:15
January 11 2025 10:14 GMT
#116
Ppl talking about 2 Gates Just make me laugh.,..from a scientific point of view 2 gates Is losing at 100% rate vs Z. The only way to play this mu Is FE and with It in use (+proper map) you get to 44-46% win rate. DA? ....surely its a great unit, problem with MOST thing that people don't realize Is timing. The timing for DA+storm or DA+archons Is too slow (game opening). You can make DA very fast but then you have no DPS to combo with and defend. Many ppl here make confusion between "science of SC" and amateur play (science of SC Is like a chess opening so it suppose to have correct scouting, correct micro, correct timing, correct decisione making and so on,from both side of course, while amateur play Is the other way around) There Is only a possible way to balanced and its called balance patch for PvZ Something that will never happens at this point (unless the best 10 p and the best 10 z in the world lock them in a room and start discussing/experimenting for some time+blizzard support of course).
Giovanni8
Profile Joined March 2022
57 Posts
January 11 2025 10:31 GMT
#117
Oh... and probably you also need Flash in that room, just to make 100% sure that the potential changes don't affect the other mu.
G5
Profile Blog Joined August 2005
United States2921 Posts
January 11 2025 11:37 GMT
#118
Are people really arguing for 2 gate in PvZ in here? In 2025? The thread is about why P underperforms at pro level. Not how I can get a cheap win here or there on low level ladder.

There was a time where 2 gate and 1 base was common PvZ at the pro level and P struggled just as hard, if not harder, against Z. 2 gate relies on Z being greedy and not accounting for it, or simply screwing up their decision making really badly. It's not an answer to PvZ. Pros have known this for 15+ years now.
G5
Profile Blog Joined August 2005
United States2921 Posts
January 11 2025 11:39 GMT
#119
On January 11 2025 19:14 Giovanni8 wrote:
Ppl talking about 2 Gates Just make me laugh.,..from a scientific point of view 2 gates Is losing at 100% rate vs Z. The only way to play this mu Is FE and with It in use (+proper map) you get to 44-46% win rate. DA? ....surely its a great unit, problem with MOST thing that people don't realize Is timing. The timing for DA+storm or DA+archons Is too slow (game opening). You can make DA very fast but then you have no DPS to combo with and defend. Many ppl here make confusion between "science of SC" and amateur play (science of SC Is like a chess opening so it suppose to have correct scouting, correct micro, correct timing, correct decisione making and so on,from both side of course, while amateur play Is the other way around) There Is only a possible way to balanced and its called balance patch for PvZ Something that will never happens at this point (unless the best 10 p and the best 10 z in the world lock them in a room and start discussing/experimenting for some time+blizzard support of course).


This is probably true.
BulgarianToss
Profile Joined May 2011
Bulgaria490 Posts
January 12 2025 12:13 GMT
#120
My take on this as an A rank Protoss player that has played competitive 1v1 for 16 years (i know galaxies from the pros) is:

PvZ - On the highest level where mechanics are not an issue Protoss needs to constantly take risks to scout and deal eco damage to the Zerg to slow down the economic growth and prevent taking damage from a tech switch. Failing to scout or deal eco damage early usually ends up in defeat, because Zerg can outgrow faster, switch unit production faster and has more agile units. Also hive tech usually spells doom for the Protoss so they have to win before getting to that stage.

PvT - On the highest level where mechanics are not an issue Protoss needs to out-expand and not take early damage from vulture raids/mines on the map. While spread thin to defend against vultures Protoss also has to keep any timing attacks by Terran from reaching their base where winning a battle is unlikely. Stopping 200/200 Terran even with +2 or more bases can prove too difficult, because of how much better upgraded mech army is trading. Arbiters became useless due to improved mechanics and accurate EMP's which leaves Protoss players again taking risks with reavers/carrier switch/mass shuttle play. These type of plays require precision and near perfect execution at all times to prevent failure. Small mistakes in control will end up costing the entire game.
music is the best thing in the world
Prev 1 4 5 6 7 8 22 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV781
OGKoka 357
Rex119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 357
ProTech131
Rex 119
StarCraft: Brood War
Britney 57837
Calm 11403
firebathero 4534
Shuttle 835
Hyuk 642
Larva 458
Light 428
Stork 373
Snow 287
Soma 264
[ Show more ]
hero 205
Hyun 172
Soulkey 167
Leta 129
Pusan 126
ggaemo 100
JYJ 92
ToSsGirL 69
sorry 66
Aegong 65
Sea.KH 65
Dewaltoss 64
Killer 56
Sharp 50
[sc1f]eonzerg 39
Hm[arnc] 33
Backho 28
JulyZerg 28
Free 27
yabsab 25
Shine 23
scan(afreeca) 18
IntoTheRainbow 17
Yoon 16
Nal_rA 16
Noble 14
GoRush 14
SilentControl 11
910 10
Terrorterran 8
NotJumperer 2
Dota 2
Gorgc4718
qojqva1124
League of Legends
KnowMe39
Counter-Strike
olofmeister1274
fl0m1266
x6flipin330
oskar10
Other Games
singsing1894
B2W.Neo1081
Liquid`RaSZi1023
hiko484
Lowko331
crisheroes254
Fuzer 155
Hui .155
XaKoH 116
QueenE79
ArmadaUGS55
Organizations
Dota 2
PGL Dota 2 - Main Stream12837
PGL Dota 2 - Secondary Stream4173
Other Games
gamesdonequick824
BasetradeTV42
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH108
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2078
• Jankos1933
• TFBlade951
Upcoming Events
PiGosaur Monday
10h 11m
GSL
20h 11m
WardiTV Team League
22h 11m
The PondCast
1d 20h
WardiTV Team League
1d 22h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.