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Active: 5346 users

What kind of tool would you be interested in?

Forum Index > SC2 General
Post a Reply
Artemis2
Profile Joined June 2026
2 Posts
June 07 2026 04:51 GMT
#1
Wanted to title What kind of tool would you be very interested in for training but it limits to a ridiculously small amount of characters...

Anyhow I don't know what there is these days I used to mess around with a few things like multitasking trainer and green tea AI I'd like to make an SC2 programming project cause its so interesting I love this game was obsessed with it ever since I discovered it in 2010 as my brother surprisingly wanted it as a birthday gift even though he was never into RTS but he loved WoW another blizzard game. I found SC2 to be even more addicting than WoW was which is crazy... I reached low GM mmr in 2015 and since I'm so familiar with the game thought it'd be a great project to work on...

So, is there anything unmade that you'd love to have as a training tool or something that you need a better version of? I'm up for a challenge...
WombaT
Profile Blog Joined May 2010
Northern Ireland27206 Posts
June 07 2026 10:41 GMT
#2
I think a tool that would let you grind out a bunch of realistic compositional engagements, with a slightly smarter AI would be a fun tool.

At least the ones I’ve tried the AI is quite abusable due to predictability so they’re not great practice for facing a human.

Might be worth checking if it already exists mind!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ryu3600
Profile Joined January 2016
Canada470 Posts
June 08 2026 18:00 GMT
#3
In my opinion the best training tool from a Terran perspective is the arcade game Marine Control. It teaches you a ton of things:

How to correctly utilize/abuse terrain and map

Stop splitting with small groups of marines vs High Ling Low bane armies

Stutter stepping vs Lings and then splitting vs Banes

Identifying when the kite banes or split vs them

Literal general army usage/control

It is the best arcade for getting better at overall bio control I feel like, a newer version or more levels of it would be neat or just a way to make it so that the map doesn't mine out if you take to long to get to the spine crawler level lmao.
Maru is the best Terran ever.
Tamerlane
Profile Joined July 2009
Canada426 Posts
June 09 2026 07:52 GMT
#4
So, is there anything unmade that you'd love to have as a training tool or something that you need a better version of? I'm up for a challenge...


There's a great tool that already exists: Super Fusion

It's a build order optimizer based on an older similar tool called SC Fusion.

The source code for Super Fusion is on Github: https://github.com/andrew-j-armstrong/SCFusion

BUT

1- It's not ready for the 3 gateway-warping-speeds of 5.0.16
2- It doesn't work on Linux (should be as simple as changing the library from wxWidgets 3.1 to wxGTK3 and entering the settings need to compile with GCC or Clang)
3- It's apparently too slow to handle killing of units: https://github.com/andrew-j-armstrong/SCFusion/issues/24

After all that, I think it would be great to rename milestones, add the income delay at the start due to worker split and handling rich mineral fields and vespene geysers.

The reason why I don't do it myself: I don't know how to code and at 41, I'm not going to learn either.
kidze73
Profile Joined June 2026
2 Posts
June 21 2026 13:16 GMT
#5
Just an updated plain old build order practice tool please. I never liked the Overwolf one it is sooo bad, buggy and hard to use. Sometimes such a simple tool built well is much appreciated. In game mod and not an overlay please.
Haighstrom
Profile Joined March 2011
United Kingdom209 Posts
June 21 2026 14:19 GMT
#6
I'd be keen just to get one of the hotkey trainers updated for latest patch and working again (and again after the new patch)
Agh
Profile Blog Joined July 2010
United States1075 Posts
June 21 2026 16:16 GMT
#7
Looks like some people have alluded to it somewhat but:

Back when I used to do coaching the one thing that always stood out to me was when people were unable to identify when they were advantaged or disadvantaged before a potential engagement. (Assuming both have a moderate level of micro/control)

Obviously micro can skew things drastically one way or another but there are definitely binary situations where retreating or not engaging are the only valid plays.

Something like this would probably be better suited as an html project over a sc2 custom though.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
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