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Active: 2362 users

What would a protoss favored map look like?

Forum Index > BW General
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ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2010-07-04 04:57:22
July 04 2010 04:50 GMT
#1
First, I'd like to clarify that the map has to be favoring protoss in both PvT and PvZ.

I know this topic has been discussed before, but the threads I've searched through are inconclusive and/or old. Most give examples of a good PvT map or a PvZ map, but never a map where protoss is favored in both match ups.

I also seem to remember there was a TLPD-style way of viewing map favoritism between the match ups. I have only seen it once and haven't been able to locate it again.

EDIT: basically, what would make "protoss" Battle Royale... so imbalanced for P that no proteam would send any Ts or Zs on it.
Wake up Mr. B!
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
July 04 2010 04:52 GMT
#2
The more manly it is the better it is for protoss
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
July 04 2010 04:55 GMT
#3
I would say very open maps :O.
IUFam Golf Wang~ NrGsteve
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 04 2010 04:57 GMT
#4
I think it is really hard to make a map that favores heavily protoss since P is not that straight forward.

Very open maps are zergs heaven, since reavers won't do as much dmg and surrounds are pretty easy, tho tight maps favor T a lot
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
July 04 2010 05:17 GMT
#5
Depends, stuff that makes it good vs Terran, is different than what makes it good vs Zerg.

Katrina and Neo Requiem come to mind when I think of maps that are very P>>>T. Maps that are P>>>Z are harder to think of. Loki, maybe?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
July 04 2010 05:20 GMT
#6
a map with 12 neutral battlecruisers in each main for a protoss to mind control :D
ForTenPoints
Profile Joined February 2009
United States140 Posts
July 04 2010 05:24 GMT
#7
I can't find the map balance thing either...the ones with the little bars that show balance....but at first glance,

Troy seems to be such a map...
58.1% PvT and 55.6% PvZ


Another obvious such map is fastest map possible on battle.net....
O-ops
Profile Joined February 2009
United States4236 Posts
July 04 2010 05:25 GMT
#8
On July 04 2010 13:52 Darkren wrote:
The more manly it is the better it is for protoss


So if it is shaped like a penis....
Fan of the Jangbanger
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
July 04 2010 05:26 GMT
#9
Stuff that makes maps very P>>>T are maps where there is no cliff at the natural for terran to drop tanks(tau cross and lost temple)or places where tanks can fire from behind the nat(destination) and where the third base is very hard to defend like on python and doesn't have a gas. And of course like that guy mentioned it has to be very open in the center.
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
jgju
Profile Blog Joined January 2010
United States454 Posts
July 04 2010 05:29 GMT
#10
Relatively flat, open, and unbuildable centers are good for protoss vs terran (think neo medusa) - allows for good flanking of the terran army.

Against zerg it isn't as clear what factors would favor toss, because both zerg and toss require a lot of gas in that mu (so it isn't like Z vs bio terran where low gas maps favor one race or the other).
"For you biting zealots, here's a quote" - Lauryn Hill
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2010-07-04 05:47:12
July 04 2010 05:46 GMT
#11
On July 04 2010 14:29 jgju wrote:
Relatively flat, open, and unbuildable centers are good for protoss vs terran (think neo medusa) - allows for good flanking of the terran army.

Against zerg it isn't as clear what factors would favor toss, because both zerg and toss require a lot of gas in that mu (so it isn't like Z vs bio terran where low gas maps favor one race or the other).


to make a P>>>Z map, put 3 easy gas (like Loki or God's Garden) and make the other expos impossible to defend early on as Z (like Loki)
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
July 04 2010 05:50 GMT
#12
For PvT at least - it would look something like this.
Former SC2 commentator. youtube.com/duckvillelol
nitdkim
Profile Blog Joined March 2010
1264 Posts
July 04 2010 05:55 GMT
#13
map with gas on the main base only with 12 mineral patch in main and natural.
PM me if you want random korean images translated.
ejac
Profile Blog Joined January 2009
United States1195 Posts
July 04 2010 05:56 GMT
#14
I don't claim to be an expert on map balance, but I would imagine the problem with making protoss favored in both match ups would be difficult because of how different pvz and pvt are in terms of expanding. In pvt, protoss mass expand while in pvz they stay relatively conservative.

In both of the terran matchups, the terran stays relatively conservative on bases and in both the zerg match ups, they mass expand.
esq>n
hacpee
Profile Joined November 2007
United States752 Posts
July 04 2010 05:58 GMT
#15
A map with no gas.
andeh
Profile Blog Joined August 2009
United States904 Posts
July 04 2010 06:04 GMT
#16
outsider, though maybe not for pvz
maybe since they could 2gate

but p>t on outsider because of recall/reavers
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 04 2010 06:05 GMT
#17
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.
If you are not Bisu, chances are I hate you.
Spyfire242
Profile Joined March 2009
United States715 Posts
July 04 2010 06:09 GMT
#18
On July 04 2010 15:05 Lightwip wrote:
Show nested quote +
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...
Entusman #55 Spyfire242!
TTSA_SBR
Profile Joined March 2010
Australia64 Posts
July 04 2010 06:17 GMT
#19
oh this is easy, make the bases like 5 seconds apart, probe rush ftw.
rape me once, shame on you... rape me twice and ill poo on your dick.
Killphil
Profile Joined October 2009
United States13 Posts
July 04 2010 06:20 GMT
#20
A good map for toss for both PvT AND PvZ? Thats a tall order. A good PvT map would have no ramp and a good proxy spot near their base(perhaps through a cliff?). A good PvZ map....it would need to have choke points to funnel zerg forces. I got it! Take Heartbreak Ridge and give it two or three points of entry through the cliffs instead of just that one. Hard for terran to wall and it forces zerg units to clump up going in or out. I must admit to you guys that I am not a protoss player and favor terran. But an ideal toss map is hard to think up....
Protoss all-ins :D
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