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How Protoss can beat Flash

Forum Index > BW General
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Pliers
Profile Joined October 2008
Canada42 Posts
Last Edited: 2010-05-12 23:15:48
May 12 2010 15:00 GMT
#1
Remember when the universal race imbalance was Protoss>Terran?

That certainly doesn't seem like that case anymore in professional sc. Why? Because terran has found counters and adapted to the array of 'abusive' late game units toss can produce.

So why only talk about (T)Flash? Because he is the best and his tvp as of the moment is perfected. His play has no holes in the early game and he is able to expand on par with protoss because he is so darn good at defending. It seems that toss has no way of beating Flash in the late game.

When it get's to late game and Protoss is maxed and sitting on 5 bases, Flash is almost impenetrable at that point. Knowing that a 200 T army rolling will inevitably come, toss can only prepare for the massive loss they'll incur by making excessive gates and carrier tech. I have not seen a game recently where Flash lost to carriers so I don't see why tosses have been so stubborn to go for them anyway. Oh I know why, because it's the only feasible way of winning they have.

Well I'm proposing an alternate solution and I say Protoss needs to adapt to Flash, and the answer is this guy

+ Show Spoiler +
[image loading]
I swear I'm not trolling


Should you ever use Mind Control in a serious game?

NO! It costs too much and it takes TOO long to make a race switch and you WONT be able to get the worker back to your base and IF YOU ARE ABLE TO MIND CONTROL THEIR WORKERS YOU'RE WINNING ANYWAY.

Let me tell you why it needs to be used against Flash

It take about as much time as a mass carrier switch without the psi block (when the carrier is being made and taking up psi). Let's keep it real, late game pvt you wont move out unless you have 5-6 carrier with at least 1-1 ups.
CC->rax->factories+some supplies and now you have tanks!

Toss can afford it. In the late game on big maps if toss is able afford a carrier switch then they are certainly able to afford to make tanks.

Toss will have a 200+ army. Now this is the biggie here, some extra supplies of units is the boost toss will need to beat a 200 terran ground army.

Now getting the scv(s) will be the hard part in this strat. The best way I can think of is to drop 2 DA's mind control and recall everything back within a matter of seconds. No idea if this is the best way though.

Now you might be thinking this is getting ridiculous.... Certainly any mortal wont be able to pull this off nor will he have the priviledge to play Flash in pvt. Top tier tosses (Stork, Kal, Free, Bisu? lulz) certainly can, and honestly they'll need to take their games 1 step further to be able to beat Flash since he is already many steps ahead.

Please discuss

Update: example with this game

For example this game:


@17:00 in 10 oclock and pretty much the whole game at Flash's nat MC is possible.
@30:00 to end Kal makes the carrier switch and sacrifices probes for psi.

In conclusion + Show Spoiler +
Kal stays maxed for the whole game but loses every engagement because flash is also maxed. He has the extra money but can't use it. Now imagine if Kal was able to macro tanks he would've secured 12 oclock and not be forced to use his money on carriers at 30:00. Eventually he'll use all his minerals and get a 200+ army which beats a 200 t army and roll t's bases.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 12 2010 15:05 GMT
#2
Now that would be a sight to see.

...Are you sure you're not trolling? Because I just can't see this happening, like, ever.
"I made you a zergling, but I eated it." - Defiler
BuddyHolly
Profile Joined April 2010
Canada1 Post
May 12 2010 15:05 GMT
#3
lol it'll work for like 2 games and Flash will just adapt to this strat and emp the da's
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 12 2010 15:06 GMT
#4
Let's hope Flash doesn't lose tomorrow after this thread!
+ Show Spoiler +
I'm joking of course. Lee Young Ho never loses.
Pliers
Profile Joined October 2008
Canada42 Posts
May 12 2010 15:09 GMT
#5
If either (P)Kal or (P)free does something like this against Flash it's because I've contacted them personally.
hoglime
Profile Joined September 2009
1 Post
May 12 2010 15:11 GMT
#6
good luck recalling das into flash's expo and back... if p can do that then p can just kill the expo anyways.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-05-12 15:14:43
May 12 2010 15:14 GMT
#7
this thread is a testament to the sheer desperation flash´s play provokes in his opponents minds.

but seriously, flying in a shuttle with DAs, then immediately recalling them home and then building up a terran army as toss, in a competitive game. how cool would that be? whoever pulls this off with success would raise his fanbase by a factor of over 9000 in one single game.
"What am I supposed to do against this?" - "Lose!" :-]
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 12 2010 15:17 GMT
#8
I bet this can work in late game, i mean c'mon. I doubt terran players have goliaths or turrents at ALL his expansions. It will work if someone actually goes for it.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2010-05-12 15:19:16
May 12 2010 15:18 GMT
#9

edit: oops
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 12 2010 15:19 GMT
#10
sounds like a bgh game
cw)minsean(ru
nurle
Profile Joined August 2009
Norway308 Posts
May 12 2010 15:20 GMT
#11
u gotta be trolling, rofl! after 10 years this is all u could come up with =)?
Jaedong fucking beast
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
May 12 2010 15:20 GMT
#12
I don't know about this thread but it seems to me PvT in SC:BW has lost all hope when playing flash..
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
May 12 2010 15:21 GMT
#13
Kal came pretty damn close to winning against Flash multiple times.

Result isn't everything. If you watched the game, you would realize Kal is able to push Flash to the limit.

I'd invest some faith in him.
The_Australian
Profile Blog Joined December 2007
Australia458 Posts
May 12 2010 15:21 GMT
#14
The problem is that flash's defence is inpenetrable, you outlined that this was the hardest part of the strat (actually mind controlling the scv). How do you get a shuttle to land and then not have the scv intantly vaporise to tank or vulture fire. Flash (and terrans in general) will always have bases well defended. Even if one player managed to do it all Terrans would fear the humiliation and defend bases in future matches with more zeal. It's a strategy that MAY work in a few games, but not an actual viable solution to FvP.
"Nothing should be unstoppable when you see it coming...." - Boxer
ToT)SiLeNcE(
Profile Blog Joined February 2003
Germany590 Posts
May 12 2010 15:21 GMT
#15
It's not as difficult to pull off as people believe. The recall is a good idea. I've often wondered why no one ever tried this. One shuttle to fly the DA in and a recall back out seems perfectly possible to me.

In fact I've been thinking if there is some kind of gentleman's agreement between the players not to use this kind of mind controlled scv stuff, because it would be totally unstoppable if it would succeed.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 12 2010 15:21 GMT
#16
they already beat him. its not like hes got a 100% win rate against protoss. storms would be way more effective than a dark archons.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-05-12 15:24:51
May 12 2010 15:24 GMT
#17
On May 13 2010 00:05 BuddyHolly wrote:
lol it'll work for like 2 games and Flash will just adapt to this strat and emp the da's


And by working you mean protoss somehow is able to mind control an SCV , but Flash still inevitably steamrolls them .
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 12 2010 15:25 GMT
#18
It is not entirely impossible that someone could pull this off with a little luck. It's not a long term solution though. But it would be sexy as hell if someone did it once (would love to see Flash's face once he realizes his opponent has tanks XD), and I would definitely become a fan of the player who did it.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Pliers
Profile Joined October 2008
Canada42 Posts
May 12 2010 15:30 GMT
#19
On May 13 2010 00:21 dukethegold wrote:
Kal came pretty damn close to winning against Flash multiple times.

Result isn't everything. If you watched the game, you would realize Kal is able to push Flash to the limit.

I'd invest some faith in him.


Absolutely, I've watch all the Kal vs Flash games and they are indeed close. Kal still get's stuck at the carrier stage though, lacking in mobility and unable to reinforce interceptors because he's unable to defend his bases. What i'm simply proposing is that carriers aren't the optimal solution to late game pvt DA's are.

On May 13 2010 00:21 The_Australian wrote:
The problem is that flash's defence is inpenetrable, you outlined that this was the hardest part of the strat (actually mind controlling the scv). How do you get a shuttle to land and then not have the scv intantly vaporise to tank or vulture fire. Flash (and terrans in general) will always have bases well defended. Even if one player managed to do it all Terrans would fear the humiliation and defend bases in future matches with more zeal. It's a strategy that MAY work in a few games, but not an actual viable solution to FvP.


In a lot of games when terran expands, defences aren't immediately set up. Toss usually spots this with an observer but is unable to move and kill it due to terran and the defence line terran has already set up outside the expo. I think it's prefectly possible to fly in a shuttle at this point. I guess we can only see if it's a viable solution if someone does it first =/
L0thar
Profile Blog Joined September 2007
987 Posts
Last Edited: 2010-05-12 15:39:38
May 12 2010 15:30 GMT
#20
On May 13 2010 00:00 Pliers wrote:
Remember when the universal race imbalance was Protoss>Terran?

That certainly doesn't seem like that case anymore in professional sc. Why? Because terran has found counters and adapted to the array of 'abusive' late game units toss can produce.


http://www.teamliquid.net/tlpd/leagues/274_Shinhan_09-10_Proleague

PvT: 64-55 (53.8%)

Riiiight.

edit: But that strat does sound quite hilarious. No idea how would that work though.

But I remember there was a game where the toss stole SCV, made tanks and won, if I'm not mistaken.
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