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Why protoss always underperforms on pro level? - Page 12

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RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1265 Posts
Last Edited: 2025-01-28 23:06:44
January 28 2025 17:12 GMT
#221
biggest population is no longer relevant with the current pro-climate being rather exclusionary. You got to either have money, or have viewers who have money to build connections vs other pros and get games in vs pros. There are a bunch of protoss players just outside of that sphere who lack viewers and money to get consistent access to games vs pros. the toss pros currently within the group are largely on the lower end of the talent pool, and there are some super talented players just outside of it. think of nOOB, tyson, ysc, ruin, mighty, motive, noble, pusan, Movie, Free, paralyze and promise. While players like Rich, ssinz, parkhanbyul are more often excluded but might with more inclusion ascend above the others. We won't know until they get their fair share of time within the group. I had very high expectations of Ruin, Paralyze and Motive but they are struggling to ascend above the others in their tier of skill.

I used to consider Ruin the protoss counter part of Speed back in 2020-2023. But where Speed managed to grow significantly I feel like Ruin stagnated. I an also considered Beast their counterpart but Beast has clear limitations in his play and isnt consistently active.
JDON MY SOUL!
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2025-02-01 05:11:25
February 01 2025 05:02 GMT
#222
Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking.

Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios.

Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings.

A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there.

As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing.
TornadoSteve
Profile Joined March 2018
1116 Posts
February 01 2025 11:22 GMT
#223
Protoss doesnt underperforms on pro level, protoss players do
SiarX
Profile Joined December 2021
133 Posts
February 01 2025 18:48 GMT
#224
On February 01 2025 20:22 TornadoSteve wrote:
Protoss doesnt underperforms on pro level, protoss players do



It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible.
Volka
Profile Joined December 2010
Argentina412 Posts
February 01 2025 19:00 GMT
#225
On February 01 2025 14:02 Moopower wrote:
Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking.

Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios.

Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings.

A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there.

As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing.


What is the point of this? Game is never going to be patched. Forget it.
http://www.starsite.com.ar
TMNT
Profile Joined January 2021
3229 Posts
Last Edited: 2025-02-01 19:52:43
February 01 2025 19:49 GMT
#226
On February 02 2025 03:48 SiarX wrote:
Show nested quote +
On February 01 2025 20:22 TornadoSteve wrote:
Protoss doesnt underperforms on pro level, protoss players do

It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible.

This is just the simple truth that so many can't accept.

I mean, the default assumption always has to be the players pool is divided equally into 3 factions, talent wise.

There's just not one game or sport in this world in which one faction of players, who all come from the same generation, ethnicity and geographical region, just happens to be worse than the other. You can have things like Brazilians being good at football or Americans at basketball or whatever because of the genes or socioeconomic situations. But the population of top SC1 players could not be more homogeneous for you: all South Korean boys born around 1985-1995 who have had access to the same esport infrastructure.

Now even if you can come to conclusions like Protoss players choke the most or Protoss players are the least innovative, it would still ultimately come down to the design of their race that makes them more prone to do so than the other races. I have no doubt that if we had another timeline where all players switched race, we would come to the same point we are now.
mtcn77
Profile Joined September 2013
Turkey715 Posts
Last Edited: 2025-02-01 22:00:48
February 01 2025 21:01 GMT
#227
On February 01 2025 14:02 Moopower wrote:
Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking.

Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios.

Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings.

A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there.

As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing.

This is false on the premise that zerg is cheaper. To the contrary, zerg is more expensive.
1. Hatcheries are more expensive than gateways,
2. Overlords take time away from hatcheries to spawn overlords which pause droning every 9th time,
3. Protoss expansions are 50 minerals cheaper than zerg expansions since you don't have to invest a drone and make an overlord investment to control 9 probes like zerg does.
Protoss should play more 9 gate and 2gate, otherwise hands the zerg the whole midgame. If you checked the AI statistics midgame is where protoss has a definite win spike which should not be taken for granted. You need to fight for map control.
Mutalisks don't arrive sooner than 6 minutes. If you haven't made anything happen up until then, why don't you just quit.
PS: I ran the numbers. I couldn't find a suitable point in time when the split to the natural saves time and money since probes take 20 seconds to traverse to the natural. It only evens out when you can transfer under 10 seconds. In this case, only zerg nydus canals, protoss fast shuttles and recalls can meet this goal.
Turrican
Peeano
Profile Blog Joined March 2009
Netherlands5630 Posts
February 01 2025 21:04 GMT
#228
Stop trolling already.
FBH #1!
mtcn77
Profile Joined September 2013
Turkey715 Posts
February 01 2025 21:10 GMT
#229
On January 29 2025 02:12 RJBTVYOUTUBE wrote:
biggest population is no longer relevant with the current pro-climate being rather exclusionary. You got to either have money, or have viewers who have money to build connections vs other pros and get games in vs pros. There are a bunch of protoss players just outside of that sphere who lack viewers and money to get consistent access to games vs pros. the toss pros currently within the group are largely on the lower end of the talent pool, and there are some super talented players just outside of it. think of nOOB, tyson, ysc, ruin, mighty, motive, noble, pusan, Movie, Free, paralyze and promise. While players like Rich, ssinz, parkhanbyul are more often excluded but might with more inclusion ascend above the others. We won't know until they get their fair share of time within the group. I had very high expectations of Ruin, Paralyze and Motive but they are struggling to ascend above the others in their tier of skill.

I used to consider Ruin the protoss counter part of Speed back in 2020-2023. But where Speed managed to grow significantly I feel like Ruin stagnated. I an also considered Beast their counterpart but Beast has clear limitations in his play and isnt consistently active.

Yes, that is what I was thinking, too. Looking at Soulkey's progress,we could see he was always ASL capable. Yet, ASL 12 and up he had a linear progress up until he clashed with JYJ. This happened multiple seasons, so when he won and used his wildcard to push JYJ away from his group, he placed himself in a seclusion zone. This can happen when internet conditions create divides in gameplay and separate amateur gamesets can dominate in local pools. Unfortunately for lower rank players, this makes them unable to qualify for the ladder Soulkey went through until he became the champion.
Turrican
TornadoSteve
Profile Joined March 2018
1116 Posts
February 01 2025 22:19 GMT
#230
On February 02 2025 03:48 SiarX wrote:
Show nested quote +
On February 01 2025 20:22 TornadoSteve wrote:
Protoss doesnt underperforms on pro level, protoss players do



It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible.


What do you mean, statistically impossible ?!
The sample is not millions, its like 7. In which there is players such as Best, and Mini.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7000 Posts
February 01 2025 22:29 GMT
#231
You protoss fans are funny as fck trying to rewrite history with this fake narratives.

What SC history shows is that there has been few individuals that dominated this Scene over everyone. Not just protoss but everyone. There is just not every terran or every zerg dominating. But a very few individuals. This also happened with Protoss in Bisu hands. If Bisu sneaked an OSL we will be talking about a protoss Bonjwa too.

The last Two OSLs were also won by Jangbi Beating Fantasy in the prime of his Terran career.

Boxer Iloveoov Nada Flash Jaedong Savior Julyzerg Bisu Jangbi.

We are talking about out of the box people here.

Bisu and Jangbi Showed how possible it is to excell at any matchup.

As sad as it is Snow never been that guy. As sad as it is Mini also never been that guy ( even if he has or had the potential cuz the guy is truly insane ) But he is super volatile. We either destroying anyone then next we droping to sSak.

Rain could have been that guy too but he is not interested it seems.

I mean shit Shuttle won a freaking ASL..

Isnt snow and mini bisu also dominating everyone but SK these days ?

But well keep pushing it. There is not freaking way any Protoss tell a terran that P v T is a difficult matchup When do you have carriers reavers hts dark templars zealot speed..

There is a lack of championships for protoss. Yeah but Protoss still made it to the finals. Protoss still had to beat zerg and protoss on his way to the finals. You didnt manage to win the final. Shit pressure got you. Thats unfortunate.

Now you come with big eggs to tell me that Movie lose to Flash in the OSL final cuz his race is weak. And not cuz the other guy is a freaking godlike sc player that perfected shit so much and gave away his hand to reach that level ?

Like respectfully..
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
February 01 2025 23:19 GMT
#232
On February 02 2025 06:01 mtcn77 wrote:
Show nested quote +
On February 01 2025 14:02 Moopower wrote:
Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking.

Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios.

Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings.

A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there.

As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing.

This is false on the premise that zerg is cheaper. To the contrary, zerg is more expensive.
1. Hatcheries are more expensive than gateways,
2. Overlords take time away from hatcheries to spawn overlords which pause droning every 9th time,
3. Protoss expansions are 50 minerals cheaper than zerg expansions since you don't have to invest a drone and make an overlord investment to control 9 probes like zerg does.
Protoss should play more 9 gate and 2gate, otherwise hands the zerg the whole midgame. If you checked the AI statistics midgame is where protoss has a definite win spike which should not be taken for granted. You need to fight for map control.
Mutalisks don't arrive sooner than 6 minutes. If you haven't made anything happen up until then, why don't you just quit.
PS: I ran the numbers. I couldn't find a suitable point in time when the split to the natural saves time and money since probes take 20 seconds to traverse to the natural. It only evens out when you can transfer under 10 seconds. In this case, only zerg nydus canals, protoss fast shuttles and recalls can meet this goal.

What are you talking about?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1265 Posts
February 01 2025 23:46 GMT
#233
(Wiki)Six Dragons
JDON MY SOUL!
TMNT
Profile Joined January 2021
3229 Posts
Last Edited: 2025-02-02 00:06:37
February 02 2025 00:06 GMT
#234
On February 02 2025 07:29 [sc1f]eonzerg wrote:
You protoss fans are funny as fck trying to rewrite history with this fake narratives.

What SC history shows is that there has been few individuals that dominated this Scene over everyone. Not just protoss but everyone. There is just not every terran or every zerg dominating. But a very few individuals. This also happened with Protoss in Bisu hands. If Bisu sneaked an OSL we will be talking about a protoss Bonjwa too.

The last Two OSLs were also won by Jangbi Beating Fantasy in the prime of his Terran career.

Boxer Iloveoov Nada Flash Jaedong Savior Julyzerg Bisu Jangbi.

We are talking about out of the box people here.

Bisu and Jangbi Showed how possible it is to excell at any matchup.

As sad as it is Snow never been that guy. As sad as it is Mini also never been that guy ( even if he has or had the potential cuz the guy is truly insane ) But he is super volatile. We either destroying anyone then next we droping to sSak.

Rain could have been that guy too but he is not interested it seems.

I mean shit Shuttle won a freaking ASL..

Isnt snow and mini bisu also dominating everyone but SK these days ?

But well keep pushing it. There is not freaking way any Protoss tell a terran that P v T is a difficult matchup When do you have carriers reavers hts dark templars zealot speed..

There is a lack of championships for protoss. Yeah but Protoss still made it to the finals. Protoss still had to beat zerg and protoss on his way to the finals. You didnt manage to win the final. Shit pressure got you. Thats unfortunate.

Now you come with big eggs to tell me that Movie lose to Flash in the OSL final cuz his race is weak. And not cuz the other guy is a freaking godlike sc player that perfected shit so much and gave away his hand to reach that level ?

Like respectfully..

I mean, respectfully, none of what you wrote here is counterpoint to anything anyone has written in this thread (at least in the last few pages)?

It seems more like a rant from you after losing some games to Protoss on ladder.

Like, for example. what does Shuttle winning an ASL have anything to do with this (btw he wasn't shit when he won, and the scene wasn't as strong when he won). And no one ever mentioned Movie in this thread. It's very weird...
SiarX
Profile Joined December 2021
133 Posts
Last Edited: 2025-02-02 20:54:51
February 02 2025 20:54 GMT
#235
On February 02 2025 07:19 TornadoSteve wrote:
Show nested quote +
On February 02 2025 03:48 SiarX wrote:
On February 01 2025 20:22 TornadoSteve wrote:
Protoss doesnt underperforms on pro level, protoss players do



It cannot be that all protoss players are that bad compared to terran and zerg players. It is statistically impossible.


What do you mean, statistically impossible ?!
The sample is not millions, its like 7. In which there is players such as Best, and Mini.


There are way more than 7 protoss pro players. And they come from very large pool of less skilled players, which is certainly at least as big as pool of terran or zerg players.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2025-02-02 23:19:46
February 02 2025 23:19 GMT
#236
Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history.

What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
HolySmokes
Profile Joined December 2024
57 Posts
February 03 2025 01:48 GMT
#237
"Specialist"...that's a nice way of putting it. P are always dropping series to Z in starleagues. In fact other than Bisu vs Savior and Mini vs effort in ASL I can't remember when a P actually won a high profile series against Zerg.
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
February 03 2025 02:26 GMT
#238
On February 03 2025 08:19 Qikz wrote:
Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history.

What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison)

This feels 100% legit, I’m just waiting one of our data crunchers to showcase that intuition is slightly off base haha, but it seems pretty reasonable to me.

It’s quite curious, I’d be intrigued to some input from high-level players as to why this seemingly afflicts Toss a bit more. Or, alternatively perhaps the roll of the dice had a few individuals who managed to be really strong across the board just happening to choose T or Z.

Protoss matchups are all pretty damn different, so it stands to reason that players will have different strong/weak matchups based on their skillset. But this goes for T and Z as well. Indeed same goes for SC2.

It’s curious and I’d be intrigued to hear some hypotheses from some learned Liquidians.

To a degree it also feels narratives are somewhat determined by a handful of players, Toss wasn’t getting perpetually dicked on, and at times had rather a lot of depth in top tier players. But they lacked that really dominant player in individual leagues.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
mtcn77
Profile Joined September 2013
Turkey715 Posts
Last Edited: 2025-02-04 10:44:38
February 03 2025 06:19 GMT
#239
On February 03 2025 08:19 Qikz wrote:
Protoss have always historically been better in team tournaments compared to solo tournaments outside of very few players like Bisu, Jangbi and Stork. The issue in solo tournaments is that the best protoss players often have 2 amazing matchups and one really bad matchup (often PvZ) and if they get unlucky they get knocked out early by their bad matchup. In team tournaments it's more likely with strategy they avoid it and that's how you get the Six Dragons/Legend of the Fall from Proleague history.

What also doesn't help is historically there are a lot of insanely good ZvP specialists and very few PvZ specialists. I'd love to see how many protoss players have been knocked out by a Zerg overall historically, I imagine it's a lot higher than protoss knockouts from PvT (just because a lot more protosses were PvT specialists in comparison)

I cannot wrap my head around the level of delusion in some protoss players. Rain got knocked out by Sharp of all people who is a TvP specialist. I mean, why bother with these fake narratives? Also, this outcasting of Bisu and Mini - no other race casts out their best players. None. All zergs want to be Soulkey, all terrans want to be Flash. What is with you people doing the opposite of your most aggressive AND successful players playing tower defence against zerg for no reason other than complacency?
Turrican
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
February 03 2025 07:11 GMT
#240
On February 01 2025 14:02 Moopower wrote:
Protoss struggles in PvZ due to heavy tech commitments and limited flexibility compared to Zerg. Balancing this matchup could improve Protoss chances in tournaments. As a defensive race, Protoss needs to maximize gas efficiency, but losing key units like High Templars or Corsairs can quickly snowball into defeat—similar to Terran losing tanks in PvT. A muta switch can easily punish Protoss, forcing them to invest gas into Corsairs instead of High Templars or splash units, further compounding their disadvantage. It's not rocket science guys, if mutas are more flexible in utility of either harassing and being useful as actual fighting the main army, Zerg has a better more efficient toolkit, while protoss are forced to make a bad unit like sairs that are only good for defending or harassing air units which can put you behind if zerg doesn't commit to air superiority and hydras come knocking.

Hydras are too cost-efficient against Protoss, especially with upgrades. Their speed and range allow them to kite zealots and easily break defenses like cannons. Increasing hydra upgrade timings would give Protoss more time to develop storm and respond properly. This change wouldn’t affect TvZ but would reduce hydra dominance without forcing Protoss into risky "perfect defense" scenarios.

Protoss also suffers economically during early hydra pushes. They’re forced to overcommit to defense, pulling probes, losing forges, and gateways while Zerg can quickly re-drone without major risks. Even if Protoss defends, they often fall behind due to Zerg’s tech flexibility (muta, lurker, etc.), requiring gas-heavy investments like Corsairs, Robotics, and Observers. When is there a good timing window for protoss to do anything at all to Zerg when they are in the control seat all game? Hydra bust failed? No problem for zerg, they'll just switch to lurker contain, better get your obs quickly while also building up your gateway count while you had to spend so much on cannons, losing probes and forge/gateway buildings.

A solution could be making Corsairs cheaper on gas (e.g., 50 gas) and slightly more expensive in minerals to maintain balance. Faster build times would also help manage sudden muta switches. This adjustment wouldn’t affect PvT since Corsairs aren’t used there.

As for Dark Archons, starting with Maelstrom pre-upgraded and lowering its energy cost to 60 would provide a stronger counter to muta harassment. Currently, Corsairs are vulnerable to scourge and muta combos, making them difficult to micro effectively. These changes would ease Protoss’s gas constraints, improve early game defense, and make the matchup less punishing.


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