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What's your reaction to the new HOTS info? - Page 8

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mrjpark
Profile Joined March 2011
United States276 Posts
June 21 2012 16:47 GMT
#141
Most balance things will be figured out by launch, and any remaining will be fixed afterwards, so I'm mostly positive about the changes. One thing that I don't like, though, is the oracle. I feel like you should have to individually block mineral lines. Just one spell to block the entire field seems a bit..."simple" to me. For the economic damage you lay down, I think there needs to be more micro/effort from the Protoss.
Yama93
Profile Joined February 2012
Netherlands70 Posts
Last Edited: 2012-06-21 21:57:48
June 21 2012 21:45 GMT
#142
Negative, I highly doubt Blizzard even watches the games. There is no tier 3 terran, and there hasn´t been, and there will still not be with HOTS. So dumb. While the other races actually get new tier 3 units or buffed tier 3 units..,.....
The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you.

Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak.

Viper.. Seems okay, don´t know if it will be easy to balance though.

Warhound.. Pretty okay, makes TvT a less passive mu, which it needed. Less 50 minute long "i stay in base and defend" matches where people stay on 3 base and wait till you attack into there siege line.

Battle Hellion, I just don't know.. Doesn't look like a Terran unit to me..

Spider mines.. Might be retardedly op, might also be easy to micro the hit units away.. don't really know, will have to wait and play myself.
MKP, ByuN, Jjakji, Flash, Bogus, TaeJa, Demuslim, Iris, SaviOr, MVP
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 22 2012 01:31 GMT
#143
The more I've thought about the Tempest, the more I've liked the range. It'll mean that you'll have your ground army in one clump, and then a siege tank range's worth of space, and then your Tempests. That makes them interesting, because they seem to be trash at close range, so you have to be really aware of them all the time to keep them from getting sniped.

Oracle is AWESOME. Viper seems OP, but it's not even Beta, and it looks fun. Terran feels like they're getting the short end of the stick. Their new units aren't as cool, though maybe Redline Reactor will make BCs awesome?
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 22 2012 16:27 GMT
#144
On June 13 2012 08:02 lurchpanda wrote:
While i think that the mothership core and oracle could be a nice addition to the game, i don't really like the tempest. Having scaned over the terran and zerg buffs they seem alright. From how it looks the viper pull ability seems a little strong/just stright out annoying against protoss. I can't make any conclusions though without playing the game.


I'm pretty certain that the 'abduct' ability as it is now won't make it past beta. It's a throwback to when neural parasite had something like 12 range and every single colossi would be nullified. I can see it been nerfed to not affect massive units or something like that. I like what they've done with the Mothership core, those abilities are amazing but putting them on every single nexus as was originally intended would have just been ridiculous (mid to late game Protoss would've been invincible with the ability to recall all the time). The core is a good trade off, we still get all those abilities, but they can't be spamed. Also means we get to keep the Monthership.

Glad the Replicant is gone too, that unit was just stupid and uninspired.
noiamnotaprogamer
Profile Joined May 2012
4 Posts
Last Edited: 2012-06-22 17:15:50
June 22 2012 17:12 GMT
#145
Currently working on a tempest rush

And yes terran surely getting the short end
SolarJto
Profile Blog Joined April 2011
United States260 Posts
June 22 2012 18:53 GMT
#146
The beta needs to be out already ^^
-University of New Mexico CSL Coordinator-
Mistakes
Profile Joined February 2011
United States1102 Posts
June 22 2012 19:04 GMT
#147
Terran:
Warhound - OK
Battle Hellion - Terrifying (Hellion harass into strong hellion push? Run hellions by then battle mode them?)
Widow Mines - Iffy still...

Protoss:
Oracle - Cool idea, worried about balance point.
Mothership Core - Seems way too strong right now (as most things do in alpha/beta). Also not very "new" since it uses mostly what the Mothership did + a cannon thing.
Tempest - 22 Range.

Zerg:
Swam Host - Looks dumb. Slow. Attack slow. Weak. Seems like a waste of resources. (Even in loloverpoweredalpha/betaphase)
Viper - Interesting ideas. Reverse Dark Swarm. Grappling Hook thing. I think this unit will turn out well.

I think I got everything.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
June 22 2012 19:07 GMT
#148
On June 13 2012 10:45 Champi wrote:
needs to keep carrier instead of tempest and im happy

the mothership core will hopefully solve a lot of problems protoss has been having in its race design in WOL.super excited about that the most


Yea protoss seems to be having a lot of problems allin-ing in every matchup and being totally unstoppable lategame atm. 100% agree.
"What is this TeamSupportGroup?" - mahnini.
GodZo
Profile Joined November 2011
Italy224 Posts
June 22 2012 19:24 GMT
#149
the viper spell that pulls a unit, is pretty bad, not realistic and not good in any aspect.

then, where is the dark archon? dark templars should not to merge into a standard archon.

tempest 22 range? really bad

then....

the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no

I expect more from StarCraft, because it's a my passion.
프로토스, Yellow, GdZ
cronichazel
Profile Joined May 2012
United States81 Posts
June 22 2012 19:46 GMT
#150
Oracle is going to definitely need an adjust.

other than that, the rest of HotS looks pretty awesome
Sciifi
Profile Joined June 2012
Germany10 Posts
June 22 2012 21:27 GMT
#151
It will open so much new possibilties to play every race! Just take a look at the mothercore there were tears in my eyes hearing about it
But really i cant say much yet coz 22 range seems op ^^
Waiting for beta to test! Looking forward!
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
Last Edited: 2012-06-23 02:37:20
June 23 2012 02:35 GMT
#152
On June 23 2012 04:24 GodZo wrote:
the viper spell that pulls a unit, is pretty bad, not realistic and not good in any aspect.

then, where is the dark archon? dark templars should not to merge into a standard archon.

tempest 22 range? really bad

then....

the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no

I expect more from StarCraft, because it's a my passion.


Salutations protossretard2390847209384720983472309847230498. That is all, fair thee well adventurer.

Edit: I hope you were trolling, for my sake and yours...
"What is this TeamSupportGroup?" - mahnini.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
June 23 2012 04:23 GMT
#153
Terran getting the boot, yet again, ima sad panda. AGAIN
Skiblet
Profile Joined August 2011
South Africa206 Posts
June 24 2012 09:21 GMT
#154
Zerg and terran are looking great, but protoss units are reallly looking crappy to be honest. I mean at the end of the day protoss will still be going stalker/archon/colussus type things, where as terran and zerg have waaa more variety.
"Just fucking kill 'em" Day[9]
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 24 2012 17:45 GMT
#155
Well it definitely isn't flawless, but better than last showing for sure
Daray
Profile Blog Joined August 2010
6006 Posts
June 25 2012 13:22 GMT
#156
Im surrounded by geniuses who apparently know everything about HOTS without even playing it
KoN_Toaster
Profile Joined June 2012
Finland4 Posts
June 25 2012 16:30 GMT
#157
There are certain problems in the gameplay of protoss that exist in master and above level of starcraft 2. And they do nothing to fix it in hots. :/
Terran seems pretty cool, but I'm afraid it will take long time to fix em until balance is proper.
Zergs are already the most apm intensive race, and they add even more need for apm. Cool! To me it seems though - that lower level players won't have the ability to play new units in unison of old ones. It also seems that they rob all the early game tactics out of the game with new units. Making games almost always 30min long macro games, which is fun to watch, not so fun to play.
Hey and thanks for tuning into the stream! I'm random player who openly discusses current strategies and balance on stream. Ask questions - I try to answer!
chaos021
Profile Joined March 2012
United States258 Posts
June 26 2012 02:30 GMT
#158
Seems like they're adding too much stuff.
Jarvs
Profile Joined December 2009
Australia639 Posts
June 26 2012 13:53 GMT
#159
Freaking hate Entomb ability. So narrow and with obvious applications. Does not encourage smart play or creative play. Would prefer this ability to simply be Forcefield once again, but slightly larger. At least this way you can still 'entomb' mineral patches but still has creative applications as well.
stilee
Profile Joined March 2012
25 Posts
June 26 2012 13:55 GMT
#160
probably switching to zerg, since all the new toss units seem like crap.
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