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Tandem StarCraft - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 21:19 GMT
#81
Makes me feel really stupid... lol.
LEGEND!! LEGEND!!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 04 2009 21:24 GMT
#82
seems so sick~~

only immediate concern I had was losing civ to mutas but I have no real proof.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 04 2009 21:31 GMT
#83
On October 05 2009 06:19 Chef wrote:
Makes me feel really stupid... lol.


psh you came up with a sweet idea though
Hwaseung Oz fan for life. Swing out, always swing out.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
October 04 2009 21:34 GMT
#84
Yo I'm at work now but let's play when I get home lolol
i can't focus because im thinking about playing this game
Moderator
cakemanofdoom
Profile Joined September 2009
336 Posts
October 04 2009 22:20 GMT
#85
Another concern I came up with while practicing violin: Would unit lag become a problem? Since nothing ever actually leaves the game, masses of units might create a problem with lag. Also, supply might become an issue with the masses of units if nothing ever dies for good. Then again, I never actually played this and it's all just conjecture made during violin practice, so...
micronesia
Profile Blog Joined July 2006
United States24772 Posts
October 04 2009 22:23 GMT
#86
On October 05 2009 07:20 cakemanofdoom wrote:
Another concern I came up with while practicing violin: Would unit lag become a problem? Since nothing ever actually leaves the game, masses of units might create a problem with lag. Also, supply might become an issue with the masses of units if nothing ever dies for good. Then again, I never actually played this and it's all just conjecture made during violin practice, so...

Uh... I don't think unit lag would be a problem since the game won't create more units than it can handle. If it gets to the point where there are two many units, then I'm guessing you will get the error message "cannot create XXX" whenever a unit is killed.
ModeratorThere are animal crackers for people and there are people crackers for animals.
cakemanofdoom
Profile Joined September 2009
336 Posts
October 04 2009 22:24 GMT
#87
I'm pretty sure that error message only appears when the location is blocked... And there are plenty of UMS maps where, after masses of units are created with triggers, the game starts to lag crazily (mostly Desert Strike in my experience).
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 22:26 GMT
#88
I'm a sucker for doing it, but I fixed the unit creation triggers following cake's advice. Haven't tested it, but it sounds solid and I'm going to use it for the OP. Took me 25 minutes of repetitive tasks to make that little change, jeez.

http://www.mediafire.com/download.php?zngbtddciij
LEGEND!! LEGEND!!
cakemanofdoom
Profile Joined September 2009
336 Posts
October 04 2009 22:28 GMT
#89
I'm starting to feel guilty for making you do all this work to fix a very minor bug...
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 22:33 GMT
#90
Don't. It's my fault for being thick. I only thought it was impossible because I have memories of reading articles about it that advise you to do it in this really round-about way. If I had just had some presence of mind I would have thought about it myself and done it right the first time. It's a core part of the map, so I want to at least leave people who want to edit it with something that works as a base product.
LEGEND!! LEGEND!!
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
October 04 2009 22:39 GMT
#91
On October 05 2009 07:23 micronesia wrote:
Show nested quote +
On October 05 2009 07:20 cakemanofdoom wrote:
Another concern I came up with while practicing violin: Would unit lag become a problem? Since nothing ever actually leaves the game, masses of units might create a problem with lag. Also, supply might become an issue with the masses of units if nothing ever dies for good. Then again, I never actually played this and it's all just conjecture made during violin practice, so...

Uh... I don't think unit lag would be a problem since the game won't create more units than it can handle. If it gets to the point where there are two many units, then I'm guessing you will get the error message "cannot create XXX" whenever a unit is killed.

BZZT CANNOT PLACE UNIT BZZZZZT
Tandem games don't have a tendency to last very long anyway.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
frogmelter
Profile Blog Joined April 2009
United States971 Posts
October 04 2009 23:44 GMT
#92
I'm up for helping you edit the map

I have quite a lot of experience in map making
TL+ Member
cakemanofdoom
Profile Joined September 2009
336 Posts
October 05 2009 00:08 GMT
#93
Best keep it to one person editing at a time, else we'll end up with 50 versions.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 05 2009 00:37 GMT
#94
a TT v TT game on this map could be either the most incredible thing ever or eye gougingly terrible.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 05 2009 00:41 GMT
#95
this map is incredible. a little buggy (with aspects transfer) but incredible.
Moderatorsometimes I get intimidated by the size of my right testicle
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
October 05 2009 00:53 GMT
#96
On October 05 2009 09:37 Nevuk wrote:
a TT v TT game on this map could be either the most incredible thing ever or eye gougingly terrible.

What if it was flash, leta, fantasy and skyhigh?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
GTR
Profile Blog Joined September 2004
51595 Posts
October 05 2009 01:10 GMT
#97
please make a tandem destination/blue storm/peaks
Commentator
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
October 05 2009 01:11 GMT
#98
i like the map as is.
Moderator
Motiva
Profile Joined November 2007
United States1774 Posts
Last Edited: 2009-10-05 01:30:53
October 05 2009 01:24 GMT
#99
I haven't played this yet, but it sounds awesome

A great excuse to try to get some of my really noob friends to come play again

If 2 allies are Z does Nydus work?
oBlade
Profile Blog Joined December 2008
United States6119 Posts
October 05 2009 01:25 GMT
#100
Does anyone want to play this right now? I'd like to try out the new version.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
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