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Forum Index > StarCraft 2 Strategy
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Aflixion
Profile Joined August 2010
United States191 Posts
January 26 2011 10:40 GMT
#21
On January 26 2011 18:50 Ulfsark wrote:
As Zerg, where should I send my first overlord?


4-player map: to the close-by-air starting position
2-player map: to a relatively safe position where it can still feed you scouting info (usually near their ramp or over non-land space to fly in later)

On January 26 2011 19:12 Yonkid wrote:
As Zerg, if I want to get metabolic boost as soon as the pool goes out, when do I need to put up an extractor? Like, how many seconds before/after putting up a pool?


In terms of supply count, 14 extractor 14 pool. Ideally, your extractor should finish about 5 seconds after your pool starts, so make the extractor 25 seconds before the pool.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-26 10:48:23
January 26 2011 10:46 GMT
#22
On January 26 2011 17:45 zatic wrote:
Got a simple question?
Why do some pros not mine the middle minerals at the beginning of the game?


So why do they?

I'm dead serious, I have adapted the same habit without really knowing why....I just figured the pros would have a reason for it and since my split is normally clean I just do it.
"You see....YOU SEE..." © 2010 Sen
Yonkid
Profile Joined January 2011
Israel10 Posts
January 26 2011 10:49 GMT
#23
On January 26 2011 19:37 SpiciestZerg wrote:
Show nested quote +
On January 26 2011 17:45 zatic wrote:
Got a simple question?<ul>
<li>Why do some pros not mine the middle minerals at the beginning of the game?</li>
<li>Why do I see players not scouting the close positions first?</li>
<li>How many workers should I transfer to my new natural?</li>

I'd like to know the answer to these three.


I'm not 100% sure, but I'll try to answer them:
1) Some minerals are close to others, so the trip is just a bit shorter, it's just a very small gain of like ~15 minerals or so, but the pros see it as an advantage, as every mineral counts.

2) If you scout the cross position first, you've already got most of the information you need: If he's at the close positions or not. Knowing the rush distance between you and your opponent is very important in order to know what builds to execute, even though you don't know his exact spot.

3) It depends, if your mineral line is nearly out you should move like ~2/3 of your workers. If it still has enough minerals to be fully saturated, move 1/2 your workers and like 2 more.

Hell, it's about time
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
January 26 2011 11:28 GMT
#24
^
Remember to only transfer once it is fully secured, as your natural mineral line is a lot more vulnerable than your mains!!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
January 26 2011 11:28 GMT
#25
Why dont pros ever seem to take hidden expos?
Mass Motherships Counters Almost everything
Yonkid
Profile Joined January 2011
Israel10 Posts
January 26 2011 11:43 GMT
#26
On January 26 2011 20:28 zester wrote:
Why dont pros ever seem to take hidden expos?

Because alternatively, they also scout hidden expos. It's very hard to defend them, so they prefer the closer expo positions, because the hidden ones get scouted anyway.
Hell, it's about time
TehForce
Profile Joined July 2010
1072 Posts
January 26 2011 11:47 GMT
#27
On January 26 2011 19:18 Dhurn wrote:
What is the optimal amount of drones to pull off mining when you need to destroy a pylon from a toss who's cannon rushing if your zerglings won't finish before the cannon?


you DON'T want to kill the pylon, it wont work. just put exactly 3 drones on every cannon he is building until your zerglings get out.
NesTea <3
mathemagician1986
Profile Joined February 2010
Germany549 Posts
January 26 2011 12:07 GMT
#28
if I am chaseing marines (or any unit really) with banelings, and I know I won't catch them unless he stops moving, will manually exploding the closest banelings do splash damage on them, or do banelings have to connect?
Yonkid
Profile Joined January 2011
Israel10 Posts
January 26 2011 12:20 GMT
#29
On January 26 2011 21:07 mathemagician1986 wrote:
if I am chaseing marines (or any unit really) with banelings, and I know I won't catch them unless he stops moving, will manually exploding the closest banelings do splash damage on them, or do banelings have to connect?

Pretty sure it would work, but I don't see a reason why to not keep chasing them - they can't kite their marines to shoot off your banelings, so keeping that pressure could really help.
Hell, it's about time
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-01-26 12:27:23
January 26 2011 12:21 GMT
#30
On January 26 2011 19:37 SpiciestZerg wrote:
Show nested quote +
On January 26 2011 17:45 zatic wrote:
Got a simple question?<ul>
<li>Why do some pros not mine the middle minerals at the beginning of the game?</li>
<li>Why do I see players not scouting the close positions first?</li>
<li>How many workers should I transfer to my new natural?</li>

I'd like to know the answer to these three.

I do not know the answers to all of these, but every map has at least 2 (though I think its 3-4) mineral patches that are slightly closer. If you have your worker begin mining while a separate worker returns minerals, they will not be automatically sent to an empty patch. The slight closer return distance does at some point give an advantage (seen in an interview/post somewhere, will post link when I find it)

As zerg, scouting the close air positions with your overlord is always advisable. On Shakuras, you can only spawn on the opposite side of the map. I have no idea why anyone would not scout close positions first (on maps like LT or Meta close positions would change whether or not I want to go hatch first, so scouting close pos first makes more sense)

SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Cano
Profile Joined July 2010
Poland200 Posts
January 26 2011 15:49 GMT
#31
How much damage would I deal with 10 Physical Damage against an Immortal with 5 shield affected by Corruption and Guardian Shield?
Yonkid
Profile Joined January 2011
Israel10 Posts
January 26 2011 16:39 GMT
#32
On January 27 2011 00:49 Cano wrote:
How much damage would I deal with 10 Physical Damage against an Immortal with 5 shield affected by Corruption and Guardian Shield?


Pretty sure that even if the Immortal has 1 shield and you do 120 damage, he takes only 1, and only then takes damage.
Hell, it's about time
Captnawesome20
Profile Joined January 2011
United States3 Posts
January 26 2011 18:18 GMT
#33
I have been watching a lot of replays online lately, and i do ladder, but whenever I am going into late game my micro starts to slip and i gain WAY to many minerals. and im sure a million people have asked this, but is the best way just practice practice practice? and my second question is that if i am under attack and my army is smaller and away from my base, what is a way not to freak out and stay calm, keeping everything under control. thanks for the help!
"The reason for time, is so that everything doesn't happen at once." Einstein
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
January 26 2011 18:24 GMT
#34
On January 27 2011 03:18 Captnawesome20 wrote:
I have been watching a lot of replays online lately, and i do ladder, but whenever I am going into late game my micro starts to slip and i gain WAY to many minerals. and im sure a million people have asked this, but is the best way just practice practice practice? and my second question is that if i am under attack and my army is smaller and away from my base, what is a way not to freak out and stay calm, keeping everything under control. thanks for the help!


The answer to both of your questions is practice. In the context of your questions the best practice would likely be mass gaming.
Descolada in everything not TL/Starcraft
canavarr
Profile Joined January 2011
United States53 Posts
January 26 2011 20:31 GMT
#35
On January 27 2011 03:18 Captnawesome20 wrote:
I have been watching a lot of replays online lately, and i do ladder, but whenever I am going into late game my micro starts to slip and i gain WAY to many minerals. and im sure a million people have asked this, but is the best way just practice practice practice? and my second question is that if i am under attack and my army is smaller and away from my base, what is a way not to freak out and stay calm, keeping everything under control. thanks for the help!


the key is to know how many production facilities can 1 base support. For example for terran say if 1 base can support continuous production of MM from 3 barracks (while continuously doing upgrades), then whenever you have a second base try building that additional 3 barracks to have the proper amount of production facilities.

Two other reasons minerals can accumulate is getting supply blocked, and just forgetting about the production at all. Make sure you have enough supply all the time, even if it means your max supply is way more than your actual supply (which is better than being supply blocked), then little by little you can adjust and learn to keep your supply just below your max. And about forgetting production just cycle through your hotkeys all the time, don't miss any production cycle.
Eeryck
Profile Blog Joined September 2010
United States184 Posts
January 26 2011 21:07 GMT
#36
My mouse default thumb button is Browser Back, this of course is backspace. I have not modified any settings in my mouse driver or SC2 and pressing the thumb button will cycle my bases in SC2. Is this within the ToS to use in:

1. Battlenet ladder
2. GSL
3. TSL Open
?
canavarr
Profile Joined January 2011
United States53 Posts
January 26 2011 21:42 GMT
#37
How do you micro the marines dropped behind the enemy mineral line for harass. (shift clicking all 16 marines to attack workers is an overkill as you only need about 8 (!?) marine shots to kill one worker, and the rest of the shots would be wasted?)
colanderman
Profile Joined December 2010
United States66 Posts
January 26 2011 21:59 GMT
#38
On January 26 2011 18:50 Ulfsark wrote:
As Zerg, where should I send my first overlord?

An alternative answer: vs P, I send it to watch my ramp and my natural to keep an eye on the P's first scout until my first lings come out. I've spotted so many cannon rushes / proxies just by making sure the probe goes to my hatch after it enters my base, and that it leaves my base after it wanders away from the hatch.
dogmeatstew
Profile Joined April 2010
Canada574 Posts
Last Edited: 2011-01-26 22:11:50
January 26 2011 22:10 GMT
#39
On January 26 2011 19:25 roflcopter420 wrote:
Q: Is there a way to change grid keys so you can also select larva with caps lock? I always want to spam select larva, but with grid keys i produce drones by accident then ;_;


As of the last patch hotkeys are customisable so there should be yes.

On January 26 2011 18:57 ToastieNL wrote:
If I send in a bunch of units on Attack Command next to another bunch of units on Move Command, will there be any difference in targeting?


In some cases yes, I believe that workers in particular have different attack priority when they are on a move command vs an attack command (or svc repair command now). Because of this your attack moving units would target workers on a move or gather command last.
Nalesnik
Profile Joined December 2010
Canada51 Posts
Last Edited: 2011-01-26 22:16:17
January 26 2011 22:12 GMT
#40
On January 26 2011 19:25 roflcopter420 wrote:
Q: Is there a way to change grid keys so you can also select larva with caps lock? I always want to spam select larva, but with grid keys i produce drones by accident then ;_;


Same here, anyone have good solution to this problem?

Also have my own easy-to-answer question but I'm not 100% sure about.
Does the sentry's Guardian Shield still work if your units are inside the bubble?
ie. I move a hydra inside a Sentry's bubble, and attack it, does the sentry still take reduced damage?
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