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On January 27 2011 08:14 AlgoFlash wrote: Does the automatic priority change once you scanned a hallucinated unit?
I believe that the automatic priority changes during scan, but once the scan runs out and the unit's current target dies then it goes back to targeting the nearest hostile unit (which can be a hallucination).
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How do you check when your mineral line is fully saturationed? i've read that it's 3 probes per mineral node. But i dont really have the time to count, so isn't there a fast way to check it?
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On scrap station when taking your third expand, I often see that people either try to get Island or the gold. I wonder why don't they get those at the far bottom on each side of the gold. I mean people never get them so no one would ever suspect them in my opinion. So why?
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Box all mineral workers, if all 3 lines of units (8*3=24) you're fully saturated on minerals. You can click the geysers to see how many are on there.
By the way, it's more effective to spread your workers over multiple bases, as with 3 on one patch, the benefit to 2 on one patch is low.
Kind Regards!
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On January 27 2011 18:22 eYeball wrote: On scrap station when taking your third expand, I often see that people either try to get Island or the gold. I wonder why don't they get those at the far bottom on each side of the gold. I mean people never get them so no one would ever suspect them in my opinion. So why? Xel'Naga Watchtower spots the expansions, and they are WIDEEE open, next to that, once you move your army to the 3rd, you'll have a backdoor because the destructable rock path is undefended.
It just makes you'r army so spread out and having to defend so many angles that it's not beneficial to take this high risk expo, untill you're ahead anough.
Terran can however take it with PFs and be reasonably safe, so can a creeped up Zerg. Protoss needs a Pylon for it to be reasonably safe, but keep tabs on your opponents army, please!
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Quick Q:
Rally points for your zerg units.
I generally select a beefy unit i.e. a roach and set that as the rally for new units. I know in the heat of battle I need to check that rally just incase the roach dies.
Q: Now is it better to do my rally points like this? What is the most effective and easiest?
Rally points are doing my head in. I hate that its an extra reminder todo thing. Whereas that thought could be oh am i spreading creep ? Or have I injected (I do this) just hate thinking bout rally points.
Ty in advance.
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On January 27 2011 17:48 zatic wrote: The larva. I read some lore once where they mentioned the original species the xelnaga forged the Zerg from to form larvae.
Oh. That was simple!
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Bronze Leaguer here. Last night I watched the inControl coaching session and his build involving bulk sentries to hold off early aggression through FF usage. Of course, it got me thinking that a lot of the build orders out there depend on proper usage of the units it includes. I think without those skills, the best of build orders won't work as intended. I've searched TL, google, youtube for answers and found nothing, so here it is.
Q: What are the different "designs" of forcefields to accomplish a particular objective ?
For example, I understand when I want to retreat, I drop FFs horizontally across my escape path behind me. I basically know how to FF a ramp to prevent LoS. But what about the other usages, such as creating chokes, splitting an army in the open field, and any other times. I'm not looking for hold F and spam, or F+shift spam, or shift+F (which i've learned is very bad, however funny). I'm also not looking for advice to focus on macro at my level. I already know that. I just can't seem to find an answer on force field "designs".
TYVM.
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On January 27 2011 18:13 Thehummel wrote: How do you check when your mineral line is fully saturationed? i've read that it's 3 probes per mineral node. But i dont really have the time to count, so isn't there a fast way to check it?
I've heard - might have been Day9 - to ctrl+click a worker and subtract 4, assuming both geysers fully saturated. You only subtract 4, as one is buried in each geyser at all times. That might be easier than boxing.
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On January 27 2011 18:13 Thehummel wrote: How do you check when your mineral line is fully saturationed? i've read that it's 3 probes per mineral node. But i dont really have the time to count, so isn't there a fast way to check it? I just box my mineral line (not the geysers) and count the probes. Most maps (all?) have 10 mineral patches in the main, so count the mineral patches and keep adding probes till its a 3:1 ratio for all the minerals.
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Why is it that when I win a 4v4 game I get 30 points and when I win a 1v1 game I only get 2 points? I'm bronze for both, about same ranking, same bonus pool. I was slightly favored for the last 1v1 and the other team was slightly favored for the 4v4 but a 28pt differential is kind of ridiculous. It makes me not want to play 1v1 when I get minimal points for my effort.
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What is the best unit composition to beat Immortal/Storm/Stalker? As zerg.
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Switched to Terran, but i really don't know how many unitproducingstructures i need to spend all mins... Could so help me?
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On January 28 2011 07:08 Friday_ger wrote: Switched to Terran, but i really don't know how many unitproducingstructures i need to spend all mins... Could so help me?
http://sc2calc.org/unit_production/terran.php
As a quick rule of thumb, 4 unitproducingstructures per mining base at full saturation. A building with a reactor counts as 2 buildings.
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On January 28 2011 05:30 BossPlaya wrote: Why is it that when I win a 4v4 game I get 30 points and when I win a 1v1 game I only get 2 points? I'm bronze for both, about same ranking, same bonus pool. I was slightly favored for the last 1v1 and the other team was slightly favored for the 4v4 but a 28pt differential is kind of ridiculous.
When you beat people who are favored over you in 1v1, you will get comparable points to what you are getting in your 4v4s now.
It makes me not want to play 1v1 when I get minimal points for my effort.
Why did you buy the game ? To play and have fun or to earn the most ladder points per unit of time spent ?
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On January 28 2011 01:54 Kaitlin wrote: Bronze Leaguer here. Last night I watched the inControl coaching session and his build involving bulk sentries to hold off early aggression through FF usage. Of course, it got me thinking that a lot of the build orders out there depend on proper usage of the units it includes. I think without those skills, the best of build orders won't work as intended. I've searched TL, google, youtube for answers and found nothing, so here it is.
Q: What are the different "designs" of forcefields to accomplish a particular objective ?
For example, I understand when I want to retreat, I drop FFs horizontally across my escape path behind me. I basically know how to FF a ramp to prevent LoS. But what about the other usages, such as creating chokes, splitting an army in the open field, and any other times. I'm not looking for hold F and spam, or F+shift spam, or shift+F (which i've learned is very bad, however funny). I'm also not looking for advice to focus on macro at my level. I already know that. I just can't seem to find an answer on force field "designs".
TYVM.
so this may not be as "simple" of question as the thread calls for, but as a simple answer i can tell you right now spamming legitimately helps. spam it around the range that they can shoot at
if you look at the x's as the marines shooting at you, even with simple spamming you can turn this
xxxxxxxxxxxxxxxxx
into this
xxx-------xx-------x---------xx
and thats a lot less marines shooting
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On January 28 2011 05:26 ragnasaur wrote:Show nested quote +On January 27 2011 18:13 Thehummel wrote: How do you check when your mineral line is fully saturationed? i've read that it's 3 probes per mineral node. But i dont really have the time to count, so isn't there a fast way to check it? I just box my mineral line (not the geysers) and count the probes. Most maps (all?) have 10 mineral patches in the main, so count the mineral patches and keep adding probes till its a 3:1 ratio for all the minerals.
first off, there is 8 mineral patches (not 10) and 7 patches in gold mineral line. to count scv's on minerals ctrl click an scv (dont box as you might also include mules in your box), count the number of rows on the selection window bottom of the screen (each row = 8 scv's) subtract that number by 4 as suggested by previous posters (or Day[9]?) to account for 4 scv's carrying geyser, the other two are inside the geyser. to saturate blue mineral line you need 24, for gold you need 21 scv's...
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Whats the easiest for zerg rally points ? Midway between bases or on a army unit?
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When fighting muta/ling/bling/roach as Terran do tanks autoprioritize banelings?
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On January 28 2011 08:20 Kaitlin wrote:Show nested quote +On January 28 2011 05:30 BossPlaya wrote: Why is it that when I win a 4v4 game I get 30 points and when I win a 1v1 game I only get 2 points? I'm bronze for both, about same ranking, same bonus pool. I was slightly favored for the last 1v1 and the other team was slightly favored for the 4v4 but a 28pt differential is kind of ridiculous. When you beat people who are favored over you in 1v1, you will get comparable points to what you are getting in your 4v4s now. Why did you buy the game ? To play and have fun or to earn the most ladder points per unit of time spent ?
I've beaten favored opponents and never earned 30pts for a single 1v1 match. I think 21 may have been my record high.
And I bought the game because I had been waiting over a decade for its release. I ladder to earn the most points possible and +1pt for ~every 10mins played is kind of a turnoff as far as my 1v1 endeavors are concerned.
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