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Training Excercise for Starcraft - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
Groceryheist
Profile Blog Joined March 2008
United States57 Posts
Last Edited: 2008-04-07 23:39:22
April 06 2008 23:47 GMT
#141
I tried this drill for 2 days, never met requirements but had my APM jump about 50 points against the comp. Then I played a game today, and Macroed up a storm like i never had before. I wasnt spamming so my APM actually was lower than it was before, but my multitasking was much improved and i maintained a +150 population for 15 minuets or so in a long drawn out game.

edit: i'm still doing it. I think the key is to focus on "always do more"
I am D again!
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 09 2008 04:46 GMT
#142
we'll, ive stopped playing in TSL for the moment (had to spend some time to figure out what my classes are gonna be this quarter, so i didnt have the chance to play much). but i am trying this exercise, although only a game here and there and not the 2-3 hours per day the OP did.

its helping me focus on macro, and the increase in handspeed actually helped me keep my scouting probe alive longer (although these sessions are just against the computer). i only set my goal at 200 apm, which is twice my normal playing speed, so i guess im not really pushing myself. in fact, one computer is too easy and predictable, so ill probably play vs two computers in training.
Moonlight Shadow
McCrank
Profile Joined March 2008
204 Posts
April 11 2008 19:59 GMT
#143
300 APM only matters if every action really helps your game.

Binding your CC to 1 and supply depot to 2 while its building in the start and spamming between them does no good.

APM will increase naturally if just try doing the needed things as fast as possible.
danbel1005
Profile Joined February 2008
United States1319 Posts
April 15 2008 14:39 GMT
#144
ima practice to see if it works cuz sounds like a good idea....but who knows!!!
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
bosse
Profile Joined May 2008
Germany3 Posts
Last Edited: 2008-05-19 12:10:02
May 19 2008 12:09 GMT
#145
Well, Does anyone has a efficient idea of improving protoss skills? To my mind an apm of over 300 with protoss during early gaming doesn't improve the gaming skill.
Does anyone has a good idea? Or is even a Gosu reading this and has a hint =)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 19 2008 12:39 GMT
#146
On May 19 2008 21:09 bosse wrote:
Well, Does anyone has a efficient idea of improving protoss skills? To my mind an apm of over 300 with protoss during early gaming doesn't improve the gaming skill.
Does anyone has a good idea? Or is even a Gosu reading this and has a hint =)

Think think think!!
What is he doing? Where is his expo? Should I break him straight or be gay?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 19 2008 12:48 GMT
#147
I don't think I've ever actually met the requirements for this challenge in the 50 odd times I've done it lol. So hard¬¬
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
Last Edited: 2008-05-19 12:54:43
May 19 2008 12:53 GMT
#148
I think I will try it tomorrow. I'm D/D+ on ICCUP, but I have 220-240 natural APM. Lets see if I can maintain 300.

Watching Nada's FPVODs before playing is good for me
Never give cheese to the Gorilla ^^
Texas
Profile Blog Joined March 2006
Germany2388 Posts
Last Edited: 2008-05-19 12:58:57
May 19 2008 12:54 GMT
#149
On May 19 2008 21:09 bosse wrote:
Well, Does anyone has a efficient idea of improving protoss skills? To my mind an apm of over 300 with protoss during early gaming doesn't improve the gaming skill.
Does anyone has a good idea? Or is even a Gosu reading this and has a hint =)


practice, practice, practice, gain game sense, watch replays, practice, analyze ur games, watch vods, talk with experienced players about ur games, practice, practice.

apm 300+?? apm means jackshit, forget apm but try to focus on ur play, try to as efficient as possible..
whats wrong with this retarded high apm discussion... as if any of ur opponent does care or additional 100apm make u play better.

edit; but meeh.. not another apm discussion :p
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
May 19 2008 12:54 GMT
#150
lol, i tried this and my apm jumped from like 60 to about 140 now, i went terran and vs a comp protoss

its not cool when i try to do 14 cc pretending like its a real game and fucking 20 lots run in against like 2 vults
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
May 19 2008 12:59 GMT
#151
terrans with standard hotkeys

1scv
2cc
3-8factories
9-0 comsat

the first five minutes are 1 and 2, the next 10 minutes are 3 and 4. look at any terrans with these kinds of hotkeys like nada or xellos and u find that after 5 minutes, you won't even see the number '2' being pressed. it's mostly just 3 and 4 and then occasionally 6,7, 8.

The reason for this is because if you're getting reaver dropped or dt harassed, the instinct is to use 1 and 2 for units to expel the attack. After the attack is foiled you tend for get to rebind 2 to your cc again so when you're pressing 12121211122121212...2 is nulled. you only reached 50% of your apm. Therefore, after 5 minutes, progamers no longer press '2' and switch gears to 3 and 4 for the rest of the game until they need those keys for units.

thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 19 2008 13:03 GMT
#152
apm alone is ofc worthless, no denying htat.

but pple who have low apm in general, arent doing the actions that cause apm to go higher -- the most glaring one for me being constant checking of production buldiings. Midgame, most people's apm falls after the early game spam/micro, and that's around when you see D/D+/C- players' macro slip off the face of the earth. If you try to keep your apm above 300, you need to do 'something' to keep it up. Most likely you'll spam 5678, and you'll see your gateway progress and shit, which reminds you to make units consistently throughout the game, which in turn sharpens your mind speed.

--

a short writeup on how the right attitude can make the exercise worthwhile.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 19 2008 13:06 GMT
#153
On May 19 2008 21:54 Scaramanga wrote:
lol, i tried this and my apm jumped from like 60 to about 140 now, i went terran and vs a comp protoss

its not cool when i try to do 14 cc pretending like its a real game and fucking 20 lots run in against like 2 vults


14cc vs protoss?

Apm isn't ur biggest worry.
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
May 19 2008 13:17 GMT
#154
On May 19 2008 22:06 SnowFantasy wrote:
Show nested quote +
On May 19 2008 21:54 Scaramanga wrote:
lol, i tried this and my apm jumped from like 60 to about 140 now, i went terran and vs a comp protoss

its not cool when i try to do 14 cc pretending like its a real game and fucking 20 lots run in against like 2 vults


14cc vs protoss?

Apm isn't ur biggest worry.


vs. 1 computer protoss that's actually not a problem.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
May 19 2008 13:20 GMT
#155
On May 19 2008 21:53 eX-Corgh wrote:
Watching Nada's FPVODs before playing is good for me


Truth!
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Centric
Profile Blog Joined March 2008
United States1989 Posts
May 19 2008 13:27 GMT
#156
I think this exercise is a lot less about game sense/knowledge than it is about simple mechanics and execution. I think a lot of newer players who are just simply not used to moving quickly will find this exercise both difficult and helpful.
Super serious.
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
May 19 2008 14:26 GMT
#157
take the 300+ apm off that, replace it with keep apm above 120-130 while maintaining minerals below 300 and I'm ok with that advice.
btw, I tested that, I am c+ on ICCup and it's not that easy to do it so I will continue to do it at least for a while.
azk he is the north american player but the titan he is the french stars
bosse
Profile Joined May 2008
Germany3 Posts
May 19 2008 16:39 GMT
#158
Actually whats about goons against bersis. For example 2 gons against 4 normal bersis. How do you kill them ? Do you you Move / and stop or do you focus one on bersi and move and move? Other Question is about lets say 4 goons against 6 tanks /not sieged) is it possible to kill the tanks and when yes how ? Thanks alot for your answers ( Iam neewwbie )
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
May 19 2008 17:06 GMT
#159
What's bersis? :s

4 goons vs 6 tanks, you can try to quickly snipe 1 tank and run if they're positioned badly but otherwise it's too risky.
Official Entusman #21
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 19 2008 17:51 GMT
#160
I'm finding this very useful. Thanks Blueiris!
May the BeSt man win.
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