What's your reaction to the new HOTS info? - Page 4
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Frozenhelfire
United States420 Posts
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Kezzer
United States1268 Posts
On June 13 2012 12:13 Zildjianeer wrote: I wish they would make the oracle require skill. One click blocks every mineral patch? not fair I am pretty disappointed about this too | ||
BradenKuntz
Canada59 Posts
And on a side note, the minor changes in the interface (animations, telling you how many workers you have at a base) are pretty kick ass. | ||
Fluffeh
Sweden66 Posts
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NightTime
Canada7 Posts
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Probe1
United States17920 Posts
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Grobyc
Canada18410 Posts
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desarrisc
Canada226 Posts
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foxmulder_ms
United States140 Posts
The main reason is, very personal: Removal of the carrier. | ||
doffe
Sweden636 Posts
Kinda wish they would remove the widowmine though. If DB have said its not for pros dont add it. Cant see a reason why we need units that wont be used at all at the toplevel. I mean, 10s timer, its not like anyone should let that blow up in a group if its obvious enough what unit it sticks on. Make it valid for all levels and im fine with it though. | ||
Berceno
Spain401 Posts
I don't really like the viper (abduct) low micro intensive Swarm host mmmm could be ok, but I hate the locus, with this and broodlords all matches with a zerg will be like dota Oracle is really nice and a very clever unit, and yes the emtomb spell is so easy to cast, but it's too easy to counter too Mothership core, this will fix pvp 100% and a lot of issues with pvz warhound/battle helion- just standard compo, It looks nice Widow Mine- this idea won't work at all, they must redesign it, what's the point to have this in the game if a pro player can easily avoid it? tempest- same as widow mine, It won't work as it is now, but the idea it's not that bad so definetely, I'm pretty excited but hots needs a lot of work yet | ||
nenshoua
Brazil27 Posts
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Dectilon
Sweden50 Posts
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brobrah
220 Posts
On June 14 2012 13:41 foxmulder_ms wrote: Moderately negative here... The main reason is, very personal: Removal of the carrier. They are still debating the carrier. It wasn't in the build at MLG but they haven't decided whether it's gone for good or not. I'm more interested in the single player but I like the new units except maybe the warhound and the tempest. Warhound seems a little goofy to me. Tempest is just bad. | ||
KevinIX
United States2472 Posts
Wow Viper! Can pull units into the swarm, can blind marines, and regenerate mana from feeding off buildings! Cool! Oracle! Fly in and out blocking mineral patches and cloak units! Cool! Hydra move speed! Hell yeah! Burrowed Ultralisk charge! OH shit! 22 range Tempest! I don't even! Mothership core? Town recall op! Then you have Battle Hellions! They got armor. So... not that cool. Warhounds! Bonus damage to mech! Sure. But... not that cool. Widow Mines! Alright that's pretty cool, but not even as cool as Hydra move speed. Something as simple as scrapping the Raven and giving Terran the Science Vessel with some sick new abilities would get me excited to play HotS Terran like no other. Right now I'm just looking forward to Z and P. Terran not so much. | ||
BoondockVeritas
United States191 Posts
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ThePhasE
Romania12 Posts
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iEatWoofers
Switzerland108 Posts
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Flowne
Netherlands71 Posts
I would like to see a few more adjustments to the new units | ||
hangene92
Canada258 Posts
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