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Active: 15849 users

TLnet Poll - What's your reaction to the new HOTS info?

What's your reaction to the new HOTS info? :

Mostly positive. (8540)35%
Moderately positive (7198)30%
Indifferent. (4307)18%
Moderately negative. (2223)9%
Mostly negative. (2087)9%

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 4 5 8 9 10 Next All
Cosmos
Profile Joined March 2010
Belgium1077 Posts
June 12 2012 22:29 GMT
#1
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.
http://www.twitch.tv/becosmos
arcane1129
Profile Joined January 2011
United States273 Posts
June 12 2012 22:31 GMT
#2
Positive - new units seem interesting and a lot was added that may hopefully deter deathball vs deathball action. I'm all for anything that rewards multitasking and it seems like hots may be headed in that direction...though only time will tell.
TheTurk
Profile Joined January 2011
United States732 Posts
June 12 2012 22:48 GMT
#3
I think most of the changes increase relative skillcap, which is always good.
Gonna see some nice games once players are settled.
Starcraft is a lifestyle.
Epona_
Profile Joined April 2012
United States2 Posts
June 12 2012 22:53 GMT
#4
The oracle alone is probably the thing I'm most excited for :D
Hey! Listen!
lurchpanda
Profile Joined May 2011
United States51 Posts
June 12 2012 23:02 GMT
#5
While i think that the mothership core and oracle could be a nice addition to the game, i don't really like the tempest. Having scaned over the terran and zerg buffs they seem alright. From how it looks the viper pull ability seems a little strong/just stright out annoying against protoss. I can't make any conclusions though without playing the game.
You always hear "The glass is half empty" or "The glass is half full". I say we stop choosing what the glass is, and let the glass decide what it wants to be
ilisan
Profile Joined March 2011
Germany78 Posts
June 12 2012 23:08 GMT
#6
really cool units and pros said hots would require more skill, but it looks like not all races profit equally and some old problems still exist
<3 MKP | MC | Puzzle --- 이민졍 --- SK | Prime | MBCGame | Mouz <3
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
June 12 2012 23:27 GMT
#7
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Aserrin
Profile Joined October 2011
Uruguay231 Posts
June 13 2012 00:10 GMT
#8
I think that the Viper will just make deathballs of marine/roach/stalker even more common, because it'll be an even bigger risk to use high cost units and trying to micro them will be a wasted effort. To me it's a bad addition.

Terran seems a bit lacking in upgrades.

And I hope that the oracle, mothership core and tempest can somehow help fixing the horrible matchup that is PvP right now.

But then again, most upgrades seem to just force deathball vs deathball even more.
13JackaL
Profile Joined March 2011
United States577 Posts
June 13 2012 00:15 GMT
#9
i tried out the units at MLG. i like all of the changes except i think reapers are just too slow atm. the tempest is pretty interesting as well with it's 22 range, I believe some very interesting strategies can be made on that.
and my axe
xParadoxi
Profile Joined September 2011
United States78 Posts
June 13 2012 00:35 GMT
#10
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


Lol, I know its gonna be real hard to remove the unit with the mine on it. The ability has a 10 sec timer until it blows up, if you cant get a unit away from your army in 10 secs, you are just bad at the game. Besides, why even bitch about the viper? It can regen energy from an extractor or hatchery, and the pull unit is extremely anti mech. Pull the siege tanks/colossus... Profit.
dontPanic_
Profile Joined June 2012
Austria5 Posts
June 13 2012 00:38 GMT
#11
i like the new units, but the whole imba and op shit in the chats is extremely annoying... the games not even in beta and everybody just complains
give HotS a few months after the release and it will balance --> like BW and sc2 did too
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
June 13 2012 00:42 GMT
#12
Seems like Terran has just got nerfed to hell IMO.... So sad..
Bomber & Jaedong & FlaSh & SNSD <3
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 13 2012 00:44 GMT
#13
Nothing but positivity! Long live SC2.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
June 13 2012 00:57 GMT
#14
David Kim won while playing most of the game with mass Hydralisks. Against Terran. I'm pretty happy about that.
Done with Team Liquid for a while. Don't expect to find me here.
WightyCity
Profile Joined May 2011
Canada887 Posts
June 13 2012 01:34 GMT
#15
this game is gonna be so much fun! I cant wait to try all races and learn/ get beat by new strategies
90% watching it 8% talking about it and 2% playing it - sc2
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 13 2012 01:42 GMT
#16
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Champi
Profile Joined March 2010
1422 Posts
June 13 2012 01:45 GMT
#17
needs to keep carrier instead of tempest and im happy

the mothership core will hopefully solve a lot of problems protoss has been having in its race design in WOL.super excited about that the most
Archile
Profile Joined June 2011
United States403 Posts
June 13 2012 02:00 GMT
#18
all cool and interesting, except widow mine

those things scare me
Just a bad player trying to be a little less bad
Quincy
Profile Joined March 2012
Canada7 Posts
June 13 2012 02:01 GMT
#19
The Warhound looks like an SCV in the NBA. This is enough to make me purchase CE of HotS!!
Ask yourself whether the dream of heaven and greatness should be waiting for us in our graves - or whether it should be ours here and now and on this earth. - Ayn Rand
Irave
Profile Joined October 2010
United States9965 Posts
June 13 2012 02:20 GMT
#20
Everything so far looks interesting and once adjusted should make for some great games to view.
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