trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad.
10000: [Guide] Tetris Ultra ST Stacking - Page 7
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meffo
Sweden109 Posts
trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad. | ||
Hot_Bid
Braavos36362 Posts
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King K. Rool
Canada4408 Posts
I was only ever good at the nes one =/ | ||
TehForce
1072 Posts
On December 11 2010 00:08 meffo wrote: well, it's a well made game, but i still have to say it's nothing like the original tetris. i can see the next five pieces coming? wtf is up with that? it's supposed to be you can just see the the very next piece. and holding? that's just so lame. i understand tetris is a very difficult game, but why make it this easy for the player? getting only tetrises and always being prepared for the next piece is what the game was originally about, now it's all of a sudden evolved far beyond by comprehension. i guess that's why i'm raging so much about it. but the grid just showing exactly where the piece would land, seeing the next five pieces and being able to move pieces around almost indefinitely when they've landed before locking probably just made my brain go boom. tetrisfriends really pissed me off. trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad. original tetris is fine but it is way too much luck dependent. With the hold-place and seeing more than one next piece the game becomes way more strategic and skill demanding. | ||
Mongery
892 Posts
imo the "tetris" site where u can register and get points and such i just love that! | ||
Mongery
892 Posts
On December 11 2010 00:16 Hot_Bid wrote: lol i remember hearing a story that flamewheels score got DQd because facebook thought he was a bot or something, and he posted a video to prove it but his score wasn't restored http://www.youtube.com/watch?v=pWAwPw781RU flamewheel on this "tetris site" hes a beast! Ive tried to beat him several times lol | ||
YokaY
United States108 Posts
On December 11 2010 00:08 meffo wrote: well, it's a well made game, but i still have to say it's nothing like the original tetris. i can see the next five pieces coming? wtf is up with that? it's supposed to be you can just see the the very next piece. and holding? that's just so lame. i understand tetris is a very difficult game, but why make it this easy for the player? getting only tetrises and always being prepared for the next piece is what the game was originally about, now it's all of a sudden evolved far beyond by comprehension. i guess that's why i'm raging so much about it. but the grid just showing exactly where the piece would land, seeing the next five pieces and being able to move pieces around almost indefinitely when they've landed before locking probably just made my brain go boom. tetrisfriends really pissed me off. trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad. More preview pieces makes the game less random, and also increases potential speed. It might make the game easier, but it adds another skill to the game. Instead of mentally placing one next piece, you have to mentally place 5. Adding T-spins and combos added a lot of depth to a game where stacking for tetrisis became pretty easy for most players. Again raising the skill cap. Infinite lock delay is kinda dumb, but it really only affects marathon fans, all other modes are punished for abusing it. Personally, I think from a multi-player perspective, they moved the game in the right direction. Plus if you're stubborn they have a retro mode :D | ||
EverDawn
Sweden91 Posts
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Kleinmuuhg
Vanuatu4091 Posts
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FenneK
France1231 Posts
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Tesla12
Serbia71 Posts
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Versita
Canada1032 Posts
On December 11 2010 00:16 Hot_Bid wrote: lol i remember hearing a story that flamewheels score got DQd because facebook thought he was a bot or something, and he posted a video to prove it but his score wasn't restored http://www.youtube.com/watch?v=pWAwPw781RU sucks that his score wasnt restored ): | ||
paksam
143 Posts
Just wondering something though, when opening ive seen there are basically 2 ways to start the center section...1)with the bottom 6/9(of the 3x3 area closest to the bottom of C) being occupied by 2 pieces(ie green and yellow in 2nd opening pic)... and 2) with 8/9(all but top right of the 3x3 area closest to bottom of C) being occupied by 2 pieces(ie orange and green in 1st opening pic) k well my problem is that it seems with the latter opening (option 2) it is really a lot harder to set up the C-section for t-spins with the provided basic center stacking combinations(in the configuration shown on page1 - sorry i'm new and i don't really know how posting pictures work lol) and i do realize you compensate for this by stacking 2 yellow's on top of the orange-green opening), but what i've been starting to see is that those 2 yellow's seem unnecessary if you use the same basic center stacking combinations but in different configs (ie rotated and whatnot). k so my question is....Is that something you've accounted for and found out that in the late-game that it is just way easier to have those yellow's there to start just so you can use the center stacking combinations in the configs you are use to? or does it have to do with the left side stacking (and i also know that instead of 2 yellows you could use a 2orange or 2blue but that screws with the order of which the pieces come in usually) lol anyway....very long question and please just disregard this if i'm making absolutely no sense, i'm just a huge fan of tetris and sc(obviously) thanks! (best guide ever!) | ||
GreEny K
Germany7312 Posts
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flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
On December 09 2010 01:35 DarkOptik wrote: Very impressive. This guy mentions that ]343[ is the number two Tetris Ultra player in the world, without mentioning who is number one. Should be obvious who is number one . I would play on TF, but ever since they added new -delay variables that you could only get by mass grinding, I've completely lost interest. Actually I just did like two or three of the short "watch this commercial" thing or whatever and got the tuning settings. Honestly wasn't that bad! On December 09 2010 08:14 Mr Tambourine Man wrote: Awesome post! I love tetris. I actually always have my 1989 gameboy tetris closeby for some line making. I also like the grandmaster series, do you also play that? I actually play Texmaster, which is practically the same, but playable on a computer. Anyone else here play TGM style tetris? Never played that; seems so old school haha. I just played on my TI-83 calculator back in math class. On December 09 2010 11:34 eatmyshorts5 wrote: Yeah i kinda needed this guide. I taught my self how to ST, however i have trouble with the set up sometimes, where i'll have to soft drop and do awkward Z and L spins to get the set up right. Your aspect for setting for this guide is great. Also, flamewheel i'm just curious, were you the one who talked to me in my tetris stream the other night? Yeah that was me. You're doing well, just have to work on not getting into difficult situations. And seriously when you mess up you have to abort or else you die haha. On December 09 2010 13:19 onihunter wrote: thanks for the very informative guide how would you recommend a beginner start learning how to do all this? it just seems very overwhelming. what should i practice first? only focus on openings until i get decent at it? I would say just work on the opening. Honestly that's the most daunting part, since after that the center is easy to set up based on combinations. After you get the opening down just focus on setting up the left side so that you don't run into sticky situations. It'll take a while but it gets easier as you go along. On December 09 2010 15:19 heyoka wrote: This is incredible, I'm so happy you finished it. Thanks! whats the deal with the tetrisfriends leaderboard, it shows you at #2 with the top score being 274k but when you click the game he only scores 55k or so Score glitches for him for some reason. Kind of sucks, TF banned his original account because they thought he was hacking. Really, it's just their scoring system messing up for some reason. He was actually like #6 with 64k in actuality. Now he's just trolling them. On December 10 2010 05:38 FaZ- wrote: This was interesting, I gave it a try for a few hours and the best I manged to do was 5 T-spins for about 8500 points. Using my way, I got about 10500, but I've been doing that for a few years, so I'm willing to concede to a superior methodology. A few things that would've helped me learn faster that I found out through trial and error: 1. The opening is a giant mess. Just try to get your two spin slots set up and don't leave any holes. 2. If you screw up by having to lay down a purple that isn't double-line T-Spin, you can still keep going. Just put the next red as far right as possible and set it down like you normally would. It will still line up properly with your next T-Spin and you'll just have a few rows of garbage at the bottom to ignore. 3. You can leave holes in the left side at no expense. However, they have to be in the bottom row of your 3x3 blocks you're forming in the center-right "combo columns", or they'll block you. Or, described another way, one row above where your T-Spin slots are. I'm aware most of this isn't relevant for high score attempts, but it lets you learn a lot faster. These three things all work very well in non-Ultra settings, but if you are trying to set a high score you definitely can't afford to mess up. Leaving holes in the left side breaks your Tetrising and forces you to downstack earlier. What you've said about the red piece is completely correct, though if you're doing it in non-Ultra settings (Arena) you'll have to worry about those few new (semi-permanent) lines of garbage since you can't clear them without breaking ST. You can definitely try to do this, since it's what I did when I started out. But honestly, after going through it myself then teaching my roommate the correct way to do it, I can see that learning correctly from the start is way, way quicker. On December 11 2010 13:08 paksam wrote: wow thanks for this thread, I've been playing tetris on my cellphone (haha its not as bad as you think) for years now and i've been completely focused on mainly always tetris-ing at quick speed until the end of the game. Even with knowledge of what t-spins were i never figured a way to continually do it. This thread opens up a whole new world of tetris making it feel like I'm playing it for the first time. Just wondering something though, when opening ive seen there are basically 2 ways to start the center section...1)with the bottom 6/9(of the 3x3 area closest to the bottom of C) being occupied by 2 pieces(ie green and yellow in 2nd opening pic)... and 2) with 8/9(all but top right of the 3x3 area closest to bottom of C) being occupied by 2 pieces(ie orange and green in 1st opening pic) k well my problem is that it seems with the latter opening (option 2) it is really a lot harder to set up the C-section for t-spins with the provided basic center stacking combinations(in the configuration shown on page1 - sorry i'm new and i don't really know how posting pictures work lol) and i do realize you compensate for this by stacking 2 yellow's on top of the orange-green opening), but what i've been starting to see is that those 2 yellow's seem unnecessary if you use the same basic center stacking combinations but in different configs (ie rotated and whatnot). k so my question is....Is that something you've accounted for and found out that in the late-game that it is just way easier to have those yellow's there to start just so you can use the center stacking combinations in the configs you are use to? or does it have to do with the left side stacking (and i also know that instead of 2 yellows you could use a 2orange or 2blue but that screws with the order of which the pieces come in usually) lol anyway....very long question and please just disregard this if i'm making absolutely no sense, i'm just a huge fan of tetris and sc(obviously) thanks! (best guide ever!) Rotating center combinations 90 degrees is definitely feasible, but through testing it takes more time to set up combinations after that, and then you run the problem of having your left side in a different configuration, since the two extra blocks that you get normally make it very easy to build your left side without fail. | ||
JeeJee
Canada5652 Posts
i spent like 30min practicing this (im terrible at tetris, level ~16 on tetris friends) and i got a solid 14k! well, higher than my previous 12k (although i didn't particularly try for it.. but still) i restart too frigging often >.< also i'll have to re-read your left-side part of the guide again, i end up winging that completely. also i really prefer GO over YB because i can always stick YBs in the left side but greens are annoying, haha one of these days ill get 70k! <,< so, great guide. inspired some people to play tetris im sure | ||
Greggle
United States1131 Posts
I'll have to get into ultra, always thought it was kinda luck based so I avoided it, but your way of accounting for every 7 pieces in a predictable way like that definitely is not. Thanks for the awesome post, not I have to get into ultra. | ||
JeeJee
Canada5652 Posts
looked funny he didn't do exceptionally well or anything, but a solid 50k score (pwns me that's for sure) btw @flamewheel, what was your score before they thought u cheated and removed it? | ||
writer22816
United States5775 Posts
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