• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:18
CET 20:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

How Protoss can beat Flash - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Pliers
Profile Joined October 2008
Canada42 Posts
May 13 2010 03:13 GMT
#141
On May 13 2010 12:07 29 fps wrote:
hallucination sounds like a more reasonable alternative. hallucination recall.


What would that accomplish? Or are you just trolling...
Flash defends recalls so well it's like feeding him units, or even a single emp... Once he cleans up the recall it's time to push and P has no storm =/
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
May 13 2010 03:32 GMT
#142
On May 13 2010 11:47 Nal_rAwr wrote:
man Nal_rA did it with 1base reaver/shuttle

this is actually quite good in PvT
i, D level toss/terran, beat a B- terran with my own BO
shuttle with reaver and 2 zealots used to mess with siege tanks, and bring in some goons when its safe to walk in and break

actually if you got bonjwa control like nal_ra or nony or me, reaver+shuttle+2zeal can kill like 5 siege tanks and SCV's depending on positioning and micro


aka the Reaver Bulldog?
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 13 2010 04:23 GMT
#143
protoss needs to call in the mothership.
sMi.Gladstone | BW: B high| SC2: gold T_T
dtnmang
Profile Joined April 2010
Vietnam752 Posts
Last Edited: 2010-05-13 04:28:26
May 13 2010 04:27 GMT
#144
Nice attempt, OP. Nice attempt.
On May 13 2010 13:23 YPang wrote:
protoss needs to call in the mothership.
Flash summons some Vikings.
KT Roflster - the lulziest team of Proleague.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 13 2010 04:33 GMT
#145
On May 13 2010 10:53 saltywet wrote:
Show nested quote +
On May 13 2010 10:44 Pliers wrote:
On May 13 2010 10:36 LunarDestiny wrote:
People come up with this kind of stuff when they play too much UMS or too much BGH.


Nope hardly play either. You've never maxed in a game and had money left over? You must be a z player that doesn't undertand pvt


this strat will only work if the protoss if very ahead of terran, like 6 base protoss to 2 base terran

i remember there was this game by non pros where the protoss did this strategy when he was ahead, but the terran made a comeback and protoss lost the game in the end

Are you talking about the Royal Stove game?
Writerptrk
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 13 2010 04:43 GMT
#146
On May 13 2010 11:27 mmp wrote:
Show nested quote +
On May 13 2010 06:42 Severedevil wrote:
If Terran is turtling on 4-5 bases, stealing an SCV --> tanks is perfectly reasonable- and another reasonable thing to do is to build SCVs to replace some of your probes and free up food for your army. It is NOT a reasonable response to a 3-base Terran 200/200 push.

I tend to think Protoss have been relying too heavily on rushing carriers/arbiters instead of setting up a roaring economy and getting upgrades first. However, I would like to see more speed shuttle use.

On May 13 2010 05:25 mmp wrote:
But I think the OP has a good point, and that is that the sheer amount of resources Protoss acquire in a standard macro game is astonishing - and it all gets dumped into carriers which may or may not win the game, but it's a very brute force way to end things, especially when Terran expects a carrier switch and has an upgrade advantage. It certainly takes foresight to get the tech going early and with air upgrades. Furthermore the carriers won't save you until all of the tech is complete and you have a critical mass.

Why not look into other tech options if there is nothing more expensive or time-consuming than carriers? Mind-controlling combat units is a very efficient way to look at late-game attrition, but if you wanted to make your own tank army on the side, that would be pretty strong also.

If Protoss switches to carriers after maxing out, without having already invested into their upgrades, they deserve the loss. That's just terrible decision making.

I'm not convinced Mind Control is a good choice, except to steal a worker, though. DA eats more supply and money than any unit Terran fields against Protoss. However, one DA to zap vessels certainly sounds worthwhile, and once you have unlimited funds you could certainly add mind control and +50 mana.

Bottom line, I don't think Protoss needs to employ new gimmicks... they just need to employ the old gimmicks better and without making really dumb decisions. (Recalling into a 3-base, defensive Terran... dropping templars in front of vultures... killing off half their army for nothing, just to free up food for a carrier switch... playing 0-0-0 fifteen minutes into the game... stacking arbiters for an EMP... engaging the Terran ball without flanking it first...)


I agree that Protoss doesn't need any new tricks to win versus Terran. *cough cough* imba! :p

But I think carriers are "gimmicky" in the sense that (1) you need a ton of resources (2) you need a lategame advantage to survive long enough (3) the longer they are unscouted the more potent (4) there is a large window of opportunity before you reach critical mass (5) you can't transition out of a mass carriers strat.


The strategy of building a jillion stargates and then six or so carriers all at once, is always a bad one (though of course if you're super far ahead it's the easiest way to just win). Before you max, you can't afford the resources; after you max, you can't afford the supply. Gradually adding carriers off two or three stargates is a lot more reasonable, at any stage of the game (2-5 bases). Goon/Carrier, supported by HT and/or DT, is a strong composition.

I prefer to stick with goon/obs/shuttle/zealot until I have a ton of bases, because teching arbiters/carriers takes longer and costs more than claiming additional expansions, opening up an easy window for Terran to attack or expand... but clearly a lot of Protoss don't share my opinion. Delaying arbiters does result in less mana for stasis, which is unfortunate once Terran hits 200/200.

I like the DA --> steal SCV technique because it plays into that safe style of never making big transitions, and just expanding a lot and inching up the tech tree when it's convenient.
My strategy is to fork people.
windofsword
Profile Joined October 2009
Hong Kong92 Posts
May 13 2010 04:59 GMT
#147
just drink more pocari than flash does!
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2010-05-13 05:04:03
May 13 2010 05:00 GMT
#148
On May 13 2010 13:59 windofsword wrote:
just drink more pocari than flash does!

no,
[image loading]
that was Midas drinking a 1liter.
Pocari build is Flash only.
JDforever
Profile Joined December 2009
China69 Posts
May 13 2010 05:33 GMT
#149
Pocari build is Flash only.

I agree.
I love Frank
Wings
Profile Joined January 2010
United States999 Posts
May 13 2010 05:45 GMT
#150
you know what I'd like to see?

Hallucinate speed zealots or something, and then recall those hallucinated units + a mana-charged arbiter into a terran base. Then, the hallucinated zealots will eat the mines and a real recall can bring in the troops. You'll probably lose an arbiter but its better than losing all your troops AND the arbiter.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
May 13 2010 05:46 GMT
#151
On May 13 2010 14:00 anch wrote:
Show nested quote +
On May 13 2010 13:59 windofsword wrote:
just drink more pocari than flash does!

no,
[image loading]
that was Midas drinking a 1liter.
Pocari build is Flash only.

+ Show Spoiler +
Flash would've lost worse than Midas
If you are not Bisu, chances are I hate you.
KingofHearts
Profile Blog Joined January 2009
Japan562 Posts
Last Edited: 2010-05-13 06:27:42
May 13 2010 06:26 GMT
#152
how about recalling carriers and then recall carriers back? also corsair's disruption web is underused against terran ball.. i think corsair can kill vessels while making the terran ball ineffective. needed like 6 corsairs maybe? to put off 12 web or something
moshi moshi~
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 13 2010 06:52 GMT
#153
On May 13 2010 14:46 Lightwip wrote:
Show nested quote +
On May 13 2010 14:00 anch wrote:
On May 13 2010 13:59 windofsword wrote:
just drink more pocari than flash does!

no,
[image loading]
that was Midas drinking a 1liter.
Pocari build is Flash only.

+ Show Spoiler +
Flash would've lost worse than Midas

I see you are trying to be the #1 Flash anti-fan. Good luck, you have some hard competition.
dtnmang
Profile Joined April 2010
Vietnam752 Posts
May 13 2010 07:04 GMT
#154
Have fun theorycrafting, Protoss.
KT Roflster - the lulziest team of Proleague.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 13 2010 07:15 GMT
#155
IF Protoss can pull this off, recalling sieged tanks synchronized with zealots to drag mines and draw tank fire is a good way of breaking a tank line.. yum yum
I <3 the internet, I <3 you
PhailSoBaller
Profile Blog Joined July 2009
United States281 Posts
May 13 2010 07:18 GMT
#156
I dont think you need to sneak the scv out. I think if you did manage to get one, it would be better not to hide it while it remained safe. This way flash would realize, i cant let him mass tanks, so i cant just turtle. Once he realizes he has to attack and push out or he will be facing a 400 vs 200 army he would be prone to flanks and other of the sorts instead of just 1a2a3a4a5a into turtle terran
Ballins a habbit i want it i grab it
Plethora
Profile Joined July 2007
United States206 Posts
May 13 2010 07:20 GMT
#157
I posted something once upon a time about how I think TvP is poorly balanced, but is still, mostly, balanced. What I mean by that is to say that balance in TvP is dependent on too few factors to make it the robust matchup that both ZvP and ZvT are. Again, I'm not saying it is unbalanced, but balanced poorly.

Specifically, I kind of feel that regardless of strategies chosen most TvPs (that last till the midgame at least) come down to a Protoss player attempting to capitalize on a Terran misstep somewhere along the way. If the Terran pushes out too fast, flank and crush him, if he has sloppy positioning flank and crush him, if he neglects anti air, zealot drop and/or mass stasis him and crush him, if he doesn't defend his base well enough, recall and win.

Conversely, a terran who reacts well to everything the Protoss can throw at him is exceedingly hard to beat. A terran who doesn't make any real mistakes is nigh impossible to beat. I feel like Flash is proving this point. A good Protoss is one who will bide his time, wait for an opening and pounce at just the right moment. But what if that opening never comes? What if there is no right moment, because you are playing Flash and Flash's army is ALWAYS well positioned, and is ALWAYS right where it needs to be.

Its hard playing TvP as Terran because you can play a great game, do 99 out of 100 things correct, yet watch it all end in destruction because you sieged up at the wrong time and lost your army in a heartbeat. Its hard playing as Protoss because you just feel helpless when the terran doesn't give you the opening you've worked so hard to recognize and you realize its only a matter of time before the Terran Ball gets maxed and there won't be much you can do to stop it.
... Still like Brood War better... lol
JewJewBees
Profile Joined April 2010
United States87 Posts
May 13 2010 07:30 GMT
#158
On May 13 2010 15:26 KingofHearts wrote:
how about recalling carriers and then recall carriers back? also corsair's disruption web is underused against terran ball.. i think corsair can kill vessels while making the terran ball ineffective. needed like 6 corsairs maybe? to put off 12 web or something


Doesn't recalling carriers make the interceptors that were out while recalled fly back over the minimap? I remember this being the case for some recent TvP I saw.
vergibaby
Profile Joined February 2008
United States20 Posts
May 13 2010 07:34 GMT
#159
id beat flash
all you got to do is out macro him..
get money
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
May 13 2010 07:36 GMT
#160
On May 13 2010 16:30 JewJewBees wrote:
Show nested quote +
On May 13 2010 15:26 KingofHearts wrote:
how about recalling carriers and then recall carriers back? also corsair's disruption web is underused against terran ball.. i think corsair can kill vessels while making the terran ball ineffective. needed like 6 corsairs maybe? to put off 12 web or something


Doesn't recalling carriers make the interceptors that were out while recalled fly back over the minimap? I remember this being the case for some recent TvP I saw.


http://www.teamliquid.net/tlpd/games/36586_Flash_vs_Kal/main
TranslatorBaa!
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC206
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SKillous 447
White-Ra 278
SteadfastSC 206
ProTech126
BRAT_OK 79
DivinesiaTV 23
MindelVK 18
StarCraft: Brood War
Calm 2013
Shuttle 485
Dewaltoss 120
Mini 108
Hyun 92
ggaemo 53
yabsab 46
910 24
soO 20
Killer 16
[ Show more ]
HiyA 9
NaDa 6
Dota 2
Gorgc8142
singsing3498
qojqva2495
Counter-Strike
pashabiceps1452
fl0m1091
Heroes of the Storm
Khaldor785
Liquid`Hasu525
Grubby387
Other Games
FrodaN3054
Beastyqt725
B2W.Neo655
mouzStarbuck225
ArmadaUGS178
ToD168
QueenE78
Mew2King60
Chillindude6
Organizations
Other Games
PGL1057
gamesdonequick796
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 41
• HeavenSC 26
• Reevou 11
• Adnapsc2 9
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV367
• HappyZerGling71
Other Games
• imaqtpie1241
• Shiphtur205
Upcoming Events
BSL 21
42m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
13h 42m
Wardi Open
16h 42m
Monday Night Weeklies
21h 42m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.