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BOSS Cannon Rush - Page 9

Forum Index > StarCraft 2 Strategy
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tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2011-05-31 18:59:14
May 31 2011 18:57 GMT
#161
On June 01 2011 03:36 Chill wrote:
Followups:

Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed.

Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions.

VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base.

VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too.

Pylon Jumping:

Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly.

PvP i feel it's not worth trying to cannon rush their expo. it's as if the game is reset and you're trying to cannon rush them all over again. plus their probes aren't doing anything, they'll be more aware. depends on where they expoed too (some opponents i faced expo at ridiculous places).

Personally, I just 4gate for the easy win. 4gate is hard enough to deal with pvp, it becomes impossible to stop when you have a massive tech and economic lead.

In general, i disagree with your idea that "a lot of protoss players will simply save 400 and then expand". unless they're plat or lower, most players know they have to all in. expanding is not an option. If they were to expand, you should just 4gate, not try to cannon rush all over again.

edit: typos
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
May 31 2011 19:03 GMT
#162
On June 01 2011 03:57 tuestresfat wrote:
Show nested quote +
On June 01 2011 03:36 Chill wrote:
Followups:

Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed.

Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions.

VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base.

VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too.

Pylon Jumping:

Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly.

PvP i feel it's not worth trying to cannon rush their expo. it's as if the game is reset and you're trying to cannon rush them all over again. plus their probes aren't doing anything, they'll be more aware. depends on where they expoed too (some opponents i faced expo at ridiculous places).

Personally, I just 4gate for the easy win. 4gate is hard enough to deal with pvp, it becomes impossible to stop when you have a massive tech and economic lead.

In general, i disagree with your idea that "a lot of protoss players will simply save 400 and then expand". unless they're plat or lower, most players know they have to all in. expanding is not an option. If they were to expand, you should just 4gate, not try to cannon rush all over again.

edit: typos

This thread is a team game strategy (which could also be applied to 1v1). That's why all the examples are 3v3 and 4v4 maps.

It is absolutely worth it to cannon their expo. It's the difference between someone being back in the game in 5 minutes versus 8 minutes at little cost to you.
Moderator
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-05-31 19:15:09
May 31 2011 19:13 GMT
#163
On June 01 2011 02:44 Anihc wrote:
http://www.playxp.com/sc2/tip/view.php?article_id=2645507

And for those saying cannon rushing only works at low levels:
http://sc2ranks.com/us/389855/ONEwbc

AHHHAHAHAH you post a replay of wontae.

You can still do this in 1v1 even if the map takes 4 pylons in PvP. Nothing you can really do about it except try to expo somewhere else... Although if they have cannons at your ramp too.........

Edit: Oya, I haven't lost to this in months, since I just throw 2 probes at the enemy probe if it's being suspicious going behind minerals, if and only if I haven't found their pylon/gateway yet.
strength
Profile Blog Joined September 2010
United States493 Posts
May 31 2011 19:16 GMT
#164
Im a zerg player and i hate you for showing people this. =[
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 31 2011 19:18 GMT
#165
On June 01 2011 04:16 strength wrote:
Im a zerg player and i hate you for showing people this. =[

But you have creep ???
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
May 31 2011 19:19 GMT
#166
Nice. I will use this
ItsGosu eSports
Profile Joined May 2011
United States97 Posts
May 31 2011 19:56 GMT
#167
but nobody can defeat my grandmaster level of cannon rush!!!
Team GoSu - www.ItsGosu.com
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 31 2011 19:57 GMT
#168
On June 01 2011 04:56 All4ONEGaming wrote:
but nobody can defeat my grandmaster level of cannon rush!!!

Quoted for truth.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
May 31 2011 20:05 GMT
#169
I hate you.
DunCufft
Profile Joined March 2011
United States13 Posts
May 31 2011 20:06 GMT
#170
Haha, this is great
MusiK
Profile Joined August 2010
United States302 Posts
May 31 2011 20:09 GMT
#171
Easy way to block this as t... Just depot one of the holes. =]
BOOM!!! ~ Tasteless
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 31 2011 20:12 GMT
#172
What? No follow-up of 15 warpgates Hot_Bid?
I am disappointed D:<

You should have showed the District 10 cannon placement won too, Serejai's move!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
MusiK
Profile Joined August 2010
United States302 Posts
May 31 2011 20:14 GMT
#173
Easy way to block this as t... Just depot one of the holes. =]
BOOM!!! ~ Tasteless
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 31 2011 20:31 GMT
#174
Time for HB to take Combatex's GM spot.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 31 2011 20:39 GMT
#175
the only problem i see is that on places like the 1st image the opposing player could get 500 minerals for 2 pylons/2 cannons and place them so they are in range of your outside pylons
marineking will u huk my bigtt1 ilu
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 31 2011 20:41 GMT
#176
I'm officially switching to protoss.
Bora Pain minha porra!
MinimalistSC2
Profile Joined April 2011
United States121 Posts
May 31 2011 20:50 GMT
#177
I think you may have meant "only effective vs z and p, since T can lift off.

seems pretty nasty against to any race though
There is no such thing as perfection, only improvement.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10373 Posts
May 31 2011 21:09 GMT
#178
Haha epic guide

However I still don't see how you will be able to put down all three pylons in time unless they have bad reaction ?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
May 31 2011 21:15 GMT
#179
On June 01 2011 06:09 Yoshi Kirishima wrote:
Haha epic guide

However I still don't see how you will be able to put down all three pylons in time unless they have bad reaction ?

Try it. The pylons go down extremely fast and they can use the micro trick explained to block your first chasing probe with their first pylon.
Moderator
ntvarify
Profile Blog Joined October 2010
United States331 Posts
May 31 2011 21:23 GMT
#180
God HotBid I love you.
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