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Tandem StarCraft - Page 7

Forum Index > BW General
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KwarK
Profile Blog Joined July 2006
United States44134 Posts
October 05 2009 06:47 GMT
#121
I used to play this exact game with chess.
ModeratorThe angels have the phone box
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
Last Edited: 2009-10-05 07:19:56
October 05 2009 07:08 GMT
#122
Wouldn't the upgrade/research problems be solved if teams were forced to pick symmetric races? (P/T vs T/P, T/Z vs Z/T) This way your ally would always get units of his same race for which he can research/update anything.

I also think the static defense penalty mentioned early in this thread should be considered (destroying a static defense building gives your ally the building's cost).

I haven't played this game yet. But comparing it to the chess variation where the idea came from I see one main difference: In Bughouse chess, you can choose when to use the pieces you get from your teammate. If the civilian was some sort of building/training mobile unit you could choose not only where but also when to use your extra units, saving you from supply problems.
What does not kill you makes you stronger.
ejac
Profile Blog Joined January 2009
United States1195 Posts
October 05 2009 08:38 GMT
#123
Although I have not played this map, I get the feelings its going to boil down to a ZvZ without mutas.
esq>n
DeSu
Profile Blog Joined September 2009
Australia91 Posts
October 05 2009 08:47 GMT
#124
woah! This looks ever better than the old one!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 05 2009 08:50 GMT
#125
On October 05 2009 15:47 Kwark wrote:
I used to play this exact game with chess.


I wonder if that's where the idea came from?!
(it did)
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
mmp
Profile Blog Joined April 2009
United States2130 Posts
October 05 2009 09:00 GMT
#126
This looks awesome. Will play asap!

Nice idea.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Mora
Profile Blog Joined October 2002
Canada5235 Posts
October 05 2009 09:27 GMT
#127
this is absolutely fucking rad.
Happiness only real when shared.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 05 2009 16:43 GMT
#128
Who's up for fixing the research bugs? (gols not having range when transferred, unable to unsiege tanks, unable to make more than 4 interceptors etc..)
Moderatorsometimes I get intimidated by the size of my right testicle
2on2
Profile Joined April 2009
United States142 Posts
October 05 2009 16:55 GMT
#129
This sounds like alot of fun, op irc on iccup is where people are playing this?
Chef
Profile Blog Joined August 2005
10810 Posts
October 05 2009 16:57 GMT
#130
You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved.

To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race).
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
October 05 2009 16:58 GMT
#131
On October 06 2009 01:55 2on2 wrote:
This sounds like alot of fun, op irc on iccup is where people are playing this?

Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk.
LEGEND!! LEGEND!!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 05 2009 17:13 GMT
#132
Anyone playing now?
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 05 2009 17:26 GMT
#133
games up jul/1 if anyone wants to play we need 2 more
Hwaseung Oz fan for life. Swing out, always swing out.
2on2
Profile Joined April 2009
United States142 Posts
October 05 2009 17:31 GMT
#134
On October 06 2009 01:58 Chef wrote:
Show nested quote +
On October 06 2009 01:55 2on2 wrote:
This sounds like alot of fun, op irc on iccup is where people are playing this?

Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk.


awsome, thanks op! I'll try this when i get home
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
October 05 2009 17:45 GMT
#135
On October 06 2009 01:57 Chef wrote:
You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved.

To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race).


What if you didn't make the buildings at the beginning of the game? What if they were put into place ~5 minutes into the game, and subtracted 100 minerals from a P player (to compensate for psi)?

This does pose a bigger problem with lurker tech, since you do need supply for it.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
flag
Profile Blog Joined July 2007
United States228 Posts
October 05 2009 17:59 GMT
#136
On October 06 2009 01:43 RaGe wrote:
Who's up for fixing the research bugs? (gols not having range when transferred, unable to unsiege tanks, unable to make more than 4 interceptors etc..)

They can't be fixed by changing the map.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2009-10-05 18:03:23
October 05 2009 18:03 GMT
#137
Just played my first game, pretty fun. new games up though +2

gn jul/1
Hwaseung Oz fan for life. Swing out, always swing out.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 05 2009 18:16 GMT
#138
should just make it so that you play the mirror race matchups: ie PZ vs ZP, so that you never run into upgrade issues
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
October 05 2009 18:33 GMT
#139
Oh, and we discussed the siege tank thing. We just thought it would be more in the spirit of bughouse to keep them in siege
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
October 05 2009 18:37 GMT
#140
Why not just give each player all the upgrades of the other races at the start of the game? That doesn't seem like it would cause any major problems.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
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