TL Mafia XXXVIII - Page 19
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GMarshal
United States22154 Posts
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Kavdragon
United States1251 Posts
On that note, I'd like to say a few things about the type of person we vote in as mayor. When I made my campaign for mayor in Insane my main argument was that the office should be used to protect people who are good at analysis. I was being honest in that game, and I still think that this is important. However, Bum's mayorship in Insane made me realize something. The primary task for the mayor needs to be leadership. Never saw that one coming, right? The mayor holds a lot more power than I had previously thought. People vote in a mayor, and when they do that, they give the mayor their trust. This means that the people will almost always give an ear to what the mayor is saying. He has the power to direct the town like no one else, and direction is something that is critical to a health environment for analysis. When the town is focused, it's next to impossible to for the mafia to interfere with it. So I will say that above all, the mayor needs to be someone who can lead the town. Analysis is still a very good skill for the mayor, but I have to revise my opinion and put it after leadership. The mayor needs to be someone who can keep the town focused, and apply pressure to scum, and put down the spam that can choke the thread to death. | ||
kevconsim
United States317 Posts
On April 10 2011 03:46 Kavdragon wrote: The fact that both mayor and pardoner is indeed a double threat, but it is a double threat to both mafia and town. I think that if we are smart about our election we should be able to get two townspeople into office. On that note, I'd like to say a few things about the type of person we vote in as mayor. When I made my campaign for mayor in Insane my main argument was that the office should be used to protect people who are good at analysis. I was being honest in that game, and I still think that this is important. However, Bum's mayorship in Insane made me realize something. The primary task for the mayor needs to be leadership. Never saw that one coming, right? The mayor holds a lot more power than I had previously thought. People vote in a mayor, and when they do that, they give the mayor their trust. This means that the people will almost always give an ear to what the mayor is saying. He has the power to direct the town like no one else, and direction is something that is critical to a health environment for analysis. When the town is focused, it's next to impossible to for the mafia to interfere with it. So I will say that above all, the mayor needs to be someone who can lead the town. Analysis is still a very good skill for the mayor, but I have to revise my opinion and put it after leadership. The mayor needs to be someone who can keep the town focused, and apply pressure to scum, and put down the spam that can choke the thread to death. i SECOND THAT all I agree with this as i too saw this happening but was too lazy to make a long post. Hence why i never should be mayor | ||
Kavdragon
United States1251 Posts
On April 10 2011 03:18 GMarshal wrote: Also, I just realized, Assassins have a huge incentive to run as other assassins are out to kill them, and being mayor makes them really, really hard to kill Hah, even if they weren't out to kill each other Mayor is a good role for anyone. (Yes, even an SK) The reason I ran for mayor last game was because it would insure that the mafia would never hit me, and my i would have a reason for not dieing. (It gave me the perfect place to hid my bulletproofness.) On the note of assassins, from what I understand, they are playing an entirely different game than us. Their win condition does not interfere with ours, and the only effect they will have is the collateral damage they will incur when they miss. Do you think that we should hunt for them as well? The arguments that come to mind are that killing one will lower the KP during the night. On the other hand it distracts us from the only people that can beat us: the mafia. | ||
GMarshal
United States22154 Posts
Also I think a really major thing is being overlooked, the Mayor/Pardoner in this game are immune to dts until their BG's are dead, this means that its important that our choice of mayor be a player who is easily read, as opposed to a player who we would be hard pressed to figure out on posting habits alone | ||
GMarshal
United States22154 Posts
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GMarshal
United States22154 Posts
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M0nsterChef
Canada67 Posts
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kitaman27
United States9244 Posts
On April 10 2011 03:53 Kavdragon wrote: On the note of assassins, from what I understand, they are playing an entirely different game than us. Their win condition does not interfere with ours, and the only effect they will have is the collateral damage they will incur when they miss. Do you think that we should hunt for them as well? The arguments that come to mind are that killing one will lower the KP during the night. On the other hand it distracts us from the only people that can beat us: the mafia. No reason to lynch an assassin. Just analyze them and leave them to die by the other assassins. | ||
GGQ
Canada2653 Posts
On April 10 2011 04:04 kitaman27 wrote: No reason to lynch an assassin. Just analyze them and leave them to die by the other assassins. I agree with this, and want to point out that one way to tell the difference between mafia and assassins is that mafia know each other and assassins only know themselves. So while both will want to avoid notice and will seem anti-town, the mafia will be the ones who seem to have extra information that they are hiding. | ||
Mr. Wiggles
Canada5894 Posts
On April 10 2011 04:07 GGQ wrote: I agree with this, and want to point out that one way to tell the difference between mafia and assassins is that mafia know each other and assassins only know themselves. So while both will want to avoid notice and will seem anti-town, the mafia will be the ones who seem to have extra information that they are hiding. Also, I think mafia would be more prone to trying to manipulate the town, whereas assassins would probably leave town be while focusing on finding the other assassins. So if you have two players kind've the same, but one is trying to manipulate the lynches and the other isn't, then you can differentiate them. | ||
Robellicose
England245 Posts
On April 10 2011 04:04 kitaman27 wrote: No reason to lynch an assassin. Just analyze them and leave them to die by the other assassins. Interesting... We get a read on an assassin from analysis, then out them in public. Not only do we ensure that the other assassins are not focusing on a town target, but we could leave a watcher (if there are any... undisclosed rolecounts are nasty ) on the targets house... boom we get a probable read on possibly multiple assassins! | ||
Eiii
United States2566 Posts
On April 10 2011 04:03 M0nsterChef wrote: I'm also in favour of a strong analyst over a strong leader, simply because it should help achieve the final goal of hunting mafia. Keeping the town focused, and applying pressure to scum can all be done by careful and well thought out analysis. I'm not even sure what benefits there are to having a 'leader' be mayor over an analysis, but I guess I'm not even 100% sure what being a strong leader in this game means. Seems to me that strong analysis is going to lead town much better than any dedicated leader will. | ||
kitaman27
United States9244 Posts
On April 10 2011 04:29 Eiii wrote: I'm not even sure what benefits there are to having a 'leader' be mayor over an analysis, but I guess I'm not even 100% sure what being a strong leader in this game means. Seems to me that strong analysis is going to lead town much better than any dedicated leader will. Alignment should be the main focus. I would much rather have a mayor who I believe to be town, than a mayor who I believe to be good leader or analyzer. Obviously both would be preferable though. | ||
GMarshal
United States22154 Posts
On April 10 2011 04:32 kitaman27 wrote: Alignment should be the main focus. I would much rather have a mayor who I believe to be town, than a mayor who I believe to be good leader or analyzer. Obviously both would be preferable though. This, I utterly and completely agree with this, those roles are far too powerful to risk in the hands of scum. Whoever is running better be really, really, obviously town, or they probably wont have my vote. | ||
Kavdragon
United States1251 Posts
We MUST have someone who can Lead. We MUST have someone who can analyse. We MUST have someone who is clearly town. We can argue about the prioritization of those three, but we cannot do without all three. Bumatlarge's play as Mayor last game showed us what happens when someone is good with analysis, but not with leading. (Yes, his analysis was good. He never had to show it to the town, so you didn't get to see it, but he pegged both Darm and Me as black, and he made several other good reads that game.) GMarshal: I understand that anaylsis is important, and i fully agree that whoever we elect needs to be good at it, but we cannot elect someone who doesn't also lead. If we have someone who is great at leading, but leads us in the wrong direction, of course that's bad. Kitaman: I understand that electing someone who is clearly town is important and i completely agree, but we cannot do it at the sacrifice of analysis and Leadership. If we elect someone who is an idiot who can't lead, but is obviously town we succeed only in preventing the mafia from gaining the office. That's not good enough. (Even then if he's really stupid with his analysis he'll end up helping the mafia...) Can we agree on that? | ||
Kavdragon
United States1251 Posts
On April 10 2011 04:04 kitaman27 wrote: No reason to lynch an assassin. Just analyze them and leave them to die by the other assassins. Oh, and this is a really good point. | ||
DoctorHelvetica
United States15034 Posts
words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words words obviously no mafia would say THIS much "pro-town" stuff that everyone already knows amirite ;o???? i'm not buying it. you did this same thing in pokemafia which i hosted | ||
DoctorHelvetica
United States15034 Posts
no one cares | ||
DoctorHelvetica
United States15034 Posts
On April 10 2011 03:15 GMarshal wrote: This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying. So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful. what happens if the mafia doesn't run | ||
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