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On March 26 2011 22:34 MaYuu wrote:Show nested quote +On March 26 2011 21:35 Bobbias wrote:On March 26 2011 21:10 MaYuu wrote:If anyone needs info about classes or something, don't hessitate to ask. Well I'd like to be some sort of DPS, I think, but I rely don't know what classes fill that role. I never got a chance to PvP when I played L2 on the Ragezone server, and I've never really played much PvP in any MMO. We got some different DPS classes in L2. Mage's are obviously great dps but are pretty squishy. They often got loads of de-buffs and weaken skills which makes them really usefull for pvp party's. Archers has the most steady dps and makes for great pvp party's. Relays on good main targeting and everyone being able to assist. Daggers have really high burst damage with backstab and other blows, really good for knocking out healers but is hard to keep up as a healer for cause they run so fast and easily get out of heal range. Then there are tank's and other hybrid dps classes such as Gladiators/Tyrants/Titans/warlord and of course tanks which can fill more purposes then just pure dps. Tanks usually have "cubics" heals and great debuffs. All which are nice to have in addition to a normal pure dps party.
Interesting. What do the hybrid DPS classes have as their secondary? Like I said, I've never really done any MMO PvP before, so while I understand the basic function of some of the different roles, every game is unique in how its PvP really plays out, and I'm not sure which class I'd have the most fun with.
I'm used to playing stuff like WoW and all sorts of other MMOs, but I've almost always solo'd my way through PvE, which is a completely different approach than PvP. Especially the fact that I was basically always soloing everything. You had to make yourself as survivable as possible, and everything else was secondary.
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On March 26 2011 22:46 Bobbias wrote:Show nested quote +On March 26 2011 22:34 MaYuu wrote:On March 26 2011 21:35 Bobbias wrote:On March 26 2011 21:10 MaYuu wrote:+ Show Spoiler +If anyone needs info about classes or something, don't hessitate to ask. Well I'd like to be some sort of DPS, I think, but I rely don't know what classes fill that role. I never got a chance to PvP when I played L2 on the Ragezone server, and I've never really played much PvP in any MMO. We got some different DPS classes in L2. Mage's are obviously great dps but are pretty squishy. They often got loads of de-buffs and weaken skills which makes them really usefull for pvp party's. Archers has the most steady dps and makes for great pvp party's. Relays on good main targeting and everyone being able to assist. Daggers have really high burst damage with backstab and other blows, really good for knocking out healers but is hard to keep up as a healer for cause they run so fast and easily get out of heal range. Then there are tank's and other hybrid dps classes such as Gladiators/Tyrants/Titans/warlord and of course tanks which can fill more purposes then just pure dps. Tanks usually have "cubics" heals and great debuffs. All which are nice to have in addition to a normal pure dps party. Interesting. What do the hybrid DPS classes have as their secondary? Like I said, I've never really done any MMO PvP before, so while I understand the basic function of some of the different roles, every game is unique in how its PvP really plays out, and I'm not sure which class I'd have the most fun with. I'm used to playing stuff like WoW and all sorts of other MMOs, but I've almost always solo'd my way through PvE, which is a completely different approach than PvP. Especially the fact that I was basically always soloing everything. You had to make yourself as survivable as possible, and everything else was secondary.
Gladiators and Tyrants use charge systems. Which basically lets you charge up and unleash attacks by paying in charges. Tyrans are a bit more depending on crits and Gladiators use brute power with their attacks
Titan's use 2h-swords and have huge amounts of hp and cp. When they go below 30% hp they can activate frenzy and zealot which causes them to one hit about anything but tanks.
Warlords uses poles and have huge aoe stuns, it's kind of a semi-tank dps. I've never really experimented with it except for farming with it.
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I played a warlord on vendetta, ripped shit apart since it was a bit modified (war cry and some other skill were buffed like crazy). You're basically a one man army with all your hp recovery skills and aoe damage
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I used to play a glad back in c2 and I usually ripped apart alot of classes. But in HB are they any good?
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On March 27 2011 02:50 TheWarbler wrote: I used to play a glad back in c2 and I usually ripped apart alot of classes. But in HB are they any good? As far as I know they've always been borderline op, depending on the player behind the character of course. Their burst is pretty nuts and they use heavy armor. Like a dagger with extra hp.
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Some crests if you want to use them:
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Ex retail player on Gustin/Teon. Had a 80 HE/80BP/80Tyrant with full epics, quit before they started doing the ridiculous levelling to 85.
I'd be interested in playing, as long as the xp'ing isn't so hard!
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is this server going to have donation items?
I've played retail and on a few private servers. I got tired of people running around with pink weapons
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On March 27 2011 04:18 nira wrote: is this server going to have donation items?
I've played retail and on a few private servers. I got tired of people running around with pink weapons
I do hope not, that's whats always bothered me about private servers, that and the mass amount of axaxaxaxa's.
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On March 27 2011 04:18 nira wrote: is this server going to have donation items?
I've played retail and on a few private servers. I got tired of people running around with pink weapons Nah, you can only get hats and stuff for donations.
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Archers are the easiest and simplest class to play for being effective in a group fight. Long as you can coordinate with other archers. They are also the most gear/buff dependent as they rely on crit procs to out damage healers.
Dark elf archer has the highest burst which scales to insane levels with gear (this is very important in killing healers) but also the squishiest, human archers tend to be the tanky and deal very good damage but they are rather slow and their dps skill root them, the elf archer is the best 1v1 character as they are the fastest (they will just kite you forever) but they have lower damage so its less effective in a team fight.
Healers, they are the highest skill class to play in pvp. Whether your group wins a small to medium group fight completely depend on a good bishop. The difference between a good healer is day and night. They can cleanse debuffs, they get a small invul to save whoever is the target of focus, and if they get nobless they can revive + nobless buff and keep people going forever.
Mages, Tank, Hybrid dps are all pretty tricky classes for private servers. They tend to be very strong in low-med gear servers (especially mages) but they can be useless if the server has high enchant rates and if they dont allow cancels (spells that remove buffs, people tend to whine about this and lot of bad servers remove them)
Generally they dont scale well as daggers/archers with gear, in terms of damage. Also, the debuff land rate depends on how enchanted the enemy ring/earring/necklace is, which makes them weaker as gears get more enchanted. But since we have no information on enchant rates we'll have to wait and see.
But as someone said pvp in this game is all buffs and removing an acumen (casting speed buff) and then landing a paralyze is ultimately what will bring down a good healer.
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Seeing that this is a high rate server, are there any spots we should farm, control... do?
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L2-Renewal is a server mainly focused on pvp with a small touch of pve, with the aim to create mass pvp in the farming area and bosses.
thats what the website are saying. Last time i played on renewal they had a kinda sweet farming system in imperial tomb. They made the mobs abit harder then retail, you had to farm like 5000 am heads to be able to make an Arcana mace, as most the ppl here already know weapons break kinda easy ^^, so there is gonna be alot of farming from the start and we will have to pvp to keep our spot. And if we do have ppl for epic raids like baium, Queen Ant, Antharas we for sure are gonna try that aswell. Bet sawk have some intressting stuff in mind. Just becaus its a high rate its not gonna be easy mode
Sorry if the newbi english. did my best to explane
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Damn been thinking about this a lot lately and im getting so hyped i have not played l2 in forever, im working on trying to get some of my friends in on it for more people ^_^.
On March 27 2011 05:57 dasset wrote: Seeing that this is a high rate server, are there any spots we should farm, control... do?
It looks like they have a couple custom zones specifically for farming that we could try and control
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On March 27 2011 04:56 wassbix wrote: Archers are the easiest and simplest class to play for being effective in a group fight. Long as you can coordinate with other archers. They are also the most gear/buff dependent as they rely on crit procs to out damage healers.
Dark elf archer has the highest burst which scales to insane levels with gear (this is very important in killing healers) but also the squishiest, human archers tend to be the tanky and deal very good damage but they are rather slow and their dps skill root them, the elf archer is the best 1v1 character as they are the fastest (they will just kite you forever) but they have lower damage so its less effective in a team fight.
Healers, they are the highest skill class to play in pvp. Whether your group wins a small to medium group fight completely depend on a good bishop. The difference between a good healer is day and night. They can cleanse debuffs, they get a small invul to save whoever is the target of focus, and if they get nobless they can revive + nobless buff and keep people going forever.
Mages, Tank, Hybrid dps are all pretty tricky classes for private servers. They tend to be very strong in low-med gear servers (especially mages) but they can be useless if the server has high enchant rates and if they dont allow cancels (spells that remove buffs, people tend to whine about this and lot of bad servers remove them)
Generally they dont scale well as daggers/archers with gear, in terms of damage. Also, the debuff land rate depends on how enchanted the enemy ring/earring/necklace is, which makes them weaker as gears get more enchanted. But since we have no information on enchant rates we'll have to wait and see.
But as someone said pvp in this game is all buffs and removing an acumen (casting speed buff) and then landing a paralyze is ultimately what will bring down a good healer.
Don't know what servers you've been playing on, but when I played on retail good luck landing a pz, nevermind a stun on a healer...
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