• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:50
CEST 23:50
KST 06:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues24LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams ASL20 General Discussion BW General Discussion alas... i aint gon' lie to u bruh...
Tourneys
SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!! [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1265 users

Why protoss always underperforms on pro level? - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 20 21 22 Next All
HolySmokes
Profile Joined December 2024
56 Posts
December 12 2024 09:31 GMT
#61
The maps show that Protoss clearly has the potential. I think Protoss has always had some stuff left in store that they could do and do better, like being more patient with and having more value with its units. Splitting mines better, too many zealots get wasted, and being able to keep a horde of speedlots is a force to be reckoned with. Protecting HTs better as they enter the battle, perhaps taking the time to escort them around via shuttle more, keeping its high value units alive for more uses. Too many times do I see a suicide drop do little or nothing and wonder if it would've been better to have those reavers sitting back defending against vultures or something else. Protoss units aren't cheap and their tech is the most distinguished. But Protoss stuff is always effective even in lone numbers, which needs to be respected. Shuttle micro with DTs to burn out scans, forcing your opponent to commit more to deal with you. Then send that DT home, and try a quick expand behind it. Small stuff that matters that you can use to create initiative. I think Protoss' unsuccess lies in the fact that it gets punished harder than the other races for mistakes, but needs to make good plays in risks to stay ahead.
iloveav
Profile Joined November 2008
Poland1478 Posts
December 12 2024 15:16 GMT
#62
Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate.
Hard to do math with not knowing variables or equations.

aka LRM)Cats_Paw.
TMNT
Profile Joined January 2021
2807 Posts
December 12 2024 18:53 GMT
#63
On December 13 2024 00:16 iloveav wrote:
Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate.
Hard to do math with not knowing variables or equations.


Here's what a Protoss at the very very top has to say about it:



"as soon as Hydra Den is built, it's already 7:3 for Zerg"
RowdierBob
Profile Blog Joined May 2003
Australia13087 Posts
Last Edited: 2024-12-13 01:47:41
December 13 2024 01:46 GMT
#64
I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago.

In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch.

Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways.

I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses.
"Terrans are pretty much space-Australians" - H
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands943 Posts
Last Edited: 2024-12-13 04:38:42
December 13 2024 04:38 GMT
#65
On December 13 2024 10:46 RowdierBob wrote:
I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago.

In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch.

Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways.

I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses.

they have tried many different things which have worked for a while. but things ultimately get figured out everytime and the meta returns to standard. Watch more proleague and you can see a lot of experimentation and diversity. Or better, ultimate battle has craxy variety with its 9 game format.
JDON MY SOUL!
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
December 13 2024 05:47 GMT
#66
On December 13 2024 10:46 RowdierBob wrote:
Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

Mind controlling a worker only helps if you max your main race's supply with money to spare for a side race. Protoss almost never maxes out in PvZ, so a stolen drone would rarely help. They do max out in PvT, and a stolen SCV puts Terran on a clock, so I could see worker steals mattering in PvT.

Historically there are some very late game PvZ's where mind control mattered to grind out a win when most or all of the map was mined out. But it's a very expensive ability on a very expensive unit, and stolen units have 0/0 upgrades so they fight poorly.
My strategy is to fork people.
M2
Profile Joined December 2002
Bulgaria4120 Posts
December 13 2024 08:19 GMT
#67
From all the non mirror matches, only the PvZ is slightly problematic imo, but it is enough to drag Protoss down regarding pro titles. The other two matches are balanced as good as it gets providing the completely different fractions. Protoss simply needed a small buff vs Zerg that does not affect the rest of the game too much and the race would've been on par I believe. Even a stronger cannon to make hydra/lings busts harder could've done the job probably.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iloveav
Profile Joined November 2008
Poland1478 Posts
December 13 2024 09:43 GMT
#68
On December 13 2024 03:53 TMNT wrote:
Show nested quote +
On December 13 2024 00:16 iloveav wrote:
Id say you would have to be at the top of the protoss players to have an answer that would be close to accurate.
Hard to do math with not knowing variables or equations.


Here's what a Protoss at the very very top has to say about it:

https://youtu.be/uOYHO-VL6rM

"as soon as Hydra Den is built, it's already 7:3 for Zerg"


I dont know man.

They are laughing a lot about it.

I personally always thought that the Dragoon might be an issue. It is the first ranged unit that You can make from protoss and it is not particularly good at anything while having issues vs a lot of things.

In tvz marines are the first ranged unit and it is common to play it. In zvp hydra is the first ranged unit and it is common to play it.
In zvt, terrans are the ones that get the ranged unit faster (and cheaper) so it seems like zergs need a different approach than hydra.
In tvp, marines are not the common way to play, but it is not the dragoon that actually kills them (thou it buys the time), it is tech units.

I know this is not even remotely well thought out or researched, it is just what I always felt (feelings are not nesesarly logical).

In summary, I always thought that the equation was:

unit tech > unit numbers.
BUT
Unit numbers early > unit tech.

Thats why I got issues with the goon boi.
aka LRM)Cats_Paw.
kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2024-12-13 19:20:35
December 13 2024 19:19 GMT
#69
It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose.
M2
Profile Joined December 2002
Bulgaria4120 Posts
December 13 2024 20:24 GMT
#70
On December 14 2024 04:19 kidcrash wrote:
It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose.

It doesnt even have to be something that changes game rules. A simple 125/125 cannon will probably be of tremendous help, but as you say, the issue is not the particular change, but the community stance against a change
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
December 13 2024 21:35 GMT
#71
Issue with the cannons isn't so much the cost as their build time. A weaker cannon that costs less (and builds faster) would actually be stronger for most purposes.

But that can also be adjusted by playing with the maps and rush distances.
Or adding extra time by letting players see what's being produced in the eggs.
HolySmokes
Profile Joined December 2024
56 Posts
December 14 2024 09:12 GMT
#72
On December 13 2024 10:46 RowdierBob wrote:
I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago.

In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch.

Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways.

I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses.


It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons.
iFU.pauline
Profile Joined September 2009
France1608 Posts
December 14 2024 13:32 GMT
#73
Why protoss always underperforms on pro level?

Because 1a2a3a -_-
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
TMNT
Profile Joined January 2021
2807 Posts
Last Edited: 2024-12-14 14:35:45
December 14 2024 14:35 GMT
#74
On December 14 2024 18:12 HolySmokes wrote:
Show nested quote +
On December 13 2024 10:46 RowdierBob wrote:
I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago.

In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch.

Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways.

I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses.


It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons.

It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment.
HolySmokes
Profile Joined December 2024
56 Posts
December 15 2024 14:40 GMT
#75
On December 14 2024 23:35 TMNT wrote:
Show nested quote +
On December 14 2024 18:12 HolySmokes wrote:
On December 13 2024 10:46 RowdierBob wrote:
I don’t get why Protosses haven’t tried much to evolve PvZ since basically the cair first Bisu build was created so long ago.

In particular I’ve never really seen Ps even experiment with DAs outside of trying to catch a muta switch.

Mind control in theory is the most OP spell in the game. I get it’s hard to use but if you can snag a worker from another race it’s near impossible for the other player to win. And you could even use it to snag some lurkers from a Zerg to shred lings in the late game and mitigate the power of lings and swarm.

There’s still a lot of untapped potential I reckon in Protoss but the players seems pretty stuck in their ways.

I mean I get I’m a spud who can’t understand the game on their level but it seems crazy to me that a spell casting unit with so much potential has been sidelined forever by protosses.


It's cool to see that even after 20 years, this is a topic still worth talking about. I see Best do DA from time to time; funny enough, I rarely see Bisu do it. Protoss seems to do it when they are already ahead as a safeguard against mutas sniping your HT as you push with your deathball. I've always wondered if there was some synergy with Corsairs, I think there must be, since Bisu established that corsairs are essential in the matchup. I've always thought DT and detection abuse was something underrated in the early game. Zerg has to commit a lot to keep steady detection around Corsairs, perhaps DA mind control could be used to turn a key unit at a particular moment (like an overlord that would reveal your DT), and maelstrom to stop fleets of muta/scourge from killing your Corsairs. The contrast between biological and mech in maelstrom was always an interesting mechanic I never saw abused. Or freezing Hydra in certain moments. Maelstrom could be used in defense against Zerg if they ever tried to attack your cannons. It would be even more effective than storm, as the hydras would not dodge and be shredded up by your cannons.

It seems like you don't play the game or watch it much. Mind control is a no-go at any competitive level. It's a meme spell you only use to toy with opponents much worse than you. Maelstrom is useful for sure, but you can only afford it later in the game, most likely when Protoss is at 130+ supply, so no it's not for catching Scourge or stopping Hydra bust. Its most useful function is to catch a group of Mutas when Zerg tries to Muta switch to snipe HTs in the mid game. Pros know that and will build DA if they can afford, like Bisu vs Hero on Deja Vu in the last ASL. When you see they don't use maelstrom, most of the times it's just because they can't afford it in that moment.


Damn man, feel like you totally missed the point of my post. I have played the game, was pretty competent I dare say, beat a lot of people I'd meet. You talk about the pros a lot, obviously the meta is important and I do like to keep up with the scene. The pros validate theory, but theory makes pros, it goes both ways. Pros show if something is viable, but viability in BW also depends on execution, which depends on the players. This is self-evident in the fact how players come along with new strats and change the game. Boxer, Oov, Savior, Bisu, for example. And honestly I think DA has a lot of potential in that regard. I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra. Then you can get Sair to continue scouting and develop air supremacy and add DT to the mix to make plays, and there's all kinds of stuff you can do. But obviously I wasn't a pro or anything, and if you could show me games where pros have tried this and failed, I'd love to see them.
Rainalcar
Profile Joined April 2010
Croatia360 Posts
December 15 2024 16:26 GMT
#76
On December 14 2024 05:24 M2 wrote:
Show nested quote +
On December 14 2024 04:19 kidcrash wrote:
It makes me sad that the community is so anti-patch and insists on waiting till the end of time for map makers to figure it out. Something as simple as making cannons and pylons into behaving like medium units while they warp in, so that explosive damage from hydras is blunted could be enough. You would still have units that have normal damage to defend versus a cannon rush. But the reality is this will never be fixed and protoss will underperform until the end of time unless we normalize maps like sparkle I suppose.

It doesnt even have to be something that changes game rules. A simple 125/125 cannon will probably be of tremendous help, but as you say, the issue is not the particular change, but the community stance against a change


BW needs only 2 things to achieve real balance and gameplay:
1. Do something with cannons at least to help P vZ, the most ridiculous non mirror in BW, which is clearly Z favoured.
2. Small splash vs bio on spores, perhaps slightly bigger range, to open at least sometimes hydra tech in zvz.

Over and beyond the above you can look at many other things, nukes, scouts etc etc but it's not needed for balance.

But people will rather die on this sword and wait 20 more years for "maps".
j.r.r.
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
Last Edited: 2024-12-15 17:15:59
December 15 2024 16:58 GMT
#77
I talk about the DA a lot because I've had a lot of success in PvZ doing FE DA into Sair / DT play. If you tech quickly to maelstrom, skipping sair for the moment, and turtle a bit behind cannons with 2 DA, you are safe and have options vs muta and hydra

Sorry, but I'm afraid that you're on the "you don't know how much you don't know" part of the skill range.
It is fine, everyone probably was there at some point.
Can't exactly show you pro games trying this, because it is not good enough to even get off the ground.

I'd recommend watching some pro's first person play for a bit, to see the execution difference, and what kind of timings they're playing against, and then think how that'd line up with this gameplan of yours.
Creativity and evolving the meta is good, but keep in mind that modern strategies have a lot of constraints and opportunity costs on them.

If you want a more specific answer: what you call "turtling a bit" will likely mean multiple minutes against a competent zerg, and will surrender all map control. Meanwhile, you wouldn't even be guaranteed to be safe.
Mael is an enabler for splash damage, for the most part, to prevent dodging. If you don't have splash damage, it isn't particularly worth it - costs too much, doesn't last long enough, unit AI will prioritize attacking units that aren't stunned, etc.

And while mael is an okay replacement for sairs in terms of dealing with large group of muta, it doesn't have the early and midgame scouting utility of corsair, or the capacity to pressure behind wall-ins..
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6626 Posts
December 15 2024 19:03 GMT
#78
Now that do you bring mind control and Dark archon. I remember specifically on the map Retro many games ending with protoss using mass DA. And you could tell progamers are not used to such situations. Specially Bisu i remember was countering queens with feedback instead of mindcontrol. And then there was this other epic game of Best vs Soulkey that he ended getting almost every SK unit with Mind control. Sadly that was a while ago and i cant link it.
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
December 15 2024 20:38 GMT
#79
Lategame PvZ split maps mass DA is not that unusual. Used to be a very frequent sight a few years ago, these days it gets to that stage less often.
TMNT
Profile Joined January 2021
2807 Posts
December 15 2024 21:48 GMT
#80
Yeah late game mass DA is not unusual. Seen Best Bisu and Snow all did it. The thing is that kind of late is unusual. We're talking about 45+ minute split map with every single mineral mined out.

That Best vs Soulkey game was last year. It was crazy. Think I posted it somewhere in the proleague megathread. To sum it up: at the end Best used an Overlord to drop-micro a probe to attack a sunken. That's how crazy it was.
Prev 1 2 3 4 5 6 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 145
ForJumy 64
StarCraft: Brood War
Britney 15741
Shuttle 550
sSak 47
Dota 2
monkeys_forever367
PGG 189
Counter-Strike
Stewie2K744
Fnx 281
Heroes of the Storm
Liquid`Hasu552
Other Games
summit1g4771
Grubby4032
FrodaN2578
WinterStarcraft345
mouzStarbuck241
Sick167
C9.Mang0163
KnowMe162
XaKoH 102
ZombieGrub85
Mew2King37
PPMD33
fpsfer 4
shahzam0
Organizations
Other Games
gamesdonequick1864
StarCraft 2
angryscii 39
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• davetesta19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3575
• TFBlade388
Other Games
• Scarra1138
• Shiphtur188
Upcoming Events
RSL Revival
12h 10m
Maestros of the Game
16h 10m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
18h 10m
Bonyth vs Dewalt
[BSL 2025] Weekly
20h 10m
RSL Revival
1d 12h
Maestros of the Game
1d 19h
BSL Team Wars
1d 21h
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.