• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CEST 07:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent8Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris64Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Production Quality - Maestros of the Game Vs RSL 2 #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Geoff 'iNcontroL' Robinson has passed away
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Exploring the Bold World of Mike Tyson Vape Flavor ASL20 General Discussion BSL Polish World Championship 2025 20-21 September [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group A [IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1195 users

DPS in SC2 and its effect on the game - Page 2

Blogs > Masayume
Post a Reply
Prev 1 2 3 Next All
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2012-07-10 19:13:41
July 10 2012 19:13 GMT
#21
On July 11 2012 04:11 chambertin wrote:
Show nested quote +
On July 11 2012 03:53 Blazinghand wrote:
No, the reason armies destroyed each other more slowly in BW has to do with the way they are controlled, the lack of smartcast, the pathing, and the low unit selection delimiter. You want to know why Jangbi's storms were legendary? Because properly used, storms rip though everything, and BW is a damn hard game to play. Go play BW against your friend, and try doing ANYTHING the pros do.



ahem, are. For just a tick longer... are. T_T


Ah yes, my apologies. I'll go fix that. The point still stands though: storms are good, but hard to use. like most things in bw.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ScythedBlade
Profile Joined May 2010
308 Posts
July 10 2012 20:09 GMT
#22
Finally someone outright says that Protoss early-mid game armies are ridiculously cost and supply inefficient. It's so friggen hard to play an underpowered Protoss army. Late game is finally when it evens out, and by evens out, I mean that it's still on bad footing, especially when counting a disadvantages early-mid game, and a late game that is only marginally better than Terran late game.
archonOOid
Profile Blog Joined March 2011
1983 Posts
July 10 2012 20:13 GMT
#23
Another interesting and similar stat you could argue is higher in sc2 compared to bw is that the dps intensity (=units are dying too fast) is a lot higher. This is due to the fact of clumping, macro mechanics (units comes out faster) and average dps. HotS will make tvp "mechable" which means that terran units will be more spread out due to tank lines and auxiliary forces dispatched in tactical positions as well. ZvP will have to anti clump units in the viper and the tempest will take out the highest dps dealers. Swarmhosts might work as bouncers for certain passages in all matchups.
I'm Quotable (IQ)
Arcane86
Profile Blog Joined November 2011
United States68 Posts
July 10 2012 20:26 GMT
#24
Comparison to BW are attractive, but perhaps it would be more instructive to compare SC2 matchups to each other. TvX matchups seem to come the closest to being skirmishy, whereas in ZvP it is almost impossible to find a game that isn't either turtle-deathball v turtle-deathball or all-in v. turtle. Perhaps a direct SC2 MU-comparison would be enlightening.

In a recent interview, Dustin Browder made it a point to note that simply porting over Psi-Storm into SC2 was broken as hell because the AI is better at clumping units together. They spent a ton of time tinkering with it to make it balanceable, and still wound up having to remove Khaydarin Amulet. It may be worth considering how these changes that made the game "smarter" plays into not only "skirmish" v. "deathball" but also game design to begin with.
There is no Cow Level
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2012 20:30 GMT
#25
I don't like you. Everything I've seen you post, (which isn't much), just comes off as you wishing SC2 was BW, when it really really shouldn't me. Last I checked, SC2BW was pretty good. Try that out, instead, if you want an HD remake.
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2012-07-10 20:42:59
July 10 2012 20:40 GMT
#26
I am sorry but I do not want SC2 to be BW in High Definition. I used to think that a year back or so, but I gained more and more appreciation for SC2 over the 2 years it's been out.

What I do want is for StarCraft 2 to grow in depth and options. The only reason I reference to BW most of the time is because it is always easier to use an existing example of something to try to explain something.

I think Starcraft 2 is at a good place right now, but as HotS is drawing closer I wanted to take the time to write about things that I personally think held WoL back from being even more enjoyable. The new units are a step in the right direction, but I simply wanted to share my thoughts in order to help figure out what the underlying causes of the sometimes limited gameplay options are in the matchups.

And if you want to reread my posts, you will see that I simply drew comparisons, and didn't actually advocate we go back to the BW mechanics or anything of that nature. That is not the intention and point of discussion for this blog either.

Balance. Enjoy the process instead of focusing on musts.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-07-10 20:51:49
July 10 2012 20:48 GMT
#27
Two solutions to save SC2:

1, reduce the Faster Game Speed by 10%. This gives players the reaction time you mention, and thus the incentive to micro.

2, add a button to allow modified movement. That is, units will move in their original formation with different speed.
See here for more details: http://www.teamliquid.net/forum/viewmessage.php?topic_id=349968

Because when HOTS comes out, they will have to rebalance the game. So why not just add these two changes--they are going to rebalance the game anyway.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
July 10 2012 21:15 GMT
#28
If DPS is seriously an inherent issue with the game, it's not something that can be easily fixed. FRB and dynamic movement are fairly easy to do and requires almost no rebalancing of the game (well maybe with dynamic movement, you may have to tweak some numbers for splash units). Altering the DPS, changing production times, or adjusting macro mechanics would basically have to be a complete rehaul of the entire game. So I don't see this happening.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 10 2012 21:41 GMT
#29
On your point about the siege tank from BW, and a player being punished for bad positioning going against the tank line: isn't it true that tanks used to overkill (all target the same unit and fire at it)? so wouldn't spreading out your units in a flank or in an arc would be worse than sending them in a line, because then the tanks would all be firing at different targets, not overkilling?
AzureD
Profile Joined September 2010
United States320 Posts
July 10 2012 21:42 GMT
#30
Most of your data seems to be wrong. I think all of it actually. Go back and check the SC1 values again.

Real reason splash is more effective in SC2 is due to clumping not any dps difference which is tiny.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 10 2012 21:52 GMT
#31
On July 11 2012 05:30 Asday wrote:
I don't like you. Everything I've seen you post, (which isn't much), just comes off as you wishing SC2 was BW, when it really really shouldn't me. Last I checked, SC2BW was pretty good. Try that out, instead, if you want an HD remake.


I don't like you either.

Last time I checked SC2 was a mediocre game that could be SO much better. Game quality is objective.

BW is better than SCII as both a spectator sport and competition wise. SCII just has more funding b/c it is rendered on a modern engine and has Blizzard's backing. But as a game it's inferior.

SCII should take things from its predecessor, if it's so busy killing it off.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 10 2012 21:53 GMT
#32
Anyone saying SC2 DPS is too high and then saying BW was better loses all credibility immediately.
Average means I'm better than half of you.
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
July 10 2012 21:56 GMT
#33
Roe, that's a great point. You are completely right, the old BW tank did not have smart fire. Players would often send a few units ahead to tank volleys and take spider mine damage. For the rest you still really wanted to spread your units out properly over the side that wouldn't be hit by stasis.

AzureD, the DPS as a pure value expressed in game time is close to the same yes, but the DPS in Real-time is delivered faster in SC2. This is what makes deathballs more favourable in SC2 combined with the high density of DPS (read clumped and more DPS uptime).
Balance. Enjoy the process instead of focusing on musts.
AzureD
Profile Joined September 2010
United States320 Posts
July 10 2012 23:32 GMT
#34
Masayume, then what is the difference in time between SC1 fastest and SC2 fastest?
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
July 10 2012 23:42 GMT
#35
On July 11 2012 06:56 Masayume wrote:
Roe, that's a great point. You are completely right, the old BW tank did not have smart fire. Players would often send a few units ahead to tank volleys and take spider mine damage. For the rest you still really wanted to spread your units out properly over the side that wouldn't be hit by stasis.

AzureD, the DPS as a pure value expressed in game time is close to the same yes, but the DPS in Real-time is delivered faster in SC2. This is what makes deathballs more favourable in SC2 combined with the high density of DPS (read clumped and more DPS uptime).


People do this in sc2 too, throwing out a couple of well spaced out infested terran eggs to draw fire from tanks while lings run in, for example?
And people simply have deep tank lines so they get completely raped by every tank firing at 1 ling.
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 10 2012 23:55 GMT
#36
Individual units in BW had higher dps. You use the mutalisk as an example when it is actually an outlier. The dps was increased because they couldn't stack anymore. Mutalisks in low numbers (~11) were deadly in bw even against marines whereas in sc2 its mostly hit and run and no micro, where you ignore the AA unless u have superior numbers. The reason overall dps is higher in ground units is cause of the way the AI bunches units together allowing for many units to fire at once.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 11 2012 00:03 GMT
#37
Siege Tank fire is much faster in SC2 than BW.

However the cooldown on BW siege tank is faster than 7.5 seconds.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
July 11 2012 00:10 GMT
#38
On July 11 2012 09:03 sluggaslamoo wrote:
Siege Tank fire is much faster in SC2 than BW.

However the cooldown on BW siege tank is faster than 7.5 seconds.


Yeah after some research I can confirm both of these. Also, the kinds of damage units deal works a bit differently in BW in terms of bonus damage-- tanks deal less damage against small units, but always deal full damage to shields, making them modestly more effective against zealots and intensely more effective against archons than their Sc2 counterparts.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 11 2012 00:17 GMT
#39
Guys guys...

Yes dps is higher in sc2 BUT hitpoints are also quite a bit higher.

Marauders, thors, ultralisks, roaches, immortals, colossus, queens, broodlords, even the Archon is a lot tankier due to being a purely massive/psionic unit. So it kind of balances out in generally.

But looking into specific matchups you see questionable stuff like the tank being appalling versus protoss units, hence the battle hellion and warhound.
MNdakota
Profile Joined March 2012
United States512 Posts
July 11 2012 00:30 GMT
#40
Great read.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft629
Nina 175
NeuroSwarm 121
ProTech74
StarCraft: Brood War
sSak 222
Bale 64
Movie 13
Shine 12
Icarus 10
yabsab 9
Dota 2
LuMiX1
League of Legends
JimRising 723
Counter-Strike
Stewie2K888
semphis_49
Super Smash Bros
Mew2King82
Other Games
summit1g7661
shahzam786
C9.Mang0342
Maynarde130
ViBE2
Organizations
Other Games
gamesdonequick1175
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1929
Upcoming Events
Sparkling Tuna Cup
4h 11m
Afreeca Starleague
4h 11m
Soulkey vs Barracks
EffOrt vs Rush
Monday Night Weeklies
10h 11m
Afreeca Starleague
1d 4h
BeSt vs Alone
Queen vs Bisu
The PondCast
3 days
RSL Revival
3 days
Cure vs SHIN
Reynor vs Zoun
RSL Revival
4 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
BSL Team Wars
4 days
[ Show More ]
RSL Revival
5 days
Maestros of the Game
5 days
Cosmonarchy
5 days
Bonyth vs Dewalt
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.