• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:03
CET 12:03
KST 20:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Starcraft player cRuZa Passed away. BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? SCHNAIL now supports Remastered
Tourneys
KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9619 users

How Protoss can beat Flash

Forum Index > BW General
Post a Reply
1 2 3 4 5 15 16 17 Next All
Pliers
Profile Joined October 2008
Canada42 Posts
Last Edited: 2010-05-12 23:15:48
May 12 2010 15:00 GMT
#1
Remember when the universal race imbalance was Protoss>Terran?

That certainly doesn't seem like that case anymore in professional sc. Why? Because terran has found counters and adapted to the array of 'abusive' late game units toss can produce.

So why only talk about (T)Flash? Because he is the best and his tvp as of the moment is perfected. His play has no holes in the early game and he is able to expand on par with protoss because he is so darn good at defending. It seems that toss has no way of beating Flash in the late game.

When it get's to late game and Protoss is maxed and sitting on 5 bases, Flash is almost impenetrable at that point. Knowing that a 200 T army rolling will inevitably come, toss can only prepare for the massive loss they'll incur by making excessive gates and carrier tech. I have not seen a game recently where Flash lost to carriers so I don't see why tosses have been so stubborn to go for them anyway. Oh I know why, because it's the only feasible way of winning they have.

Well I'm proposing an alternate solution and I say Protoss needs to adapt to Flash, and the answer is this guy

+ Show Spoiler +
[image loading]
I swear I'm not trolling


Should you ever use Mind Control in a serious game?

NO! It costs too much and it takes TOO long to make a race switch and you WONT be able to get the worker back to your base and IF YOU ARE ABLE TO MIND CONTROL THEIR WORKERS YOU'RE WINNING ANYWAY.

Let me tell you why it needs to be used against Flash

It take about as much time as a mass carrier switch without the psi block (when the carrier is being made and taking up psi). Let's keep it real, late game pvt you wont move out unless you have 5-6 carrier with at least 1-1 ups.
CC->rax->factories+some supplies and now you have tanks!

Toss can afford it. In the late game on big maps if toss is able afford a carrier switch then they are certainly able to afford to make tanks.

Toss will have a 200+ army. Now this is the biggie here, some extra supplies of units is the boost toss will need to beat a 200 terran ground army.

Now getting the scv(s) will be the hard part in this strat. The best way I can think of is to drop 2 DA's mind control and recall everything back within a matter of seconds. No idea if this is the best way though.

Now you might be thinking this is getting ridiculous.... Certainly any mortal wont be able to pull this off nor will he have the priviledge to play Flash in pvt. Top tier tosses (Stork, Kal, Free, Bisu? lulz) certainly can, and honestly they'll need to take their games 1 step further to be able to beat Flash since he is already many steps ahead.

Please discuss

Update: example with this game

For example this game:


@17:00 in 10 oclock and pretty much the whole game at Flash's nat MC is possible.
@30:00 to end Kal makes the carrier switch and sacrifices probes for psi.

In conclusion + Show Spoiler +
Kal stays maxed for the whole game but loses every engagement because flash is also maxed. He has the extra money but can't use it. Now imagine if Kal was able to macro tanks he would've secured 12 oclock and not be forced to use his money on carriers at 30:00. Eventually he'll use all his minerals and get a 200+ army which beats a 200 t army and roll t's bases.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 12 2010 15:05 GMT
#2
Now that would be a sight to see.

...Are you sure you're not trolling? Because I just can't see this happening, like, ever.
"I made you a zergling, but I eated it." - Defiler
BuddyHolly
Profile Joined April 2010
Canada1 Post
May 12 2010 15:05 GMT
#3
lol it'll work for like 2 games and Flash will just adapt to this strat and emp the da's
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
May 12 2010 15:06 GMT
#4
Let's hope Flash doesn't lose tomorrow after this thread!
+ Show Spoiler +
I'm joking of course. Lee Young Ho never loses.
Pliers
Profile Joined October 2008
Canada42 Posts
May 12 2010 15:09 GMT
#5
If either (P)Kal or (P)free does something like this against Flash it's because I've contacted them personally.
hoglime
Profile Joined September 2009
1 Post
May 12 2010 15:11 GMT
#6
good luck recalling das into flash's expo and back... if p can do that then p can just kill the expo anyways.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-05-12 15:14:43
May 12 2010 15:14 GMT
#7
this thread is a testament to the sheer desperation flash´s play provokes in his opponents minds.

but seriously, flying in a shuttle with DAs, then immediately recalling them home and then building up a terran army as toss, in a competitive game. how cool would that be? whoever pulls this off with success would raise his fanbase by a factor of over 9000 in one single game.
"What am I supposed to do against this?" - "Lose!" :-]
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 12 2010 15:17 GMT
#8
I bet this can work in late game, i mean c'mon. I doubt terran players have goliaths or turrents at ALL his expansions. It will work if someone actually goes for it.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2010-05-12 15:19:16
May 12 2010 15:18 GMT
#9

edit: oops
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 12 2010 15:19 GMT
#10
sounds like a bgh game
cw)minsean(ru
nurle
Profile Joined August 2009
Norway308 Posts
May 12 2010 15:20 GMT
#11
u gotta be trolling, rofl! after 10 years this is all u could come up with =)?
Jaedong fucking beast
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
May 12 2010 15:20 GMT
#12
I don't know about this thread but it seems to me PvT in SC:BW has lost all hope when playing flash..
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
May 12 2010 15:21 GMT
#13
Kal came pretty damn close to winning against Flash multiple times.

Result isn't everything. If you watched the game, you would realize Kal is able to push Flash to the limit.

I'd invest some faith in him.
The_Australian
Profile Blog Joined December 2007
Australia458 Posts
May 12 2010 15:21 GMT
#14
The problem is that flash's defence is inpenetrable, you outlined that this was the hardest part of the strat (actually mind controlling the scv). How do you get a shuttle to land and then not have the scv intantly vaporise to tank or vulture fire. Flash (and terrans in general) will always have bases well defended. Even if one player managed to do it all Terrans would fear the humiliation and defend bases in future matches with more zeal. It's a strategy that MAY work in a few games, but not an actual viable solution to FvP.
"Nothing should be unstoppable when you see it coming...." - Boxer
ToT)SiLeNcE(
Profile Blog Joined February 2003
Germany590 Posts
May 12 2010 15:21 GMT
#15
It's not as difficult to pull off as people believe. The recall is a good idea. I've often wondered why no one ever tried this. One shuttle to fly the DA in and a recall back out seems perfectly possible to me.

In fact I've been thinking if there is some kind of gentleman's agreement between the players not to use this kind of mind controlled scv stuff, because it would be totally unstoppable if it would succeed.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 12 2010 15:21 GMT
#16
they already beat him. its not like hes got a 100% win rate against protoss. storms would be way more effective than a dark archons.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-05-12 15:24:51
May 12 2010 15:24 GMT
#17
On May 13 2010 00:05 BuddyHolly wrote:
lol it'll work for like 2 games and Flash will just adapt to this strat and emp the da's


And by working you mean protoss somehow is able to mind control an SCV , but Flash still inevitably steamrolls them .
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 12 2010 15:25 GMT
#18
It is not entirely impossible that someone could pull this off with a little luck. It's not a long term solution though. But it would be sexy as hell if someone did it once (would love to see Flash's face once he realizes his opponent has tanks XD), and I would definitely become a fan of the player who did it.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Pliers
Profile Joined October 2008
Canada42 Posts
May 12 2010 15:30 GMT
#19
On May 13 2010 00:21 dukethegold wrote:
Kal came pretty damn close to winning against Flash multiple times.

Result isn't everything. If you watched the game, you would realize Kal is able to push Flash to the limit.

I'd invest some faith in him.


Absolutely, I've watch all the Kal vs Flash games and they are indeed close. Kal still get's stuck at the carrier stage though, lacking in mobility and unable to reinforce interceptors because he's unable to defend his bases. What i'm simply proposing is that carriers aren't the optimal solution to late game pvt DA's are.

On May 13 2010 00:21 The_Australian wrote:
The problem is that flash's defence is inpenetrable, you outlined that this was the hardest part of the strat (actually mind controlling the scv). How do you get a shuttle to land and then not have the scv intantly vaporise to tank or vulture fire. Flash (and terrans in general) will always have bases well defended. Even if one player managed to do it all Terrans would fear the humiliation and defend bases in future matches with more zeal. It's a strategy that MAY work in a few games, but not an actual viable solution to FvP.


In a lot of games when terran expands, defences aren't immediately set up. Toss usually spots this with an observer but is unable to move and kill it due to terran and the defence line terran has already set up outside the expo. I think it's prefectly possible to fly in a shuttle at this point. I guess we can only see if it's a viable solution if someone does it first =/
L0thar
Profile Blog Joined September 2007
987 Posts
Last Edited: 2010-05-12 15:39:38
May 12 2010 15:30 GMT
#20
On May 13 2010 00:00 Pliers wrote:
Remember when the universal race imbalance was Protoss>Terran?

That certainly doesn't seem like that case anymore in professional sc. Why? Because terran has found counters and adapted to the array of 'abusive' late game units toss can produce.


http://www.teamliquid.net/tlpd/leagues/274_Shinhan_09-10_Proleague

PvT: 64-55 (53.8%)

Riiiight.

edit: But that strat does sound quite hilarious. No idea how would that work though.

But I remember there was a game where the toss stole SCV, made tanks and won, if I'm not mistaken.
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group D
SHIN vs GuMiho
Clem vs Classic
IntoTheiNu 247
WardiTV108
Rex43
CranKy Ducklings35
LiquipediaDiscussion
KCM Race Survival
19:00
Season 4 Week 3
Kim Chul Min (afreeca) 1304
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 369
Rex 43
StarCraft: Brood War
Horang2 1234
actioN 1167
Bisu 1123
Jaedong 803
Stork 325
Pusan 262
Soma 224
EffOrt 166
Snow 161
Light 157
[ Show more ]
Larva 147
Barracks 122
Mind 113
910 94
Last 92
ZerO 81
ggaemo 66
Hyun 45
ToSsGirL 40
Sexy 39
sSak 28
Sharp 28
FanTaSy 27
JYJ 27
Free 18
yabsab 16
Noble 13
Terrorterran 12
Shuttle 0
Dota 2
Gorgc9838
XcaliburYe137
Counter-Strike
olofmeister745
edward14
Other Games
ceh9397
crisheroes272
dupreeh155
B2W.Neo149
DeMusliM129
KnowMe70
ArmadaUGS57
ZerO(Twitch)9
Organizations
Counter-Strike
PGL33546
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Stunt998
Other Games
• WagamamaTV40
Upcoming Events
OSC
2h 58m
OSC
10h 58m
GSL
1d
Epic.LAN
1d 1h
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 22h
WardiTV Invitational
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
Yamato Cup
3 days
[ Show More ]
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.