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What's your reaction to the new HOTS info? - Page 6

Forum Index > Polls & Liquibet
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Havik_
Profile Joined November 2011
United States5585 Posts
June 15 2012 19:02 GMT
#101
I'm indifferent. Its all probably going to change by the time the beta goes live anyway and anything can be gone at anytime. Plus the changes aren't too huge IMO. If they make BIG changes (remove warp in, remove Mule, etc), then I may switch from Protoss to Random. Kinda regret not playing Random in WoL.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
June 15 2012 19:38 GMT
#102
I love all the design aspects of the terran and zerg units, but the protoss ones still seem really stupid. 22 range a-move unit and mineral freezer seem really dumb, but mothership core seems like an awesome way to reinforce defender's advantage.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Sc2ttyl
Profile Joined October 2010
United States245 Posts
June 15 2012 19:46 GMT
#103
There needs to be a totaly negative category. I didn't feel mostly negative justified my feelings towards this awful idea blizzard has to come out with ....... oh its just not worth it. I hope one day a company can actually care about a real game requiring skill over more money and cool features to attract the simple minded.
yo
Nikoras
Profile Blog Joined March 2012
United States115 Posts
June 15 2012 21:23 GMT
#104
On June 16 2012 04:38 Drowsy wrote:
I love all the design aspects of the terran and zerg units, but the protoss ones still seem really stupid. 22 range a-move unit and mineral freezer seem really dumb, but mothership core seems like an awesome way to reinforce defender's advantage.


From what I understand that unit is pretty terrible and cost inefficient when participating in direct battles, which means it's mostly going to be a unit that is vying for map control. I don't know if the 22 range is just to much, but the idea is a good one (it's not a deathbally unit).

I don't like the idea of the Warhound auto targeting mechanical units, especially when the major complaint seems to be that the game needs more to set apart skilled and unskilled players. I also don't like how a planetary automatically shuts down any harass the oracle can do. (Seems impossible to harass planetaries as is with toss)

As a toss player I'm most excited about the mothership core's "energize" ability. It's going to really open up pheonix play and is going to be great in a pinch with high templar.

Overall the game looks great though. I really like how zerg gets units that can really let their micro shine now. Looks like they're doing a lot to stop players from just smushing 2 deathballs together.
undyinglight
Profile Joined December 2008
United States611 Posts
June 16 2012 00:52 GMT
#105
I really hope a the Tempest keeps 22 range, that would be so fun with a mass amount in an end game situation vs. Terran or Zerg!
Rise Up!
FecalTank
Profile Joined March 2012
United States70 Posts
June 16 2012 01:23 GMT
#106
Not liking the mines. Those look kind of silly. But I've only seen them thrown at squishy things so I hope they don't 1HKO everything they latch on. The Protoss stuff could either go really well or really poorly, but I haven't seen them. Overall Terran looks fine, not sure why they changed the reaper. Seems more useless than before. Zerg looks fine as well, but the Viper is probably going to get nerfed. The swarm hosts look nice too, given you can use them well.

Gotta wait to play it myself.
"Why is it that one knows not what one will do in the future, nor what one thought of it back then?" | Goddamnit Oreki, it was right there.
Boomkinbro
Profile Joined November 2011
United States19 Posts
June 16 2012 02:10 GMT
#107
terran got screwed over.
High Platinum player on US server
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 16 2012 07:17 GMT
#108
A little more micro on the warhound would be nice and what's with the tempest? I want it to be good but with that little DPS what will it be used for?
11/5/14 CATACLYSM | The South West's worst Falco main
JYUUU
Profile Joined June 2011
France5 Posts
June 16 2012 08:22 GMT
#109
A little more micro on the warhound
True that terran doesn't already have to micro 100x more than other races
Ace SpadeZ
Profile Joined May 2012
United Kingdom15 Posts
June 16 2012 13:06 GMT
#110
The zerg changes look cool, but protoss has become ridiculously op with the tempests insane range and the harassment abilities of the oracle. As a terran player, I dont feel enough has been done to help deal with the new capabilities of the other races
Kirilethe1st
Profile Joined March 2012
Bulgaria5 Posts
June 16 2012 13:08 GMT
#111
I like everything except the new reapers and the warhound design is simply awful.Zerg looks so scary now I know that Blizzard wanted to make mech play viable witch is great but I feel like Terran needs a buff atleast from what I saw in the Battle reports.Hopes for removing reaper and making the warhound looks more like a goliath instead of this piece of crap
"For a moment, nothing happened. Then, after a second or so, nothing continued to happen. "
FoeHamr
Profile Joined December 2010
United States489 Posts
June 16 2012 15:41 GMT
#112
I really don't like the zerg units, which is disappointing cause I play zerg. The other races look like they are getting some cool stuff though.
I got 99 problems and a Terran ain't one
A-BomB
Profile Joined January 2011
Ireland79 Posts
June 16 2012 18:48 GMT
#113
swarm host looks stupid,OP and noob friendly in a race that has already no micro to do
A-BOMB on http://www.justin.tv/abombtv (high level protoss stream)
lraalex
Profile Blog Joined June 2012
United States2 Posts
June 16 2012 18:50 GMT
#114
am i the only one that is freaked out by the tempest and its 22 range O.o
BearStorm
Profile Joined September 2010
United States795 Posts
June 16 2012 19:46 GMT
#115
It's hard to say without getting to play around with the units and get a feel for them, but for the most part I think they will add interesting concepts. However I hope Blizzard doesn't get complacent with the overall design of the game. They shouldn't be afraid of slightly tweeking unit collision or slowing down game speed.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
xHadoken
Profile Blog Joined March 2012
United States171 Posts
June 16 2012 23:30 GMT
#116
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.

How is the reaper worse?
Defeating a sandwich only makes it tastier
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
June 17 2012 04:26 GMT
#117
On June 17 2012 08:30 xHadoken wrote:
Show nested quote +
On June 13 2012 07:29 Cosmos wrote:
Reaper is worse than before (How is that even possible?) Carrier was better than tempest and warhound doesn't shot air. The rest seems cool.

How is the reaper worse?

It can't hit buildings harder than marauders.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Melwach
Profile Joined January 2012
Germany176 Posts
June 17 2012 08:59 GMT
#118
I am slightly positive overall but there are some things for every race that bug me.
I deeply hope that the viper doesnt completly shut down the importance of positioning in tvz.
I hope that the Oracle wont be able to shut down mining for so long just via a single shift click.
Widow mines have a way too long arming time to be effective against decent players and too much damage
To be fair with a better arming mechanism
Come for the culture. Stay for the cultural decline.
Leviance
Profile Joined November 2009
Germany4079 Posts
June 17 2012 15:45 GMT
#119
Overall I feel pretty positive. New stuff seems all imba and that's good. It's the right approach to be able to balance out things instead of making everything underwhelming in the first place.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
sapht
Profile Blog Joined August 2010
Sweden141 Posts
June 17 2012 15:59 GMT
#120
Siege tanks are going to be even worse. The races are becoming more similar to each other in playstyle. Mutas may become more relevant in ZvT, assuming mech play becomes popular, which is good. I had hoped for radical changes to basic concepts -- marauders, warpgate, zerglings. Instead, we get a bunch of late game über-units and a siege-breaking goliath without air attack. That makes me moderately negative.
You can use control groups to train units without even looking at your base.
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