|
On March 27 2011 08:30 relic wrote:Show nested quote +On March 27 2011 04:56 wassbix wrote: Archers are the easiest and simplest class to play for being effective in a group fight. Long as you can coordinate with other archers. They are also the most gear/buff dependent as they rely on crit procs to out damage healers.
Dark elf archer has the highest burst which scales to insane levels with gear (this is very important in killing healers) but also the squishiest, human archers tend to be the tanky and deal very good damage but they are rather slow and their dps skill root them, the elf archer is the best 1v1 character as they are the fastest (they will just kite you forever) but they have lower damage so its less effective in a team fight.
Healers, they are the highest skill class to play in pvp. Whether your group wins a small to medium group fight completely depend on a good bishop. The difference between a good healer is day and night. They can cleanse debuffs, they get a small invul to save whoever is the target of focus, and if they get nobless they can revive + nobless buff and keep people going forever.
Mages, Tank, Hybrid dps are all pretty tricky classes for private servers. They tend to be very strong in low-med gear servers (especially mages) but they can be useless if the server has high enchant rates and if they dont allow cancels (spells that remove buffs, people tend to whine about this and lot of bad servers remove them)
Generally they dont scale well as daggers/archers with gear, in terms of damage. Also, the debuff land rate depends on how enchanted the enemy ring/earring/necklace is, which makes them weaker as gears get more enchanted. But since we have no information on enchant rates we'll have to wait and see.
But as someone said pvp in this game is all buffs and removing an acumen (casting speed buff) and then landing a paralyze is ultimately what will bring down a good healer.
Don't know what servers you've been playing on, but when I played on retail good luck landing a pz, nevermind a stun on a healer...
If you need paralyze that has like 1% chance to land on a bishop with normal A grade gear to kill him, your doing something wrong.
Also, what makes mages ''weak'' isn't enchants. Mainly because you can also just enchant your weapon aswell. What makes them ''weaker'' are all the resist buffs available in the higher end levels. If anyone buffs no Berserkers Spirit, and gets even 1 resist buff, then mages damage gets weakened by alot.
But it is because of balance. Mages can also M.crit which isn't that rare if you have full buffs and correctly working system. (Some P.servers didn't have m.crits.) And if you meet a mage with full buffs and you yourself have full buffs with B.spirit and no resist buffs, (except for the standard m.resist buffs) expect to get nuked for 800-1200 each 0.7 second, which hurts alot.
|
Most likely going to make a cardinal, so put me down as one for now
|
United States22883 Posts
Just curious, what happened to EE in PvP? I played when Bishops were considered fairly weak, so the mana regen and casting time of EE's generally made them the best PvP healers. Did group healing just take over?
Also, it looks like we're going to need more tanks/buffers. o.o
|
The server will probley have buffers u can pay to use.
|
United States22883 Posts
So the server is going to be 95% archers and bishops?
|
On March 27 2011 08:48 NonFactor wrote:Show nested quote +On March 27 2011 08:30 relic wrote:On March 27 2011 04:56 wassbix wrote: Archers are the easiest and simplest class to play for being effective in a group fight. Long as you can coordinate with other archers. They are also the most gear/buff dependent as they rely on crit procs to out damage healers.
Dark elf archer has the highest burst which scales to insane levels with gear (this is very important in killing healers) but also the squishiest, human archers tend to be the tanky and deal very good damage but they are rather slow and their dps skill root them, the elf archer is the best 1v1 character as they are the fastest (they will just kite you forever) but they have lower damage so its less effective in a team fight.
Healers, they are the highest skill class to play in pvp. Whether your group wins a small to medium group fight completely depend on a good bishop. The difference between a good healer is day and night. They can cleanse debuffs, they get a small invul to save whoever is the target of focus, and if they get nobless they can revive + nobless buff and keep people going forever.
Mages, Tank, Hybrid dps are all pretty tricky classes for private servers. They tend to be very strong in low-med gear servers (especially mages) but they can be useless if the server has high enchant rates and if they dont allow cancels (spells that remove buffs, people tend to whine about this and lot of bad servers remove them)
Generally they dont scale well as daggers/archers with gear, in terms of damage. Also, the debuff land rate depends on how enchanted the enemy ring/earring/necklace is, which makes them weaker as gears get more enchanted. But since we have no information on enchant rates we'll have to wait and see.
But as someone said pvp in this game is all buffs and removing an acumen (casting speed buff) and then landing a paralyze is ultimately what will bring down a good healer.
Don't know what servers you've been playing on, but when I played on retail good luck landing a pz, nevermind a stun on a healer... If you need paralyze that has like 1% chance to land on a bishop with normal A grade gear to kill him, your doing something wrong. Also, what makes mages ''weak'' isn't enchants. Mainly because you can also just enchant your weapon aswell. What makes them ''weaker'' are all the resist buffs available in the higher end levels. If anyone buffs no Berserkers Spirit, and gets even 1 resist buff, then mages damage gets weakened by alot. But it is because of balance. Mages can also M.crit which isn't that rare if you have full buffs and correctly working system. (Some P.servers didn't have m.crits.) And if you meet a mage with full buffs and you yourself have full buffs with B.spirit and no resist buffs, (except for the standard m.resist buffs) expect to get nuked for 800-1200 each 0.7 second, which hurts alot.
Using PZ as an example of cc on a healer in retrospect is horrible haha.
Anyone have any idea how common boss jewels / cancel is going to work in this server?
|
might play a HE/SR or a Bishop, really depends which one people need more.
I haven't played Lin2 in a very long time, so it would take some learning time for Bishop. More tempted to go for Bishop, because judging from other PS i have played the healers decide the outcome of most fights.
|
I'll be going either warlock or ele summoner
|
On March 27 2011 15:07 Seide wrote: might play a HE/SR or a Bishop, really depends which one people need more.
I haven't played Lin2 in a very long time, so it would take some learning time for Bishop. More tempted to go for Bishop, because judging from other PS i have played the healers decide the outcome of most fights.
Healing in l2 (depending on the server and gear levels) is quite challenging and fun, definitely the pivotal class in pvp, along with the overlord :D
On March 27 2011 11:23 Jibba wrote: So the server is going to be 95% archers and bishops?
At least at sieges this is very likely. In pvp, you'll probably see more variety. At least thats the trend i've seen across high rate servers
|
On March 27 2011 17:02 TheAntZ wrote:
At least at sieges this is very likely. In pvp, you'll probably see more variety. At least thats the trend i've seen across high rate servers Pretty much mid/high rate i have played has mostly archers/nukers for sieges, its just way easier to use ranged groups, kind of annoying playing something like a dagger and evaporating before you get close to anything.
|
On March 27 2011 11:23 Jibba wrote: So the server is going to be 95% archers and bishops?
I am not even planning on playing on this server, but i would guess that during sieges
Archers,bishops,overlords and warlocks
in different areas add daggers, destroyers to the mix, and maybe some glads....
|
On March 27 2011 11:23 Jibba wrote: So the server is going to be 95% archers and bishops?
Probably during sieges, there's always archer parties and such. We'll just have to wait and see when we get in game. Archer parties are by no means invincible tho.
|
From memory with my Glad If I got on a 2-3 archers with a healer on me I could take them down pretty easily.
|
On March 27 2011 17:24 uSnAmplified wrote:Show nested quote +On March 27 2011 17:02 TheAntZ wrote:
At least at sieges this is very likely. In pvp, you'll probably see more variety. At least thats the trend i've seen across high rate servers Pretty much mid/high rate i have played has mostly archers/nukers for sieges, its just way easier to use ranged groups, kind of annoying playing something like a dagger and evaporating before you get close to anything.
Has its uses when you're playing unorganised zergs, I remember in aden siege we were defending and I went around with my AW murdering stragglers that were trying to rally near the castle instead of at the town itself. And with trick/bluff/etc its really annoying to a bishop. Add a tank to that and their bish will be confused senseless
On March 27 2011 21:36 TheWarbler wrote: From memory with my Glad If I got on a 2-3 archers with a healer on me I could take them down pretty easily.
Havent played much camel throne, I played mostly c3-4-5, some interlude. Back then gladiators sucked balls in a buffed fight D:
|
On March 27 2011 08:48 NonFactor wrote:Show nested quote +On March 27 2011 08:30 relic wrote:On March 27 2011 04:56 wassbix wrote: Archers are the easiest and simplest class to play for being effective in a group fight. Long as you can coordinate with other archers. They are also the most gear/buff dependent as they rely on crit procs to out damage healers.
Dark elf archer has the highest burst which scales to insane levels with gear (this is very important in killing healers) but also the squishiest, human archers tend to be the tanky and deal very good damage but they are rather slow and their dps skill root them, the elf archer is the best 1v1 character as they are the fastest (they will just kite you forever) but they have lower damage so its less effective in a team fight.
Healers, they are the highest skill class to play in pvp. Whether your group wins a small to medium group fight completely depend on a good bishop. The difference between a good healer is day and night. They can cleanse debuffs, they get a small invul to save whoever is the target of focus, and if they get nobless they can revive + nobless buff and keep people going forever.
Mages, Tank, Hybrid dps are all pretty tricky classes for private servers. They tend to be very strong in low-med gear servers (especially mages) but they can be useless if the server has high enchant rates and if they dont allow cancels (spells that remove buffs, people tend to whine about this and lot of bad servers remove them)
Generally they dont scale well as daggers/archers with gear, in terms of damage. Also, the debuff land rate depends on how enchanted the enemy ring/earring/necklace is, which makes them weaker as gears get more enchanted. But since we have no information on enchant rates we'll have to wait and see.
But as someone said pvp in this game is all buffs and removing an acumen (casting speed buff) and then landing a paralyze is ultimately what will bring down a good healer.
Don't know what servers you've been playing on, but when I played on retail good luck landing a pz, nevermind a stun on a healer... If you need paralyze that has like 1% chance to land on a bishop with normal A grade gear to kill him, your doing something wrong. Also, what makes mages ''weak'' isn't enchants. Mainly because you can also just enchant your weapon aswell. What makes them ''weaker'' are all the resist buffs available in the higher end levels. If anyone buffs no Berserkers Spirit, and gets even 1 resist buff, then mages damage gets weakened by alot. But it is because of balance. Mages can also M.crit which isn't that rare if you have full buffs and correctly working system. (Some P.servers didn't have m.crits.) And if you meet a mage with full buffs and you yourself have full buffs with B.spirit and no resist buffs, (except for the standard m.resist buffs) expect to get nuked for 800-1200 each 0.7 second, which hurts alot.
Where did I say I was using pz, or attempting to kill an a grade bishop?
|
You can register your accounts on the renewal site now. Make sure to vote for the server after to gather vote points.
|
United States22883 Posts
On March 27 2011 21:33 MaYuu wrote:Show nested quote +On March 27 2011 11:23 Jibba wrote: So the server is going to be 95% archers and bishops? Probably during sieges, there's always archer parties and such. We'll just have to wait and see when we get in game. Archer parties are by no means invincible tho. Why run something else normally though if you're getting 3hour buffs and dances? Maybe in some small PvP settings daggers might one or two shot something, but the weakness of archers in retail is that they're buff dependent so their groups are slightly weakened just by needing the buffers. If you've got a 1 healer/rest archer group, you'll have the best PvE group and you'll have 8 people capable of 4-5k crits for PvP.
|
Put me down too.
A hero tanker,who was evas, this time I might go shillien templar.
I am just worried about moonstone grinds... I hate becoming nobless...
I need to know few things first. Will we have an AIO? it really sucks grinding without AIO. and you said everyone starts off from scratch lvl1 right? that is good. For months, A/S gears and moonstones will be so overpriced.. haha
|
Also, I dont remember ever dying from archers.. Tankers will have deflect arrow with insane pdef, as well as CP pots, you wont even lose HP to archers in PvP, the only thing is, archers are faster, and if Arrest doesnt work well, its a pain for tankers to catch up to archers and hit them.. and they evade a lot too..
|
On March 28 2011 00:34 Jibba wrote:Show nested quote +On March 27 2011 21:33 MaYuu wrote:On March 27 2011 11:23 Jibba wrote: So the server is going to be 95% archers and bishops? Probably during sieges, there's always archer parties and such. We'll just have to wait and see when we get in game. Archer parties are by no means invincible tho. Why run something else normally though if you're getting 3hour buffs and dances? Maybe in some small PvP settings daggers might one or two shot something, but the weakness of archers in retail is that they're buff dependent so their groups are slightly weakened just by needing the buffers. If you've got a 1 healer/rest archer group, you'll have the best PvE group and you'll have 8 people capable of 4-5k crits for PvP.
All buffs don't got 3h duration. I think the high end Songs/dances cat pony and kamael buffs are very shorter. Archer parties are not THAT op.
|
|
|
|