This looks so cool! Great idea

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520
United States2822 Posts
This looks so cool! Great idea ![]() | ||
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neobowman
Canada3324 Posts
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Chill
Calgary25996 Posts
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iSiN
United States1075 Posts
lol | ||
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LonGGone
121 Posts
On October 04 2009 14:05 Chill wrote: I think you should replace the psi emitter with a civ, but if the civ dies, it should be replaced with something immobile for say, 10 seconds, and then get teleported back to your base as a civ again. That way you still get temporarily penalized for losing the civ. That sounds like an awesome idea and something u can always patch on it as well until it fits perfectly with the gameplay of the map: IE: More Civ HP, Longer respawn time, CIV loses respawns with less HP everytime it dies?? | ||
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yrag89
Malaysia315 Posts
Maybe like 2 Chupung Reong with some black border at the center. Only prob is the minimap for the player it will be enlarged. | ||
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Scaramanga
Australia8092 Posts
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cgrinker
United States3824 Posts
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Zona
40426 Posts
I.e. your partner produces some DT's? You probably should get some detection. So when your partner's opponent kills your partner's DT's, you're ready for them. | ||
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Scaramanga
Australia8092 Posts
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Chill
Calgary25996 Posts
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Falling
Canada11450 Posts
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Ota Solgryn
Denmark2011 Posts
Think this would work? | ||
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Chef
10810 Posts
Anyway, I already made version 2. It's not bad if I do say so myself, but I want to test it before I release it... | ||
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Chef
10810 Posts
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Tritanis
Poland344 Posts
Anyway it is a great concept and I hoe you fix it | ||
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Chef
10810 Posts
Well, I moved some things around a bit in case you did dl the right version, but if you downloaded "Tandem sc 2" that was NOT official and I know it doesn't work. Please try the one from the OP post. | ||
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Ian Ian Ian
915 Posts
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Nightmarjoo
United States3360 Posts
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Chill
Calgary25996 Posts
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