What's your reaction to the new HOTS info? - Page 8
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mrjpark
United States276 Posts
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Yama93
Netherlands70 Posts
The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you. Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak. Viper.. Seems okay, don´t know if it will be easy to balance though. Warhound.. Pretty okay, makes TvT a less passive mu, which it needed. Less 50 minute long "i stay in base and defend" matches where people stay on 3 base and wait till you attack into there siege line. Battle Hellion, I just don't know.. Doesn't look like a Terran unit to me.. Spider mines.. Might be retardedly op, might also be easy to micro the hit units away.. don't really know, will have to wait and play myself. | ||
Ribbon
United States5278 Posts
Oracle is AWESOME. Viper seems OP, but it's not even Beta, and it looks fun. Terran feels like they're getting the short end of the stick. Their new units aren't as cool, though maybe Redline Reactor will make BCs awesome? | ||
Greendotz
United Kingdom2053 Posts
On June 13 2012 08:02 lurchpanda wrote: While i think that the mothership core and oracle could be a nice addition to the game, i don't really like the tempest. Having scaned over the terran and zerg buffs they seem alright. From how it looks the viper pull ability seems a little strong/just stright out annoying against protoss. I can't make any conclusions though without playing the game. I'm pretty certain that the 'abduct' ability as it is now won't make it past beta. It's a throwback to when neural parasite had something like 12 range and every single colossi would be nullified. I can see it been nerfed to not affect massive units or something like that. I like what they've done with the Mothership core, those abilities are amazing but putting them on every single nexus as was originally intended would have just been ridiculous (mid to late game Protoss would've been invincible with the ability to recall all the time). The core is a good trade off, we still get all those abilities, but they can't be spamed. Also means we get to keep the Monthership. Glad the Replicant is gone too, that unit was just stupid and uninspired. | ||
noiamnotaprogamer
4 Posts
And yes terran surely getting the short end | ||
SolarJto
United States260 Posts
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Mistakes
United States1101 Posts
Warhound - OK Battle Hellion - Terrifying (Hellion harass into strong hellion push? Run hellions by then battle mode them?) Widow Mines - Iffy still... Protoss: Oracle - Cool idea, worried about balance point. Mothership Core - Seems way too strong right now (as most things do in alpha/beta). Also not very "new" since it uses mostly what the Mothership did + a cannon thing. Tempest - 22 Range. Zerg: Swam Host - Looks dumb. Slow. Attack slow. Weak. Seems like a waste of resources. (Even in loloverpoweredalpha/betaphase) Viper - Interesting ideas. Reverse Dark Swarm. Grappling Hook thing. I think this unit will turn out well. I think I got everything. | ||
Swwww
Switzerland812 Posts
On June 13 2012 10:45 Champi wrote: needs to keep carrier instead of tempest and im happy the mothership core will hopefully solve a lot of problems protoss has been having in its race design in WOL.super excited about that the most Yea protoss seems to be having a lot of problems allin-ing in every matchup and being totally unstoppable lategame atm. 100% agree. | ||
GodZo
Italy224 Posts
then, where is the dark archon? dark templars should not to merge into a standard archon. tempest 22 range? really bad then.... the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no I expect more from StarCraft, because it's a my passion. | ||
cronichazel
United States81 Posts
other than that, the rest of HotS looks pretty awesome | ||
Sciifi
Germany10 Posts
But really i cant say much yet coz 22 range seems op ^^ Waiting for beta to test! Looking forward! | ||
Swwww
Switzerland812 Posts
On June 23 2012 04:24 GodZo wrote: the viper spell that pulls a unit, is pretty bad, not realistic and not good in any aspect. then, where is the dark archon? dark templars should not to merge into a standard archon. tempest 22 range? really bad then.... the mechanics that are not funny in sc2, like allin with all scvs or other bad/coinflip strategies, some improvement with hots? no I expect more from StarCraft, because it's a my passion. Salutations protossretard2390847209384720983472309847230498. That is all, fair thee well adventurer. Edit: I hope you were trolling, for my sake and yours... | ||
Mindflow
Korea (South)320 Posts
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Skiblet
South Africa206 Posts
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HaXXspetten
Sweden15718 Posts
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Daray
6006 Posts
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KoN_Toaster
Finland4 Posts
Terran seems pretty cool, but I'm afraid it will take long time to fix em until balance is proper. Zergs are already the most apm intensive race, and they add even more need for apm. Cool! To me it seems though - that lower level players won't have the ability to play new units in unison of old ones. It also seems that they rob all the early game tactics out of the game with new units. Making games almost always 30min long macro games, which is fun to watch, not so fun to play. | ||
chaos021
United States258 Posts
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Jarvs
Australia639 Posts
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stilee
25 Posts
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