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What would a protoss favored map look like? - Page 6

Forum Index > BW General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 09 2010 09:14 GMT
#101
On July 09 2010 18:10 Hautamaki wrote:
Thanks for the great reply. I remember theorycrafting lategame pvt all the time because it was so much fun. I imagined that recall was 2x better because of stasis; you could stasis vessels to prevent emp since stasis was instantaneous effect it was much easier to get off, and then recall with another arb. Plus I believe stasis cancels sv detection doesn't it? Anyways gotta go but thanks again =p
Yup, getting a stasis off on 4 vessels can be game breaking these days!
Administrator~ Spirit will set you free ~
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
July 09 2010 09:27 GMT
#102
Just have a bunch of neutral T and Z units scattered across the map for the P to MC.
Please PM me with any songs you like that you think I haven't heard before!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
July 09 2010 10:32 GMT
#103
How about island maps? Weren't they stopped because protoss was OP on those?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
July 09 2010 10:52 GMT
#104
A protoss favored map should have these imo:
-many mineral fields in the main and natural
-not that many, and not too defendable gas-expos
-choke which allows P to 10/15 vs T
-not too close main bases
-large main bases, so P can throw down his buildings np, and it makes it harder for T to cover his base against recalls
-not many highgrounds
-some cliffs, not close to main/natural but spread around the map in order that possible carriers/arbiters have an escape route
-single entrence natural base
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
FaCE_1
Profile Blog Joined December 2006
Canada6183 Posts
July 09 2010 11:01 GMT
#105
Island ?

+ Show Spoiler +
[image loading]
n_n
Socke
Profile Joined November 2002
Germany451 Posts
July 09 2010 12:05 GMT
#106
that map wasnt easy pvt at all

there are way better island maps for p
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
July 11 2010 05:46 GMT
#107
On July 09 2010 07:25 Gositerran wrote:
Really no one mentioned Heart break ridge 4 pages and no one mentioned it

so good pvt and pvz


You serious? HBR was amazing for ZvP.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
hacpee
Profile Joined November 2007
United States752 Posts
July 11 2010 06:50 GMT
#108
Mineral heavy maps should favor terran really. Terran can go a vulture heavy style and own. Protoss is the one that needs a lot of gas later for arbiters.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-07-11 08:12:21
July 11 2010 08:12 GMT
#109
No wonder Protoss is always on the wrong side of the fork. We need to dedicate an entire thread and the brain power of countless to figure out how to make a single map that is imba toward Protoss!
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-07-20 11:28:48
July 20 2010 11:26 GMT
#110
Polaris Rhapsody
narrow chokes helping for unflankable 3rd and 4th bases. a big ass map you can 12 nexus on. a 2 player map that makes it less costly to 8 scout with your probe. a map with a wide open middle, that is twilight, so it's easy on the eyes. if only it was islands, it would be perfect!
University of Kentucky Basketball #1
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
July 20 2010 11:32 GMT
#111
Baekmagoji.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 29 2011 15:37 GMT
#112
On July 05 2010 05:44 Bwenjarin Raffrack wrote:
Show nested quote +
On July 05 2010 05:12 ccou wrote:
On July 04 2010 22:52 StarStruck wrote:
How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.


There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances.


Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD.


The URL doesn't exist anymore and I tried to find it using the Liquipedia. Anyone know if the Map Balance Table still exists somewhere? o_O
Piste
Profile Blog Joined July 2006
6183 Posts
May 29 2011 16:29 GMT
#113
On May 30 2011 00:37 StarStruck wrote:
Show nested quote +
On July 05 2010 05:44 Bwenjarin Raffrack wrote:
On July 05 2010 05:12 ccou wrote:
On July 04 2010 22:52 StarStruck wrote:
How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.


There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances.


Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD.


The URL doesn't exist anymore and I tried to find it using the Liquipedia. Anyone know if the Map Balance Table still exists somewhere? o_O

good bump, I'd like to know also.
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
May 29 2011 17:09 GMT
#114
Central Plains?

They call it Protoss plains for a reason...
노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
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