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What would a protoss favored map look like? - Page 3

Forum Index > BW General
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Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
July 04 2010 13:30 GMT
#41
I think something with retardedly small bases and chokes so that carriers and corsairs will have fun sniping and arbiters can recall
Lee Jaedong Fighting!
dtnmang
Profile Joined April 2010
Vietnam752 Posts
July 04 2010 13:51 GMT
#42
On July 04 2010 22:30 streamofhonour wrote:
I think something with retardedly small bases and chokes so that carriers and corsairs will have fun sniping and arbiters can recall
Before Carriers can make their presence the map will become tank heaven.
KT Roflster - the lulziest team of Proleague.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-07-04 13:59:37
July 04 2010 13:52 GMT
#43
How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.

Top Ten of All Time (in random order):

Neo Forbidden Zone:

[image loading]

Neo Hall of Valhalla:
[image loading]

Enter the Dragon 2004
[image loading]

Paradoxxx 2
[image loading]

One of the worst ZvP maps of all time.

Korhal Of Ceres
[image loading]

Biggest TvP joke map of all time.

Gorky Island
[image loading]

See Paradoxxx 2.

Parallel Lines
[image loading]

Again Zerg couldn't do much. Parallel Lines 2 ultimately fixed this.

Snowbound
[image loading]

One of the worst ZvP, TvP maps of all time. Thank Blizzard for this abomination.

Neo Blaze
[image loading]

This map will make you want to quit Zerg if you run into a Protoss.

Plains to Hill
[image loading]

Terran really suffer here to P.

._.
dtnmang
Profile Joined April 2010
Vietnam752 Posts
July 04 2010 14:22 GMT
#44
Paradoxxx
Why do I always think there's a porn reference in this name.
KT Roflster - the lulziest team of Proleague.
Shiro)Tenshi
Profile Blog Joined February 2010
China214 Posts
July 04 2010 14:52 GMT
#45
more cliffs = more carrier imbal

enough said~
Shiro)Tenshi
Profile Blog Joined February 2010
China214 Posts
Last Edited: 2010-07-04 14:54:55
July 04 2010 14:54 GMT
#46
On July 04 2010 23:52 Kryxia wrote:
more cliffs = more carrier imbal

enough said~


Edit: Unbuildable areas always helps too

Edit 2: Crap, wrong button
imweakless
Profile Blog Joined September 2009
757 Posts
July 04 2010 14:58 GMT
#47
no expansion
KMK,Qri,GsD#1, UEE,stork jangbi for life!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-07-04 15:12:48
July 04 2010 15:11 GMT
#48
--- Nuked ---
Spyfire242
Profile Joined March 2009
United States715 Posts
July 04 2010 15:39 GMT
#49
On July 04 2010 15:23 Lightwip wrote:
Show nested quote +
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?
Entusman #55 Spyfire242!
Methos
Profile Blog Joined January 2009
United States206 Posts
Last Edited: 2010-07-04 16:39:19
July 04 2010 16:38 GMT
#50
On July 05 2010 00:39 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:23 Lightwip wrote:
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?


Well the marines don't have stim, range, or medic support so well placed cannons would be pretty effective. Though you basically have to populate the map with cannons (might as well since lots without speed are useless)

edit: actually you would lose since your cannons would freeze after some point haha
dhe95
Profile Blog Joined December 2008
United States1213 Posts
July 04 2010 16:40 GMT
#51
On July 05 2010 00:39 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:23 Lightwip wrote:
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?

protoss can go forge and build a mass cannon contain at the front. terran can only build turrets bunker and marines so it's going to be pretty hard to break out. then protoss mines out the rest of the map and continues building cannons until terran is starved out and eventually makes zealots or keeps pushing to the terran's last buildings

also the reason why i think it's so hard to make a completely P imba map is because the same factors that make it easy to win PvZ are the ones that make it easy to win TvP, ex. easy 3rd gas, small chokes
hacpee
Profile Joined November 2007
United States752 Posts
July 04 2010 16:43 GMT
#52
On July 05 2010 00:39 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:23 Lightwip wrote:
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?


In a situation where marines don't have stim, range, or medics.
G5
Profile Blog Joined August 2005
United States2922 Posts
July 04 2010 16:49 GMT
#53
Loki 3

My favorite map by far

Totally Protoss favored
Mania[K]al
Profile Joined May 2009
United States359 Posts
July 04 2010 18:06 GMT
#54
Medusa.

How to make a good P>T map T>P?

Neo Medusa.
Viruuus
Profile Joined February 2010
Germany451 Posts
July 04 2010 18:28 GMT
#55
Collosseum 2 seems a bit protoss favored aswell, Iccup stats are
ZvP 272 — 279 (49%)
TvP 233 — 256 (48%)
Lee Jae Dong fighting!!!
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 04 2010 18:51 GMT
#56
A large amount of minerals at the main and nat is the only thing I can think of thats good both PvT and PvZ
MyLove + Your Love= Supa Love
stroggos
Profile Joined February 2009
New Zealand1543 Posts
July 04 2010 19:27 GMT
#57
open spaces with a min only natural i guess. Would certainly make P decent vs all other matchups
hi
ccou
Profile Joined December 2008
United States681 Posts
July 04 2010 20:12 GMT
#58
On July 04 2010 22:52 StarStruck wrote:
How can you not find it? Go to the TLPD and click maps. Click on a map and viola it's done. Either that or type in a name of the map and you can get to the directory from there. Something tells me you didn't try hard enough. Either way, here you go.


There was a nifty version where it showed all the maps together with colored bars showing imbalance. And you can sort them with the various imbalances.
Wake up Mr. B!
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
July 04 2010 20:27 GMT
#59
On July 04 2010 13:55 YoonHo wrote:
I would say very open maps :O.

Yes, but if it were very open Zerg would probably have and advantage over toss then.
Dota 3hard5me
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
July 04 2010 20:29 GMT
#60
On July 05 2010 00:39 Spyfire242 wrote:
Show nested quote +
On July 04 2010 15:23 Lightwip wrote:
On July 04 2010 15:09 Spyfire242 wrote:
On July 04 2010 15:05 Lightwip wrote:
On July 04 2010 14:58 hacpee wrote:
A map with no gas.

Rofl... you're right though.



I think terran would be almost 100% win on a map with no gas...

Cannons beg to differ.


In what situation did you think cannons/zealots would beat mass marines?

I just tested it, 15 cannons = about 100 marines. And they cost as much as 45 marines.
If you are not Bisu, chances are I hate you.
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