DPS in SC2 and its effect on the game - Page 3
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Darkomicron
Netherlands216 Posts
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Bwenjarin Raffrack
United States322 Posts
Also, the duration of psionic storm in BW isn't 8 seconds, but the damage is delivered in 8 steps of 14 damage every 8 frames. Thus, after the 8 frame casting animation, the total duration of damage for psionic storm is 64 frames. That's 42 damage per second on fastest game speed. | ||
pique
143 Posts
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ShadeR
Australia7535 Posts
DPS is a complete non-issue in BW, I've never heard of it coming up ever. Edit: Pique is spot on. | ||
Masayume
Netherlands208 Posts
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bourne117
United States837 Posts
On July 11 2012 03:53 Blazinghand wrote: I'd like to say I think your basic point, which is that "armies in sc2 destroy each other too quickly and easily", is correct, but again I think that psi storm in BW was devestatingly strong, like amazingly strong, with a massive AoE and huge burst damage, the likes of which perhaps you have never experienced. The Sc2 psistorm is but a pale shadow of the BW psistorm. Anyone who's played BW extensively HAS seen fights turn very quickly when certain units were brought into play, such as vessels, tanks, storms, reavers, lurkers, etc. The reason armies destroyed each other more slowly in BW wasn't that there was somehow less dps or spells and units were slower at dealing damage-- in fact, most units, such as the tank, reaver, storm, etc, dealt massive, massive burst damage to many units. No, the reason armies destroyed each other more slowly in BW has to do with the way they are controlled, the lack of smartcast, the pathing, and the low unit selection delimiter. You want to know why Jangbi's storms are legendary? Because properly used, storms rip though everything, and BW is a damn hard game to play. Go play BW against your friend, and try doing ANYTHING the pros do. The reason Sc2 seems boring and flat to some has to do with the fundamental mechanics of the game. Does the colossus or marine have too much dps? sure, maybe. But that's definitely not the problem. The problem of overpowered units haunts BW as well. That just makes things hilarious. The problem is that Sc2 is a game where you can control 255 units at once, and you can command your army to attack as easily as your opponent can defend. I used to accuse my cousin, a protoss player, of 1a2a3aing me. You know why? Because even with 70 food of army, 1a2a3a is the FASTEST he can get his whole army to move. Even 1aing was harder in that game. BW is a monumental struggle to have enough apm to get everything done. Every race has ridiculous overpowered units and spells of all varieties, and it's all impossible to use. I may not be explaining things well, and who knows, maybe I'm wrong, I was a shitty BW player and still am. But the idea that making all the units kill each other slower will get rid of deathballing is preposterous. As long as its' as easy to control 255 units as it is to control 12, and as long as the game doesn't get exponentially more difficult as you add more units and bases and try to keep everything running, Sc2 will never be BW. And that's okay. They're different games. If anyone wants to know the main problem with SC2 it is this right here. I use to not fully realize just how hard BW is but after playing it with a friend of mine I fully understand. Playing as zerg it can be a challenge just to attack with your army together and becomes harder the longer the game goes. Everything in the game was more difficult especially unit control.This creates a situation where the level you can play at and maximize your units is almost limitless. (Day9 did a video about game design where he discusses this a little bit worth checking out) After playing more BW and watching it more I understand the gripes about SC2 and really hope that Blizzard can figure out some way to bring back this feeling of almost limitless potential in units again. | ||
Masayume
Netherlands208 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=352100 Thank you for all the good feedback! <3 Also updated the original post to refer people to the thread! | ||
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