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What's your reaction to the new HOTS info? - Page 3

Forum Index > Polls & Liquibet
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LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
June 13 2012 11:41 GMT
#41
The new units are overall okay... but a MAJOR major criticism i have is of the Oracle. Of course, having not played HotS, I'm not really sure, but I watched those stupid videos and it just looks so... unfair? I don't know how to put it. Basically you just run in and you get FREE harassment. Even if the opponent has impeccable defense, that threat is always present. And especially late game shutting down a mining base is unbelievably huge. Even if you send a viking/corruptor to go get it, it's so fast that you can't really kill it.

Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again!
hmm... let's think about it
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
June 13 2012 12:18 GMT
#42
Some stuff looks really stupid visualy, along with the 22 range tempest. Imagine how dumb it is for people to rush tempest and oracle and then they slowly bombard your mineral line from some dead space in the corner of a map until you get air.

Other then that I just want them to increase the skill cap.
4th August 2012...Never forget.....
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 13 2012 12:52 GMT
#43
On June 13 2012 20:41 LowEloPlayer wrote:
The new units are overall okay... but a MAJOR major criticism i have is of the Oracle. Of course, having not played HotS, I'm not really sure, but I watched those stupid videos and it just looks so... unfair? I don't know how to put it. Basically you just run in and you get FREE harassment. Even if the opponent has impeccable defense, that threat is always present. And especially late game shutting down a mining base is unbelievably huge. Even if you send a viking/corruptor to go get it, it's so fast that you can't really kill it.

Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again!


Well the FFs have HP (75 I think) so even if you get it off they go down super fast if you are aware at all.

Sure the units need balanced a bit more but I have to say, after the last HoTs update I was hoping it wouldn't come I really disliked the direction the units were taken, but this new one is so much better. I can't wait for beta now!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 13 2012 12:58 GMT
#44
I don't really have any thoughts on it, I hope I get to play in the beta. But from what I saw the units looked all OP, they will nerf them, once the beta is out.
Galaxy1again
Profile Joined June 2012
United States34 Posts
June 13 2012 13:11 GMT
#45
Viva la Viper!
Worker bees can leave, even drones can fly away, the Queen is their slave.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 13 2012 13:38 GMT
#46
oracle is a terrible idea and the warhound's model is a mechanic troll, it doesn't belong to a terran army. The rest seems interesting.
Terran & Potato Salad.
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
June 13 2012 15:25 GMT
#47
Moderately negative/sceptic, but nothing is set in stone yet.
Lucumo
Profile Joined January 2010
6850 Posts
June 13 2012 15:58 GMT
#48
[x] Don't care(didn't read any information anyway)
cari-kira
Profile Joined March 2011
Germany655 Posts
Last Edited: 2012-06-13 16:42:36
June 13 2012 16:10 GMT
#49
- the viper pull is a bad idea in my eyes.
the pull move looks so like 2000...
didnt anyone @ bliz have a better idea for softening up the lategame?

- ultralist charge? this is ridiculous, look gimmicky and is somewhat like the viper pull ability. dont like.

- also i guess the tempest will be useless, because it has so low dps. compared to tanks, the units with the second highest range, the tempest dps is just laughable, and it hasnt even AoE like tanks. i just dont see where it could fit into the game.
in the midgame it should be easy to counter with viking/muta/corruptor, and in the lategame every tempest would be a waste of supply, because it burns supply for a low dps unit. also: whats left of the idea to give protoss a good anti-air unit? this problem is not solved, just because zergs comfortably prefer to play mass roach into broods against protoss these days.
Live and let live
Leberwurstbrot
Profile Joined March 2012
Germany144 Posts
June 13 2012 16:43 GMT
#50
Carrier is not better than Tempest Oo. Tempest is even cooler... also you guys should check out the nydus changes... pretty cool
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
June 13 2012 17:23 GMT
#51
To be honest, I don't like the new changes. :/

Terran will now feel like you're playing a Transformers/RA2 game, both the Ultralisk's charge ability and the Swarm Host's pulling ability seem ridiculous, and the new Protoss changes are too simplistic and Warcraft 3'ish: mass recall?
Aunvilgod
Profile Joined December 2011
2653 Posts
June 13 2012 17:24 GMT
#52
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.


Good god the Tempest will actually be used.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Goosestep
Profile Joined June 2012
Germany10 Posts
June 13 2012 17:48 GMT
#53
toss will be even more op !
NeoMJay
Profile Joined April 2012
Germany2 Posts
June 13 2012 17:57 GMT
#54
Tier 3 is way too late for Hydra Speed I think.
In Soviet Russia expansions protect you, Kyle.
Andypk
Profile Joined November 2010
Scotland512 Posts
June 13 2012 18:18 GMT
#55
Really positive for me, really excited for HotS after seeing all of it.

On June 13 2012 11:01 Quincy wrote:
The Warhound looks like an SCV in the NBA. This is enough to make me purchase CE of HotS!!

Cannot unsee :D
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
June 13 2012 18:49 GMT
#56
looking forward to it!
Bajsgrodan
Profile Joined November 2010
Afghanistan408 Posts
June 13 2012 18:50 GMT
#57
the new mech unit needs to shoot air. I dont want to mass thors. Its so silly to max out on thors.
My name sucks!
Hamofox
Profile Joined December 2011
Brazil7 Posts
Last Edited: 2012-06-13 19:03:00
June 13 2012 19:02 GMT
#58
Looking at the recent Diablo 3 game, i must say i have some concerns about Hots ..Since actvision took over, blizzard isnt the same anymore ... it is so, so sad ..it was the best game producer ever...
Shift happens!
ZeddZeee
Profile Joined August 2011
Canada3 Posts
June 13 2012 20:40 GMT
#59
DAT TEMPEST.. 11 RANGE TO START OFF WITH... DAT IS REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLY LONG
"If there was a GM for Nexus Wars I would be in it" - HuskyStarcraft to Day[9]
Garoodah
Profile Joined January 2012
United States56 Posts
June 13 2012 21:00 GMT
#60
I think widow mines are going to be too useful for terrans in the early and mid game. They easily prevent ling run-bys, can stop mutalisk harass without taking your army out of position, and from the video they dealt tons of damage. Something has to be nerfed with them. I personally feel like the range that they attach to a unit is much too large. I also feel like the splash damage radius is either too large or too powerful in terms of damage.

Tempest seems much too powerful. 10 range, splash damage, upgrade to 22 range, and it got built out of a normal stargate almost immediately. 2 Tempest rush is going to be the next big cheese for Protoss if you ask me.

Time will tell though.

"Oh man we've got GG-lords"
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