On June 01 2011 03:36 Chill wrote:
Followups:
Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed.
Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions.
VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base.
VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too.
Pylon Jumping:
Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly.
Followups:
Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed.
Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions.
VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base.
VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too.
Pylon Jumping:
Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly.
PvP i feel it's not worth trying to cannon rush their expo. it's as if the game is reset and you're trying to cannon rush them all over again. plus their probes aren't doing anything, they'll be more aware. depends on where they expoed too (some opponents i faced expo at ridiculous places).
Personally, I just 4gate for the easy win. 4gate is hard enough to deal with pvp, it becomes impossible to stop when you have a massive tech and economic lead.
In general, i disagree with your idea that "a lot of protoss players will simply save 400 and then expand". unless they're plat or lower, most players know they have to all in. expanding is not an option. If they were to expand, you should just 4gate, not try to cannon rush all over again.
edit: typos