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What's your reaction to the new HOTS info? - Page 9

Forum Index > Polls & Liquibet
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Prev 1 7 8 9 10 Next All
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 26 2012 17:55 GMT
#161
On June 22 2012 06:45 Yama93 wrote:
Negative, I highly doubt Blizzard even watches the games. There is no tier 3 terran, and there hasn´t been, and there will still not be with HOTS. So dumb. While the other races actually get new tier 3 units or buffed tier 3 units..,.....
The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you.

Because surely, you cannot kill the shields off in no time at all and investing in a stargate and an oracle is free?
Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak.

Because surely, you can't make vikings?

You seem to be making a lot of assumptions, which are basically just dependant on tuning of numbers, which is what beta is for.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Xenomorph
Profile Joined May 2010
United States137 Posts
June 26 2012 19:28 GMT
#162
Moderately negative, mostly due to protoss.
Intrepid Traveler
BecomeHalcyon
Profile Joined June 2012
United Kingdom5 Posts
June 26 2012 19:49 GMT
#163
The new addition of the widow mine and the battle hellion really seems interesting and cool. I can't wait to try them out!
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-06-27 01:07:30
June 27 2012 00:53 GMT
#164
Compared to the last HotS showcase (with aoe AA warhounds, shredders and replicators) it looks good. Still looks like a lot of problems, but it's a step in the right direction for sure. I'm trying not to get my hopes up too high.

Pros:
Widow mine: looks like it could be very interesting, requires micro from opponent
Oracle: forces opponent to multi-task, Could be a great way to harass mid/late
Viper: pull mechanic could be cool. I'm not sure how easy it is to use, it could turn out to be dumb, but it's got potential
Hydra/Ultra upgrades: about time!
reaper upgrade: also, about time! seems like a good way to balance the reaper out.

Cons
Tempest: To me, it's got the carrier syndrome: Invincible when you get enough of them, but useless until then.
Mothership/nexus: Mass recall built from the nexus just sounds...horribly imba. All-in, kill a base with ff on the ramp. Recall out. I really hope this doesn't make it into the game.
Battle hellions: make your mech army decimate things at close range? Wait what? hellions were somewhat vulnerable to surrounds, due to the line nature of their damage, which made them require micro in bigger fights (even vs light units) now...you don't really do anything with them. You can't really.
Swarm host: Just looks...bad. Slow, vulnerable, shorter range than other siege units.


Teching to hive too quickly isn't just a risk: it's an ultrarisk
Stitch
Profile Blog Joined January 2011
Hong Kong134 Posts
June 27 2012 05:06 GMT
#165
Really negative. I am not excited as a Terran player.
Head Production Director of NDTV - No Dice Gaming - Twitter: @StitchHK
Advantageous
Profile Blog Joined May 2012
China1350 Posts
June 27 2012 05:29 GMT
#166
what happened to the tempest air aoe?
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Gprime
Profile Blog Joined March 2011
Canada198 Posts
June 27 2012 22:11 GMT
#167
im really happy with the viper, it seems like a really cool and versatile unit that could be used in many ways.i feel like the ability to lock down and entire mineral patch is a bit ridiculous, but we'l see how it plays out. terran changes seem kinda underwhelming, and the swarmhost isnt as cool as it could have been. much better than the last battle report, but more needs to be done before it hits the shelves.
diablo 3 killed my skill.
Debian
Profile Blog Joined December 2011
Canada95 Posts
Last Edited: 2012-06-28 04:34:00
June 28 2012 04:30 GMT
#168
Moderately negative. So many things look stupid/frustrating in this game.

22 range.
Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?)
Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases?
Viper grab ability seems really frustrating to play against.
Moving borrowed banes?
Still no answer to mass muta with Warhound anti air behind removed.
Managed to make Reapers even more useless.
blug
Profile Joined February 2011
Australia623 Posts
June 28 2012 07:40 GMT
#169
On June 28 2012 13:30 Debian wrote:
Moderately negative. So many things look stupid/frustrating in this game.

22 range.
Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?)
Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases?
Viper grab ability seems really frustrating to play against.
Moving borrowed banes?
Still no answer to mass muta with Warhound anti air behind removed.
Managed to make Reapers even more useless.



Most of your posts are very biased towards terran. I will admit, terrans lineup sounds a bit lackluster, but you can't make comments on balance until you see it play through.

What's wrong with burrowed Banelings? How is it any different from DTs/Burrowed Infestors except the impact is a bit stronger? Just means that you will have to worry about detection a bit more... It's fucking annoying but now you know how zerg feel when protoss decide to throw a few dts to all your bases late game.

Mutas haven't been as much of a problem lately for protoss. Protoss have an answer to Mass Muta, just because Blizzard said about a year ago that Protoss did have a problem didn't mean it was true. Mutas were a problem ages ago.

In terms of terran dealing with mass muta... WTF? Theres a reason zerg don't use mutas in ZvT anymore and that's because it's not that good. The onl reason zerg throw it into the matchup every now and then is because terran are getting used to ling/infestor.

Also how can you say reapers are useless? How short sighted is that... They haven't even been released and tried yet and you call them useless?


Derp
Skiblet
Profile Joined August 2011
South Africa206 Posts
June 28 2012 07:49 GMT
#170
Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all
"Just fucking kill 'em" Day[9]
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-06-28 10:36:17
June 28 2012 10:35 GMT
#171
Indifferent - most of the new stuff will change by the time HotS is actually being released.
Mostly positive - I really like that they're introducing more spellcasters, but we'll have to see if they'll stay..
GodZo
Profile Joined November 2011
Italy224 Posts
June 28 2012 15:34 GMT
#172
On June 23 2012 11:35 Swwww wrote:

Salutations protossretard



U should be banned for this, I don't know where is the TL Staff, they make random bans and warning. Disappointing to TL Staff.

Anyway. I think three things:

1) Viper's pull goes against any physic law. Simply Blizzard should to remove this spell
2) DTs should to merge into a Dark Archon.
3) Some mechanics in WoL are too strong (or imba as you want), Blizzard should to make some fix.
프로토스, Yellow, GdZ
Minkazami
Profile Joined June 2012
13 Posts
June 28 2012 15:58 GMT
#173
I like how you kids are complaining about the widow mine, haha, if your not mentally retarded or in bronze league, it dusnt take much micro to pull the targeted unit away from your army, seeing how there is such a long delay.
ThereAndBackAgain
Profile Joined November 2011
1 Post
June 29 2012 15:55 GMT
#174
I hope they will NOT nerf terran further and further...or it will become unplayable, which I would hate cos I love terran. Go Go Terrans!

Zergs and Tosses, stop whining you have cool stuff!....
"The secret of creativity is knowing how to hide your sources."
just_godlike
Profile Blog Joined October 2010
United Kingdom27 Posts
Last Edited: 2012-06-30 10:02:12
June 29 2012 22:09 GMT
#175
I really dont like the Oracle cloaking field - if the enemy can only see the oracle and nothing else, they will just shoot it down in no time! Especially when it has like 40 shields and 40 hp or something ridiculous like that. So I dont really see the point of it unless I'm missing something.
daliLlama
Profile Joined September 2011
Sweden25 Posts
June 30 2012 15:57 GMT
#176
People really need to chill out about the 22 range thing.

First of the DPS is horrible.
Second of all they dont have 22 range vision so you would have to have something else close in to provide vision wich will be killable.

I really dont see the 22 range as that big of a problem.
SCMothership
Profile Joined November 2010
United States187 Posts
June 30 2012 17:37 GMT
#177
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?

banelings can still burrow, they just dont have the upgrade to move underground
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2012-06-30 20:00:19
June 30 2012 19:54 GMT
#178
On June 13 2012 09:35 xParadoxi wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


Lol, I know its gonna be real hard to remove the unit with the mine on it. The ability has a 10 sec timer until it blows up, if you cant get a unit away from your army in 10 secs, you are just bad at the game.

Even if you run the unit away, all Protoss units cost more than the mine. And due to its very high damage it kills all Protoss ground units except Immortals and Archons in one hit.

On June 28 2012 16:49 Skiblet wrote:
Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all


Tempest rush? You do realize that tempest with 22 range is as far away in the tech tree as Battlecruisers with yamoto cannon researched. Or Carriers with the interceptor upgrade completed.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
June 30 2012 22:53 GMT
#179
terran got nerfed so much...
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
Last Edited: 2012-07-01 12:03:40
July 01 2012 12:03 GMT
#180
On July 01 2012 07:53 OneBaseKing wrote:
terran got nerfed so much...


How does terran even got nerfed?
They got spider mines now? u mean thoose are wurse then the shredder? No way man.
Warhound seems kinda cool unit. So does the battle hellion.

I even think Terran is kinda op with mech atm. Really think about it, What does kill a Battlehellion,SeigeTank, Thor, Warhound + Eventually spidermines and viking army.

Nothing i can think off.
Polt, MMA, MVP. Terran triforce!
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