just trying to get back into the game and want to try out toss. seems like a bit of a headache to get an overview of the meta.
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gleed
9 Posts
just trying to get back into the game and want to try out toss. seems like a bit of a headache to get an overview of the meta. | ||
sophiaedison
1 Post
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DrunkenJedi
Germany173 Posts
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meadbert
United States679 Posts
On August 01 2022 22:59 DrunkenJedi wrote: How do i jump the screen to a single unit when using F2 first. E.G. I forgot where my prism exactly is on the map --> I press F2 and see the prism in the unit list at the bottom of the screen --> How to i get the screen to the prism? Click on the prism in the unit list and then click on the portrait. Or hotkey your prism and double tap the hotkey. | ||
meadbert
United States679 Posts
On June 24 2022 02:45 gleed wrote: how do I get an overview of the 'meta' openers and builds to follow up with for pvp, pvz, pvt? there are a ton of replays on spawning pool but I can't judge which are sort of the standard openers. I can see stuff on gsl but I can't check the detailled build orders there. just trying to get back into the game and want to try out toss. seems like a bit of a headache to get an overview of the meta. PvZ Hero GatewayMan: https://lotv.spawningtool.com/build/164055/ PvZ Zest 4 Gate Glaives https://lotv.spawningtool.com/build/122351/ PvZ Showtime's No Void build PvZ Double Stargate Void Ray (OUT OF DATE) I could not find an up to date guide. Void Ray was nerfed to build slower and cost more recently. PvT Parting 4 Gate Blink: PvT Phoenix/Colossus PvT Parting's Twister PvP MaxPax Macro: https://lotv.spawningtool.com/build/164335/ PvP 9 Stalker Rush (Zest or Trap did it first, but Supera clan does this all the time in team games) https://burnysc2.github.io/sc2-planner/?&race=protoss&bo=002eJyLrlbKTFGysjDRUSqpLEhVslIqzy/KTi1SqtUhJGNmAJcpLikqTS4pLUolQhtuGSNDuExicklmfh7CKiOyrDIzpKs2fI40xuU13ObhDA2cEuZkBhN5EUm6 8gwC2 gmhBhUWlBelFiSiphm4xwmmaOZFpeZglBcbzhidsavF4l1Q1UdpuRGX1kqOVNDPFYAKIYivE= PvP 3 Gate Robo: https://burnysc2.github.io/sc2-planner/?&race=protoss&bo=002eJyLrlbKTFGysjDRUSqpLEhVslIqzy/KTi1SqtUhJGNmAJcpLikqTS4pLUolQhtuGSNDuExicklmfh7CKiOyrDIzpKs2fI7E7TfSJXA7gZpmmZMZ5uSlCtJdbo4wqzQvs4SgOJLdpQXpRYkpCGeZ44twvNFKqiPwh44hdk3GJtQKA1ziRka4bMDrYCMzXNrIkaHYM7EAXuKB2Q== Note that the final Chronoboost on a Gateway should be on the Gateway whose Stalker was started last, not first. I do not see a way to force the tool to do that. This build provides 10 fast Stalkers which is exactly enough to 1-shot other Stalkers and of course you can make an Obs if you are being hit by DT. | ||
imaCheeeese
2 Posts
On November 10 2020 23:20 redloser wrote: How do you deal w/ P rushing carriers right after 1-2 void rays? Apart rom a blind 2 base queen rush, it seems i cannot just win against this build. The problem is, with the usual macro build + mass queens(you need 9+ queens and spores to defend the first 2 carriers), corruptors are rly late so you just have to let P go as greedy as he wants. After that, you have to go for 200vs200 deathball fight, but then P seems to be always a bit ahead since he started to build the lategame comp way earlier than you do. I know a blind 2 base queen rush can wreck this build, but there is no way to know if he does that so i wouldnt count that as a solution. Please let me know if anybody knows the right solution to this P build. I don't think there is an easy answer to this, once you get into this situation. The best answer is to prevent it from happening. However, the Liquipedia article on carrier's gives an interesting note about Attack Mechanics. In particular, it mentions the ranges of inceptors. It's allot of work but you can use lings (Locusts and Broodlings work well too) to agro out inceptors and then have hydra's beyond the leash range, picking off the inceptors one by one. This will help dwindle down the number of interceptors the carrier's have while also not doing too much damage to your main army. Also, Viper's Parasitic Bomb works wonders as well. From the article about the ability: Creates a parasitic cloud that deals 120 damage over 7 seconds to the target and enemy air units nearby. If the target dies, the cloud remains in the air where the enemy died until it expires. If you move in fast and use Parasitic Bomb on the carrier and move out quick, Interceptors will take damage as they are attacking any forces near to the carrier. Again, not an easy thing to do but possible. (I've pulled it off a few times). As a side note, Parasitic Bomb works wonders on mothership with a bunch air units hiding under it. | ||
rickymartin
United States3 Posts
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