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What's your reaction to the new HOTS info?

Forum Index > Polls & Liquibet
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Cosmos
Profile Joined March 2010
Belgium1077 Posts
June 12 2012 22:29 GMT
#1
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.
http://www.twitch.tv/becosmos
arcane1129
Profile Joined January 2011
United States270 Posts
June 12 2012 22:31 GMT
#2
Positive - new units seem interesting and a lot was added that may hopefully deter deathball vs deathball action. I'm all for anything that rewards multitasking and it seems like hots may be headed in that direction...though only time will tell.
TheTurk
Profile Joined January 2011
United States732 Posts
June 12 2012 22:48 GMT
#3
I think most of the changes increase relative skillcap, which is always good.
Gonna see some nice games once players are settled.
Starcraft is a lifestyle.
Epona_
Profile Joined April 2012
United States2 Posts
June 12 2012 22:53 GMT
#4
The oracle alone is probably the thing I'm most excited for :D
Hey! Listen!
lurchpanda
Profile Joined May 2011
United States51 Posts
June 12 2012 23:02 GMT
#5
While i think that the mothership core and oracle could be a nice addition to the game, i don't really like the tempest. Having scaned over the terran and zerg buffs they seem alright. From how it looks the viper pull ability seems a little strong/just stright out annoying against protoss. I can't make any conclusions though without playing the game.
You always hear "The glass is half empty" or "The glass is half full". I say we stop choosing what the glass is, and let the glass decide what it wants to be
ilisan
Profile Joined March 2011
Germany78 Posts
June 12 2012 23:08 GMT
#6
really cool units and pros said hots would require more skill, but it looks like not all races profit equally and some old problems still exist
<3 MKP | MC | Puzzle --- 이민졍 --- SK | Prime | MBCGame | Mouz <3
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
June 12 2012 23:27 GMT
#7
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Aserrin
Profile Joined October 2011
Uruguay231 Posts
June 13 2012 00:10 GMT
#8
I think that the Viper will just make deathballs of marine/roach/stalker even more common, because it'll be an even bigger risk to use high cost units and trying to micro them will be a wasted effort. To me it's a bad addition.

Terran seems a bit lacking in upgrades.

And I hope that the oracle, mothership core and tempest can somehow help fixing the horrible matchup that is PvP right now.

But then again, most upgrades seem to just force deathball vs deathball even more.
13JackaL
Profile Joined March 2011
United States577 Posts
June 13 2012 00:15 GMT
#9
i tried out the units at MLG. i like all of the changes except i think reapers are just too slow atm. the tempest is pretty interesting as well with it's 22 range, I believe some very interesting strategies can be made on that.
and my axe
xParadoxi
Profile Joined September 2011
United States78 Posts
June 13 2012 00:35 GMT
#10
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


Lol, I know its gonna be real hard to remove the unit with the mine on it. The ability has a 10 sec timer until it blows up, if you cant get a unit away from your army in 10 secs, you are just bad at the game. Besides, why even bitch about the viper? It can regen energy from an extractor or hatchery, and the pull unit is extremely anti mech. Pull the siege tanks/colossus... Profit.
dontPanic_
Profile Joined June 2012
Austria5 Posts
June 13 2012 00:38 GMT
#11
i like the new units, but the whole imba and op shit in the chats is extremely annoying... the games not even in beta and everybody just complains
give HotS a few months after the release and it will balance --> like BW and sc2 did too
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
June 13 2012 00:42 GMT
#12
Seems like Terran has just got nerfed to hell IMO.... So sad..
Bomber & Jaedong & FlaSh & SNSD <3
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 13 2012 00:44 GMT
#13
Nothing but positivity! Long live SC2.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
June 13 2012 00:57 GMT
#14
David Kim won while playing most of the game with mass Hydralisks. Against Terran. I'm pretty happy about that.
Done with Team Liquid for a while. Don't expect to find me here.
WightyCity
Profile Joined May 2011
Canada887 Posts
June 13 2012 01:34 GMT
#15
this game is gonna be so much fun! I cant wait to try all races and learn/ get beat by new strategies
90% watching it 8% talking about it and 2% playing it - sc2
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 13 2012 01:42 GMT
#16
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Champi
Profile Joined March 2010
1422 Posts
June 13 2012 01:45 GMT
#17
needs to keep carrier instead of tempest and im happy

the mothership core will hopefully solve a lot of problems protoss has been having in its race design in WOL.super excited about that the most
Archile
Profile Joined June 2011
United States403 Posts
June 13 2012 02:00 GMT
#18
all cool and interesting, except widow mine

those things scare me
Just a bad player trying to be a little less bad
Quincy
Profile Joined March 2012
Canada7 Posts
June 13 2012 02:01 GMT
#19
The Warhound looks like an SCV in the NBA. This is enough to make me purchase CE of HotS!!
Ask yourself whether the dream of heaven and greatness should be waiting for us in our graves - or whether it should be ours here and now and on this earth. - Ayn Rand
Irave
Profile Joined October 2010
United States9965 Posts
June 13 2012 02:20 GMT
#20
Everything so far looks interesting and once adjusted should make for some great games to view.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-06-13 02:27:39
June 13 2012 02:26 GMT
#21
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?

You got it mixed up, man. Blizzard removed burrowed movement for Banelings, not Burrow itself.

All in all, I'm pretty happy with these changes. The Tempest, Oracle, and the Mothership Core concern me, though; the Tempest because it's just a boring unit, the Oracle because it seems like mass cloaking could potentially be a little too powerful, and the Core because it seems really hard to balance correctly without getting nerfed to hell. The rest of the changes seem pretty good, especially the Widow Mines. I love that idea.
The room is ripe with the stench of bitches!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 13 2012 03:00 GMT
#22
I'd love to play the beta to test things out, but currently they seem alright. Of course things will get changed, and that is good news to me.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
June 13 2012 03:06 GMT
#23
Put moderately positive - a lot of the things seem fun to play around with and interesting, but as I was not able to test anything at MLG (I didn't go) and nothing is final yet I don't want to feel too strongly about HotS news. Also, I definitely can't complain and call anything imbalanced yet as we haven't really been able to see the full potential of the new units/abilities in action apart from the battle report videos, but those seemed to be more just to show off certain abilities rather than high-level games with the units.
Zildjianeer
Profile Joined April 2011
United States15 Posts
June 13 2012 03:13 GMT
#24
I wish they would make the oracle require skill. One click blocks every mineral patch? not fair
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
June 13 2012 03:50 GMT
#25
I am looking forward to the new features and units.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
oshiki
Profile Joined August 2011
Malaysia45 Posts
June 13 2012 04:16 GMT
#26
Viper seems OP.. Warhound model needs rework..the goliath looks tons better.
others seems fine
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
June 13 2012 04:41 GMT
#27
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.


Carrier is better than Tempest... LOOOOOOOOLLLLLLLLLLL!!!!!!!!!!!!!
"The flame that burns twice as bright burns half as long." - Lao Tzu
ZergMaestro
Profile Joined January 2011
United States169 Posts
Last Edited: 2012-06-13 05:08:34
June 13 2012 05:06 GMT
#28
I'm not really paying attention to hots until it comes out, or during beta.
I'm sure units will be changed, or cut by then so its not worth it for me to care right now.

Can't wait to have more units to play with i'll give it that.
Ma Jae Yoon #1. The ONLY Maestro. Effort.
Grufzar
Profile Joined November 2011
United States6 Posts
June 13 2012 05:27 GMT
#29
Reaper is worse than before (How is that even possible?


60 hp and 7 range is not worse unless im mistaken.
ignorance is apathy
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-06-13 05:36:33
June 13 2012 05:33 GMT
#30
On June 13 2012 14:27 Grufzar wrote:
Show nested quote +
Reaper is worse than before (How is that even possible?


60 hp and 7 range is not worse unless im mistaken.


No speed upgrade is making them worse . You can't micro against anything on creep and even off creep except slow lings . Regeneration isn't that nice , only the range upgrade is somewhat useful .
IndridCold
Profile Joined August 2010
United States385 Posts
June 13 2012 05:35 GMT
#31
im mostly positive, the warhound is the only thing that makes me look at it and just think "what?' I just dont get it, a unit that shoots only mech? Does it not do anything else? So if 6 marines walk up to 10 warhounds do the warhounds just die because their missles only work on mech and bounce off the human body? i dunno maybe i'm missing something
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
imJealous
Profile Joined July 2010
United States1382 Posts
June 13 2012 05:43 GMT
#32
On June 13 2012 14:35 IndridCold wrote:
im mostly positive, the warhound is the only thing that makes me look at it and just think "what?' I just dont get it, a unit that shoots only mech? Does it not do anything else? So if 6 marines walk up to 10 warhounds do the warhounds just die because their missles only work on mech and bounce off the human body? i dunno maybe i'm missing something

It has a normal laser attack, and also a special missile that can fire every six seconds or so which can only target mech units.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
June 13 2012 05:52 GMT
#33
I hope terran gets some slight buffs that add up to a major buff and not a bunch of major buffs, as of now terran is very difficult to play lol.
User was warned for too many mimes.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
June 13 2012 06:26 GMT
#34
Honestly I'd rather have carriers back and that they make them better. Otherwise changes are really exciting. Oracle looks godly.
Developer for http://mtgfiddle.com
CursivE
Profile Joined February 2012
Australia317 Posts
June 13 2012 06:32 GMT
#35
On June 13 2012 11:26 Archas wrote:

All in all, I'm pretty happy with these changes. The Tempest, Oracle, and the Mothership Core concern me, though; the Tempest because it's just a boring unit, the Oracle because it seems like mass cloaking could potentially be a little too powerful, and the Core because it seems really hard to balance correctly without getting nerfed to hell. The rest of the changes seem pretty good, especially the Widow Mines. I love that idea.


So you're happy with the changes.. except anything to do with Protoss? :S

Overall I'm excited for all the changes. Just to see the new strategies. Delicious!
MC || HuK || MMA || Squirtle || TLO || Sea || HerO || MarineKing || MVP || NesTea
Naphal
Profile Joined December 2010
Germany2099 Posts
June 13 2012 06:50 GMT
#36
the warhound looks like shit.

but i am pleasantly surprised about the rest =)
SFGIANTS91
Profile Joined October 2011
United States51 Posts
June 13 2012 06:58 GMT
#37
hydra/viper combo looks kind of ridiculous right now but im sure that will get buffed out
DUDE! Where's my mothership???
Fus
Profile Joined August 2010
Sweden1112 Posts
June 13 2012 09:11 GMT
#38
I like Oracle, viper and widowed mine. I think these units will be fun to use. I dont like the battlehellions and the warhounds, they just seems to easy to use.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Snikk
Profile Joined May 2012
Netherlands6 Posts
June 13 2012 09:53 GMT
#39
I think the viper is fine. Keep in mind its a lot of gas for a unit that just pulls shit in.
Wivyx
Profile Joined May 2009
Norway624 Posts
June 13 2012 11:10 GMT
#40
Mostly positive. I really feel that Blizzard are doing a lot of things right.
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
June 13 2012 11:41 GMT
#41
The new units are overall okay... but a MAJOR major criticism i have is of the Oracle. Of course, having not played HotS, I'm not really sure, but I watched those stupid videos and it just looks so... unfair? I don't know how to put it. Basically you just run in and you get FREE harassment. Even if the opponent has impeccable defense, that threat is always present. And especially late game shutting down a mining base is unbelievably huge. Even if you send a viking/corruptor to go get it, it's so fast that you can't really kill it.

Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again!
hmm... let's think about it
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
June 13 2012 12:18 GMT
#42
Some stuff looks really stupid visualy, along with the 22 range tempest. Imagine how dumb it is for people to rush tempest and oracle and then they slowly bombard your mineral line from some dead space in the corner of a map until you get air.

Other then that I just want them to increase the skill cap.
4th August 2012...Never forget.....
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 13 2012 12:52 GMT
#43
On June 13 2012 20:41 LowEloPlayer wrote:
The new units are overall okay... but a MAJOR major criticism i have is of the Oracle. Of course, having not played HotS, I'm not really sure, but I watched those stupid videos and it just looks so... unfair? I don't know how to put it. Basically you just run in and you get FREE harassment. Even if the opponent has impeccable defense, that threat is always present. And especially late game shutting down a mining base is unbelievably huge. Even if you send a viking/corruptor to go get it, it's so fast that you can't really kill it.

Also, the Reaper health regen seems worthless. Your Reaper got shut down by lings, good thing you can go back into his base with full hp and get shut down again!


Well the FFs have HP (75 I think) so even if you get it off they go down super fast if you are aware at all.

Sure the units need balanced a bit more but I have to say, after the last HoTs update I was hoping it wouldn't come I really disliked the direction the units were taken, but this new one is so much better. I can't wait for beta now!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 13 2012 12:58 GMT
#44
I don't really have any thoughts on it, I hope I get to play in the beta. But from what I saw the units looked all OP, they will nerf them, once the beta is out.
Galaxy1again
Profile Joined June 2012
United States34 Posts
June 13 2012 13:11 GMT
#45
Viva la Viper!
Worker bees can leave, even drones can fly away, the Queen is their slave.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 13 2012 13:38 GMT
#46
oracle is a terrible idea and the warhound's model is a mechanic troll, it doesn't belong to a terran army. The rest seems interesting.
Terran & Potato Salad.
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
June 13 2012 15:25 GMT
#47
Moderately negative/sceptic, but nothing is set in stone yet.
Lucumo
Profile Joined January 2010
6850 Posts
June 13 2012 15:58 GMT
#48
[x] Don't care(didn't read any information anyway)
cari-kira
Profile Joined March 2011
Germany655 Posts
Last Edited: 2012-06-13 16:42:36
June 13 2012 16:10 GMT
#49
- the viper pull is a bad idea in my eyes.
the pull move looks so like 2000...
didnt anyone @ bliz have a better idea for softening up the lategame?

- ultralist charge? this is ridiculous, look gimmicky and is somewhat like the viper pull ability. dont like.

- also i guess the tempest will be useless, because it has so low dps. compared to tanks, the units with the second highest range, the tempest dps is just laughable, and it hasnt even AoE like tanks. i just dont see where it could fit into the game.
in the midgame it should be easy to counter with viking/muta/corruptor, and in the lategame every tempest would be a waste of supply, because it burns supply for a low dps unit. also: whats left of the idea to give protoss a good anti-air unit? this problem is not solved, just because zergs comfortably prefer to play mass roach into broods against protoss these days.
Live and let live
Leberwurstbrot
Profile Joined March 2012
Germany144 Posts
June 13 2012 16:43 GMT
#50
Carrier is not better than Tempest Oo. Tempest is even cooler... also you guys should check out the nydus changes... pretty cool
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
June 13 2012 17:23 GMT
#51
To be honest, I don't like the new changes. :/

Terran will now feel like you're playing a Transformers/RA2 game, both the Ultralisk's charge ability and the Swarm Host's pulling ability seem ridiculous, and the new Protoss changes are too simplistic and Warcraft 3'ish: mass recall?
Aunvilgod
Profile Joined December 2011
2653 Posts
June 13 2012 17:24 GMT
#52
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.


Good god the Tempest will actually be used.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Goosestep
Profile Joined June 2012
Germany10 Posts
June 13 2012 17:48 GMT
#53
toss will be even more op !
NeoMJay
Profile Joined April 2012
Germany2 Posts
June 13 2012 17:57 GMT
#54
Tier 3 is way too late for Hydra Speed I think.
In Soviet Russia expansions protect you, Kyle.
Andypk
Profile Joined November 2010
Scotland512 Posts
June 13 2012 18:18 GMT
#55
Really positive for me, really excited for HotS after seeing all of it.

On June 13 2012 11:01 Quincy wrote:
The Warhound looks like an SCV in the NBA. This is enough to make me purchase CE of HotS!!

Cannot unsee :D
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
June 13 2012 18:49 GMT
#56
looking forward to it!
Bajsgrodan
Profile Joined November 2010
Afghanistan408 Posts
June 13 2012 18:50 GMT
#57
the new mech unit needs to shoot air. I dont want to mass thors. Its so silly to max out on thors.
My name sucks!
Hamofox
Profile Joined December 2011
Brazil7 Posts
Last Edited: 2012-06-13 19:03:00
June 13 2012 19:02 GMT
#58
Looking at the recent Diablo 3 game, i must say i have some concerns about Hots ..Since actvision took over, blizzard isnt the same anymore ... it is so, so sad ..it was the best game producer ever...
Shift happens!
ZeddZeee
Profile Joined August 2011
Canada3 Posts
June 13 2012 20:40 GMT
#59
DAT TEMPEST.. 11 RANGE TO START OFF WITH... DAT IS REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLY LONG
"If there was a GM for Nexus Wars I would be in it" - HuskyStarcraft to Day[9]
Garoodah
Profile Joined January 2012
United States56 Posts
June 13 2012 21:00 GMT
#60
I think widow mines are going to be too useful for terrans in the early and mid game. They easily prevent ling run-bys, can stop mutalisk harass without taking your army out of position, and from the video they dealt tons of damage. Something has to be nerfed with them. I personally feel like the range that they attach to a unit is much too large. I also feel like the splash damage radius is either too large or too powerful in terms of damage.

Tempest seems much too powerful. 10 range, splash damage, upgrade to 22 range, and it got built out of a normal stargate almost immediately. 2 Tempest rush is going to be the next big cheese for Protoss if you ask me.

Time will tell though.

"Oh man we've got GG-lords"
Frozenhelfire
Profile Joined May 2010
United States420 Posts
June 13 2012 22:17 GMT
#61
Mostly negative because it confirms my suspicions that Blizzard had been holding back features for Heart of the Swarm that should have been in Wings of Liberty a long time ago.
polar bears are fluffy
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 13 2012 22:44 GMT
#62
On June 13 2012 12:13 Zildjianeer wrote:
I wish they would make the oracle require skill. One click blocks every mineral patch? not fair

I am pretty disappointed about this too
BradenKuntz
Profile Joined May 2011
Canada59 Posts
June 13 2012 23:29 GMT
#63
From what I've seen so far, it's looking pretty good. The only thing that really concerns me is the Viper and it's ability to grab units. I do think it is OP at this point, but as they've said, nothing is final yet, so I'm still hopeful. All in all it's looking to be pretty sick.
And on a side note, the minor changes in the interface (animations, telling you how many workers you have at a base) are pretty kick ass.
Fluffeh
Profile Joined June 2011
Sweden66 Posts
June 14 2012 00:11 GMT
#64
Swarm Host / Oracle <3
nth<3 Flash<3
NightTime
Profile Joined April 2012
Canada7 Posts
June 14 2012 00:30 GMT
#65
I preatty mutch like what the've done to protoss, so for now i think it's satifying.
always push harder
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 14 2012 01:02 GMT
#66
I'll hold my compliments or condemnation until I've actually played it.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 14 2012 02:28 GMT
#67
Mildly negative. Couple things I like, but most of them seem like extreme changes, not enough subtle changes.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
June 14 2012 03:01 GMT
#68
Other than boringness of Warhound/Battle Hellions, all the other units seem quite inspired and interesting.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
foxmulder_ms
Profile Joined February 2011
United States140 Posts
June 14 2012 04:41 GMT
#69
Moderately negative here...

The main reason is, very personal: Removal of the carrier.
doffe
Profile Joined June 2010
Sweden636 Posts
June 14 2012 07:04 GMT
#70
mostly positive so far, but thats all in my head.. I mean, until we actually see extensive playing with these units and try them out ourselves all opinions are what we expect the units to do, not what they actually will do. I really do look forward to a complete wipe of the metagame and all mid to lategame strategies. 6pool, 11-11 gate, 11 - 11 rax etc ofc will still be there :p

Kinda wish they would remove the widowmine though. If DB have said its not for pros dont add it. Cant see a reason why we need units that wont be used at all at the toplevel. I mean, 10s timer, its not like anyone should let that blow up in a group if its obvious enough what unit it sticks on. Make it valid for all levels and im fine with it though.
Berceno
Profile Joined May 2012
Spain401 Posts
June 14 2012 09:11 GMT
#71
Guys, why are you whinning about balance? you should whine about the idea of x unit if u don't like it, it's clear that everything right now in the current state is pretty imbalanced.

I don't really like the viper (abduct) low micro intensive
Swarm host mmmm could be ok, but I hate the locus, with this and broodlords all matches with a zerg will be like dota
Oracle is really nice and a very clever unit, and yes the emtomb spell is so easy to cast, but it's too easy to counter too
Mothership core, this will fix pvp 100% and a lot of issues with pvz
warhound/battle helion- just standard compo, It looks nice
Widow Mine- this idea won't work at all, they must redesign it, what's the point to have this in the game if a pro player can easily avoid it?
tempest- same as widow mine, It won't work as it is now, but the idea it's not that bad

so definetely, I'm pretty excited but hots needs a lot of work yet
protoss living in da ghetto
nenshoua
Profile Joined August 2011
Brazil27 Posts
June 14 2012 12:02 GMT
#72
Toss looks amazing, even more mobile/versatile and solid than now..terran didn't need much , and zerg has new units but same problems...more micro for zerg is nice tho..
Education is not a substitute for intelligence. F.H
Dectilon
Profile Joined April 2010
Sweden50 Posts
June 14 2012 12:10 GMT
#73
I think they're getting there. If they can give every race a little bit of area control, which seems to be what they're aiming for, I think it could make the game more interesting. I think the tempest seems a bit boring. It's a large protoss unit with an aoe attack. Seems familiar somehow... I think the carrier could still be salvaged with a bit of redesign. Say if you could give it different interceptor formations. One could be to have interceptors work like a PDD say, but only for the carrier using it. It would prevent carriers from being easily countered by say mass vikings, blink-ins or corruptor balls.
brobrah
Profile Joined April 2011
220 Posts
Last Edited: 2012-06-14 12:43:42
June 14 2012 12:42 GMT
#74
On June 14 2012 13:41 foxmulder_ms wrote:
Moderately negative here...

The main reason is, very personal: Removal of the carrier.

They are still debating the carrier. It wasn't in the build at MLG but they haven't decided whether it's gone for good or not.

I'm more interested in the single player but I like the new units except maybe the warhound and the tempest. Warhound seems a little goofy to me. Tempest is just bad.
I want to be the next Chris Loranger for SC3
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2012-06-14 15:18:11
June 14 2012 15:14 GMT
#75
I like the Zerg and Protoss changes. But the Terran changes have been very underwhelming. Battle Hellions are basically an a-move unit. Warhounds are an a-move unit. And Widow Mines are banelings that you don't even need to a-move with. I hope Terrans get a new caster. It's seems unfair for both Zerg and Protoss to get such amazing casters and Terrans are left with nothing cool. I mean just compare the new units:

Wow Viper! Can pull units into the swarm, can blind marines, and regenerate mana from feeding off buildings! Cool!
Oracle! Fly in and out blocking mineral patches and cloak units! Cool!
Hydra move speed! Hell yeah!
Burrowed Ultralisk charge! OH shit!
22 range Tempest! I don't even!
Mothership core? Town recall op!

Then you have Battle Hellions! They got armor. So... not that cool.
Warhounds! Bonus damage to mech! Sure. But... not that cool.
Widow Mines! Alright that's pretty cool, but not even as cool as Hydra move speed.

Something as simple as scrapping the Raven and giving Terran the Science Vessel with some sick new abilities would get me excited to play HotS Terran like no other. Right now I'm just looking forward to Z and P. Terran not so much.

Liquid FIGHTING!!!
BoondockVeritas
Profile Joined August 2010
United States191 Posts
June 14 2012 15:23 GMT
#76
Did they really take out baneling land mines? Those weren't used enough anyway imo. If anyone has seen viper/hydra army from the last mlg I fear for protoss that can't find a way around that. Maybe even terran too.
NA server Veritas.414, KR server Bullet.382. 지지요!
ThePhasE
Profile Joined May 2011
Romania12 Posts
June 14 2012 17:00 GMT
#77
i dunno why everyone says they dt like tempest?...personally i like the idea of an unit with such a discusting range
Never say die! arghhhhbleerrgghhhhuooffurgh(by Day[9])
iEatWoofers
Profile Joined August 2011
Switzerland108 Posts
June 14 2012 17:32 GMT
#78
don't think protoss got very good units but the terran and zerg stuff looks cool.... really like the speed upgrade for hydralisks^^
Flowne
Profile Blog Joined December 2010
Netherlands71 Posts
June 14 2012 17:50 GMT
#79
Moderately positive,
I would like to see a few more adjustments to the new units
hangene92
Profile Blog Joined October 2011
Canada258 Posts
June 14 2012 19:00 GMT
#80
I can agree on that t v t will very interesting to watch!
"You may say I'm a dreamer, but I'm not the only one"
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 14 2012 19:21 GMT
#81
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.
"Teamliquid is a place for starcraft, not boobs." -autoexec
GRCJH
Profile Joined May 2012
Canada76 Posts
June 14 2012 21:43 GMT
#82
We probably should avoid judging units so context specific. Saying something like "omg warhounds can't shoot air" isn't really valid because even the existence of a warhound puts the game in a new context. So we need to base our opinions off of experience rather than just assuming units are complementary to current metagame; they in fact are the new metagame.
you were born too soon, you'll never explore the galaxy
Jebusrocks
Profile Joined July 2010
Canada62 Posts
June 14 2012 23:12 GMT
#83
On June 15 2012 04:21 Masvidal wrote:
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.


well if u reduce the range so the viper is well within the reach of a HT or ghost emp than i think itd b fine. I personally dont like how they still have the thor in, but oh well
StriderDoom
Profile Joined June 2011
United States17 Posts
June 15 2012 00:13 GMT
#84
positive!

I can't wait to have more stargate openings with the addition of the oracle no more lame void/phx harass haha
hooktits
Profile Blog Joined February 2008
United States972 Posts
June 15 2012 01:21 GMT
#85
i am much happier with this version of hots then the original one that was released i think after tweaks and balancing its gunna make the game much better
Hooktits of Tits gaming @hooktits twit
ProtoDemn
Profile Joined June 2012
Croatia11 Posts
June 15 2012 01:39 GMT
#86
I def like the Oracle and new Reaper upgrade, makes harass so much more viable for Terran early game and Protoss game overall. Viper's Abduct is somewhat overpowered imo, I feel its gonna get nerfed soon. The Tempest is completely useless imo, great range but it shoots was too slowly to really be of any use, I think the Carrier was better. Battle mode Hellion looks really fun to use and def will help Terran Mech play. Warhound is gonna be useful in ending the stressful Siege wars know as TvT. Ultralisk charge is too strong imo as well, Ultras already take a lot of hits to kill. Having them charge into battle is too much I think. I do like Hydra speed off creep though, it makes Hydra so much more useful, like it was back in BW. Finally, as a final note...Blizzard, Y U NO BRING BACK LURKER!?!
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-15 02:08:42
June 15 2012 02:07 GMT
#87
On June 13 2012 10:42 mbr2321 wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.


It's gone and rightly so. I play Zerg, and I don't want that shit. Too strong


On June 15 2012 04:21 Masvidal wrote:
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.


Relax. There's a beta for a reason. Speculation based on demos is pretty stupid.
Warpath
Profile Joined April 2010
Canada1242 Posts
June 15 2012 04:49 GMT
#88
A lot of things look stupid (visually) - abduct and tempest range
Swarm Host spits out locusts a little to slow to look exciting,
Warhound not shooting air is wtf worthy considering its thors are the only factory AA that doesnt kill itself. We want streamlined upgrades -_-
The mines need a hard revision
colossus still in the game
ultra charge needs some slight revision
and lastly the mineral forcefields need to be reworked a little so it isnt a 'cast, shift-move away' 2 click ordeal for the damage it can do.
tanks are still bad against most of the games units.

I think those were my gripes. everything else looks great.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-06-15 05:17:22
June 15 2012 05:16 GMT
#89
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?
Warzone
Profile Joined March 2012
United States31 Posts
Last Edited: 2012-06-15 07:27:45
June 15 2012 07:26 GMT
#90
On June 15 2012 14:16 darkness wrote:
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?


Exactly what I have been feeling. If they at least made massive units immune I could see the point.

Also, having Viper built as a lair unit (Exactly like overseer), would make it EXTREMELY powerful against Immortal builds. It would seem that you would be forced to go twlight tech as a Protoss until you established your 3rd. Maybe Stargate, but SG isn't quite as viable against mass roach.

It just seems to limit the Protoss way too much, especially considering the requirements to make it.
RenZan
Profile Joined February 2011
France35 Posts
June 15 2012 14:24 GMT
#91
On June 15 2012 16:26 Warzone wrote:
Show nested quote +
On June 15 2012 14:16 darkness wrote:
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?


Exactly what I have been feeling. If they at least made massive units immune I could see the point.

Also, having Viper built as a lair unit (Exactly like overseer), would make it EXTREMELY powerful against Immortal builds. It would seem that you would be forced to go twlight tech as a Protoss until you established your 3rd. Maybe Stargate, but SG isn't quite as viable against mass roach.

It just seems to limit the Protoss way too much, especially considering the requirements to make it.



Viper is not lair unit tech but hive unit tech.
Harpolean
Profile Joined October 2010
United Kingdom40 Posts
June 15 2012 14:44 GMT
#92
Im thinking FFE into Mass Tempest and then Into mass cannon push is gonna be unstoppable... 22 range is a little OTT.

But at the very least I have something new to mass in team games xD
http://www.teamliquid.net/video/streams/Harpolean (EU Server Harpolean.169 - Diamond 1v1 Random)
Lustig
Profile Joined June 2012
Germany15 Posts
June 15 2012 15:50 GMT
#93
I like that the orders in which the possible answer were given is also the order of the actual voting.
HalfSaiyan
Profile Joined May 2012
United States2 Posts
June 15 2012 16:00 GMT
#94
HOTS is still in beta, I still expect to see a lot of changes big or small in the upcoming features. The one thing I hope is that banelings don't have burrow. I don't want to have to build missile turrets everywhere just so my army or mineral line doesnt get exploded upon with not even the slightest indication
Rank 1 or die
jbeL
Profile Joined March 2012
United States13 Posts
June 15 2012 16:04 GMT
#95
terran mines are pretty op, DRG says so, and he da man
Your all F*ckers - IdrA <3
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
June 15 2012 16:13 GMT
#96
Interested to see how they balance the viper in beta, give it the same range as Feedback and EMP. I really don't like how it can pull tanks in seige mode - it should only be able to pull them when they're not in seige since they are supposedly bolted to the ground and shouldn't be able to move.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Caek
Profile Joined October 2010
Netherlands14 Posts
June 15 2012 16:41 GMT
#97
I like the changes so far, but I'm worried about the tempest. It'll be really hard to balance that range, the damage will either be too high or too low.
I actually think a range upgrade for carrier would be easier to balance because you can still defend against the interceptors.
Beakyboo
Profile Joined May 2010
United States485 Posts
Last Edited: 2012-06-15 17:29:35
June 15 2012 17:28 GMT
#98
ZvT seems like it's still going to be the most interesting match up. I'm liking the mothership core and oracle, but I really wish protoss would get a new combat unit. The whole force fielding death ball thing is really stale, now zerg will counter it more with abduct and swarm hosts, but protoss brings nothing new to the table. Maybe if they buff the hell out of tempests, but even still...
Zambrah
Profile Blog Joined June 2011
United States7290 Posts
Last Edited: 2012-06-15 18:21:53
June 15 2012 18:14 GMT
#99
On June 16 2012 02:28 Beakyboo wrote:
ZvT seems like it's still going to be the most interesting match up. I'm liking the mothership core and oracle, but I really wish protoss would get a new combat unit. The whole force fielding death ball thing is really stale, now zerg will counter it more with abduct and swarm hosts, but protoss brings nothing new to the table. Maybe if they buff the hell out of tempests, but even still...


Even some nice new upgrades to enforce smaller groups of Protoss units being feasible/useful would be really nice.

The way Protoss will play doesn't really seem to change much, except the ability to take bigger risks with the deathball and Recall out of the consequences.

EDIT: Also, if Terrans don't like Storms now, they'll like them even less when a High Templar is hit with the energybooster from the Mothership Core.

INFINI-STORMS! For a short period of time. ;-p
Incremental change is the Democrat version of Trickle Down economics.
StratWaffle
Profile Joined March 2012
United States28 Posts
June 15 2012 18:45 GMT
#100
Poll maybe inaccurate. I wanted to see the results but was too lazy to go back and read the new update. As a result, people voting indifferent may have been overstated. (I voted indifferent to see results)
Havik_
Profile Joined November 2011
United States5585 Posts
June 15 2012 19:02 GMT
#101
I'm indifferent. Its all probably going to change by the time the beta goes live anyway and anything can be gone at anytime. Plus the changes aren't too huge IMO. If they make BIG changes (remove warp in, remove Mule, etc), then I may switch from Protoss to Random. Kinda regret not playing Random in WoL.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
June 15 2012 19:38 GMT
#102
I love all the design aspects of the terran and zerg units, but the protoss ones still seem really stupid. 22 range a-move unit and mineral freezer seem really dumb, but mothership core seems like an awesome way to reinforce defender's advantage.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Sc2ttyl
Profile Joined October 2010
United States245 Posts
June 15 2012 19:46 GMT
#103
There needs to be a totaly negative category. I didn't feel mostly negative justified my feelings towards this awful idea blizzard has to come out with ....... oh its just not worth it. I hope one day a company can actually care about a real game requiring skill over more money and cool features to attract the simple minded.
yo
Nikoras
Profile Blog Joined March 2012
United States115 Posts
June 15 2012 21:23 GMT
#104
On June 16 2012 04:38 Drowsy wrote:
I love all the design aspects of the terran and zerg units, but the protoss ones still seem really stupid. 22 range a-move unit and mineral freezer seem really dumb, but mothership core seems like an awesome way to reinforce defender's advantage.


From what I understand that unit is pretty terrible and cost inefficient when participating in direct battles, which means it's mostly going to be a unit that is vying for map control. I don't know if the 22 range is just to much, but the idea is a good one (it's not a deathbally unit).

I don't like the idea of the Warhound auto targeting mechanical units, especially when the major complaint seems to be that the game needs more to set apart skilled and unskilled players. I also don't like how a planetary automatically shuts down any harass the oracle can do. (Seems impossible to harass planetaries as is with toss)

As a toss player I'm most excited about the mothership core's "energize" ability. It's going to really open up pheonix play and is going to be great in a pinch with high templar.

Overall the game looks great though. I really like how zerg gets units that can really let their micro shine now. Looks like they're doing a lot to stop players from just smushing 2 deathballs together.
undyinglight
Profile Joined December 2008
United States611 Posts
June 16 2012 00:52 GMT
#105
I really hope a the Tempest keeps 22 range, that would be so fun with a mass amount in an end game situation vs. Terran or Zerg!
Rise Up!
FecalTank
Profile Joined March 2012
United States70 Posts
June 16 2012 01:23 GMT
#106
Not liking the mines. Those look kind of silly. But I've only seen them thrown at squishy things so I hope they don't 1HKO everything they latch on. The Protoss stuff could either go really well or really poorly, but I haven't seen them. Overall Terran looks fine, not sure why they changed the reaper. Seems more useless than before. Zerg looks fine as well, but the Viper is probably going to get nerfed. The swarm hosts look nice too, given you can use them well.

Gotta wait to play it myself.
"Why is it that one knows not what one will do in the future, nor what one thought of it back then?" | Goddamnit Oreki, it was right there.
Boomkinbro
Profile Joined November 2011
United States19 Posts
June 16 2012 02:10 GMT
#107
terran got screwed over.
High Platinum player on US server
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 16 2012 07:17 GMT
#108
A little more micro on the warhound would be nice and what's with the tempest? I want it to be good but with that little DPS what will it be used for?
11/5/14 CATACLYSM | The South West's worst Falco main
JYUUU
Profile Joined June 2011
France5 Posts
June 16 2012 08:22 GMT
#109
A little more micro on the warhound
True that terran doesn't already have to micro 100x more than other races
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
June 16 2012 13:06 GMT
#110
The zerg changes look cool, but protoss has become ridiculously op with the tempests insane range and the harassment abilities of the oracle. As a terran player, I dont feel enough has been done to help deal with the new capabilities of the other races
Kirilethe1st
Profile Joined March 2012
Bulgaria5 Posts
June 16 2012 13:08 GMT
#111
I like everything except the new reapers and the warhound design is simply awful.Zerg looks so scary now I know that Blizzard wanted to make mech play viable witch is great but I feel like Terran needs a buff atleast from what I saw in the Battle reports.Hopes for removing reaper and making the warhound looks more like a goliath instead of this piece of crap
"For a moment, nothing happened. Then, after a second or so, nothing continued to happen. "
FoeHamr
Profile Joined December 2010
United States489 Posts
June 16 2012 15:41 GMT
#112
I really don't like the zerg units, which is disappointing cause I play zerg. The other races look like they are getting some cool stuff though.
I got 99 problems and a Terran ain't one
A-BomB
Profile Joined January 2011
Ireland79 Posts
June 16 2012 18:48 GMT
#113
swarm host looks stupid,OP and noob friendly in a race that has already no micro to do
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
lraalex
Profile Blog Joined June 2012
United States2 Posts
June 16 2012 18:50 GMT
#114
am i the only one that is freaked out by the tempest and its 22 range O.o
BearStorm
Profile Joined September 2010
United States795 Posts
June 16 2012 19:46 GMT
#115
It's hard to say without getting to play around with the units and get a feel for them, but for the most part I think they will add interesting concepts. However I hope Blizzard doesn't get complacent with the overall design of the game. They shouldn't be afraid of slightly tweeking unit collision or slowing down game speed.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
xHadoken
Profile Blog Joined March 2012
United States171 Posts
June 16 2012 23:30 GMT
#116
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.

How is the reaper worse?
Defeating a sandwich only makes it tastier
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
June 17 2012 04:26 GMT
#117
On June 17 2012 08:30 xHadoken wrote:
Show nested quote +
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.

How is the reaper worse?

It can't hit buildings harder than marauders.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Melwach
Profile Joined January 2012
Germany176 Posts
June 17 2012 08:59 GMT
#118
I am slightly positive overall but there are some things for every race that bug me.
I deeply hope that the viper doesnt completly shut down the importance of positioning in tvz.
I hope that the Oracle wont be able to shut down mining for so long just via a single shift click.
Widow mines have a way too long arming time to be effective against decent players and too much damage
To be fair with a better arming mechanism
Come for the culture. Stay for the cultural decline.
Leviance
Profile Joined November 2009
Germany4079 Posts
June 17 2012 15:45 GMT
#119
Overall I feel pretty positive. New stuff seems all imba and that's good. It's the right approach to be able to balance out things instead of making everything underwhelming in the first place.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
sapht
Profile Blog Joined August 2010
Sweden141 Posts
June 17 2012 15:59 GMT
#120
Siege tanks are going to be even worse. The races are becoming more similar to each other in playstyle. Mutas may become more relevant in ZvT, assuming mech play becomes popular, which is good. I had hoped for radical changes to basic concepts -- marauders, warpgate, zerglings. Instead, we get a bunch of late game über-units and a siege-breaking goliath without air attack. That makes me moderately negative.
You can use control groups to train units without even looking at your base.
Iron_
Profile Joined April 2010
United States389 Posts
June 17 2012 17:08 GMT
#121
Overall it is cool to see new units and I am excited for the changes in metagame. However my main concern is the skill cap for protoss. Protoss is a lot easier to play than Terran or Zerg, and this is a fundamental problem with SC2. I think it is fairly common knowledge that Protoss are easier to play, so hopefully there will not be too much argument there. I am not talking about balance with the Protoss I am talking about the overall skill it takes to use the race.

Both Terran and Zerg new units seem cool once they get figured out and balanced. Terran is getting some units that can stand up to things in the late game, and zerg new units take skill to use. However I see Protoss getting a 22 range ship and a "harass" unit that with one click renders an entire mining base useless for a while? It does not take any skill to sit back on 3 ships with 3 screens of range while a deathball waits for his opponent to come to him. Also, making the protoss harass that easy, while zerg and terran need to sacrifice units to kill a couple workers at at a time seems silly, and only pushes the same fundamental problem that already exists.

I see the Protoss continuing to be a lot easier to play, which is fundamentally bad. Since they will always balance for the top end, this makes the balance very hard to attain for everyone else.

Also, Terran really needed AA for their mech. I think this was really common knowledge in the community, so it vexes me how Terran are ending up with the same AA situation during mech play.

Zerg stuff looks very cool, but will need a lot of beta games to get it all balanced.

If I had to guess what the best overall effect will be, it would be that TvT is going to be a hell of a lot more fun to watch. For that particular match up, I am very excited about the changes.
parkin
Profile Blog Joined July 2007
1080 Posts
June 17 2012 19:56 GMT
#122
Make carriers microable like carriers in broodwar and keep them in.
mostly harmless
Xaulior
Profile Joined August 2011
24 Posts
June 18 2012 11:56 GMT
#123
Hi all,

What is the new HotS info? Please could someone post a link to where they get this info?

Thanks.

vidium
Profile Joined January 2012
Romania222 Posts
June 18 2012 15:04 GMT
#124
I was hoping for some good protoss units, but blizzard doesnt agree. All its missing is some super upgrade for the tempest to make it shoot from my base to the enemy base...T and Z get some usable units, while protoss gets the short end of the stick.
Mineral lock? rlly? with good scout it wont even reach the enemy base, just look at how players spread the overlords and observers on the map. Nice one blizz, we need to pay some 30-40 euros for some lol units.
You ever notice how no one returns to the barracks?
MallikaVRZO
Profile Joined April 2012
Thailand7 Posts
June 18 2012 18:01 GMT
#125
individualy units are great! but then if we look at ball of death in pro games, zerg's buff will basically kill everything else
GLHF bro <3
-HuntedWater-
Profile Joined February 2011
Norway28 Posts
June 18 2012 18:54 GMT
#126
As I thought when i first saw hots. terrible.
Mid-High masters on korea! twitch.tv/hunted
Dr_Infernal
Profile Joined July 2011
Germany1 Post
June 18 2012 21:02 GMT
#127
I dont like it for the most parts actually, as all the new abilities make it to micro intensive and make the game evolve into some kind of new warcraft 3 -.-
StriderDoom
Profile Joined June 2011
United States17 Posts
June 18 2012 22:02 GMT
#128
On June 18 2012 02:08 Iron_ wrote:
Overall it is cool to see new units and I am excited for the changes in metagame. However my main concern is the skill cap for protoss. Protoss is a lot easier to play than Terran or Zerg, and this is a fundamental problem with SC2. I think it is fairly common knowledge that Protoss are easier to play, so hopefully there will not be too much argument there. I am not talking about balance with the Protoss I am talking about the overall skill it takes to use the race.

Both Terran and Zerg new units seem cool once they get figured out and balanced. Terran is getting some units that can stand up to things in the late game, and zerg new units take skill to use. However I see Protoss getting a 22 range ship and a "harass" unit that with one click renders an entire mining base useless for a while? It does not take any skill to sit back on 3 ships with 3 screens of range while a deathball waits for his opponent to come to him. Also, making the protoss harass that easy, while zerg and terran need to sacrifice units to kill a couple workers at at a time seems silly, and only pushes the same fundamental problem that already exists.

I see the Protoss continuing to be a lot easier to play, which is fundamentally bad. Since they will always balance for the top end, this makes the balance very hard to attain for everyone else.

Also, Terran really needed AA for their mech. I think this was really common knowledge in the community, so it vexes me how Terran are ending up with the same AA situation during mech play.

Zerg stuff looks very cool, but will need a lot of beta games to get it all balanced.

If I had to guess what the best overall effect will be, it would be that TvT is going to be a hell of a lot more fun to watch. For that particular match up, I am very excited about the changes.





you are way over exaggerating things here


the whole idea of the new protoss units is too move food away from the deathball which is a good thing


and you really comparing the oracle to medivac/muta harrass?


thingULTRA
Profile Joined January 2011
United States48 Posts
June 19 2012 02:36 GMT
#129
"Cosmos Belgium. June 13 2012 07:29. Posts 878 PM Profile Report Quote #
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool."

As if terran is in need of more anti air.
"You can discover what your enemy fears most by observing the means he uses to frighten you"
NecroBr
Profile Joined April 2011
Brazil4 Posts
June 19 2012 03:37 GMT
#130
about the ones complayning against the protoss new units:
1) the Oracle is a harass unit, it has no real dmg skill, the forcefield on the mineralscan be killed in secs if you don't forget your base and it costs a really lot of gas (it's 200 gas now, so it's not likeyou would build 10 of them and get your opponent out of minerals for 15 mins)
2) the Tempest has a long range but it's DPS is REALLY small as it takes a lot to shoot and he is painfully slow, some ppl here are sayingthat he could be able to stay on a corner of the map and atack the mineral line freely while the enemy doesn't have flying units, but rushing a tempest with 22 range would be like rushing a carrier with the interceptor speed upgrade, if you do'nt have at least 2 bases before the tempest comes to the "corner of the map and 'harass' your mineral line with 1 shot every 4 secs" you mostly like deserve to lose for not scouting/ not teching thing/ not killing the protoss with about 800 less gas in the army or on something else.(cuz he needs the stargate, the fleat bacon, the tmpest AND the upgrade to have 1 tempest with 22range out on the field)
about the terran, i think only on beta we will be able to see if the new units are really good or not, when ppl start to hit some cool timings and that anti-mech unit seems pretty cool in my opinion, at it can atack normally and if there's amech unit close it will basically shoot an extra hit(PS: only worried about stalkers getting even more countered by terrans, but hopefully it should change the metagame for something well balanced.
UnityVoice
Profile Joined July 2011
France2 Posts
June 19 2012 11:55 GMT
#131
tempest ok
viper ok

permit to change match up

but oracle and ultralisk charge = imba
no need that

but it's alpha, wait and see
sicueft
Profile Joined June 2012
United States130 Posts
June 19 2012 16:47 GMT
#132
A lot of the animation needs to be improved or simply revamped. Of course it's still in development but if any of the new units are like they are now in the final version, I would be severly disapppointed. I hope there will be some major changes in the units because it seems like the new game will be too different from traditional starcraft and be less fun to play.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 19 2012 21:21 GMT
#133
On June 13 2012 10:42 mbr2321 wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.

Its a reference to the Baneling Burrow Movement speed being removed.
Rynk
Profile Joined June 2012
United Kingdom1 Post
Last Edited: 2012-06-20 00:46:33
June 20 2012 00:46 GMT
#134
Moderately Negative for me.

It's primarily down to one reason, that I'm sure most people can agree on, and that is the Colossi. I play Toss, but I hate this unit with a passion because of what its mechanics do to the PvP match up. I'm hoping that the new units will make PvP less of a "war of the worlds" game.

Diabulus
Profile Joined February 2011
Bolivia105 Posts
June 20 2012 12:37 GMT
#135
They are making the game more and more noob friendly, i mean thats cool and all but this is a competetive sport, if it becomes any more nooby, idk.... T_T;
" GO PROTOSS!!! "
Nevermore214
Profile Blog Joined June 2012
United States36 Posts
June 20 2012 18:34 GMT
#136
The problem with judging what I've seen so far is that it's still in Alpha, approaching closed beta, and nowhere near release. About all I can say is that I dislike the oracle -- it just seems like it isn't quite needed.
It is what it is.
Datgamer
Profile Joined August 2011
United States12 Posts
June 21 2012 02:52 GMT
#137
protoss new units just seem....so....bad...
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 21 2012 03:01 GMT
#138
I dont like how their solution to many things is just to add range.

First in wol
Ultras suck give them range
Roaches suck, give them range
Vr too good, take away range
Immortals suck give them range
phoenix suck, give them more range
queens not good enough, give them range

now in hots
Reaper to 7 range
Warhound antimech big range
tempest more range

Does giving units more range really fix the fundamental problem of units in sc2 clumping too tightly? The only difference is that more of them can shoot at a target when they are clumped.

I personally dont like units like the marauders, vikings, collossus, archons, warhounds and corruptors in sc2 cos they are pretty boring units that are just good. Corruptors not good, but its still boring.

Imo the game should of moved more in the direction of stalkers, hydras, upgraded roaches, in the game where boring amove units can be upgraded for more versatility or harass. Just a flat out base range upgrade is pretty boring. Upgrades add a nice dynamic to the game , like roach speed/burrow and siege mode but something like the warhound is just feels gimmicky like mass thor or mass marauder where you know its going to work.. but its still lame.

KOtical
Profile Joined January 2011
Germany451 Posts
June 21 2012 08:57 GMT
#139
On June 13 2012 10:42 mbr2321 wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.


Baneling buwwor move was cancelled... but not the burrow itself...
Lexicon_Leidun
Profile Joined May 2010
United States17 Posts
June 21 2012 11:00 GMT
#140
Can't wait to see the evolution of the game continue. I love the ultralisk and hydralisk changes, as well as the overall increase in map control units like the mothership cores recall, and the mines, the swarm host. I wish they would leave the carrier though.
mrjpark
Profile Joined March 2011
United States276 Posts
June 21 2012 16:47 GMT
#141
Most balance things will be figured out by launch, and any remaining will be fixed afterwards, so I'm mostly positive about the changes. One thing that I don't like, though, is the oracle. I feel like you should have to individually block mineral lines. Just one spell to block the entire field seems a bit..."simple" to me. For the economic damage you lay down, I think there needs to be more micro/effort from the Protoss.
Yama93
Profile Joined February 2012
Netherlands70 Posts
Last Edited: 2012-06-21 21:57:48
June 21 2012 21:45 GMT
#142
Negative, I highly doubt Blizzard even watches the games. There is no tier 3 terran, and there hasn´t been, and there will still not be with HOTS. So dumb. While the other races actually get new tier 3 units or buffed tier 3 units..,.....
The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you.

Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak.

Viper.. Seems okay, don´t know if it will be easy to balance though.

Warhound.. Pretty okay, makes TvT a less passive mu, which it needed. Less 50 minute long "i stay in base and defend" matches where people stay on 3 base and wait till you attack into there siege line.

Battle Hellion, I just don't know.. Doesn't look like a Terran unit to me..

Spider mines.. Might be retardedly op, might also be easy to micro the hit units away.. don't really know, will have to wait and play myself.
MKP, ByuN, Jjakji, Flash, Bogus, TaeJa, Demuslim, Iris, SaviOr, MVP
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 22 2012 01:31 GMT
#143
The more I've thought about the Tempest, the more I've liked the range. It'll mean that you'll have your ground army in one clump, and then a siege tank range's worth of space, and then your Tempests. That makes them interesting, because they seem to be trash at close range, so you have to be really aware of them all the time to keep them from getting sniped.

Oracle is AWESOME. Viper seems OP, but it's not even Beta, and it looks fun. Terran feels like they're getting the short end of the stick. Their new units aren't as cool, though maybe Redline Reactor will make BCs awesome?
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 22 2012 16:27 GMT
#144
On June 13 2012 08:02 lurchpanda wrote:
While i think that the mothership core and oracle could be a nice addition to the game, i don't really like the tempest. Having scaned over the terran and zerg buffs they seem alright. From how it looks the viper pull ability seems a little strong/just stright out annoying against protoss. I can't make any conclusions though without playing the game.


I'm pretty certain that the 'abduct' ability as it is now won't make it past beta. It's a throwback to when neural parasite had something like 12 range and every single colossi would be nullified. I can see it been nerfed to not affect massive units or something like that. I like what they've done with the Mothership core, those abilities are amazing but putting them on every single nexus as was originally intended would have just been ridiculous (mid to late game Protoss would've been invincible with the ability to recall all the time). The core is a good trade off, we still get all those abilities, but they can't be spamed. Also means we get to keep the Monthership.

Glad the Replicant is gone too, that unit was just stupid and uninspired.
noiamnotaprogamer
Profile Joined May 2012
4 Posts
Last Edited: 2012-06-22 17:15:50
June 22 2012 17:12 GMT
#145
Currently working on a tempest rush

And yes terran surely getting the short end
SolarJto
Profile Blog Joined April 2011
United States260 Posts
June 22 2012 18:53 GMT
#146
The beta needs to be out already ^^
-University of New Mexico CSL Coordinator-
Mistakes
Profile Joined February 2011
United States1102 Posts
June 22 2012 19:04 GMT
#147
Terran:
Warhound - OK
Battle Hellion - Terrifying (Hellion harass into strong hellion push? Run hellions by then battle mode them?)
Widow Mines - Iffy still...

Protoss:
Oracle - Cool idea, worried about balance point.
Mothership Core - Seems way too strong right now (as most things do in alpha/beta). Also not very "new" since it uses mostly what the Mothership did + a cannon thing.
Tempest - 22 Range.

Zerg:
Swam Host - Looks dumb. Slow. Attack slow. Weak. Seems like a waste of resources. (Even in loloverpoweredalpha/betaphase)
Viper - Interesting ideas. Reverse Dark Swarm. Grappling Hook thing. I think this unit will turn out well.

I think I got everything.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
June 22 2012 19:07 GMT
#148
On June 13 2012 10:45 Champi wrote:
needs to keep carrier instead of tempest and im happy

the mothership core will hopefully solve a lot of problems protoss has been having in its race design in WOL.super excited about that the most


Yea protoss seems to be having a lot of problems allin-ing in every matchup and being totally unstoppable lategame atm. 100% agree.
"What is this TeamSupportGroup?" - mahnini.
GodZo
Profile Joined November 2011
Italy224 Posts
June 22 2012 19:24 GMT
#149
the viper spell that pulls a unit, is pretty bad, not realistic and not good in any aspect.

then, where is the dark archon? dark templars should not to merge into a standard archon.

tempest 22 range? really bad

then....

the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no

I expect more from StarCraft, because it's a my passion.
프로토스, Yellow, GdZ
cronichazel
Profile Joined May 2012
United States81 Posts
June 22 2012 19:46 GMT
#150
Oracle is going to definitely need an adjust.

other than that, the rest of HotS looks pretty awesome
Sciifi
Profile Joined June 2012
Germany10 Posts
June 22 2012 21:27 GMT
#151
It will open so much new possibilties to play every race! Just take a look at the mothercore there were tears in my eyes hearing about it
But really i cant say much yet coz 22 range seems op ^^
Waiting for beta to test! Looking forward!
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
Last Edited: 2012-06-23 02:37:20
June 23 2012 02:35 GMT
#152
On June 23 2012 04:24 GodZo wrote:
the viper spell that pulls a unit, is pretty bad, not realistic and not good in any aspect.

then, where is the dark archon? dark templars should not to merge into a standard archon.

tempest 22 range? really bad

then....

the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no

I expect more from StarCraft, because it's a my passion.


Salutations protossretard2390847209384720983472309847230498. That is all, fair thee well adventurer.

Edit: I hope you were trolling, for my sake and yours...
"What is this TeamSupportGroup?" - mahnini.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
June 23 2012 04:23 GMT
#153
Terran getting the boot, yet again, ima sad panda. AGAIN
Skiblet
Profile Joined August 2011
South Africa206 Posts
June 24 2012 09:21 GMT
#154
Zerg and terran are looking great, but protoss units are reallly looking crappy to be honest. I mean at the end of the day protoss will still be going stalker/archon/colussus type things, where as terran and zerg have waaa more variety.
"Just fucking kill 'em" Day[9]
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 24 2012 17:45 GMT
#155
Well it definitely isn't flawless, but better than last showing for sure
Daray
Profile Blog Joined August 2010
6006 Posts
June 25 2012 13:22 GMT
#156
Im surrounded by geniuses who apparently know everything about HOTS without even playing it
KoN_Toaster
Profile Joined June 2012
Finland4 Posts
June 25 2012 16:30 GMT
#157
There are certain problems in the gameplay of protoss that exist in master and above level of starcraft 2. And they do nothing to fix it in hots. :/
Terran seems pretty cool, but I'm afraid it will take long time to fix em until balance is proper.
Zergs are already the most apm intensive race, and they add even more need for apm. Cool! To me it seems though - that lower level players won't have the ability to play new units in unison of old ones. It also seems that they rob all the early game tactics out of the game with new units. Making games almost always 30min long macro games, which is fun to watch, not so fun to play.
Hey and thanks for tuning into the stream! I'm random player who openly discusses current strategies and balance on stream. Ask questions - I try to answer!
chaos021
Profile Joined March 2012
United States258 Posts
June 26 2012 02:30 GMT
#158
Seems like they're adding too much stuff.
Jarvs
Profile Joined December 2009
Australia639 Posts
June 26 2012 13:53 GMT
#159
Freaking hate Entomb ability. So narrow and with obvious applications. Does not encourage smart play or creative play. Would prefer this ability to simply be Forcefield once again, but slightly larger. At least this way you can still 'entomb' mineral patches but still has creative applications as well.
stilee
Profile Joined March 2012
25 Posts
June 26 2012 13:55 GMT
#160
probably switching to zerg, since all the new toss units seem like crap.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 26 2012 17:55 GMT
#161
On June 22 2012 06:45 Yama93 wrote:
Negative, I highly doubt Blizzard even watches the games. There is no tier 3 terran, and there hasn´t been, and there will still not be with HOTS. So dumb. While the other races actually get new tier 3 units or buffed tier 3 units..,.....
The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you.

Because surely, you cannot kill the shields off in no time at all and investing in a stargate and an oracle is free?
Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak.

Because surely, you can't make vikings?

You seem to be making a lot of assumptions, which are basically just dependant on tuning of numbers, which is what beta is for.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Xenomorph
Profile Joined May 2010
United States137 Posts
June 26 2012 19:28 GMT
#162
Moderately negative, mostly due to protoss.
Intrepid Traveler
BecomeHalcyon
Profile Joined June 2012
United Kingdom5 Posts
June 26 2012 19:49 GMT
#163
The new addition of the widow mine and the battle hellion really seems interesting and cool. I can't wait to try them out!
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-06-27 01:07:30
June 27 2012 00:53 GMT
#164
Compared to the last HotS showcase (with aoe AA warhounds, shredders and replicators) it looks good. Still looks like a lot of problems, but it's a step in the right direction for sure. I'm trying not to get my hopes up too high.

Pros:
Widow mine: looks like it could be very interesting, requires micro from opponent
Oracle: forces opponent to multi-task, Could be a great way to harass mid/late
Viper: pull mechanic could be cool. I'm not sure how easy it is to use, it could turn out to be dumb, but it's got potential
Hydra/Ultra upgrades: about time!
reaper upgrade: also, about time! seems like a good way to balance the reaper out.

Cons
Tempest: To me, it's got the carrier syndrome: Invincible when you get enough of them, but useless until then.
Mothership/nexus: Mass recall built from the nexus just sounds...horribly imba. All-in, kill a base with ff on the ramp. Recall out. I really hope this doesn't make it into the game.
Battle hellions: make your mech army decimate things at close range? Wait what? hellions were somewhat vulnerable to surrounds, due to the line nature of their damage, which made them require micro in bigger fights (even vs light units) now...you don't really do anything with them. You can't really.
Swarm host: Just looks...bad. Slow, vulnerable, shorter range than other siege units.


Teching to hive too quickly isn't just a risk: it's an ultrarisk
Stitch
Profile Blog Joined January 2011
Hong Kong134 Posts
June 27 2012 05:06 GMT
#165
Really negative. I am not excited as a Terran player.
Head Production Director of NDTV - No Dice Gaming - Twitter: @StitchHK
Advantageous
Profile Blog Joined May 2012
China1350 Posts
June 27 2012 05:29 GMT
#166
what happened to the tempest air aoe?
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Gprime
Profile Blog Joined March 2011
Canada198 Posts
June 27 2012 22:11 GMT
#167
im really happy with the viper, it seems like a really cool and versatile unit that could be used in many ways.i feel like the ability to lock down and entire mineral patch is a bit ridiculous, but we'l see how it plays out. terran changes seem kinda underwhelming, and the swarmhost isnt as cool as it could have been. much better than the last battle report, but more needs to be done before it hits the shelves.
diablo 3 killed my skill.
Debian
Profile Blog Joined December 2011
Canada95 Posts
Last Edited: 2012-06-28 04:34:00
June 28 2012 04:30 GMT
#168
Moderately negative. So many things look stupid/frustrating in this game.

22 range.
Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?)
Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases?
Viper grab ability seems really frustrating to play against.
Moving borrowed banes?
Still no answer to mass muta with Warhound anti air behind removed.
Managed to make Reapers even more useless.
blug
Profile Joined February 2011
Australia623 Posts
June 28 2012 07:40 GMT
#169
On June 28 2012 13:30 Debian wrote:
Moderately negative. So many things look stupid/frustrating in this game.

22 range.
Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?)
Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases?
Viper grab ability seems really frustrating to play against.
Moving borrowed banes?
Still no answer to mass muta with Warhound anti air behind removed.
Managed to make Reapers even more useless.



Most of your posts are very biased towards terran. I will admit, terrans lineup sounds a bit lackluster, but you can't make comments on balance until you see it play through.

What's wrong with burrowed Banelings? How is it any different from DTs/Burrowed Infestors except the impact is a bit stronger? Just means that you will have to worry about detection a bit more... It's fucking annoying but now you know how zerg feel when protoss decide to throw a few dts to all your bases late game.

Mutas haven't been as much of a problem lately for protoss. Protoss have an answer to Mass Muta, just because Blizzard said about a year ago that Protoss did have a problem didn't mean it was true. Mutas were a problem ages ago.

In terms of terran dealing with mass muta... WTF? Theres a reason zerg don't use mutas in ZvT anymore and that's because it's not that good. The onl reason zerg throw it into the matchup every now and then is because terran are getting used to ling/infestor.

Also how can you say reapers are useless? How short sighted is that... They haven't even been released and tried yet and you call them useless?


Derp
Skiblet
Profile Joined August 2011
South Africa206 Posts
June 28 2012 07:49 GMT
#170
Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all
"Just fucking kill 'em" Day[9]
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-06-28 10:36:17
June 28 2012 10:35 GMT
#171
Indifferent - most of the new stuff will change by the time HotS is actually being released.
Mostly positive - I really like that they're introducing more spellcasters, but we'll have to see if they'll stay..
GodZo
Profile Joined November 2011
Italy224 Posts
June 28 2012 15:34 GMT
#172
On June 23 2012 11:35 Swwww wrote:

Salutations protossretard



U should be banned for this, I don't know where is the TL Staff, they make random bans and warning. Disappointing to TL Staff.

Anyway. I think three things:

1) Viper's pull goes against any physic law. Simply Blizzard should to remove this spell
2) DTs should to merge into a Dark Archon.
3) Some mechanics in WoL are too strong (or imba as you want), Blizzard should to make some fix.
프로토스, Yellow, GdZ
Minkazami
Profile Joined June 2012
13 Posts
June 28 2012 15:58 GMT
#173
I like how you kids are complaining about the widow mine, haha, if your not mentally retarded or in bronze league, it dusnt take much micro to pull the targeted unit away from your army, seeing how there is such a long delay.
ThereAndBackAgain
Profile Joined November 2011
1 Post
June 29 2012 15:55 GMT
#174
I hope they will NOT nerf terran further and further...or it will become unplayable, which I would hate cos I love terran. Go Go Terrans!

Zergs and Tosses, stop whining you have cool stuff!....
"The secret of creativity is knowing how to hide your sources."
just_godlike
Profile Blog Joined October 2010
United Kingdom27 Posts
Last Edited: 2012-06-30 10:02:12
June 29 2012 22:09 GMT
#175
I really dont like the Oracle cloaking field - if the enemy can only see the oracle and nothing else, they will just shoot it down in no time! Especially when it has like 40 shields and 40 hp or something ridiculous like that. So I dont really see the point of it unless I'm missing something.
daliLlama
Profile Joined September 2011
Sweden25 Posts
June 30 2012 15:57 GMT
#176
People really need to chill out about the 22 range thing.

First of the DPS is horrible.
Second of all they dont have 22 range vision so you would have to have something else close in to provide vision wich will be killable.

I really dont see the 22 range as that big of a problem.
SCMothership
Profile Joined November 2010
United States187 Posts
June 30 2012 17:37 GMT
#177
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?

banelings can still burrow, they just dont have the upgrade to move underground
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2012-06-30 20:00:19
June 30 2012 19:54 GMT
#178
On June 13 2012 09:35 xParadoxi wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


Lol, I know its gonna be real hard to remove the unit with the mine on it. The ability has a 10 sec timer until it blows up, if you cant get a unit away from your army in 10 secs, you are just bad at the game.

Even if you run the unit away, all Protoss units cost more than the mine. And due to its very high damage it kills all Protoss ground units except Immortals and Archons in one hit.

On June 28 2012 16:49 Skiblet wrote:
Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all


Tempest rush? You do realize that tempest with 22 range is as far away in the tech tree as Battlecruisers with yamoto cannon researched. Or Carriers with the interceptor upgrade completed.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
June 30 2012 22:53 GMT
#179
terran got nerfed so much...
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
Last Edited: 2012-07-01 12:03:40
July 01 2012 12:03 GMT
#180
On July 01 2012 07:53 OneBaseKing wrote:
terran got nerfed so much...


How does terran even got nerfed?
They got spider mines now? u mean thoose are wurse then the shredder? No way man.
Warhound seems kinda cool unit. So does the battle hellion.

I even think Terran is kinda op with mech atm. Really think about it, What does kill a Battlehellion,SeigeTank, Thor, Warhound + Eventually spidermines and viking army.

Nothing i can think off.
Polt, MMA, MVP. Terran triforce!
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
July 01 2012 21:51 GMT
#181
On July 01 2012 21:03 Gumbotwins wrote:
Show nested quote +
On July 01 2012 07:53 OneBaseKing wrote:
terran got nerfed so much...


How does terran even got nerfed?
They got spider mines now? u mean thoose are wurse then the shredder? No way man.
Warhound seems kinda cool unit. So does the battle hellion.

I even think Terran is kinda op with mech atm. Really think about it, What does kill a Battlehellion,SeigeTank, Thor, Warhound + Eventually spidermines and viking army.

Nothing i can think off.


lol
therockmanxx
Profile Joined July 2010
Peru1174 Posts
July 02 2012 00:50 GMT
#182
Well I cant denied they are actually making an effort this time!!
Now I am almost 100% sure we will have an great RTS by the time LoV kicks in !!
Tekken ProGamer
shawndemille
Profile Joined July 2012
United States1 Post
July 02 2012 04:01 GMT
#183
i think the oracle is a little op what...sorry but just my opinion
it is what it is
VoxxGD
Profile Joined July 2012
United States6 Posts
July 03 2012 18:32 GMT
#184
I'm pretty terrified of how the Viper will affect the PvZ matchup
Maxamix
Profile Joined January 2012
Canada165 Posts
July 03 2012 20:03 GMT
#185
On June 28 2012 16:49 Skiblet wrote:
Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all


don,t know if you realized, but having 22 range does not mean the tempest will be able to see the whole range (much like sieged tanks right now). So they would need an observer / some kind of vision which you can still deny without mutas and corruptors, OS and queens will do it...
Sparkypop
Profile Joined April 2012
United States1 Post
July 03 2012 20:28 GMT
#186
honestly, people complain about op shit everywhere, but if you actually think about it, things are not op!!!!

I'm a zerg player, but if you realize the viper is not going to kill everything... plz it has someting called ENERGY and not attacks so it will die easily. Also, terrans get spider mines which does kill most zerg units and they already have seeker misssiles fom ravens... hmm. Also, when people complain about zerg op in general because they think banelings are op, or bl op, it's not the unit that's op it's the number of units. 10 banelings will chew through a marine ball, but if you have 20 marines (20>10) splitting it's not a problem. It's because zerg has to work hard to get like twice the amount of bases to keep up and make units.
eljezuz
Profile Joined August 2011
Mexico33 Posts
July 04 2012 04:11 GMT
#187
widow mine seems the most OP feature of the whole starcraft franchise...
... Top 3 Control!!!
just_godlike
Profile Blog Joined October 2010
United Kingdom27 Posts
July 04 2012 12:10 GMT
#188
I really don't like one thing - Blizz said they wanted to make all races have more options such as mech Terran, T2 Zerg units late game and Stargate Protoss, which is fair enough. However, as a Protoss player myself, I don't understand how I'll be supposed to open up Stargate more often if the other races have more invisible units now (Widow mine and Swarm host). That makes me build at least one observer every game -> need robo. And if I need a robo every game I don't think many people will just roll the dice and skip it to get aa Stargate instead. Thoughts?
GrayNights
Profile Joined July 2012
United States1 Post
July 04 2012 16:22 GMT
#189
On July 04 2012 21:10 just_godlike wrote:
I really don't like one thing - Blizz said they wanted to make all races have more options such as mech Terran, T2 Zerg units late game and Stargate Protoss, which is fair enough. However, as a Protoss player myself, I don't understand how I'll be supposed to open up Stargate more often if the other races have more invisible units now (Widow mine and Swarm host). That makes me build at least one observer every game -> need robo. And if I need a robo every game I don't think many people will just roll the dice and skip it to get aa Stargate instead. Thoughts?

I am a Protoss player myself, and I believe that they added the Stargate units simply to add verity. Most games Stargates were rarely seen, with the exception of some zerg openers, but never against terran. The new units are there simply to say that at some point in the game you can harrass with the oracle as terran would with the banshee, or tech to the tempest to counter say "Broodlords". I will most likely keep my same openers as I have in WoL, but I will probably utilize stargate tech in the mid-game, after robo--just my thoughts though. And besides, should you not already build a observer every game.
Doomtrain2
Profile Joined February 2012
Germany45 Posts
Last Edited: 2012-07-04 17:49:19
July 04 2012 17:46 GMT
#190
On June 14 2012 16:04 doffe wrote:

Kinda wish they would remove the widowmine though. If DB have said its not for pros dont add it. Cant see a reason why we need units that wont be used at all at the toplevel. I mean, 10s timer, its not like anyone should let that blow up in a group if its obvious enough what unit it sticks on. Make it valid for all levels and im fine with it though.


this... I mean again a skill like the missile from the Raven - only a few top players use them and then not even that effective..

but you can clearly see all the effort they put into the update. Blizzard listens to its fans, although not to all and not fast enough imo (or too extreme, +2 range on queens anyone?)
Try DarkGrid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590 | Naniwa WIN: http://1.bp.blogspot.com/-xWdDvWVtlj4/T_RvMeWkFgI/AAAAAAAAAGU/pKMQ6x_R60A/s1600/khaldor-celebrating-naniwa.gif
Logurt
Profile Joined May 2011
United States13 Posts
July 04 2012 21:17 GMT
#191
I love all the Terrans who complain about how they're "getting screwed over" and they "get no new stuff", and Protoss and Zerg is gonna be "waaaay to overpowered". What about Widow Mines?
History Favors the Bold
Ammoth
Profile Joined August 2011
Sweden391 Posts
July 07 2012 11:28 GMT
#192
I don't know if this was mentioned but, with the queen change (5 range). Won't that shut the new reaper down completly?
Maxamix
Profile Joined January 2012
Canada165 Posts
July 12 2012 17:13 GMT
#193
On July 07 2012 20:28 Ammoth wrote:
I don't know if this was mentioned but, with the queen change (5 range). Won't that shut the new reaper down completly?


Not sure as you can actually retreat the reaper by bouncing off a cliff and wait for the HP regen (which i suppose will be faster than the queen's HP regen) and bounce right back in. Also it will make the harrasment from the reaper a longer threat than just a 1 time because you could not get medivacs out to heal it quick enough.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
July 13 2012 08:48 GMT
#194
The Protoss additions seems awful.

Oracle - It is not exciting to watch one-click mineral blocking, or one-click Building obs. And the last spell is also just a one-click cloaking device. Will not improve Protoss, just make them less interesting to watch.

Tempest - Another death-ball ingredient without micro.

Units good for esport are units that work together like Reaver/Drop or DT/Corsair, or are hard to master like BW HT. Nothing was added that aim for this kind of symbiosis. I also hoped for something to split up the deathball. The Viper ability to pull out Colossus is great though, since hopefully Colossus will be useless in any Match-Up, hence leading to no one ever building one. Mothership Core's ability to recharge Sentries is also a nightmare for spectators, since that will lead to more Forcefields which just hinder opponent micro in a bad way.

I am dissapointed that they did not remove badly designed units like Thor, Colossus or Marauder. Now they just throw a new bunch of units into the pot which will lead to tons of units that never will be used. BW Scout syndrome tenfold.

Again it seem as Zerg got the longest straw in terms of well designed additions. It did not need it being the best designed race from a spectator POW already. It seem as they keep missing the mark on Protoss, when Protoss was the race that needed a complete overhaul design wise. Mothership Core is the only faintly well thought out P addition.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
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