• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:42
CEST 01:42
KST 08:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win0Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Maestros of The Game 2 announcement and schedule ! 2026 GSL Season 2 Qualifiers SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps?
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3031 users

Tandem StarCraft - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 8 9 19 Next All
KwarK
Profile Blog Joined July 2006
United States43984 Posts
October 05 2009 06:47 GMT
#121
I used to play this exact game with chess.
ModeratorThe angels have the phone box
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
Last Edited: 2009-10-05 07:19:56
October 05 2009 07:08 GMT
#122
Wouldn't the upgrade/research problems be solved if teams were forced to pick symmetric races? (P/T vs T/P, T/Z vs Z/T) This way your ally would always get units of his same race for which he can research/update anything.

I also think the static defense penalty mentioned early in this thread should be considered (destroying a static defense building gives your ally the building's cost).

I haven't played this game yet. But comparing it to the chess variation where the idea came from I see one main difference: In Bughouse chess, you can choose when to use the pieces you get from your teammate. If the civilian was some sort of building/training mobile unit you could choose not only where but also when to use your extra units, saving you from supply problems.
What does not kill you makes you stronger.
ejac
Profile Blog Joined January 2009
United States1195 Posts
October 05 2009 08:38 GMT
#123
Although I have not played this map, I get the feelings its going to boil down to a ZvZ without mutas.
esq>n
DeSu
Profile Blog Joined September 2009
Australia91 Posts
October 05 2009 08:47 GMT
#124
woah! This looks ever better than the old one!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 05 2009 08:50 GMT
#125
On October 05 2009 15:47 Kwark wrote:
I used to play this exact game with chess.


I wonder if that's where the idea came from?!
(it did)
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
mmp
Profile Blog Joined April 2009
United States2130 Posts
October 05 2009 09:00 GMT
#126
This looks awesome. Will play asap!

Nice idea.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Mora
Profile Blog Joined October 2002
Canada5235 Posts
October 05 2009 09:27 GMT
#127
this is absolutely fucking rad.
Happiness only real when shared.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 05 2009 16:43 GMT
#128
Who's up for fixing the research bugs? (gols not having range when transferred, unable to unsiege tanks, unable to make more than 4 interceptors etc..)
Moderatorsometimes I get intimidated by the size of my right testicle
2on2
Profile Joined April 2009
United States142 Posts
October 05 2009 16:55 GMT
#129
This sounds like alot of fun, op irc on iccup is where people are playing this?
Chef
Profile Blog Joined August 2005
10810 Posts
October 05 2009 16:57 GMT
#130
You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved.

To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race).
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
October 05 2009 16:58 GMT
#131
On October 06 2009 01:55 2on2 wrote:
This sounds like alot of fun, op irc on iccup is where people are playing this?

Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk.
LEGEND!! LEGEND!!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 05 2009 17:13 GMT
#132
Anyone playing now?
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 05 2009 17:26 GMT
#133
games up jul/1 if anyone wants to play we need 2 more
Hwaseung Oz fan for life. Swing out, always swing out.
2on2
Profile Joined April 2009
United States142 Posts
October 05 2009 17:31 GMT
#134
On October 06 2009 01:58 Chef wrote:
Show nested quote +
On October 06 2009 01:55 2on2 wrote:
This sounds like alot of fun, op irc on iccup is where people are playing this?

Yeah, but just ask people on actual irc ( http://www.teamliquid.net/irc/ ) because most people in op irc are just afk.


awsome, thanks op! I'll try this when i get home
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
October 05 2009 17:45 GMT
#135
On October 06 2009 01:57 Chef wrote:
You could conceivably make it so that whenever your ally's enemy builds a tech building, an invincible version of it appears for you somewhere out of the way in the middle of the map, that you can purchase the upgrade from without spending time building up the race from a stolen peon. It'd be pretty much the same triggers were using now but with a special location for each building, and not preserved.

To get an idea of the work that would mean for whoever is interested, that's 1 trigger for every tech building for every race for every player... Not forgetting a pylon to power the protoss ones (which is kind of an unfair extra supply if you choose protoss as your race).


What if you didn't make the buildings at the beginning of the game? What if they were put into place ~5 minutes into the game, and subtracted 100 minerals from a P player (to compensate for psi)?

This does pose a bigger problem with lurker tech, since you do need supply for it.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
flag
Profile Blog Joined July 2007
United States228 Posts
October 05 2009 17:59 GMT
#136
On October 06 2009 01:43 RaGe wrote:
Who's up for fixing the research bugs? (gols not having range when transferred, unable to unsiege tanks, unable to make more than 4 interceptors etc..)

They can't be fixed by changing the map.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2009-10-05 18:03:23
October 05 2009 18:03 GMT
#137
Just played my first game, pretty fun. new games up though +2

gn jul/1
Hwaseung Oz fan for life. Swing out, always swing out.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
October 05 2009 18:16 GMT
#138
should just make it so that you play the mirror race matchups: ie PZ vs ZP, so that you never run into upgrade issues
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
October 05 2009 18:33 GMT
#139
Oh, and we discussed the siege tank thing. We just thought it would be more in the spirit of bughouse to keep them in siege
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
October 05 2009 18:37 GMT
#140
Why not just give each player all the upgrades of the other races at the start of the game? That doesn't seem like it would cause any major problems.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Prev 1 5 6 7 8 9 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft117
Nina 84
SpeCial 32
CosmosSc2 30
StarCraft: Brood War
Calm 2168
GuemChi 788
Artosis 605
ggaemo 128
Mong 45
Dota 2
monkeys_forever627
NeuroSwarm130
League of Legends
Doublelift6241
JimRising 496
Counter-Strike
tarik_tv4778
fl0m4716
Fnx 1165
Super Smash Bros
PPMD51
Other Games
summit1g8536
Liquid`RaSZi1417
shahzam813
C9.Mang0357
XaKoH 263
uThermal178
ArmadaUGS92
Maynarde3
Organizations
Other Games
gamesdonequick687
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21110
League of Legends
• imaqtpie1787
Upcoming Events
OSC
18m
CranKy Ducklings
10h 18m
Afreeca Starleague
10h 18m
Light vs Flash
INu's Battles
11h 18m
ByuN vs herO
PiGosaur Cup
1d
Replay Cast
1d 9h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.