On May 13 2010 23:01 dtnmang wrote:
Try to deny Flash's third?
Try to deny Flash's third?
Trying isnt good enough?
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ella_guru
Canada1741 Posts
On May 13 2010 23:01 dtnmang wrote: Try to deny Flash's third? Trying isnt good enough? | ||
Severedevil
United States4838 Posts
On May 13 2010 23:06 ella_guru wrote: Trying isnt good enough? On some maps it's not plausible to deny Terran's third... which is perfectly fine, as long as Protoss keeps expanding in response. | ||
dtnmang
Vietnam752 Posts
On May 13 2010 23:54 Severedevil wrote: Then Flash will send some units over and rape Protoss's remote expansions?Show nested quote + On May 13 2010 23:06 ella_guru wrote: On May 13 2010 23:01 dtnmang wrote: Try to deny Flash's third? Trying isnt good enough? On some maps it's not plausible to deny Terran's third... which is perfectly fine, as long as Protoss keeps expanding in response. | ||
BlueApex
63 Posts
This seems like a good idea but Flash moves when he hits 200/200. You'll die before you have tanks up. | ||
Pliers
Canada42 Posts
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dtnmang
Vietnam752 Posts
On May 14 2010 00:44 Pliers wrote: Flash doesn't move out when he hits 200/200.When Flash hits 200/200 Toss will have his maxed ground army as well and is able to keep reinforcing his P ground army to fight terran. The idea is not to rely on T tech to beat Flash, it's to use excess money P has while maxed out to build a complimentary army of only siege tanks. Stop it with the TvT crap that's not what this suggests at all. He timing pushes. And Protoss does not have excess money while maxed out against Flash like when they are against other Terrans, since he overruns their expansions. | ||
years
Costa Rica216 Posts
On May 13 2010 22:28 butchji wrote: How about playing like this? holy shit best stop sucking and get back to this. whats going on with the protoss coach in skt? the protoss lineup was one of the strongest. | ||
Pliers
Canada42 Posts
On May 14 2010 00:54 dtnmang wrote: Show nested quote + Flash doesn't move out when he hits 200/200.On May 14 2010 00:44 Pliers wrote: When Flash hits 200/200 Toss will have his maxed ground army as well and is able to keep reinforcing his P ground army to fight terran. The idea is not to rely on T tech to beat Flash, it's to use excess money P has while maxed out to build a complimentary army of only siege tanks. Stop it with the TvT crap that's not what this suggests at all. He timing pushes. And Protoss does not have excess money while maxed out against Flash like when they are against other Terrans, since he overruns their expansions. Yep, so Toss still needs to fight him normally in the early to mid game. When Toss survives till late can and has enough money for carrier switch, then the DA's can be employed. (research MC beforehand if going for this strat in the long term) | ||
Bac
United States53 Posts
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emucxg
Finland4559 Posts
On May 14 2010 01:25 Pliers wrote: Show nested quote + On May 14 2010 00:54 dtnmang wrote: On May 14 2010 00:44 Pliers wrote: Flash doesn't move out when he hits 200/200.When Flash hits 200/200 Toss will have his maxed ground army as well and is able to keep reinforcing his P ground army to fight terran. The idea is not to rely on T tech to beat Flash, it's to use excess money P has while maxed out to build a complimentary army of only siege tanks. Stop it with the TvT crap that's not what this suggests at all. He timing pushes. And Protoss does not have excess money while maxed out against Flash like when they are against other Terrans, since he overruns their expansions. Yep, so Toss still needs to fight him normally in the early to mid game. When Toss survives till late can and has enough money for carrier switch, then the DA's can be employed. (research MC beforehand if going for this strat in the long term) this will not work | ||
lone_hydra
Canada1460 Posts
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QuothTheRaven
United States5524 Posts
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NeCroPoTeNce
United States513 Posts
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years
Costa Rica216 Posts
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bubblegumbo
Taiwan1296 Posts
Against Flash you will be hard pressed to match his insane multitasking and APM already, you will lose trying too much time spent trying to get MC quickly and getting SCVs out alive, or fall behind trying to manage two race's worth of supply count/macro. Obviously recalls to get SCVs out will be difficult as well, since arbiters are always expected in TvP. This is more "gimmicky" that practicing a well crafted cheese/all-in strategy, which would be more reliable and actually worth the practice time. | ||
Philar
Hong Kong125 Posts
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Pliers
Canada42 Posts
On May 14 2010 02:00 bubblegumbo wrote: I can't believe that some people are taking this stupid strategy seriously, the viability of using MC to get more population/better composition has been discussed before. At the pro level it is stupid to rely on something that is this unreliable. MCing a SCV and getting it out alive from enemy territory, and then watching over 2 races is just insanely hard. Unless you have a reliable way for sneaking a SCV out, the chances of pulling this off is ridiculously slime. Against Flash you will be hard pressed to match his insane multitasking and APM already, you will lose trying too much time spent trying to get MC quickly and getting SCVs out alive, or fall behind trying to manage two race's worth of supply count/macro. Obviously recalls to get SCVs out will be difficult as well, since arbiters are always expected in TvP. This is more "gimmicky" that practicing a well crafted cheese/all-in strategy, which would be more reliable and actually worth the practice time. I mentioned before that getting the scv will be the hard part. It's not a reliable pvt strategy for sure but it's an option in the late game that can be taken advantage of if T does not watch his scv's well. Why not apply a strategy (although it sounds crazy) that has potential to put P ahead when P is deadlocked on bases with T anyway. Also T wont even see the arb if you're recalling out the scvs so not sure what you meant there. | ||
538
Hungary3932 Posts
On May 14 2010 02:00 bubblegumbo wrote:MCing a SCV and getting it out alive from enemy territory, and then watching over 2 races is just insanely hard. Unless you have a reliable way for sneaking a SCV out, the chances of pulling this off is ridiculously slime. You can always recall a Dark Archon (immune to mines!) into his base, then recall the mind controlled scv back to your base :-p | ||
KristianJS
2107 Posts
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JDforever
China69 Posts
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