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On July 01 2012 21:03 Gumbotwins wrote:How does terran even got nerfed? They got spider mines now? u mean thoose are wurse then the shredder? No way man. Warhound seems kinda cool unit. So does the battle hellion. I even think Terran is kinda op with mech atm. Really think about it, What does kill a Battlehellion,SeigeTank, Thor, Warhound + Eventually spidermines and viking army. Nothing i can think off.
lol
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Well I cant denied they are actually making an effort this time!! Now I am almost 100% sure we will have an great RTS by the time LoV kicks in !!
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i think the oracle is a little op what...sorry but just my opinion
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I'm pretty terrified of how the Viper will affect the PvZ matchup
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On June 28 2012 16:49 Skiblet wrote: Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all
don,t know if you realized, but having 22 range does not mean the tempest will be able to see the whole range (much like sieged tanks right now). So they would need an observer / some kind of vision which you can still deny without mutas and corruptors, OS and queens will do it...
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honestly, people complain about op shit everywhere, but if you actually think about it, things are not op!!!!
I'm a zerg player, but if you realize the viper is not going to kill everything... plz it has someting called ENERGY and not attacks so it will die easily. Also, terrans get spider mines which does kill most zerg units and they already have seeker misssiles fom ravens... hmm. Also, when people complain about zerg op in general because they think banelings are op, or bl op, it's not the unit that's op it's the number of units. 10 banelings will chew through a marine ball, but if you have 20 marines (20>10) splitting it's not a problem. It's because zerg has to work hard to get like twice the amount of bases to keep up and make units.
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widow mine seems the most OP feature of the whole starcraft franchise...
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I really don't like one thing - Blizz said they wanted to make all races have more options such as mech Terran, T2 Zerg units late game and Stargate Protoss, which is fair enough. However, as a Protoss player myself, I don't understand how I'll be supposed to open up Stargate more often if the other races have more invisible units now (Widow mine and Swarm host). That makes me build at least one observer every game -> need robo. And if I need a robo every game I don't think many people will just roll the dice and skip it to get aa Stargate instead. Thoughts?
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On July 04 2012 21:10 just_godlike wrote: I really don't like one thing - Blizz said they wanted to make all races have more options such as mech Terran, T2 Zerg units late game and Stargate Protoss, which is fair enough. However, as a Protoss player myself, I don't understand how I'll be supposed to open up Stargate more often if the other races have more invisible units now (Widow mine and Swarm host). That makes me build at least one observer every game -> need robo. And if I need a robo every game I don't think many people will just roll the dice and skip it to get aa Stargate instead. Thoughts? I am a Protoss player myself, and I believe that they added the Stargate units simply to add verity. Most games Stargates were rarely seen, with the exception of some zerg openers, but never against terran. The new units are there simply to say that at some point in the game you can harrass with the oracle as terran would with the banshee, or tech to the tempest to counter say "Broodlords". I will most likely keep my same openers as I have in WoL, but I will probably utilize stargate tech in the mid-game, after robo--just my thoughts though. And besides, should you not already build a observer every game.
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On June 14 2012 16:04 doffe wrote:
Kinda wish they would remove the widowmine though. If DB have said its not for pros dont add it. Cant see a reason why we need units that wont be used at all at the toplevel. I mean, 10s timer, its not like anyone should let that blow up in a group if its obvious enough what unit it sticks on. Make it valid for all levels and im fine with it though.
this... I mean again a skill like the missile from the Raven - only a few top players use them and then not even that effective..
but you can clearly see all the effort they put into the update. Blizzard listens to its fans, although not to all and not fast enough imo (or too extreme, +2 range on queens anyone?)
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I love all the Terrans who complain about how they're "getting screwed over" and they "get no new stuff", and Protoss and Zerg is gonna be "waaaay to overpowered". What about Widow Mines?
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I don't know if this was mentioned but, with the queen change (5 range). Won't that shut the new reaper down completly?
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On July 07 2012 20:28 Ammoth wrote: I don't know if this was mentioned but, with the queen change (5 range). Won't that shut the new reaper down completly?
Not sure as you can actually retreat the reaper by bouncing off a cliff and wait for the HP regen (which i suppose will be faster than the queen's HP regen) and bounce right back in. Also it will make the harrasment from the reaper a longer threat than just a 1 time because you could not get medivacs out to heal it quick enough.
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The Protoss additions seems awful.
Oracle - It is not exciting to watch one-click mineral blocking, or one-click Building obs. And the last spell is also just a one-click cloaking device. Will not improve Protoss, just make them less interesting to watch.
Tempest - Another death-ball ingredient without micro.
Units good for esport are units that work together like Reaver/Drop or DT/Corsair, or are hard to master like BW HT. Nothing was added that aim for this kind of symbiosis. I also hoped for something to split up the deathball. The Viper ability to pull out Colossus is great though, since hopefully Colossus will be useless in any Match-Up, hence leading to no one ever building one. Mothership Core's ability to recharge Sentries is also a nightmare for spectators, since that will lead to more Forcefields which just hinder opponent micro in a bad way.
I am dissapointed that they did not remove badly designed units like Thor, Colossus or Marauder. Now they just throw a new bunch of units into the pot which will lead to tons of units that never will be used. BW Scout syndrome tenfold.
Again it seem as Zerg got the longest straw in terms of well designed additions. It did not need it being the best designed race from a spectator POW already. It seem as they keep missing the mark on Protoss, when Protoss was the race that needed a complete overhaul design wise. Mothership Core is the only faintly well thought out P addition.
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