BOSS Cannon Rush - Page 8
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Noxie
United States2227 Posts
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Philymaniz
United States177 Posts
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Antisocialmunky
United States5912 Posts
Though, CombatEx will just win-trade until everyone thinks he's that good. | ||
Ruyguy
Canada988 Posts
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TheGiz
Canada708 Posts
On May 31 2011 19:18 NB wrote: so combatex has been a boss all the time? CombatEX has and always will be a scrub. My friend beat his cannon rush with a hidden Hatchery. | ||
Plansix
United States60190 Posts
On June 01 2011 03:19 TheGiz wrote: CombatEX has and always will be a scrub. My friend beat his cannon rush with a hidden Hatchery. CombatEX might be better if he took tips from HotBid. A Boss he has never been. | ||
Chill
Calgary25955 Posts
Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed. Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions. VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base. VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too. Pylon Jumping: Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly. | ||
waterglen
United States103 Posts
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KillerPlague
United States1386 Posts
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MusiK
United States302 Posts
anyway great read. Wish I was toss | ||
Chill
Calgary25955 Posts
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Damnosaurus
Hungary9 Posts
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Kon-Tiki
United States402 Posts
On May 31 2011 19:15 Mobius_1 wrote: What a great guide. But given how this is written by Hot_Bid, I can't tell if he's secretly trolling or not. The troll is the fact that half the protoss players on the ladder are gonna be BOSS rushing, thereby trolling the entire ladder by proxy. | ||
Antisocialmunky
United States5912 Posts
On June 01 2011 03:45 Chill wrote: Also I disagree with the build order. 9 Pylon -> Chrono -> 10 Forge -> Scout is better imo. You don't need your Probe there that early and you only need 10 Probes to execute a fast Cannon rush. I wish you could follow up with scouts in this game... | ||
Chill
Calgary25955 Posts
On June 01 2011 03:45 MusiK wrote: Easy terran counter. rather than orbital go pf. =] anyway great read. Wish I was toss There is a 4v4 PF rush build which is 11 refinery 11 refinery 11 engineering bay 11 PF. You will get 150/150 right as the engineering bay finishes. This stops 6 pools but will still lose to cannon rushes since you can't hit the cannons and you can't mine. | ||
Zoia
United States419 Posts
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Kinetik_Inferno
United States1431 Posts
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Chill
Calgary25955 Posts
On May 31 2011 21:24 Derrida wrote: what if his probes/scvs are between pylons #1 and #2-3 attacking them and end up killing your probe?!?! Ah! This is a rarely seen, INCREDIBLE followup to a failed cannon rush. Imagine that you only get 2 of the pylons down but you can't seal the third entrance off before he jams all his workers in there. You haven't placed a cannon behind his minerals and you can't seal the entrance and literally all his Probes are coming for you. What do you do? You click a mineral outside of the passageway, letting your probe escape through all his workers. You then seal the entrance shut with a gateway, trapping all his workers behind his minerals and then cannon between his minerals and his nexus / command center. If a gateway doesn't fit, use multiple pylons, since he won't have the surface area necessary to break out from the inside. If he lets you seal his workers behind his minerals, he's immediately dead in any team games. Edit: Scenario 2: Often times if you get 2 pylons up and then lose your probe, players will tell all their workers to go back to mining, assuming they are safe. However, because you are smart and sent a second worker as soon as your cannon rush started, you shortly have a second probe arrive. Enter his base out of vision and run back behind the minerals, seal the door with a CANNON (not a pylon, in this case you should absolutely seal it with a cannon) and then cannon behind the minerals. | ||
Deleted User 3420
24492 Posts
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Season
United States301 Posts
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