Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again!
What's your reaction to the new HOTS info? - Page 3
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LowEloPlayer
United States205 Posts
Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again! | ||
CrtBalorda
Slovenia704 Posts
Other then that I just want them to increase the skill cap. | ||
rastaban
United States2294 Posts
On June 13 2012 20:41 LowEloPlayer wrote: The new units are overall okay... but a MAJOR major criticism i have is of the Oracle. Of course, having not played HotS, I'm not really sure, but I watched those stupid videos and it just looks so... unfair? I don't know how to put it. Basically you just run in and you get FREE harassment. Even if the opponent has impeccable defense, that threat is always present. And especially late game shutting down a mining base is unbelievably huge. Even if you send a viking/corruptor to go get it, it's so fast that you can't really kill it. Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again! Well the FFs have HP (75 I think) so even if you get it off they go down super fast if you are aware at all. Sure the units need balanced a bit more but I have to say, after the last HoTs update I was hoping it wouldn't come I really disliked the direction the units were taken, but this new one is so much better. I can't wait for beta now! | ||
HeeroFX
United States2704 Posts
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Galaxy1again
United States34 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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CarlMikael
Sweden1043 Posts
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Lucumo
6850 Posts
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cari-kira
Germany655 Posts
the pull move looks so like 2000... didnt anyone @ bliz have a better idea for softening up the lategame? - ultralist charge? this is ridiculous, look gimmicky and is somewhat like the viper pull ability. dont like. - also i guess the tempest will be useless, because it has so low dps. compared to tanks, the units with the second highest range, the tempest dps is just laughable, and it hasnt even AoE like tanks. i just dont see where it could fit into the game. in the midgame it should be easy to counter with viking/muta/corruptor, and in the lategame every tempest would be a waste of supply, because it burns supply for a low dps unit. also: whats left of the idea to give protoss a good anti-air unit? this problem is not solved, just because zergs comfortably prefer to play mass roach into broods against protoss these days. | ||
Leberwurstbrot
Germany144 Posts
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EsX_Raptor
United States2801 Posts
Terran will now feel like you're playing a Transformers/RA2 game, both the Ultralisk's charge ability and the Swarm Host's pulling ability seem ridiculous, and the new Protoss changes are too simplistic and Warcraft 3'ish: mass recall? | ||
Aunvilgod
2653 Posts
On June 13 2012 07:29 Cosmos wrote: Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool. Good god the Tempest will actually be used. | ||
Goosestep
Germany10 Posts
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NeoMJay
Germany2 Posts
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Andypk
Scotland512 Posts
On June 13 2012 11:01 Quincy wrote: The Warhound looks like an SCV in the NBA. This is enough to make me purchase CE of HotS!! Cannot unsee :D | ||
Kaitokid
Germany1327 Posts
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Bajsgrodan
Afghanistan408 Posts
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Hamofox
Brazil7 Posts
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ZeddZeee
Canada3 Posts
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Garoodah
United States56 Posts
Tempest seems much too powerful. 10 range, splash damage, upgrade to 22 range, and it got built out of a normal stargate almost immediately. 2 Tempest rush is going to be the next big cheese for Protoss if you ask me. Time will tell though. | ||
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