|
Aotearoa39261 Posts
On July 09 2010 18:10 Hautamaki wrote: Thanks for the great reply. I remember theorycrafting lategame pvt all the time because it was so much fun. I imagined that recall was 2x better because of stasis; you could stasis vessels to prevent emp since stasis was instantaneous effect it was much easier to get off, and then recall with another arb. Plus I believe stasis cancels sv detection doesn't it? Anyways gotta go but thanks again =p Yup, getting a stasis off on 4 vessels can be game breaking these days!
|
Just have a bunch of neutral T and Z units scattered across the map for the P to MC.
|
How about island maps? Weren't they stopped because protoss was OP on those?
|
A protoss favored map should have these imo: -many mineral fields in the main and natural -not that many, and not too defendable gas-expos -choke which allows P to 10/15 vs T -not too close main bases -large main bases, so P can throw down his buildings np, and it makes it harder for T to cover his base against recalls -not many highgrounds -some cliffs, not close to main/natural but spread around the map in order that possible carriers/arbiters have an escape route -single entrence natural base
|
|
that map wasnt easy pvt at all
there are way better island maps for p
|
On July 09 2010 07:25 Gositerran wrote: Really no one mentioned Heart break ridge 4 pages and no one mentioned it
so good pvt and pvz
You serious? HBR was amazing for ZvP.
|
Mineral heavy maps should favor terran really. Terran can go a vulture heavy style and own. Protoss is the one that needs a lot of gas later for arbiters.
|
No wonder Protoss is always on the wrong side of the fork. We need to dedicate an entire thread and the brain power of countless to figure out how to make a single map that is imba toward Protoss!
|
Polaris Rhapsody narrow chokes helping for unflankable 3rd and 4th bases. a big ass map you can 12 nexus on. a 2 player map that makes it less costly to 8 scout with your probe. a map with a wide open middle, that is twilight, so it's easy on the eyes. if only it was islands, it would be perfect!
|
|
On July 05 2010 05:44 Bwenjarin Raffrack wrote:Show nested quote +On July 05 2010 05:12 ccou wrote:On July 04 2010 22:52 StarStruck wrote: How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.
There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances. Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD.
The URL doesn't exist anymore and I tried to find it using the Liquipedia. Anyone know if the Map Balance Table still exists somewhere? o_O
|
On May 30 2011 00:37 StarStruck wrote:Show nested quote +On July 05 2010 05:44 Bwenjarin Raffrack wrote:On July 05 2010 05:12 ccou wrote:On July 04 2010 22:52 StarStruck wrote: How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.
There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances. Map Balance Table. Nifty, sure, but unfortunately still undocumented. Last I checked, it still had a few duplicate entries to watch out for, probably cross-pollination with the stats from the TSLD. The URL doesn't exist anymore and I tried to find it using the Liquipedia. Anyone know if the Map Balance Table still exists somewhere? o_O good bump, I'd like to know also.
|
Central Plains?
They call it Protoss plains for a reason...
|
|
|
|