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How Protoss can beat Flash - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 17 Next All
AleC
Profile Joined December 2009
332 Posts
May 12 2010 22:52 GMT
#101
On May 13 2010 04:47 hp.Shell wrote:
Failing that, get several, maybe 5-8 DAs, and have your main army consist of zealots and high templar with DA and arbiter support. Then, you can use storm to create clumps of tanks (force the tanks to "dodge" into a clump) and then stasis them. Then you could MC half of the rest of the tanks, then hallucinate the DAs with your excess templar to retreat so they don't die, rinse, repeat.


Lol this paragraph HAS to be a joke.

5-8 DAs?
main army of zealots and hts?
storming to create clumps?

I know your allowed to theory-craft but cmon.

1.5-8 DAs costs 625/500 - 1000/800 thats A LOT OF MONEY for units that will die the second they gets in tank/vulture range without even a chance of casting MC.

2.A main army of zealots will be slaughtered by vults + mines

3.And when terrans get stormed, they don't clump to avoid more storm, common sense man lol
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 12 2010 22:55 GMT
#102
On May 13 2010 00:00 Pliers wrote:
Remember when the universal race imbalance was Protoss>Terran?


Stopped reading right here.
8/4/12 never forget, never forgive.
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2010-05-17 17:29:06
May 12 2010 23:02 GMT
#103
On May 13 2010 02:23 Mekexi wrote:
I appreciate OP's effort, but I think there is much simplier and stronger answer:

+ Show Spoiler +
USE THOSE RECALLS SMARTER, GODDAMN IT!!

Seriously, Protoss players are like:
- Recall 15-20 units into Terran main.
- Kill Armory + some Vultures.
- DIE.

Why not...:

...Recall to defend distant bases?
...Recall Speedlots over Terran sieged army?
...Recall into enemy main -> kill Armories -> Recall back to safety?
...Recall + Stasis-at-choke combo?

Few examples were already set, but I feel those techniques are criminally underused.

Completely agree with this, I think most korean pro's use their arbiters rather poorly.
One of the best examples would be EVER 2009 OSL finals Movie vs Flash, finals which Movie could have won.

Another thing to mention is the combination of arbiters + high templars and arbiters + reavers. Recalling these combinations is 100% more deadly though more than often I do not see them.
If a player recalls to enemy main with shuttle + 2 reavers along and invests some apm to properly micro, it could kill so many units and clumped depots too omg!!

Edited.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Exteray
Profile Blog Joined June 2007
United States1094 Posts
Last Edited: 2010-05-12 23:16:30
May 12 2010 23:16 GMT
#104
Let's hope Free reads this

+ Show Spoiler +
/sarcasm
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
May 12 2010 23:20 GMT
#105
basically, as flash, he goes by this rule: can i survive mid/early game? if yes ---> win. if no ---> fail
i pikachu in the shower
Beachac
Profile Joined June 2009
United States278 Posts
May 12 2010 23:44 GMT
#106
we'll find out tonight.
chongu
Profile Blog Joined February 2009
Malaysia2594 Posts
May 12 2010 23:49 GMT
#107
better strats against flash would be:-
-12nexus
-fast DTs lol
-4 gate goons timing attack
-reaver harrass
-double shuttle harrass
-mid/late game tech switch 2 carriers, with goon/ht support
-a successful reccall, followed up a statis at ramp
- 2 reccalls all-in lol
SC2 is to BW, what coke is to wine.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-05-12 23:59:36
May 12 2010 23:59 GMT
#108
I would go: Fast DT rush/Fast reaver harass with fast shuttle-> Mass reaver with speed shuttles/ an electronic fart thing that is hidden in Flash's cpu making him very, very confused and it will cause him to be thrown off his game into a fart slump ^^.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
May 13 2010 00:01 GMT
#109
Gas steal to carriers. Or gas steal to mass dts. Or gas steal to mass dt to mass expo to carriers. Or proxy gate to gas steal to mass dt to carrier.

Just abuse the fuck out of protoss.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
May 13 2010 00:05 GMT
#110
the real answer THE STOVE..
in The Kong line forever
Wings
Profile Joined January 2010
United States999 Posts
May 13 2010 00:05 GMT
#111
On May 13 2010 06:46 ISighZ wrote:
Show nested quote +
On May 13 2010 06:28 Wings wrote:
I'm sure people have said this before, but I'll say it again.

Problem 1. Flash wins not necessarily by his "hanbang" attack... but by methodically destroying your expansions. Kal always gets his hugeass carrier force and then Flash kills all the expos during the transition, leading to no money for interceptors. So, first problem with this DA theory is that Kal does NOT have the luxury of spending all those minerals at a crucial time, the 1st tank will take FAR too long to pop out (I saw the stats someone posted earlier above), by then Flash will have destroyed all the expos as usual, and also that money could have been used for ground forces to stall Flash while carrier tech is achieved. Let's say Kal HAD the minerals and HAD freaking forever to build Tanks. That would mean he's essentially in a position where he is far, far, far ahead of Flash; at Kal's current skill level, it would seem much more reasonable to kill Flash the normal way, with recalls/stasis/carriers/storm etc. I actually think storm is waay undervalued in late game PvT...

Problem 2. Upgrades. By then, Flash will have 3/3 upgrades vs 0/0 upgrades. I'm not sure whether you've fought in this sort of situation before, but if you have, you would know that this is utter RAPE. if Flash has a 200/200 tank/goliath army, your tanks are gonna be absolutely RAPED. If he has ONLY goliaths, then maybe you'll be good... but this is Flash. Do you think that he really won't notice Kal's CC & Factories for so freaking long??

ALTERNATIVE: I was considering the DA thing for one reason (NOT mind control); it would be interesting to try and use MAELSTROM on the clumped goliaths. Then Kal could kill huge numbers of goliaths while they just sat there. This would be really interesting to watch, because goliaths get really clumped up sometimes...


Ummm you cant maelstrom mech units...
On topic. It's a nice idea but the game will probably end before a tank can come out.!

lol whoops. sry i completely forgot, i've only played terran for the past 4/5 years...
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
May 13 2010 00:06 GMT
#112
Remember when people were suggesting DA use vs Zerg? Yeah.
shinjin
Profile Joined January 2010
United States398 Posts
May 13 2010 00:08 GMT
#113
lol, as someone above said..this might work on flash for maybe one or two games
then hed just say "no" and emp any DAs

plus...doing a succesfful DA drop into mind control scv without the scv or shuttle dying is a long shot against flash..especially with his reaction time, building placement, and the fact that its way late game.

Not to mention, the time itll take to build up a terran army...i highly doubt flash would let that happen really
give it one more try because the best things in life dont come free.
AleC
Profile Joined December 2009
332 Posts
Last Edited: 2010-05-13 00:30:03
May 13 2010 00:17 GMT
#114
On May 13 2010 08:02 LastWish wrote:
Show nested quote +
On May 13 2010 02:23 Mekexi wrote:
I appreciate OP's effort, but I think there is much simplier and stronger answer:

+ Show Spoiler +
USE THOSE RECALLS SMARTER, GODDAMN IT!!

Seriously, Protoss players are like:
- Recall 15-20 units into Terran main.
- Kill Armory + some Vultures.
- DIE.

Why not...:

...Recall to defend distant bases?
...Recall Speedlots over Terran sieged army?
...Recall into enemy main -> kill Armories -> Recall back to safety?
...Recall + Stasis-at-choke combo?

Few examples were already set, but I feel those techniques are criminally underused.

Completely agree with this, I think most korean pro's use their arbiters rather poorly.
One of the best examples would be EVER 2009 OSL finals Movie vs Fantasy, finals which Movie could have won.

Another thing to mention is the combination of arbiters + high templars and arbiters + reavers. Recalling these combinations is 100% more deadly though more than often I do not see them.
If a player recalls to enemy main with shuttle + 2 reavers along and invests some apm to properly micro, it could kill so many units and clumped depots too omg!!

Crap I missed those finals, who won?

On a serious note I assume ur talking about Flash, and I have no idea what you mean when you think Movie could have won. (Wasn't his vT not-so-hot at that point?)

But with ur point about the reavers, I agree that microing reavers inside the enemy base WITH goons/zeal support would be powerful, but I'm guessing there's some downside to it which is the main reason that progamers don't focus on that much. I'm guessing it's because with all the sieged tanks/mines/turrets in the base the reavers become much less effective - even with proper micro.


On May 13 2010 09:05 HeadhunteR wrote:
the real answer THE STOVE..

Lol


EDIT: Hey Wings, goliaths CANNOT be maelstromed.
It's only for biological units
Purind
Profile Blog Joined April 2004
Canada3562 Posts
May 13 2010 00:28 GMT
#115
On May 13 2010 02:57 Djabanete wrote:
Last season:

1. Flash rolls all zerg players (Effort, Calm, Zero, Jaedong in BoX's, am I missing anyone?)
2. People wonder how zerg can ever defeat Flash.
3. Jaedong does it.

This season:

1. Flash rolls all protoss players (all 6 dragons on kill list, Pure gets swatted)
2. People wonder how protoss can ever defeat Flash.
3. Flash wins OSL

Next season:

1. Flash rolls all protoss players and reaches finals
2. Flash loses to nal_rA. Games will probably involve nal_rA building tanks


Really, someone just needs to step it up, and I'm 99% sure that when they do, it won't involve mind control.



There, I combined your post with the OP to make a post about truth
Trucy Wright is hot
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 13 2010 00:32 GMT
#116
If Dark Archon + mind control could work on flash, then he wouldn't be owning tosses w/ his TvP right now.

It's hard to imagine flash losing right now, cause his TvP is just too good. I would suggest high templar against him, but he can just snipe them before storm is even casted (movie vs flash game 2 EVER OSL 2009). I'm really looking forward to a protoss beating Flash in a bo5, or even a bo3. =\
I like haikus and / I can not lie. You other / brothers can't deny
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2010-05-13 00:53:51
May 13 2010 00:46 GMT
#117
nal_ra i beleive you can do this
some by clan kid did this to me on bluestorm ;O
skyhighftw on iccup
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 13 2010 01:11 GMT
#118
On May 13 2010 08:02 LastWish wrote:
Show nested quote +
On May 13 2010 02:23 Mekexi wrote:
I appreciate OP's effort, but I think there is much simplier and stronger answer:

+ Show Spoiler +
USE THOSE RECALLS SMARTER, GODDAMN IT!!

Seriously, Protoss players are like:
- Recall 15-20 units into Terran main.
- Kill Armory + some Vultures.
- DIE.

Why not...:

...Recall to defend distant bases?
...Recall Speedlots over Terran sieged army?
...Recall into enemy main -> kill Armories -> Recall back to safety?
...Recall + Stasis-at-choke combo?

Few examples were already set, but I feel those techniques are criminally underused.

Completely agree with this, I think most korean pro's use their arbiters rather poorly.
One of the best examples would be EVER 2009 OSL finals Movie vs Fantasy, finals which Movie could have won.

Another thing to mention is the combination of arbiters + high templars and arbiters + reavers. Recalling these combinations is 100% more deadly though more than often I do not see them.
If a player recalls to enemy main with shuttle + 2 reavers along and invests some apm to properly micro, it could kill so many units and clumped depots too omg!!


Hahaha what when?

Not only has Fantasy like never won a finals but uh...what? lol
Python is garbage, number 1 advocate of getting rid of it.
IrT4nkz
Profile Joined May 2010
229 Posts
May 13 2010 01:11 GMT
#119
When the Toss is ahead, get a mate or something to trip the power to the stadium = win (if ref's decide no rm :D)
kidcrash
Profile Joined September 2009
United States623 Posts
May 13 2010 01:17 GMT
#120


macro, storm, stasis, macro, storm, stasis, macro, recall. Until you're dripping with sweat like Much was. Honestly, 1a2a is the easy part, it's everything in between which defines a good protoss player.
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