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First, I'd like to clarify that the map has to be favoring protoss in both PvT and PvZ.
I know this topic has been discussed before, but the threads I've searched through are inconclusive and/or old. Most give examples of a good PvT map or a PvZ map, but never a map where protoss is favored in both match ups.
I also seem to remember there was a TLPD-style way of viewing map favoritism between the match ups. I have only seen it once and haven't been able to locate it again.
EDIT: basically, what would make "protoss" Battle Royale... so imbalanced for P that no proteam would send any Ts or Zs on it.
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The more manly it is the better it is for protoss
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I would say very open maps :O.
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I think it is really hard to make a map that favores heavily protoss since P is not that straight forward.
Very open maps are zergs heaven, since reavers won't do as much dmg and surrounds are pretty easy, tho tight maps favor T a lot
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Depends, stuff that makes it good vs Terran, is different than what makes it good vs Zerg.
Katrina and Neo Requiem come to mind when I think of maps that are very P>>>T. Maps that are P>>>Z are harder to think of. Loki, maybe?
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a map with 12 neutral battlecruisers in each main for a protoss to mind control :D
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I can't find the map balance thing either...the ones with the little bars that show balance....but at first glance,
Troy seems to be such a map... 58.1% PvT and 55.6% PvZ
Another obvious such map is fastest map possible on battle.net....
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On July 04 2010 13:52 Darkren wrote: The more manly it is the better it is for protoss
So if it is shaped like a penis....
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Stuff that makes maps very P>>>T are maps where there is no cliff at the natural for terran to drop tanks(tau cross and lost temple)or places where tanks can fire from behind the nat(destination) and where the third base is very hard to defend like on python and doesn't have a gas. And of course like that guy mentioned it has to be very open in the center.
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Relatively flat, open, and unbuildable centers are good for protoss vs terran (think neo medusa) - allows for good flanking of the terran army.
Against zerg it isn't as clear what factors would favor toss, because both zerg and toss require a lot of gas in that mu (so it isn't like Z vs bio terran where low gas maps favor one race or the other).
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On July 04 2010 14:29 jgju wrote: Relatively flat, open, and unbuildable centers are good for protoss vs terran (think neo medusa) - allows for good flanking of the terran army.
Against zerg it isn't as clear what factors would favor toss, because both zerg and toss require a lot of gas in that mu (so it isn't like Z vs bio terran where low gas maps favor one race or the other).
to make a P>>>Z map, put 3 easy gas (like Loki or God's Garden) and make the other expos impossible to defend early on as Z (like Loki)
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For PvT at least - it would look something like this.
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map with gas on the main base only with 12 mineral patch in main and natural.
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I don't claim to be an expert on map balance, but I would imagine the problem with making protoss favored in both match ups would be difficult because of how different pvz and pvt are in terms of expanding. In pvt, protoss mass expand while in pvz they stay relatively conservative.
In both of the terran matchups, the terran stays relatively conservative on bases and in both the zerg match ups, they mass expand.
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outsider, though maybe not for pvz maybe since they could 2gate
but p>t on outsider because of recall/reavers
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On July 04 2010 14:58 hacpee wrote: A map with no gas. Rofl... you're right though.
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On July 04 2010 15:05 Lightwip wrote:Rofl... you're right though.
I think terran would be almost 100% win on a map with no gas...
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oh this is easy, make the bases like 5 seconds apart, probe rush ftw.
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A good map for toss for both PvT AND PvZ? Thats a tall order. A good PvT map would have no ramp and a good proxy spot near their base(perhaps through a cliff?). A good PvZ map....it would need to have choke points to funnel zerg forces. I got it! Take Heartbreak Ridge and give it two or three points of entry through the cliffs instead of just that one. Hard for terran to wall and it forces zerg units to clump up going in or out. I must admit to you guys that I am not a protoss player and favor terran. But an ideal toss map is hard to think up....
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