• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:59
CET 10:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)13Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Terran Scanner Sweep Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3288 users

What's your reaction to the new HOTS info? - Page 5

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 14 2012 19:21 GMT
#81
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.
"Teamliquid is a place for starcraft, not boobs." -autoexec
GRCJH
Profile Joined May 2012
Canada76 Posts
June 14 2012 21:43 GMT
#82
We probably should avoid judging units so context specific. Saying something like "omg warhounds can't shoot air" isn't really valid because even the existence of a warhound puts the game in a new context. So we need to base our opinions off of experience rather than just assuming units are complementary to current metagame; they in fact are the new metagame.
you were born too soon, you'll never explore the galaxy
Jebusrocks
Profile Joined July 2010
Canada62 Posts
June 14 2012 23:12 GMT
#83
On June 15 2012 04:21 Masvidal wrote:
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.


well if u reduce the range so the viper is well within the reach of a HT or ghost emp than i think itd b fine. I personally dont like how they still have the thor in, but oh well
StriderDoom
Profile Joined June 2011
United States17 Posts
June 15 2012 00:13 GMT
#84
positive!

I can't wait to have more stargate openings with the addition of the oracle no more lame void/phx harass haha
hooktits
Profile Blog Joined February 2008
United States972 Posts
June 15 2012 01:21 GMT
#85
i am much happier with this version of hots then the original one that was released i think after tweaks and balancing its gunna make the game much better
Hooktits of Tits gaming @hooktits twit
ProtoDemn
Profile Joined June 2012
Croatia11 Posts
June 15 2012 01:39 GMT
#86
I def like the Oracle and new Reaper upgrade, makes harass so much more viable for Terran early game and Protoss game overall. Viper's Abduct is somewhat overpowered imo, I feel its gonna get nerfed soon. The Tempest is completely useless imo, great range but it shoots was too slowly to really be of any use, I think the Carrier was better. Battle mode Hellion looks really fun to use and def will help Terran Mech play. Warhound is gonna be useful in ending the stressful Siege wars know as TvT. Ultralisk charge is too strong imo as well, Ultras already take a lot of hits to kill. Having them charge into battle is too much I think. I do like Hydra speed off creep though, it makes Hydra so much more useful, like it was back in BW. Finally, as a final note...Blizzard, Y U NO BRING BACK LURKER!?!
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-15 02:08:42
June 15 2012 02:07 GMT
#87
On June 13 2012 10:42 mbr2321 wrote:
Show nested quote +
On June 13 2012 08:27 Roflhaxx wrote:
They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!?


I didn't see any notes with regards to the removal of banelings burrowing.


It's gone and rightly so. I play Zerg, and I don't want that shit. Too strong


On June 15 2012 04:21 Masvidal wrote:
There is no way Viper's abduct ability can be balanced without making massive units immune. Massive units are immune to the Phoenix (another flying unit, which is why I compare the two) Graviton Beam, and the Phoenix literally has to be right on TOP of a unit to use that!

I'm not worried about the Widow Mine, because honestly in the demonstration it looked SO powerful that they is just no way in hell it makes it into the game with anywhere NEAR that kind of power, even if it required tech lab and was more expensive. It's essentially a reactor-available burrowed baneling that micros itself with enough damage to 1 shot a Seige Tank? Yeah, they'll never nerf that, lol. But I am concerned with the fact that it just doesn't seem like an interesting unit. It just latches on, and detonates after 10 seconds.

I think if they're smart, they'll think of a way to tweak it so that it's balanced and very effective without being overpowered at all, it just might take them awhile. Obviously (as it 1 shots a Seige Tank) the damage needs to be reduced, but I have a really good idea for what they could do with the Widow Mine: give it a detonate ability (so the Terran can press the hotkey and detonate it manually as long as it's attached to a unit), and a low base damage but good splash damage with small radius, and at every 1 or 2 second interval, the damage increases by a set margin. This way, for example, say it latches onto a Colossus surrounded by gateway units: Terran has a choice to manually detonate it immediately and take out any Sentries, Templar, or badly damaged units that are close to the Colossus (EMP range? Storm Range? Have to tweak it I guess), wait until the colossus walks a little further and detonate, hitting only units on the edge, but killing any gateway units in the blast radius, or to just wait until the colossus gets far away from any other unit and do like 75% of it's hull damage or whatever the max possible damage is. That way it's somewhat of a cross between a baneling and a void ray; wait longer, more damage; but with the added choice of "do I kill this really expensive unit or do I opportunistically snipe a couple of ill-clumped spellcaster units?" That's something I would explore, at least.


Relax. There's a beta for a reason. Speculation based on demos is pretty stupid.
Warpath
Profile Joined April 2010
Canada1242 Posts
June 15 2012 04:49 GMT
#88
A lot of things look stupid (visually) - abduct and tempest range
Swarm Host spits out locusts a little to slow to look exciting,
Warhound not shooting air is wtf worthy considering its thors are the only factory AA that doesnt kill itself. We want streamlined upgrades -_-
The mines need a hard revision
colossus still in the game
ultra charge needs some slight revision
and lastly the mineral forcefields need to be reworked a little so it isnt a 'cast, shift-move away' 2 click ordeal for the damage it can do.
tanks are still bad against most of the games units.

I think those were my gripes. everything else looks great.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-06-15 05:17:22
June 15 2012 05:16 GMT
#89
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?
Warzone
Profile Joined March 2012
United States31 Posts
Last Edited: 2012-06-15 07:27:45
June 15 2012 07:26 GMT
#90
On June 15 2012 14:16 darkness wrote:
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?


Exactly what I have been feeling. If they at least made massive units immune I could see the point.

Also, having Viper built as a lair unit (Exactly like overseer), would make it EXTREMELY powerful against Immortal builds. It would seem that you would be forced to go twlight tech as a Protoss until you established your 3rd. Maybe Stargate, but SG isn't quite as viable against mass roach.

It just seems to limit the Protoss way too much, especially considering the requirements to make it.
RenZan
Profile Joined February 2011
France35 Posts
June 15 2012 14:24 GMT
#91
On June 15 2012 16:26 Warzone wrote:
Show nested quote +
On June 15 2012 14:16 darkness wrote:
Is it fair to say 'Abduct' looks OP? It reminds me of the reason why Blizzard removed the replicant. It was because it ruined "diversity", some players had to skip units according to them. If this isn't the case, how are we supposed to fight against Vipers in PvZ? Are high templars going to be a must against Vipers, hence good feedback very important?


Exactly what I have been feeling. If they at least made massive units immune I could see the point.

Also, having Viper built as a lair unit (Exactly like overseer), would make it EXTREMELY powerful against Immortal builds. It would seem that you would be forced to go twlight tech as a Protoss until you established your 3rd. Maybe Stargate, but SG isn't quite as viable against mass roach.

It just seems to limit the Protoss way too much, especially considering the requirements to make it.



Viper is not lair unit tech but hive unit tech.
Harpolean
Profile Joined October 2010
United Kingdom40 Posts
June 15 2012 14:44 GMT
#92
Im thinking FFE into Mass Tempest and then Into mass cannon push is gonna be unstoppable... 22 range is a little OTT.

But at the very least I have something new to mass in team games xD
http://www.teamliquid.net/video/streams/Harpolean (EU Server Harpolean.169 - Diamond 1v1 Random)
Lustig
Profile Joined June 2012
Germany15 Posts
June 15 2012 15:50 GMT
#93
I like that the orders in which the possible answer were given is also the order of the actual voting.
HalfSaiyan
Profile Joined May 2012
United States2 Posts
June 15 2012 16:00 GMT
#94
HOTS is still in beta, I still expect to see a lot of changes big or small in the upcoming features. The one thing I hope is that banelings don't have burrow. I don't want to have to build missile turrets everywhere just so my army or mineral line doesnt get exploded upon with not even the slightest indication
Rank 1 or die
jbeL
Profile Joined March 2012
United States13 Posts
June 15 2012 16:04 GMT
#95
terran mines are pretty op, DRG says so, and he da man
Your all F*ckers - IdrA <3
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
June 15 2012 16:13 GMT
#96
Interested to see how they balance the viper in beta, give it the same range as Feedback and EMP. I really don't like how it can pull tanks in seige mode - it should only be able to pull them when they're not in seige since they are supposedly bolted to the ground and shouldn't be able to move.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Caek
Profile Joined October 2010
Netherlands14 Posts
June 15 2012 16:41 GMT
#97
I like the changes so far, but I'm worried about the tempest. It'll be really hard to balance that range, the damage will either be too high or too low.
I actually think a range upgrade for carrier would be easier to balance because you can still defend against the interceptors.
Beakyboo
Profile Joined May 2010
United States485 Posts
Last Edited: 2012-06-15 17:29:35
June 15 2012 17:28 GMT
#98
ZvT seems like it's still going to be the most interesting match up. I'm liking the mothership core and oracle, but I really wish protoss would get a new combat unit. The whole force fielding death ball thing is really stale, now zerg will counter it more with abduct and swarm hosts, but protoss brings nothing new to the table. Maybe if they buff the hell out of tempests, but even still...
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
Last Edited: 2012-06-15 18:21:53
June 15 2012 18:14 GMT
#99
On June 16 2012 02:28 Beakyboo wrote:
ZvT seems like it's still going to be the most interesting match up. I'm liking the mothership core and oracle, but I really wish protoss would get a new combat unit. The whole force fielding death ball thing is really stale, now zerg will counter it more with abduct and swarm hosts, but protoss brings nothing new to the table. Maybe if they buff the hell out of tempests, but even still...


Even some nice new upgrades to enforce smaller groups of Protoss units being feasible/useful would be really nice.

The way Protoss will play doesn't really seem to change much, except the ability to take bigger risks with the deathball and Recall out of the consequences.

EDIT: Also, if Terrans don't like Storms now, they'll like them even less when a High Templar is hit with the energybooster from the Mothership Core.

INFINI-STORMS! For a short period of time. ;-p
Incremental change is the Democrat version of Trickle Down economics.
StratWaffle
Profile Joined March 2012
United States28 Posts
June 15 2012 18:45 GMT
#100
Poll maybe inaccurate. I wanted to see the results but was too lazy to go back and read the new update. As a result, people voting indifferent may have been overstated. (I voted indifferent to see results)
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 7496
Rain 1893
actioN 239
Leta 236
Hyuk 129
Aegong 100
Mong 84
ZerO 70
Sharp 70
Rush 51
[ Show more ]
ToSsGirL 47
Stork 47
PianO 44
Mini 39
Killer 35
sSak 31
NaDa 27
JulyZerg 26
zelot 22
Sea.KH 21
Hm[arnc] 20
GoRush 19
Light 15
soO 15
sorry 11
Sacsri 11
Noble 10
Nal_rA 8
Soulkey 7
Movie 5
ivOry 4
Dota 2
Fuzer 162
League of Legends
JimRising 524
Counter-Strike
shoxiejesuss1369
zeus193
kRYSTAL_63
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor157
Other Games
gofns13638
summit1g6541
singsing1040
ceh9568
crisheroes253
KnowMe124
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH199
• StrangeGG 31
• LUISG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1132
• Stunt734
Upcoming Events
Escore
1m
LiuLi Cup
1h 1m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
7h 1m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
17h 1m
RSL Revival
22h 1m
LiuLi Cup
1d 1h
uThermal 2v2 Circuit
1d 2h
RSL Revival
1d 8h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.