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On July 05 2010 05:12 ccou wrote:Show nested quote +On July 04 2010 22:52 StarStruck wrote: How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.
There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances.
Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD.
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10387 Posts
I just had the thought that adding random unbuildable patches of land at the gas third would help tremendously for Protoss in PvZ, since then Zergs won't be able to sim-city effectively and thereby die to timing attacks without sacrificing more economy.
Wouldn't really affect PvT too much since Protoss would still be able to build pylons and cannons to defend it from vulture harass, if the unbuildable land is positioned correctly.
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On July 05 2010 10:14 ArvickHero wrote: I just had the thought that adding random unbuildable patches of land at the gas third would help tremendously for Protoss in PvZ, since then Zergs won't be able to sim-city effectively and thereby die to timing attacks without sacrificing more economy.
Wouldn't really affect PvT too much since Protoss would still be able to build pylons and cannons to defend it from vulture harass, if the unbuildable land is positioned correctly.
Smart idea!
Protoss could go 4 gate 2 archon + zealots and force the Zerg to waste so much money just to survive it. Kind of like how Protoss used to own zerg back when Protoss was dominating. Before Zergs learned to simcity, Protoss often defeated Zerg in one decisive blow of zealots and archons.
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You can't really have a single specific trait of a map that makes it favored to one particular race. For example: Openness makes P > T, but Z > P.
I think that its a combination of specific traits allow certain strategies to be used (or abused if its Troy for PvT =P). Fro example: P > Z on Troy because there is very little open space for the zerg to flank the protoss army. Also, P > T on Troy is because most protosses don't do the typical arbiter + goon, zealot army. They abuse the multiple cliffs and high grounds by going for carrier builds.
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Unbuildable center/bridges/etc. make it harder for Terran against Protoss. Against Zerg the easiest think I can think of is having 10+ mineral patches, although map layout has a bigger factor.
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I think its hard to make a protoss only map, unless its like othello or something where harassing is easy for HT, and HT only.
Cuz when PvT, P act like Z. And during PvZ, P act like T. P need to be quite bipolar :o
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In case people are still thinking about the marines vs cannons idea - just make sure there isn't any buildable ground large enough to accommodate a barracks (while being able to accommodate a forge, of course)
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A protoss favored map looks like Requiem or God's Garden.
EDIT: Nemesis or Othello go well too.
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On July 07 2010 00:38 Zona wrote: In case people are still thinking about the marines vs cannons idea - just make sure there isn't any buildable ground large enough to accommodate a barracks (while being able to accommodate a forge, of course)
Well thats just lame
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On July 05 2010 00:39 Spyfire242 wrote:Show nested quote +On July 04 2010 15:23 Lightwip wrote:On July 04 2010 15:09 Spyfire242 wrote:On July 04 2010 15:05 Lightwip wrote:On July 04 2010 14:58 hacpee wrote: A map with no gas. Rofl... you're right though. I think terran would be almost 100% win on a map with no gas... Cannons beg to differ. In what situation did you think cannons/zealots would beat mass marines? Cannons 2 hit rines. Try it. Marines without range or stim gets owned by cannons quickly. One cannon > 3 rines easily.
On July 05 2010 11:18 blahman3344 wrote: You can't really have a single specific trait of a map that makes it favored to one particular race. For example: Openness makes P > T, but Z > P.
I think that its a combination of specific traits allow certain strategies to be used (or abused if its Troy for PvT =P). Fro example: P > Z on Troy because there is very little open space for the zerg to flank the protoss army. Also, P > T on Troy is because most protosses don't do the typical arbiter + goon, zealot army. They abuse the multiple cliffs and high grounds by going for carrier builds. Yes you can, openness favor zerg and chokes favor terran.
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Croatia9508 Posts
On July 04 2010 16:15 infinity2k9 wrote: BGH I can't believe only one person said this.
This is 100% true. Not only BGH is P favored in 1v1's, but in team matches as well ^^.
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free drone and scv in each main for protoss to mind control.
while it might not affect the gameplay too much, its certainly a feature that can only benefit the protoss and something that none of the other races can take advantage of.
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On July 04 2010 15:05 Lightwip wrote:Rofl... you're right though.
... Have you played a pvt with marines versus zealots?
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Really no one mentioned Heart break ridge 4 pages and no one mentioned it
so good pvt and pvz
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Carrier abuse is great on maps with many cliffs, walls and long runs between bases
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On July 04 2010 14:50 Duckvillelol wrote:For PvT at least - it would look something like this. i wonder how many people thought of this exact joke, i know i did
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T.O.P.
Hong Kong4685 Posts
On July 09 2010 07:25 Gositerran wrote: Really no one mentioned Heart break ridge 4 pages and no one mentioned it
so good pvt and pvz It's not good in pvz. Lurkers on cliffs are imba.
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Anything with big open spaces really... Luna... Andromeda...
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There are obviously some p>t traits that also make for z>p and vice versa. The question is whether you can pick and choose all the traits that effect one matchup without effecting the other, and have it be enough.
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