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What would a protoss favored map look like? - Page 4

Forum Index > BW General
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Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
July 04 2010 20:44 GMT
#61
On July 05 2010 05:12 ccou wrote:
Show nested quote +
On July 04 2010 22:52 StarStruck wrote:
How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.


There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances.


Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD.
I'm not as thunk as dreople pink I am.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 05 2010 01:14 GMT
#62
I just had the thought that adding random unbuildable patches of land at the gas third would help tremendously for Protoss in PvZ, since then Zergs won't be able to sim-city effectively and thereby die to timing attacks without sacrificing more economy.

Wouldn't really affect PvT too much since Protoss would still be able to build pylons and cannons to defend it from vulture harass, if the unbuildable land is positioned correctly.
Writerptrk
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 05 2010 01:46 GMT
#63
Island Maps!
:]
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2010-07-05 03:11:49
July 05 2010 01:58 GMT
#64
On July 05 2010 10:14 ArvickHero wrote:
I just had the thought that adding random unbuildable patches of land at the gas third would help tremendously for Protoss in PvZ, since then Zergs won't be able to sim-city effectively and thereby die to timing attacks without sacrificing more economy.

Wouldn't really affect PvT too much since Protoss would still be able to build pylons and cannons to defend it from vulture harass, if the unbuildable land is positioned correctly.


Smart idea!

Protoss could go 4 gate 2 archon + zealots and force the Zerg to waste so much money just to survive it. Kind of like how Protoss used to own zerg back when Protoss was dominating. Before Zergs learned to simcity, Protoss often defeated Zerg in one decisive blow of zealots and archons.
"You generate awesomeness. It just flows from you."
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
July 05 2010 02:18 GMT
#65
You can't really have a single specific trait of a map that makes it favored to one particular race. For example:
Openness makes P > T, but Z > P.

I think that its a combination of specific traits allow certain strategies to be used (or abused if its Troy for PvT =P). Fro example:
P > Z on Troy because there is very little open space for the zerg to flank the protoss army.
Also, P > T on Troy is because most protosses don't do the typical arbiter + goon, zealot army. They abuse the multiple cliffs and high grounds by going for carrier builds.
I like haikus and / I can not lie. You other / brothers can't deny
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 05 2010 04:12 GMT
#66
Unbuildable center/bridges/etc. make it harder for Terran against Protoss. Against Zerg the easiest think I can think of is having 10+ mineral patches, although map layout has a bigger factor.
MageKirby
Profile Joined July 2009
United States535 Posts
July 05 2010 04:51 GMT
#67
I think its hard to make a protoss only map, unless its like othello or something where harassing is easy for HT, and HT only.

Cuz when PvT, P act like Z. And during PvZ, P act like T. P need to be quite bipolar :o
Zona
Profile Blog Joined May 2007
40426 Posts
July 06 2010 15:38 GMT
#68
In case people are still thinking about the marines vs cannons idea - just make sure there isn't any buildable ground large enough to accommodate a barracks (while being able to accommodate a forge, of course)
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
Last Edited: 2010-07-08 20:24:07
July 08 2010 20:21 GMT
#69
A protoss favored map looks like Requiem or God's Garden.

EDIT: Nemesis or Othello go well too.
#1 CheckPrime fan // Terrans gonna Terran
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
July 08 2010 20:29 GMT
#70
On July 07 2010 00:38 Zona wrote:
In case people are still thinking about the marines vs cannons idea - just make sure there isn't any buildable ground large enough to accommodate a barracks (while being able to accommodate a forge, of course)



Well thats just lame
Each day gets better : )
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2010-07-08 20:42:11
July 08 2010 20:40 GMT
#71
On July 05 2010 00:39 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:23 Lightwip wrote:
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?

Cannons 2 hit rines. Try it. Marines without range or stim gets owned by cannons quickly. One cannon > 3 rines easily.

On July 05 2010 11:18 blahman3344 wrote:
You can't really have a single specific trait of a map that makes it favored to one particular race. For example:
Openness makes P > T, but Z > P.

I think that its a combination of specific traits allow certain strategies to be used (or abused if its Troy for PvT =P). Fro example:
P > Z on Troy because there is very little open space for the zerg to flank the protoss army.
Also, P > T on Troy is because most protosses don't do the typical arbiter + goon, zealot army. They abuse the multiple cliffs and high grounds by going for carrier builds.

Yes you can, openness favor zerg and chokes favor terran.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
2Pacalypse-
Profile Joined October 2006
Croatia9558 Posts
July 08 2010 20:43 GMT
#72
On July 04 2010 16:15 infinity2k9 wrote:
BGH

I can't believe only one person said this.

This is 100% true. Not only BGH is P favored in 1v1's, but in team matches as well ^^.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
roronoe
Profile Joined May 2009
Canada1527 Posts
July 08 2010 22:18 GMT
#73
free drone and scv in each main for protoss to mind control.

while it might not affect the gameplay too much, its certainly a feature that can only benefit the protoss and something that none of the other races can take advantage of.
The Purgatory of Endless Depths
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 08 2010 22:23 GMT
#74
On July 04 2010 15:05 Lightwip wrote:
Show nested quote +
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.


... Have you played a pvt with marines versus zealots?
Why would you ever choose failure, when success is an option.
Major
Profile Blog Joined May 2010
Mexico539 Posts
July 08 2010 22:25 GMT
#75
Really no one mentioned Heart break ridge 4 pages and no one mentioned it

so good pvt and pvz
Progamer
Lovin
Profile Joined May 2009
Denmark812 Posts
July 08 2010 22:49 GMT
#76
Carrier abuse is great on maps with many cliffs, walls and long runs between bases
AKA SuddenSalad
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 08 2010 22:51 GMT
#77
On July 04 2010 14:50 Duckvillelol wrote:
For PvT at least - it would look something like this.

i wonder how many people thought of this exact joke, i know i did
brood war for life, brood war forever
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
July 08 2010 22:55 GMT
#78
On July 09 2010 07:25 Gositerran wrote:
Really no one mentioned Heart break ridge 4 pages and no one mentioned it

so good pvt and pvz

It's not good in pvz. Lurkers on cliffs are imba.
Oracle comes in, Scvs go down, never a miscommunication.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 08 2010 23:19 GMT
#79
Anything with big open spaces really... Luna... Andromeda...
Oh no
zobz
Profile Joined November 2005
Canada2175 Posts
July 08 2010 23:32 GMT
#80
There are obviously some p>t traits that also make for z>p and vice versa. The question is whether you can pick and choose all the traits that effect one matchup without effecting the other, and have it be enough.
"That's not gonna be good for business." "That's not gonna be good for anybody."
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