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BOSS Cannon Rush - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 17 Next All
Noxie
Profile Blog Joined April 2010
United States2227 Posts
May 31 2011 18:12 GMT
#141
Awesome guide Hotbid! love it
Philymaniz
Profile Joined November 2010
United States177 Posts
May 31 2011 18:14 GMT
#142
I'll practice when I random Protoss in teams =)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 31 2011 18:17 GMT
#143
CombatEx wishes he was that good at cannon rushes.

Though, CombatEx will just win-trade until everyone thinks he's that good.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
May 31 2011 18:18 GMT
#144
Can't wait to see this is MLG! hotbid too smart for his own good.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
May 31 2011 18:19 GMT
#145
On May 31 2011 19:18 NB wrote:
so combatex has been a boss all the time?


CombatEX has and always will be a scrub. My friend beat his cannon rush with a hidden Hatchery.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 31 2011 18:33 GMT
#146
On June 01 2011 03:19 TheGiz wrote:
Show nested quote +
On May 31 2011 19:18 NB wrote:
so combatex has been a boss all the time?


CombatEX has and always will be a scrub. My friend beat his cannon rush with a hidden Hatchery.


CombatEX might be better if he took tips from HotBid. A Boss he has never been.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
May 31 2011 18:36 GMT
#147
Followups:

Immediately after the Cannons start building, you want to send a second Probe. This second Probe will help you scout what's coming and will also help you build additional outside buildings if needed.

Once the Cannon rush is 100% successful and you've killed off their Nexus / forced their Command Center to liftoff, use your Cannons to break your Pylon and free you Probe. Use this Probe to build in their main, continue cannoning, scouting, or take one of their expansions.

VS Terran: Almost all Terrans will simply liftoff and fly to the gold / their natural. You should try to pylon their expansion so they can't land their Command Center. Don't bother cannoning their expansion as it's too easy for them to liftoff and move to another base.

VS Protoss: A lot of Protoss players will simply save 400 and then expand. The great thing is you know this, and you can easily Cannon that spot too.

Pylon Jumping:

Despite being way harder than in Brood War, Pylon jumping is possible. Move your Probe slightly (about 1/2 a Probe's width) away from the Pylon you want to jump, and build a Cannon / Pylon on top of yourself. If you're lucky, the Probe will jump over the Pylon, allowing you go Cannon someone else / continue blocking way more quickly.
Moderator
waterglen
Profile Joined October 2009
United States103 Posts
May 31 2011 18:37 GMT
#148
Always do this vs zerg FE
Build up your weaknesses until they become your strong points.
KillerPlague
Profile Joined June 2010
United States1386 Posts
May 31 2011 18:44 GMT
#149
lulz at the last pic xD matrix reference ftw!
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
MusiK
Profile Joined August 2010
United States302 Posts
May 31 2011 18:45 GMT
#150
Easy terran counter. rather than orbital go pf. =]

anyway great read. Wish I was toss
BOOM!!! ~ Tasteless
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
May 31 2011 18:45 GMT
#151
Also I disagree with the build order. 9 Pylon -> Chrono -> 10 Forge -> Scout is better imo. You don't need your Probe there that early and you only need 10 Probes to execute a fast Cannon rush.
Moderator
Damnosaurus
Profile Joined July 2010
Hungary9 Posts
May 31 2011 18:48 GMT
#152
ye another build for dummies (all protoss)
Kon-Tiki
Profile Joined February 2011
United States402 Posts
May 31 2011 18:49 GMT
#153
On May 31 2011 19:15 Mobius_1 wrote:
What a great guide. But given how this is written by Hot_Bid, I can't tell if he's secretly trolling or not.


The troll is the fact that half the protoss players on the ladder are gonna be BOSS rushing, thereby trolling the entire ladder by proxy.
I am a leaf on the wind. Watch how I soar.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 31 2011 18:50 GMT
#154
On June 01 2011 03:45 Chill wrote:
Also I disagree with the build order. 9 Pylon -> Chrono -> 10 Forge -> Scout is better imo. You don't need your Probe there that early and you only need 10 Probes to execute a fast Cannon rush.


I wish you could follow up with scouts in this game...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
May 31 2011 18:50 GMT
#155
On June 01 2011 03:45 MusiK wrote:
Easy terran counter. rather than orbital go pf. =]

anyway great read. Wish I was toss

There is a 4v4 PF rush build which is 11 refinery 11 refinery 11 engineering bay 11 PF. You will get 150/150 right as the engineering bay finishes. This stops 6 pools but will still lose to cannon rushes since you can't hit the cannons and you can't mine.
Moderator
Zoia
Profile Blog Joined November 2010
United States419 Posts
May 31 2011 18:53 GMT
#156
hahaha hotbid ftw
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 31 2011 18:54 GMT
#157
Nice. I refuse to cannon rush in 1v1 so to the team games I go!
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
Last Edited: 2011-05-31 18:59:22
May 31 2011 18:54 GMT
#158
On May 31 2011 21:24 Derrida wrote:
what if his probes/scvs are between pylons #1 and #2-3 attacking them and end up killing your probe?!?!

Ah! This is a rarely seen, INCREDIBLE followup to a failed cannon rush. Imagine that you only get 2 of the pylons down but you can't seal the third entrance off before he jams all his workers in there. You haven't placed a cannon behind his minerals and you can't seal the entrance and literally all his Probes are coming for you. What do you do?

You click a mineral outside of the passageway, letting your probe escape through all his workers. You then seal the entrance shut with a gateway, trapping all his workers behind his minerals and then cannon between his minerals and his nexus / command center. If a gateway doesn't fit, use multiple pylons, since he won't have the surface area necessary to break out from the inside.

If he lets you seal his workers behind his minerals, he's immediately dead in any team games.

Edit: Scenario 2:
Often times if you get 2 pylons up and then lose your probe, players will tell all their workers to go back to mining, assuming they are safe. However, because you are smart and sent a second worker as soon as your cannon rush started, you shortly have a second probe arrive. Enter his base out of vision and run back behind the minerals, seal the door with a CANNON (not a pylon, in this case you should absolutely seal it with a cannon) and then cannon behind the minerals.
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 31 2011 18:55 GMT
#159
I think we have a new contender for TSL4 winner.
Season
Profile Blog Joined May 2010
United States301 Posts
May 31 2011 18:55 GMT
#160
Just off race tried this in a custom. EZPZ. Nice :D
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