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Tandem StarCraft - Page 2

Forum Index > BW General
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Falling
Profile Blog Joined June 2009
Canada11563 Posts
October 04 2009 01:46 GMT
#21
Very cool!


The webpage "www.zshare.net" cannot be found
DNS error occurred. Server cannot be found. The link may be broken.

But very unfortunate.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-10-04 01:54:29
October 04 2009 01:51 GMT
#22
Just mass mostly canons so you can't lose any units lol

you're ally wins when your opponent tries to break contain
..and then I would, ya know, check em'. (Aka SpoR)
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 04 2009 01:57 GMT
#23
this would be the sickest game for showmatches looooooooool
@RealHeyoka | ESL / DreamHack StarCraft Lead
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 02:05 GMT
#24
Adding an alternative link...

Also, next week I'll make the map better and add the other two races, since it seems like this map has some fans

Cheers,
LEGEND!! LEGEND!!
Zona
Profile Blog Joined May 2007
40426 Posts
Last Edited: 2009-10-04 02:09:47
October 04 2009 02:09 GMT
#25
If cannons become a dominant issue, you could have an equivalent 'reaction' for building kills - your ally gets resources equal to the build cost of what was destroyed.

But yeah, very cool idea!
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 04 2009 02:23 GMT
#26
This brings a new meaning to worker harass, and harassing in general haha. Certain strategies and early game aggression become a lot riskier now, like if you go DT and he goes obs, you can lose your DT to him and now you lack detection to fight it. 4 Gate is incredibly strong against normal builds, just bring the Psi emitter along and your superior numbers will easily prevail, but that's also an auto-loss to DTs. Forge FE becomes a "safe build" but you'll have a much slower tech and have a harder time dealing with Reavers.

This brings such an interesting twist to PvP. You need to make one for TvT and ZvZ too.

Non-mirror MUs would probably be imbalanced but it would be very interesting to see how it works.
Writerptrk
huameng
Profile Blog Joined April 2007
United States1133 Posts
October 04 2009 02:40 GMT
#27
Anyone wanna play this right now? I love bughouse (tandem chess)
skating
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
October 04 2009 02:50 GMT
#28
This is so so so awesome! We are trying this on Sunday mOnion!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
October 04 2009 03:06 GMT
#29
There's ways to getmore then 200 food. Maybe you should look at that?

And maybe make dif versions for dif races.
oBlade
Profile Blog Joined December 2008
United States6255 Posts
October 04 2009 03:12 GMT
#30
This is a good concept and deserves a lot of work. The main thing is really to have all races playable - I don't think there is anything else wrong with the map. For instance, Chill or GTR said the map didn't have enough resources - I think 2 base maps are fine (it plays a little bit like Hunters in this respect).

Really cool game. It took me a while to figure out psi emitter management. Interracial games will be very addictive.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 03:18 GMT
#31
Thanks. I'm thinking of using a mortal civillian that reappears in your main when it dies for next version, because I feel like it was just getting stupid hahaha.

I will have all 3 races in the next version, but right now I am making sure the map will not suck, so I am conferring with some people to at least get something semi-balanced.
LEGEND!! LEGEND!!
oBlade
Profile Blog Joined December 2008
United States6255 Posts
October 04 2009 03:42 GMT
#32
Oh, ok - on the map side of things, make sure the minerals and geysers are symmetrical. Right now the minerals are fine (symmetry wise, but the spacing is weird), but the asymmetrical gas makes top left a lot safer than bottom right, for instance.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 03:45 GMT
#33
Gas geysers at the bottom and right of the Nexus mine need 4 works for maximum efficiency (as apposed to 3).
LEGEND!! LEGEND!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2009 03:48 GMT
#34
Well, this is mostly a map for fun and since it's PvP, I doubt it would matter too much. The only matchup it matters a lot in is ZvZ.
oBlade
Profile Blog Joined December 2008
United States6255 Posts
October 04 2009 03:54 GMT
#35
Yeah, I know that that some geyser positions are less efficient than others, but currently it just looks like the gases on the right side bases are more susceptible to air harass while the gases on the bottom are more vulnerable to being attacked from the natural ridge.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Kyadytim
Profile Joined March 2009
United States886 Posts
Last Edited: 2009-10-04 18:11:08
October 04 2009 04:08 GMT
#36
To make the map more balanced, I'd recommend starting the players on the high ground. The way you've got it set up, 2-gate is the only viable opening. At least one more expo per player would be nice, too.

Also, dropping your opponent's probe line with Reaver's or Templar could kill your ally when they suddenly get 16 psi of probes dumped on them and can't produce military units until they add more pylons.
If it doesn't kill your ally, your opponent will rebuild their economy, and now there's possibly 16 more probes in circulation than either player wants to harvest with, so they both keep using probes as meat shields or to waste enemy scarabs. Suiciding a large group of probes might also be a valid tactic to block your ally's opponent from rebuilding after a battle, allowing your ally to break through to their psi emitter. Kinda crazy.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
October 04 2009 04:29 GMT
#37
Are people sitll playing this?
Moderator
huameng
Profile Blog Joined April 2007
United States1133 Posts
October 04 2009 04:40 GMT
#38
Just got done playing it, really tired of getting my emitter stolen >_> Excellent idea though, although I think the civ idea would be a great improvement
skating
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
October 04 2009 04:41 GMT
#39
Oh shit this is the fucking coolest thing I've seen since I saw that preview for P.S.0

Really fucking cool did you come up with this Chef?
Chef
Profile Blog Joined August 2005
10810 Posts
October 04 2009 04:48 GMT
#40
MikeyMoo and I were talking about Chess, and he brought up Tandem Chess. It was only natural to wonder what Tandem SC would be like, and so we bounced some ideas about how that might work. I would say the idea pretty much made itself.

This is going to be ridiculous once I get all 3 races in... Imagine breaking out of a contain, and your Terran ally getting Lurkers because of it? That's just retarded. And Awesome.
LEGEND!! LEGEND!!
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