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Active: 1592 users

What would a protoss favored map look like? - Page 2

Forum Index > BW General
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Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 04 2010 06:23 GMT
#21
On July 04 2010 15:09 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.
If you are not Bisu, chances are I hate you.
ejac
Profile Blog Joined January 2009
United States1195 Posts
July 04 2010 06:24 GMT
#22
On July 04 2010 15:09 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

No, terran would be unplayable. The game would devolve into static D vs. static D, and bunkers without range upgrade are outranged by sunkens/cannons.
esq>n
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-07-04 06:33:30
July 04 2010 06:33 GMT
#23
A map with no gas would have to have HG so small that cannons/spores could reach it for our BM friend Idra though.
Honestly, PvT advantages are often ZvP advantages as well though.
If you are not Bisu, chances are I hate you.
sechkie
Profile Blog Joined January 2010
United States334 Posts
July 04 2010 06:33 GMT
#24
lol we should totally have a game where no one is allowed to get gas lol! seems fun lol
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
July 04 2010 07:15 GMT
#25
BGH
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
July 04 2010 08:47 GMT
#26
gaia

at least for ZvP: P can abuse of air harass, easy to defend nat and third, open in the middle...
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Ideas
Profile Blog Joined April 2008
United States8170 Posts
July 04 2010 08:56 GMT
#27
medusa was pretty good for protoss. pretty much all the maps from the clubday/incruit days lol
Free Palestine
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
Last Edited: 2010-07-04 08:57:04
July 04 2010 08:56 GMT
#28
A destructible building blocking entrance - thats good in pvz
Then add features around the building so that you can pylon jump it with a probe.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 04 2010 09:46 GMT
#29
An island map without enough land for heavy dropship play would probably do it.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2010-07-04 11:18:52
July 04 2010 11:15 GMT
#30
it would be an island map
dire straitsNeo Hall of ValhallaGorky Island
"jk CLG best mindgames using the baron to counterthrow" - boesthius
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
July 04 2010 11:36 GMT
#31
On July 04 2010 20:15 Djin)ftw( wrote:
it would be an island map
dire straitsNeo Hall of ValhallaGorky Island


These remind me that we need island maps now..
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
July 04 2010 11:41 GMT
#32
Vs T it's great when the terrain isn't buildable.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
July 04 2010 12:14 GMT
#33
Add an unbuildable center and surround the bases with a cliff (like Medusa) that is unbuildable (but walkable) for Reaver harass/recall to make PvT imba. Pretty sure an inbase min-only third (like Andro) w/ lots of mineral patches would help Protoss, but I'm not too sure on that one. Add some islands w/ double gas and good space to build cannons.

A second entrance blocked by mineral patches benefits Protoss when they are contained, but be sure to add a lot so that it can't be mined out early for some Zerg cheese. Have like 13 or more mineral patches in the main to make PvZ easy. The center should have a couple of structures to keep it from being too open, ala Fighting Spirit or Neo Requiem.

That's pretty much all I can think of that would make a map universally imba for Protoss. Maybe making the map a semi-island like Troy or Plasma would make it worse
Writerptrk
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2010-07-04 12:25:50
July 04 2010 12:24 GMT
#34
http://www.teamliquid.net/tlpd/korean/maps/162_Katrina

+ Show Spoiler +
[image loading]


The balance is a lot more extreme for PvZ rather than PvT, but it's protoss-favored on both accounts
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
July 04 2010 12:43 GMT
#35
The reason Katrina is so P>T is because terrans had such a hard time dealing with the fast carriers, now they don't since Flash came up with the build that would be the standard type of play now. So if progamers would play on katrina again I think the balance would be more T=P. What's so funny about Katrina is that everyone cried about "omfg siege tank imba, terran heaven".

IMO in PvT a very open map with long rush distance and hard to secure third base and no ramp would be P>T.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
July 04 2010 12:52 GMT
#36
Katrina was always a lot harder for zvp rather than tvp ~~ Huge distance made expanding really hard.
I guess that's key for a protoss map in general, keep the expansions and mains really far apart and hard to defend. Islands are nice too.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Strelok
Profile Joined January 2006
Ukraine320 Posts
Last Edited: 2010-07-04 12:54:12
July 04 2010 12:53 GMT
#37
Troy and 815 are best protoss maps in every matchup. Oh also i forgot about forbidden zone
opsayo
Profile Blog Joined July 2008
591 Posts
July 04 2010 13:07 GMT
#38
isn't neo forbidden zone toss favored?
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
July 04 2010 13:11 GMT
#39
Back in my old (banned) account, almost 4 years ago, I made a thread about the impossibily to making Protoss favored maps for all matchups.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=46467
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2010-07-04 13:33:36
July 04 2010 13:26 GMT
#40
The perfect protoss map would have to be a map where the larger open areas are placed so that it favors a protoss defending terran main timing attacks, all the while with strategic choke points to prevent zerg from keeping map control too easily.

The bases cant be too far, and a third base could be place around the first one (like Longinus), so that you can easily defend your surrounding edges all the while keeping your main safe from drops.

There should be a relative easy non-main base with 2 geyser, since Protoss will most likely require a lot of gas investment in mid and late game. Protoss High Templar and Archons are hardest units to fight against as Zerg. Arbiters and High Templar are very powerful to diminish the Terran army. Therefore, a Protoss with a lot of gas can become strong quickly.

The natural expansion entrance should be easy to narrow. In that fashion, the Protoss can easily FE and prevent lings run-by and mid game vulture raids.

I think that is about it.
Longinus, Troy and Katrina are possibly the best maps for Protoss.
http://www.kongregate.com/?referrer=Sagess
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