• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:03
CET 18:03
KST 02:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1726 users

Tandem StarCraft - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 10 19 Next All
skronch
Profile Blog Joined December 2008
United States2717 Posts
October 05 2009 19:06 GMT
#141
this sounds so sick, i need to find some people to play it with me
Falling
Profile Blog Joined June 2009
Canada11378 Posts
October 05 2009 19:18 GMT
#142
On October 06 2009 03:37 ShadowDrgn wrote:
Why not just give each player all the upgrades of the other races at the start of the game? That doesn't seem like it would cause any major problems.


Well, one thing I could see is the one receiving new units could have upgraded units before the one that actually built it. For instance, I build +1 speedlings that get killed, now my allies opponent is fighting +3/+3 cracklings.

Chef's idea sounds good, though time consuming. It spaces out the techs and the other players actually have to invest in it (but without requiring the space, time, and resources to build 2-3 separate bases.)
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
oBlade
Profile Blog Joined December 2008
United States5775 Posts
Last Edited: 2009-10-05 20:13:13
October 05 2009 20:10 GMT
#143
The curious situation with the early game civilian micro is that everybody can block everyone else's buildings really easily. The civilian can delay Zerg expos, Terran walls, and Protoss simcities. This isn't a complaint, but an observation - I actually think it's really cool. I thought it was worth nothing anyway in case someone does find justifiable issue with it.

On the upgrade situation again: I don't agree with Chef's idea about invincible upgrade buildings being placed somewhere on the map to allow the player to research tech without actually developing his ally's enemy's tech proper. I think this severely interferes with the low money melee style of the map. It gives an advantage to people who are developing the tech of two races (or three via mind control) by giving them access to all the tech at no cost in resources or time. Frankly, I think this will hurt the map.

The holy grail solution will be one that ensures players can naturally develop the tech of their off-races while preserving the upgrades of the units acquired by the tandem mechanic. In order for upgrades to be carried over with unit transfer, there would have to be some kind of intermediary unit queue in the center of the map. When Chill loses a crackling, the map will immediately recreate a zergling for him in the unit queue. Because it was created for Chill, it will be a crackling because Chill has those upgrades (I'm not a mapmaker, but this part has to be correct in order for this solution to work). Then, control of the unit is transferred to Chill's ally's enemy and the unit is moved to spawn at his civilian, preserving all the upgrades...? Would this be a functional solution, and is it viable?
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
October 05 2009 20:42 GMT
#144
Upgrades like speed/range MIGHT stay but +1's don't.

i know that if a cpu unit has for exmaple rines with no range, but then a player that has rine range leaves and the cpu ggets their rines, all cpu rines will now have rine range
jonnyp
Profile Blog Joined May 2009
United States415 Posts
October 05 2009 20:43 GMT
#145
is there no easy way to keep track of your ally's opponent's tech tree, so whenever they research a tech you automatically receive it and vice versa?
The number of years it takes for the Internet to move past anything is way, way over 9000.
cakemanofdoom
Profile Joined September 2009
336 Posts
Last Edited: 2009-10-05 22:29:56
October 05 2009 22:29 GMT
#146
What's wrong with forcing people to redevelop another race's tech? Considering how economic harassment is so important, getting grunts far before upgrades make a huge difference should be easy. Besides, they are basically free units, so they don't have to be super-powerful. Un-upgraded units still have their uses, anyways.
On October 06 2009 05:43 jonnyp wrote:
is there no easy way to keep track of your ally's opponent's tech tree, so whenever they research a tech you automatically receive it and vice versa?

No. There is also no way to use triggers to give someone upgrades.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
Last Edited: 2009-10-05 23:08:49
October 05 2009 23:02 GMT
#147
lol...

I can easily give players the /exact/ same researches/upgrades as the unit that the player killed

It's not really that difficult but it will take some time that I don't have right now [unless someone is willing to teach me my math because I have a quiz tomorrow]

I'll work on it when I have time
TL+ Member
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
October 05 2009 23:26 GMT
#148
Doesn't the Dark Archon's mind control ability give you upgrades? If so, maybe you can have the receiving player have a DA and the enemy unit spawn somewhere in some corner, and have the DA automatically mind control it. And maybe make transferred units go to a Rescuable player so if the receiving player's partner's opponent is the same race as he is, they don't get the upgrades automatically (enemy has +1 weapons, you're at +0, but you mind control so all your guys all of a sudden have +1). That would make it easy to see what units were transferred or built by someone.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
frogmelter
Profile Blog Joined April 2009
United States971 Posts
Last Edited: 2009-10-05 23:43:00
October 05 2009 23:41 GMT
#149
Mmmm my method is close, but not the same

Fixed some Protoss units...

Fixed a few glitches... [Including the one about the civilian dying penalty not working]

Any other features you guys want?

I will probably not work on it for the rest of today since I do have my quiz, but expect it soon

And also, I'm only working on this because I think it's hilarious how excited Chill is for this game

And it's awesome how close the mods are to the community
TL+ Member
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
Last Edited: 2009-10-06 00:03:37
October 06 2009 00:01 GMT
#150
On October 06 2009 01:57 Chef wrote:
You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved.

To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race).

just place one tech building for each race in the middle of the map. Then delete all the ones of the persons actual race (So Z is left with only P and T buildings, for example). Seems easy enough, just 12 triggers.

I think you should have to spend money on the upgrades because turtling is too powerful otherwise.
Moderator
frogmelter
Profile Blog Joined April 2009
United States971 Posts
October 06 2009 00:18 GMT
#151
I just made a location in the middle where the units spawn at first

The units that spawn are for the same player that lost the unit [Player 3's dead unit will appear there as player 3's] so the upgrades will be perserved

Then triggers give the unit over to the player that will get it and teleport it over

The upgrades and research should be preserved that way
TL+ Member
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
October 06 2009 00:20 GMT
#152
ok that works too
Moderator
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
October 06 2009 01:43 GMT
#153
Is it possible to make those triggers user selectable? I really think the player should control when to use the received units.
What does not kill you makes you stronger.
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
October 06 2009 01:46 GMT
#154
I don't. I don't at all.
Moderator
leomon
Profile Joined December 2008
Canada169 Posts
October 06 2009 01:49 GMT
#155
Wow, this sounds so sick, i wanna try it out w/ a friend.
Radians
frogmelter
Profile Blog Joined April 2009
United States971 Posts
Last Edited: 2009-10-06 02:06:23
October 06 2009 01:59 GMT
#156
Yes it is possible for it to be user selectable

I can implement it in later versions, but not the one I'm working on now

I better not fail my math quiz

I am going to need testers in around 10 minutes

Anyone free?
TL+ Member
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
Last Edited: 2009-10-06 02:10:47
October 06 2009 02:09 GMT
#157
I'm at work now. I may be able to sneak a game or two in 1 hour.
What does not kill you makes you stronger.
oBlade
Profile Blog Joined December 2008
United States5775 Posts
October 06 2009 02:10 GMT
#158
On October 06 2009 10:59 frogmelter wrote:
Yes it is possible for it to be user selectable

I can implement it in later versions, but not the one I'm working on now

I better not fail my math quiz

I am going to need testers in around 10 minutes

Anyone free?


I am free for testing
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
October 06 2009 02:16 GMT
#159
On October 06 2009 10:46 Chill wrote:
I don't. I don't at all.


Mind explaining why you disagree? You are not forced to use every received piece in bughouse chess, you chose when to do it.
What does not kill you makes you stronger.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
Last Edited: 2009-10-06 02:38:06
October 06 2009 02:22 GMT
#160
He is saying he doesn't know how to implement it, not that he disagrees

Anyways, I am done with the modifcations

I have one tester... I need two more

Fixed MC glitch
Added research transfer
Added Upgrades transfer
Added color to names
Added Panda Bear Guy critter

Be back in 30-40 minutes
If we have enough testers then, I'll host it
TL+ Member
Prev 1 6 7 8 9 10 19 Next All
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
16:00
15V Cup / Playoffs Day 2
starcraft2fi 147
Reevou 1
LiquipediaDiscussion
WardiTV 2025
12:00
Group Stage 1 - Group C
WardiTV1433
ComeBackTV 530
TaKeTV 361
IndyStarCraft 275
Rex94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 275
ProTech126
Rex 94
BRAT_OK 64
MindelVK 12
StarCraft: Brood War
Sea 1499
Larva 728
Mini 572
Light 318
BeSt 305
Snow 187
Dewaltoss 100
PianO 99
ggaemo 88
Hyun 78
[ Show more ]
JYJ 68
Bonyth 52
Movie 41
Mind 36
JulyZerg 26
Oya187 20
ajuk12(nOOB) 19
Terrorterran 13
Bale 6
Dota 2
Gorgc5359
qojqva4348
singsing2782
Dendi1121
syndereN418
League of Legends
rGuardiaN159
Counter-Strike
chrisJcsgo97
Other Games
Beastyqt760
Lowko354
crisheroes240
Hui .213
KnowMe110
QueenE85
Trikslyr60
ArmadaUGS43
nookyyy 29
XaKoH 0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3045
• WagamamaTV483
League of Legends
• TFBlade1255
Upcoming Events
PiGosaur Monday
7h 58m
StarCraft2.fi
23h 58m
Tenacious Turtle Tussle
1d 6h
The PondCast
1d 16h
WardiTV 2025
1d 18h
StarCraft2.fi
1d 23h
WardiTV 2025
2 days
StarCraft2.fi
3 days
RSL Revival
3 days
IPSL
3 days
Sziky vs JDConan
[ Show More ]
RSL Revival
4 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
4 days
IPSL
4 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.